Delta Green (2016)

Overview

Delta Green is a standalone tabletop roleplaying game of modern conspiracy and cosmic horror. Originally a supplement for Call of Cthulhu, the current standalone edition was published by Arc Dream Publishing in 2016. Players take on the roles of federal agents or contractors working for a secret, illegal organization dedicated to containing supernatural threats and covering up the existence of the Cthulhu Mythos to protect the United States. The system it directly evolved from is
Call of Cthulhu https://groupfinder.eu/library/call-of-cthulhu-2014
Description In Delta Green, the horror is not just about monsters; it is about the toll that a life of secrecy and violence takes on the human soul. Agents juggle their high stakes investigations with their crumbling personal lives. They must navigate a world of bureaucratic red tape, government conspiracies, and sanity shattering entities while ensuring that no one, not even their own families, ever finds out the truth. The game is famous for its bleak tone and focus on the cost of the "Great Work." System Overview & Key Features
d100 Percentile System The game uses a familiar percentile dice engine. Skills are rated from 01 to 99. To succeed, you must roll equal to or under your skill rating. If the tens and ones digits match (a double) and the roll is a success, it is a critical success; if it is a failure, it is a critical failure.
Bonds and Domestic Ruin Agents have Bonds representing their relationships with loved ones or colleagues. When an agent suffers Sanity loss, they can choose to project that trauma onto a Bond to reduce the loss. This mechanically represents the agent coming home and taking their trauma out on their family, slowly destroying their personal life to stay functional in the field.
Sanity and Adaptation The game tracks three types of Sanity loss: Violence, Helplessness, and the Unnatural. If an agent experiences enough Violence or Helplessness without breaking, they can become "adapted," making them more resilient to those triggers but less capable of maintaining human empathy and Bonds.
Lethality Rating Instead of rolling many dice for heavy weapons like assault rifles or explosives, Delta Green uses a Lethality percentage. If the player rolls under this rating, the target is instantly killed. If they roll over it, the weapon deals a fixed, significant amount of damage instead.
The Home Phase Between missions (Operas), players play through a "Home" scene. They must choose how to spend their limited time: fulfilling responsibilities to maintain Bonds, seeking therapy to recover Sanity, or practicing skills. Choosing one often means neglecting the others, leading to a downward spiral of isolation.
Special Training and Agencies Character creation is deeply rooted in real world professions. Whether you are a CIA Case Officer, an FBI Special Agent, or a CDC Epidemiologist, your profession dictates your starting skills and the federal resources you can leverage during an investigation.
Additional links deltagreen.com https://deltagreen.com - Official Delta Green website arcdream.com https://arcdream.com - Official Arc Dream Publishing website

Active games and players

DG
Delta Green
Online
Campaign
Paranormal Investigation in '90s Seattle
Players
3/6
GM
1/1
Delta Green
en English

Paranormal Investigation in '90s Seattle

Roleplay focused Roleplay focused
Homebrew Homebrew
Sci-Fi/Horror Paranormal Investigation In '90s Seattle Hi there! I am putting together a game about investigating paranormal threats to humanity on behalf of a mysterious organization, in the vein of The X-Files, BPRD, the SCP Foundation, and the Southern Reach trilogy. I have three decades of ttrpg experience mostly running Call of Cthulhu, WoD, D&D (2e & 5e), and Feng Shui.  I will be running this in Delta Green, the modern day spin-off of Call of Cthulhu, but will not be using the Cthulhu mythos lore that is the usual backdrop of Delta Green. The tone will still be dark, but a little lighter than Delta Green's default "apocalyptically dark."  You do not need to have experience with Delta Green or Call of Cthulhu, but please be mature enough to deal with descriptions of violence, crime, mental illness, and other staples of supernatural horror.  Live sessions will be held on occasional weekends via Owlbear Rodeo. Much of the game will be ran directly on Discord. This will be writing-intensive, if you can't enjoy typing a paragraph and just want to roll dice & move mice this might not be the game for you. The game setting will be Seattle in the 1990s; investigating spooky goings-on amongst the misty forests, thriving music scene, and internet start-ups.  If this interests you, let's talk! This is my first time using this platform so be patient with me.

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DG
Delta Green
Online
lordFantomias
Salutations! Recently I've discovered Delta Green and am intrested in playing it. I have played ( and Keepered ) Call of Cthulhu so I am fairly experienced with the rules and how d100 systems work. Currently I ( 33 M) am looking for a one-shot or short campaigns ( 3-4 sessions). I am open to both paid and free games. In case of the former, I expect fair pricing, as a paid Dungeon Master I understand how time consuming it is to prepare such things, but I am not open to overpaying ( i.e $30 for a single session,  which is 90% theater of mind). I am open for games at or close to CENTRAL EUROPEAN TIME, that are 18+, on Thursday and Saturday afternoon -ish. As for languages, I can do English and Greek. If you are an experienced or newbie Handler, feel free to contact me.
en English
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
Joseph
Mostly played a lot of 5e, decent amount of Shadowrun and Dark Heresy 2e. Outside that I've dabbled in a lot of things.
en English
PATH2E
Pathfinder 2E
CoC
Call of Cthulhu
...
Online
Essence
I'm Essence, or C.J., and I've been TTRPG'ing and playing/running games for roughly 13 years, moreso as a GM than as a Player. I come from a large selection of various other RPG backgrounds, starting with Dungeons and Dragons 3.5e then moving on to other systems like Pathfinder, Call of Cthulhu / Delta Green, World of Darkness (OWoD and CofD), the Year Zero Engine games (Mutant, ALIEN, Twilight 2K, and TFTL/TFTF), Modiphius 2d20-style games (Fallout, Star Trek, and Dune), and PbtA games like Blades in the Dark and MASKS. I'm in my mid-twenties, a Data Security Analyst for my dayjob and am a Soldier. I enjoy science-fiction and spy thrillers, roleplaying and strategy games, weight-lifting, cats (I have three!), and performative theatre / cinema as hobbies and interests! I'm fairly big into in-depth roleplaying but also to more meta elements of roleplaying games like puzzles or challenges, or uncovering unique ways to get out of / tackle some problems Looking forward to rolling dice with you!

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