Daggerheart (2025)

Overview

Daggerheart is a fantasy tabletop role-playing game published by Darrington Press, an imprint of Critical Role Productions. The game was released in 2025.

Description

Daggerheart is a story-docused role-playing game system, where the rules direct players to think narratively and not just mechanically. The game uses a system called Duality Dice, where players roll two twelve-sided dice. One for Hope and one for Fear. In addition to determining whether the character achieves success or fails at the action they are trying to perform, it also generates a helpful Hope resource for the player, or a challenging Fear resource for the game master (GM). Lead designer Spenser Starke explained that there is "also no initiative in Daggerheart". It functions very much like a
Forged in the Dark https://groupfinder.eu/library/forged-in-the-dark-2017
or a
Powered By The Apocalypse
game, where the GM is making moves on certain dice rolls and we're passing play back and forth as a conversation. It all flows together in a way that supports the storytelling-first direction that Critical Role has really embraced over the last decade". The game features 279 supplemental cards to track player abilities and characteristics. Darrington Press also launched several digital resources, including an online custom card creator.

Links

daggerheart.com https://www.daggerheart.com/getting-started/ - Official guide for Daggerheart

Active games and players

DH
Daggerheart
Online
Campaign
War-torn
Players
3/6
GM
1/1
Daggerheart
en English

War-torn

The Pitch The North and South Kingdoms of Oncuia have been in a state of unease for quite some time. Recently talk of war has been prevalent, with each kingdom afraid of the other striking first. As this fear of war came to its most prevalent, people have been suffering from the extreme methods of force patriotism leading both kingdoms into cruel rulership as they fight against one another in the prospect of war. It is in this climate that breeds Lymantrius, an invasive threat, a shadow lord, that seems to be profiting off the horrors of war. They have flown under the radar for years but now they’re taking advantage of the fear and unrest to forward their unknown mission.  Tone & Feel Mysterious, Uncanny, Whimsy, Unrest, Doubt, Existential, Eldritch  Themes Cultural Clash, Ends Justify Means, Grief and fear, Transformation and Change, Survival, Rise to the Challenge, Resistance/refusal of the call, Hope in hard times.  Touchstones Hollow Knight, Lord of the Rings, The Odyssey and other Greek Tragedies, Superman, Spiderman, Miraculous LadyBug, Discworld, Lovecraft, and the Twilight Zone.  The Dm - My name is Basil, I've been running games for about 7 years. We're a queer friendly group, we play online. there are three other consistant players, I look for consistancy and at least a heads up if you're gonna be absent. I use several forms of saftey tools to protect my players. looking forawrd to meeting new players!

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DH
Daggerheart
Online
Campaign
Wed - The Magical Forest - Daggerheart
Players
0/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

Wed - The Magical Forest - Daggerheart

Paid game Paid game
New to Daggerheart? Jump into the action with an adventure! Join and learn to play Daggerheart, a system from the team at Critical Role. This adventure will teach you the basics of Daggerheart! A magical forest has appeared overnight at the city’s edge, warping reality with vibrant trees, shifting paths, and strange creatures. Tasked with investigating, you and your party will find that the forest defies ordinary rules. You must confront its puzzles, trials, and encounters that test creativity, patience, and teamwork rather than just combat skill, and every choice you make shapes how the forest responds and what secrets it reveals. This short 6 to 8 session adventure is perfect for D&D players trying Daggerheart for the first time. You’ll start at level 1 and finish at level 2, experiencing both roleplay and combat while exploring whimsical, Feywild-inspired magic. Strange occurrences, playful transformations, and unusual creatures will keep you and your party engaged and wondering what’s real; and what is the forest’s enchantment. At moments where the Feywild touches the material plane, magic becomes alive and emotions heightened, creating unexpected, delightful experiences. Danger is rare; discovery, creativity, and teamwork take center stage. What to expect: 🔷 Linear, episodic sessions. Great for those who are objective minded 🔷 Weekly test of morals and values each episode 🔷 In the moment world building to stretch you creativity 🔷 Epic battle finale where you recruit allies 🔷 The realism of the everyday fantasy world mixed with the whimsy of the magical Feywild The forest isn’t just a place to explore, it’s an invitation for you and your party to play differently, think differently, and see how your choices shape the story. Are you ready to step inside together? A breakdown of the campaign can be found at this primer  to help you get a grasp of the tone and feel. $25 + SPG fees per a player per a session. Game can be found here on SPG . Contact me if you have any questions at all.

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DH
Daggerheart
Online
Oneshot
Cinematic Daggerheart OneShot! Beginners welcome!
Players
1/5
GM
1/1
Daggerheart
en English

Cinematic Daggerheart OneShot! Beginners welcome!

Newbie friendly Newbie friendly
Hello, everyone! Time: Thursday the 30th, 9 AM CET. I'm looking for up to 5 people interested in playing my Daggerheart one-shot. It's a level 1 adventure in a dungeon where you race to find a legendary weapon capable of defeating a nasty dragon (and then attempting to defeat it). It's an action-first, cinematic adventure that aims to capture the feeling of Indiana Jones movies and similar pulpy action. It will be played on my Discord server, using Owlbear Rodeo as a visual aid when necessary (we are going Theatre of the Mind for maximum cinematic-ness), and premade characters will be available to those who want them. If you wish to create your own characters, you may use Void classes. The session length is around 3 hours. Looking forward to playing with you!

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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Ymmi
I AM SO MAD, I WAS WRITING THIS FOR SO LONG AND THEN I CLICKED THE READ ARTICLE FOR TIPS AND IT TOOK ME AWAY FROM THE PAGE SO I HAVE TO RE-WRITE IT FFS. Anyway, hello, I am Ymmi. A 26 year old from the United Kingdom.  I am not gonna do a lengthy intro like i was writing before, i will give you some quick notes about me Likes:  - Videogames, Anime, Youtube (Average chronically online people things) - Animals (My number 1 is the red panda, and basically everything in the Musteloidea family)  TTRPGs: - I have experience in both PF2e and D&D5e (2014 rules havent done the new ones yet).  - I am comfortable learning new systems - I want to play, NOT pay. Do not invite me to paid games.  - I prefer the roleplay, exploration and discovering aspects, combat is fine but I HATE when it drags on. Okay thats all, thanks for reading.
en English
DND5E
Dungeons & Dragons 5E
...
London
Online
Schnaarbar
Hi I am Ashley and I am looking for LGBTQ+ freindly groups online or over the table, I have experince playing and running a variety of systems but am only looking to to play at the moment. I tend to lean into the more silly side of roleplay but am also interested in playing a more serious game too.  I am preferably looking for a free game online but would not mind paying if the games are hosted in a venue or chipping in to help purchase game material.
New
Posted 23 hours ago
en English
DH
Daggerheart
DND5E
Dungeons & Dragons 5E
...
Online
purplechoco
Heyo, I'm Bo, 30 and queer. Been playing DND since 2019 ish, haven't had the chance to explore other systems and DND somehow always seems the easiest to find a game for. I only recently decided to try voice games as I've been playing through live text usually. Critical Role is what got me into dnd and rpg stuff but I've been loving Bards of New York lately, and when I say lately it's been over a year of constantly watching their stuff. Other than that I love Witcher, Dragon Age, Skyrim obviously, fantasy is my main genre I think, though I like watching sci fi movies and shows. Bioshock Infinite is another games I love and I love horror media, just not a fan of slashers and very gore focused things, which is why Mike Flanagan's stuff is my favorite but also I say that and yet zombie media is also something I enjoy so lmao. I usually prefer RP over combat but I figured combat can be very useful to test your creativity and problem solving as well, just not looking to solely be focused on that. I'm in the gmt+2 timezone, usually prefer evening games in my time and currently Saturday evenings are occupied by me DM-ing. I would also like to add that I have a pretty old laptop and I'm pretty sure most if not all VTTs just don't work on it, if that's a must for games.

Other entries

The Critshow
Actual Play & Podcasts

The Critshow

English
Actual Play
Monster of the Week
Welcome to The Critshow - an actual play podcast where a group of friends uses tabletop role playing games to walk the line between humor, horror and heart. Focused on character-driven storytelling, our show features a variety of systems, from pulse-pounding horror to high fantasy to fast-paced sci-fi and beyond. Whether you're a seasoned gamer or new to TTRPGs, The Critshow offers engaging narratives, hilarious moments, and captivating arcs that will keep you coming back every Wednesday. Seasons 1-6: The Other Side of the Coin - Three friends find themselves as the last line of defense between the everyday world and the things that go bump in the night. Using Monster of the Week and other Powered by the Apocalypse games, the team works to save the Omniverse in this dimension hopping story. Season 7: The Clockwinders – Cadvini is in peril and it’s up to a group of Clockwinders in training to rediscover and repair the movement cores to save their world from the looming threat of destruction by fire, frost, and Fey. Using the Fate system in a world where there are eons of lost history, players unlock a world's worth of mysterious lore. Shows The Clockwinders The planet Cadvini is dying. Tidally locked, with one side a burning wasteland, and the other side a frozen forever-night, its people have managed to forge their lives in the temperate zone between. But the great old machines that keep the planet steady, called Movement Cores, have started to break down. The planet is beginning to spin, which could mean the ruin of all. Join Arkady ‘Kade’ Atwater, Einon Kerning, and Maxine Hollis as they venture across the wilds in order to find and fix the broken cores. They have Fey folk, aether-enhanced beasts, and all other manner of dangers to face… but this is their duty. They are The Clockwinders. Shadows in the Smoke Shadows in the Smoke tells the story of Hargrave House, a group of mysterious investigators in Victorian London who tackle the cases that Scotland Yard can’t or won’t. Amidst the monsters and murderers on the shadowy streets, an ancient power is growing in strength – a Queen in her own right, seeking vengeance against Victoria. Can the hunters discover her plot and save Queen and country, or will they succumb to their own darkness and become little more than the monsters they once hunted? Find out in Shadows in the Smoke, a Victorian gothic horror Actual Play utilizing The Between by Jason Cordova. Other Side of the Coin Our Monster of the Week campaign, wherein the characters are alternate-universe versions of the players themselves. Imagine that one minor thing could mean  the difference between our universe and another; something as simple as a  coin flip having the opposite result can lead to two drastically  different outcomes. We set the game in what is  essentially our world, albeit a version in which one small  decision changed the course of our hunters’ lives and set them on a  completely different path. While Monster of the Week will always  be the “home base” of our show to which our team will return,  our show is that it exists in a Powered By the  Apocalypse universe with many worlds… each of which conveniently seems  to be set within a different PBtA game! Links thecritshowpodcast.com - Official website youtube.com - Youtube channel twitch.tv - Twitch channel patreon.com - Patreon page podcasts.apple.com - Apple Podcasts page

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Threadfall
Tools & Platforms

Threadfall

TTRPG
English
Free
Threadfall is a campaign management platform built for live tabletop role-playing games. It records the session, transcribes speech in real time with speaker diarization, and turns the resulting transcript into a recap, a running campaign codex, and a live screen for the table, so the Game Master can stop taking notes and focus on running the game. The product was built by a Game Master frustrated with the gap between what happened at the table and what survived to the next session. Notebooks, spreadsheets, and post-session memory dumps consistently failed to keep up with multi-session campaigns where NPCs accumulate, loose threads multiply, and the party's choices weeks ago suddenly matter again. Threadfall treats the session itself as the source of truth: whatever was said at the table becomes structured, searchable, and remembered. /images/general-media/1779959619_6fDtbiNW.png Description What it does at the table During a live session, Threadfall captures audio, transcribes it in real time using state-of-the-art automatic speech recognition, and identifies who is speaking. A live screen, designed for a second monitor, a tablet at the table, or a shared display, shows the unfolding session in a clean, distraction-free view. The Game Master sees recent dialogue, current scene context, and tracked entities without breaking flow. What it does between sessions When the session ends, Threadfall produces a recap that captures what actually happened, character actions, key dialogue, decisions, and consequences: drawn from the transcript rather than from the GM's memory. It updates the Living Codex: a structured repository of characters, locations, factions, items, and plot threads that grows automatically as the campaign progresses. Entities are extracted, relationships are mapped, and the codex is searchable from the next session onward. Who it's for Game Masters running ongoing campaigns, particularly online or hybrid groups using voice chat, but equally useful for in-person tables with a recording device. It's system-agnostic: nothing in the product assumes Dungeons & Dragons or any specific rule set. It's been built and tested against D&D 5e and 5.24, but works equally well for Pathfinder, Call of Cthulhu, indie systems, and anything else where a group of people talks for hours and the GM has to remember it all. Free tier New users get two complete live sessions and recaps to try the product, with no credit card required. Founder rate Game Masters who subscribe during the launch window receive a Founder rate of $7.99/month for as long as they remain subscribed, including three campaigns, six AI sessions per month, the full Living Codex, and the live screen. /images/general-media/1779959641_ywkMFifG.png Technical foundation Threadfall is built on real-time speech-to-text with speaker diarization, large-language-model summarization and entity extraction, and a knowledge-graph backend for the campaign codex. The infrastructure is designed for the unusual demands of multi-hour, multi-speaker, jargon-dense sessions where the participants invent proper nouns on the fly. Independent and actively developed Threadfall is built by an independent developer who is also an active Game Master and player. The product is shipped iteratively, with bug fixes and features released as feedback comes in from the founding group of Game Masters using it weekly. Links thread-fall.com - Official website discord.gg - Discord server hello@thread-fall.com - Contact e-mail

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Safety tools 101: Why safe players are brave players
Guides & How-to

Safety tools 101: Why safe players are brave players

Guides
You have found a D&D group, your characters are ready and the players are hyped for the start of the game. However there is a thought that keeps cropping up in the back of your head: “What if they take the story in a direction I don’t feel comfortable with?” Tabletop roleplaying games are built on imagination and improvisation. Therefore setting boundaries might feel wrong or tricky. Perhaps you or someone else has a phobia of spiders, or some situations might make you uncomfortable. This is where safety tools come to play. Before you start thinking that these are borderline “censorship” methods - they are communication shortcuts that ensure everyone in your group is having fun, even if the story gets dark or brutal. What are safety tools? Think of safety tools as subtle “safe words” in a stunt show or a timeout in sports. It doesn’t mean that the show can’t go on, instead it allows for the participants to pause, edit or skip certain bits of content that might not be something everyone is comfortable with. It avoids the need for that awkward, long speech about themes and decisions while making some people feel uncomfortable with either expressing their creativity or feeling targeted in another way. When everyone at your group knows where the “emergency brake” lever is, players usually feel more comfortable with intense roleplay situations, as everyone feels more in control of the direction the story is going. /images/general-media/1778077472_okHsoUPF.gifIf the game goes in a direction that everyone is comfortable with - rewind. The big three Lines and Veils This is a list that is collaboratively created during Session Zero. Everyone agrees upon setting limitations regarding various topics and when to let the story progress in a “skip cutscene” manner. Lines: Hard boundaries. If a “line” is drawn at harming animals, these situations do not occur in your games. Veils: A soft boundary - this is more of a “fade to black” moment, where the story overlooks specific details and situations, but still acknowledges their existence. The X-card If a situation makes you uncomfortable, signaling (either with a physical card with an X on it, or writing it in the chat) the X-card means that whatever is going on is skipped or retconned. The game continues but avoids the specific direction it is currently headed. This is a no questions asked situation. You don’t have to explain why this situation bothers you, a healthy group will respect your choice and preference and move on. Open door policy In a situation, where you do not feel comfortable, you are permitted to simply get up and leave the table to either “take five” or stay away until the current situation is resolved. Or if the theme is simply overwhelming, you can excuse yourself for the rest of the session. It is important that the group agrees beforehand to respect the open door approach and will not judge the person choosing to opt out. “This will ruin the mood!” As a DM (or a player), you might fear that using safety tools will break the immersion. In reality, the opposite is true - players knowing that they and their preferences are respected will keep everyone on the same page. When a group has no discussed boundaries beforehand, players are likely to simply “shut down” during specific situations and simply disconnect either mentally or digitally from the game at hand. Since the story involves everyone in the group, everyone should feel like they want to be part of it. Knowing beforehand which themes and topics may be an issue for your players will help everyone in the group focus more on the game, and less on worrying or playing the “guessing game”, wondering whether the topic at hand is appropriate for everyone. How to react when a tool is used If you are the DM and someone uses the X-card or reminds of a “line”, here is a professional way to handle it: Stop. Pause the narration or situation immediately. Acknowledge. Say “Thanks for letting me know.” Don’t ask “Why” or try to downplay the situation. Respect the player and their decision Adjust. Change the scene. Feel free to “rewind” the scene and take it in a different direction. Instead of spiders in the room, there are goblins, wolves, mimics, dragons (okay lets not overdo it…), or nothing at all. Check-in. A quick “Everyone good?” to check whether the situation has been resolved. And continue the game. Why do we promote using safety tools? When meeting new people for the first time, you don’t have years of history to know what their triggers or boundaries are. And circling back to the “guessing game” - you shouldn’t be expected to know these. Instead clear communication will help your group in the long run. Using safety tools should be seen as a strong green flag. It tells others that you are a thoughtful player or a DM, who cares about the people behind the characters. You will turn the group of strangers into trusted players much faster. Be a brave player Great tabletop gaming stories are ones where players take risks, are vulnerable, come up with stupid plans (that somehow work) and defeat villains. Safety tools will guide your game in a direction where you don’t step on anyone’s toes and lets you focus on the game at hand. Ready to get into a game? Post your player profile on Groupfinder, or find a group where you can gather other like-minded, respectful, players.  If you know of a DM, who is looking to level up their group management - then share this article with them and help make the tabletop community a better and more enjoyable place for everyone. If you are ready to jump into a game, head over to our directory to find a D&D group looking for players right now.

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