30 Something DnD

Overview

Welcome to 30 Something DnD, where four 30 somethings gather round microphones and play
Dungeons and Dragons https://groupfinder.eu/library/dungeons-dragons-55e-2024
. Join the cast of Chris Maxwell, Hannah Celyn, Jake Francis, and Jamie Trotter as we explore an original setting with colourful, engaging characters and more than a few bad dice rolls!

Links

30somethingdnd.com https://30somethingdnd.com/ - Official website spotify.com https://open.spotify.com/show/2sQ8635cjy5LftbgjvfxRq - Spotify feed podcasts.apple.com https://podcasts.apple.com/us/podcast/30-something-dnd/id1865687193 - Apple Podcasts feed patreon.com https://www.patreon.com/cw/30SomethingDnD - Patreon page

Other entries

Delta Green (2016)
Tabletop Roleplaying Games

Delta Green (2016)

TTRPG
English
Horror
Delta Green is a standalone tabletop roleplaying game of modern conspiracy and cosmic horror. Originally a supplement for Call of Cthulhu, the current standalone edition was published by Arc Dream Publishing in 2016. Players take on the roles of federal agents or contractors working for a secret, illegal organization dedicated to containing supernatural threats and covering up the existence of the Cthulhu Mythos to protect the United States. The system it directly evolved from is Call of Cthulhu Description In Delta Green, the horror is not just about monsters; it is about the toll that a life of secrecy and violence takes on the human soul. Agents juggle their high stakes investigations with their crumbling personal lives. They must navigate a world of bureaucratic red tape, government conspiracies, and sanity shattering entities while ensuring that no one, not even their own families, ever finds out the truth. The game is famous for its bleak tone and focus on the cost of the "Great Work." System Overview & Key Features d100 Percentile System The game uses a familiar percentile dice engine. Skills are rated from 01 to 99. To succeed, you must roll equal to or under your skill rating. If the tens and ones digits match (a double) and the roll is a success, it is a critical success; if it is a failure, it is a critical failure. Bonds and Domestic Ruin Agents have Bonds representing their relationships with loved ones or colleagues. When an agent suffers Sanity loss, they can choose to project that trauma onto a Bond to reduce the loss. This mechanically represents the agent coming home and taking their trauma out on their family, slowly destroying their personal life to stay functional in the field. Sanity and Adaptation The game tracks three types of Sanity loss: Violence, Helplessness, and the Unnatural. If an agent experiences enough Violence or Helplessness without breaking, they can become "adapted," making them more resilient to those triggers but less capable of maintaining human empathy and Bonds. Lethality Rating Instead of rolling many dice for heavy weapons like assault rifles or explosives, Delta Green uses a Lethality percentage. If the player rolls under this rating, the target is instantly killed. If they roll over it, the weapon deals a fixed, significant amount of damage instead. The Home Phase Between missions (Operas), players play through a "Home" scene. They must choose how to spend their limited time: fulfilling responsibilities to maintain Bonds, seeking therapy to recover Sanity, or practicing skills. Choosing one often means neglecting the others, leading to a downward spiral of isolation. Special Training and Agencies Character creation is deeply rooted in real world professions. Whether you are a CIA Case Officer, an FBI Special Agent, or a CDC Epidemiologist, your profession dictates your starting skills and the federal resources you can leverage during an investigation. Additional links deltagreen.com - Official Delta Green website arcdream.com - Official Arc Dream Publishing website

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Dragon Warriors
Tabletop Roleplaying Games

Dragon Warriors

TTRPG
English
Dragon Warriors is a tabletop role-playing game originally designed by Dave Morris and Oliver Johnson. Published in 1985 by Corgi Books as a series of six mass-market paperback volumes, it was later re-released in a consolidated hardcover format by Magnum Opus Press in 2008 and subsequently by Serpent King Games in 2011. It is historically notable as a domestic UK alternative to early fantasy role-playing systems, celebrated for its evocative, low-fantasy setting heavily rooted in medieval European folklore. Description Dragon Warriors is set in the Lands of Legend, a grim, pseudo-historical analogue of Europe during the early Middle Ages, saturated with superstition, ruined barrows, and perilous folklore. Rather than a game of high magic and superheroic fantasy, players inhabit a brutal, mud-and-blood world where healing is slow and combat is highly lethal. The game focuses on human protagonists belonging to distinct professions. It purposefully eschews a modern unified core resolution mechanic, instead employing a mix of specialized dice rolls that tailor the mechanical feel to the specific action being performed, from martial combat to arcane spellcasting. System Overview & Key Features Class-Based System Characters are created by selecting one of several distinct Professions, such as the Knight, Barbarian, Assassin, Sorcerer, Mystic, Elementalist, or Warlock. There is no multi-classing, and each profession possesses unique features, progression paths, and distinct mechanical subsystems for how they engage with magic or combat. Opposed Combat Mechanics Combat resolution uses a subtractive mathematical mechanic. An attacker subtracts the target's Defence score from their own Attack score to determine a specific target number. The player must then roll equal to or lower than this target number on a 20-sided die (1d20) to score a successful physical hit. Armour Bypass Rolls (ABR) Armor in Dragon Warriors acts as a static physical barrier that must be violently breached to cause harm. If an attack hits, the attacker makes an Armour Bypass Roll using a polyhedral die specific to their equipped weapon (such as a d8 for a standard sword). To inflict damage, this roll must strictly exceed the target's Armour Factor (AF). If successful, the weapon deals a fixed, non-variable amount of damage directly to the target's Health Points. Contextual Task Resolution The game lacks a traditional, unified skill system or expansive skill lists, relying instead on contextual attribute checks based on core statistics (Strength, Reflexes, Intelligence, Psychic Talent, and Looks). General tasks are typically resolved by rolling equal to or under an attribute on a d20, while opposed or complex actions (such as Stealth versus Perception) utilize calculated target numbers resolved with either a d20 or 2d10. Asymmetric Magic Subsystems Magic mechanics vary drastically depending on the spellcaster's Profession. Sorcerers, Elementalists, and Warlocks utilize a standard pool of Magic Points (MP) that depletes upon casting and regenerates at specific times of day. Mystics, conversely, do not use MPs; they can cast spells freely but must roll a check after each casting to see if they suffer psychic fatigue or temporarily lose their arcane abilities. Additional links serpentking.com - Official publisher website for the current edition of Dragon Warriors cobwebbedforest.co.uk - Comprehensive fan resource and archive for Dragon Warriors rules, errata, and game downloads

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FreeVTT
Tools & Platforms

FreeVTT

Virtual tabletop (VTT)
English
Free
FreeVTT is a browser-based virtual tabletop (VTT) application designed to facilitate the play of tabletop role-playing games. Positioned as an accessible alternative to subscription-based platforms, FreeVTT operates entirely free of charge and requires no user registration. The platform is built with a focus on user privacy and local data management, utilizing the user's device for storage rather than centralized cloud servers. It provides a suite of essential digital tabletop utilities, including map rendering, token manipulation, and combat tracking, without implementing premium feature tiers. Description FreeVTT functions as a digital tabletop environment intended for both remote and in-person game sessions. In contrast to many prominent VTT platforms that mandate account creation and rely on external servers to host campaigns, FreeVTT functions entirely within the local cache of the user's web browser. This architectural choice ensures that no user data is collected or transmitted, enabling immediate gameplay without a login process. Furthermore, the application integrates open-license rule systems directly into its interface, providing accessible compendiums for the 2014 and 2024 editions of Dungeons & Dragons 5e, alongside Pathfinder Second Edition. System Overview & Key Features Local Storage Architecture The platform is engineered on a strict "privacy-first" framework. All campaign data—including imported maps, custom tokens, and character statistics—is saved locally to the user's specific device. This design eliminates the necessity for cloud storage, user accounts, or persistent internet connections to access previously prepared game materials. Map and Grid Management Game Masters possess the ability to upload custom image files to serve as digital battleground maps. The application includes integrated tools to overlay and align customizable grids onto these images, facilitating precise distance measurement and token movement during tactical combat encounters. Dynamic Lighting FreeVTT incorporates dynamic lighting capabilities, a feature frequently restricted to paid premium tiers on competing virtual tabletops. This mechanic allows Game Masters to establish line-of-sight restrictions and simulate realistic environmental lighting based on token positioning and physical barriers on the map. Integrated Combat Tracking The software provides built-in utilities for the management of combat sequences. This includes a digital dice roller, an automated initiative tracker to govern turn order, and individual token overlays that allow users to monitor essential character statistics such as Hit Points (HP) and Armor Class (AC) in real time. Open License Compendiums To expedite game preparation, FreeVTT natively integrates System Reference Document (SRD) content for prominent role-playing systems. Users can directly reference rules, bestiaries, and items from the Dungeons & Dragons 5e Creative Commons SRDs (both 2014 and 2024 iterations), as well as content published under the Pathfinder 2E Open RPG Creative (ORC) License. Campaign Export and Import Because the application strictly utilizes local browser storage, campaigns do not automatically synchronize across multiple devices. To address this, FreeVTT includes robust export and import functions. Users can package their entire campaign database into a single downloadable file, which can then be manually transferred and uploaded to a different device or web browser. Additional links freevtt.com - Official application portal

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