en
English
DND5E
Dungeons & Dragons 5E
Online
Thomas
I’m Thomas—“Tidal”—a story-first, rules-solid 5e Dungeon Master with 2,000+ hours in Fantasy Grounds Unity. I run cinematic sessions with clean automation, strong pacing, and immersive audio. I’m also a sound designer and musician, so music, soundscapes, and SFX match the mood of every scene. I can teach FGU navigation and help troubleshoot issues fast. I build character-driven side quests and tune difficulty to the table. New players welcome; veterans challenged. You’ll know your options—always
https://startplaying.games/gm/tidalversestudio
My GM Style
I run balanced, cinematic games that blend grounded realism with tactical depth. My focus is immersion — worlds that react, remember, and evolve through your choices. Every session is a living chapter where triumphs, failures, and consequences all carry weight.
Expect cohesive story arcs, dynamic encounters, and worlds shaped by your decisions. I welcome both new and veteran players, tailoring complexity and tone to your comfort and playstyle.
🌨️ What You Can Expect
⚙️ FGU automation for smooth, fast play
🗺️ Cinematic FGU maps: module + custom + premium Inkarnate, with lighting/fog/weather
🎶 Syrinscape soundscapes + SFX for immersion
🧾 Optional pre-gens with world-tied hooks (or bring your own)
🌱 Beginner-friendly: patient teaching + FGU help
✨ …and more
My Table is good for
🎭 Story-first roleplayers who enjoy mood, character choices, and consequences—not just combat.
⚔️ Tactical team players who like fair encounters and coordinating smart plans.
🎶 Immersion-lovers who appreciate curated music, soundscapes, and SFX through Syrinscape, paired with cinematic visuals in Fantasy Grounds Unity.
🧭 Explorers & investigators who enjoy clues, NPC interaction, and engaging the world beyond the obvious path.
🌱 Beginners welcome — I’m happy to teach 5e fundamentals and help with FGU navigation/troubleshooting as we play.
🏆 Veterans who like structure — meaningful challenge, steady pacing, and room for clever solutions and character-driven moments.