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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Divine Right to Rule - A Small Westmarch PBP
Players
8/8
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Divine Right to Rule - A Small Westmarch PBP

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
This continent-spanning campaign takes place in 535 PA. In the wake of a war that is still relatively recent, tensions are high between the countries of Ingentes. Banditry has been rising to alarmingly common levels, Druidic and Arcane magic is outlawed and seen a "Witchcraft" by the Holy Elysian Chamber, and no matter where you go, fear of the other countries and monsters that lurk in the dark is prevalent. This negativity is exactly what the forces that would destroy Ingentes need to spark the fires of war. In this campaign, each player makes their own character and their own decisions. I have an overarching storyline, but there are plenty of branching paths and objectives that allow the heroes to do as they please. Forming a group among yourselves can be expected, but if any of you want to form a splinter group or go on a solo adventure, that's allowed too! This campaign features hack-and-slash adventure, dungeon crawling, mysteries, and political intrigue. There's something for everyone in this campaign, and a full map to explore with a campaign that's written as you progress! To make this easier for everyone, this is a playbypost campaign, a text-based adventure over Discord with no official start or stop: I'll be regularly available almost every day to DM.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Divine Right to Rule
Players
5/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Divine Right to Rule

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
This continent-spanning campaign takes place in 535 PA. In the wake of a war that is still relatively recent, tensions are high between the countries of Ingentes. Banditry has been rising to alarmingly common levels, Druidic and Arcane magic is outlawed and seen a "Witchcraft" by the Holy Elysian Chamber, and no matter where you go, fear of the other countries and monsters that lurk in the dark is prevalent. This negativity is exactly what the forces that would destroy Ingentes need to spark the fires of war. In this campaign, there is a main questline and plenty of optional objectives. You can treat this like a standard hack-and-slash adventure if you'd like, or get embroiled in the mystery and political intrigue if it interests you! There's something for everyone here. Our campaign begins in Arcadia! Court Witch Aloysia seeks talented individuals she can hire for a personal mission. Whether you were invited or not, adventure awaits! (As a note, I definitely want to play on Sundays, but the exact time during the day is negotiable; furthermore, one of the players is a teenager learning to play the game.)

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