Daggerheart (2025)

Overview

Daggerheart is a fantasy tabletop role-playing game published by Darrington Press, an imprint of Critical Role Productions. The game was released in 2025.

Description

Daggerheart is a story-docused role-playing game system, where the rules direct players to think narratively and not just mechanically. The game uses a system called Duality Dice, where players roll two twelve-sided dice. One for Hope and one for Fear. In addition to determining whether the character achieves success or fails at the action they are trying to perform, it also generates a helpful Hope resource for the player, or a challenging Fear resource for the game master (GM). Lead designer Spenser Starke explained that there is "also no initiative in Daggerheart". It functions very much like a
Forged in the Dark https://groupfinder.eu/library/forged-in-the-dark-2017
or a
Powered By The Apocalypse
game, where the GM is making moves on certain dice rolls and we're passing play back and forth as a conversation. It all flows together in a way that supports the storytelling-first direction that Critical Role has really embraced over the last decade". The game features 279 supplemental cards to track player abilities and characteristics. Darrington Press also launched several digital resources, including an online custom card creator.

Links

daggerheart.com https://www.daggerheart.com/getting-started/ - Official guide for Daggerheart

Active games and players

DH
Daggerheart
Online
Campaign
War-torn
Players
3/6
GM
1/1
Daggerheart
en English

War-torn

The Pitch The North and South Kingdoms of Oncuia have been in a state of unease for quite some time. Recently talk of war has been prevalent, with each kingdom afraid of the other striking first. As this fear of war came to its most prevalent, people have been suffering from the extreme methods of force patriotism leading both kingdoms into cruel rulership as they fight against one another in the prospect of war. It is in this climate that breeds Lymantrius, an invasive threat, a shadow lord, that seems to be profiting off the horrors of war. They have flown under the radar for years but now they’re taking advantage of the fear and unrest to forward their unknown mission.  Tone & Feel Mysterious, Uncanny, Whimsy, Unrest, Doubt, Existential, Eldritch  Themes Cultural Clash, Ends Justify Means, Grief and fear, Transformation and Change, Survival, Rise to the Challenge, Resistance/refusal of the call, Hope in hard times.  Touchstones Hollow Knight, Lord of the Rings, The Odyssey and other Greek Tragedies, Superman, Spiderman, Miraculous LadyBug, Discworld, Lovecraft, and the Twilight Zone.  The Dm - My name is Basil, I've been running games for about 7 years. We're a queer friendly group, we play online. there are three other consistant players, I look for consistancy and at least a heads up if you're gonna be absent. I use several forms of saftey tools to protect my players. looking forawrd to meeting new players!

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DH
Daggerheart
Online
Campaign
Wed - The Magical Forest - Daggerheart
Players
0/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

Wed - The Magical Forest - Daggerheart

Paid game Paid game
New to Daggerheart? Jump into the action with an adventure! Join and learn to play Daggerheart, a system from the team at Critical Role. This adventure will teach you the basics of Daggerheart! A magical forest has appeared overnight at the city’s edge, warping reality with vibrant trees, shifting paths, and strange creatures. Tasked with investigating, you and your party will find that the forest defies ordinary rules. You must confront its puzzles, trials, and encounters that test creativity, patience, and teamwork rather than just combat skill, and every choice you make shapes how the forest responds and what secrets it reveals. This short 6 to 8 session adventure is perfect for D&D players trying Daggerheart for the first time. You’ll start at level 1 and finish at level 2, experiencing both roleplay and combat while exploring whimsical, Feywild-inspired magic. Strange occurrences, playful transformations, and unusual creatures will keep you and your party engaged and wondering what’s real; and what is the forest’s enchantment. At moments where the Feywild touches the material plane, magic becomes alive and emotions heightened, creating unexpected, delightful experiences. Danger is rare; discovery, creativity, and teamwork take center stage. What to expect: 🔷 Linear, episodic sessions. Great for those who are objective minded 🔷 Weekly test of morals and values each episode 🔷 In the moment world building to stretch you creativity 🔷 Epic battle finale where you recruit allies 🔷 The realism of the everyday fantasy world mixed with the whimsy of the magical Feywild The forest isn’t just a place to explore, it’s an invitation for you and your party to play differently, think differently, and see how your choices shape the story. Are you ready to step inside together? A breakdown of the campaign can be found at this primer  to help you get a grasp of the tone and feel. $25 + SPG fees per a player per a session. Game can be found here on SPG . Contact me if you have any questions at all.

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DH
Daggerheart
Online
Oneshot
Cinematic Daggerheart OneShot! Beginners welcome!
Players
1/5
GM
1/1
Daggerheart
en English

Cinematic Daggerheart OneShot! Beginners welcome!

Newbie friendly Newbie friendly
Hello, everyone! Time: Thursday the 30th, 9 AM CET. I'm looking for up to 5 people interested in playing my Daggerheart one-shot. It's a level 1 adventure in a dungeon where you race to find a legendary weapon capable of defeating a nasty dragon (and then attempting to defeat it). It's an action-first, cinematic adventure that aims to capture the feeling of Indiana Jones movies and similar pulpy action. It will be played on my Discord server, using Owlbear Rodeo as a visual aid when necessary (we are going Theatre of the Mind for maximum cinematic-ness), and premade characters will be available to those who want them. If you wish to create your own characters, you may use Void classes. The session length is around 3 hours. Looking forward to playing with you!

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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Ymmi
I AM SO MAD, I WAS WRITING THIS FOR SO LONG AND THEN I CLICKED THE READ ARTICLE FOR TIPS AND IT TOOK ME AWAY FROM THE PAGE SO I HAVE TO RE-WRITE IT FFS. Anyway, hello, I am Ymmi. A 26 year old from the United Kingdom.  I am not gonna do a lengthy intro like i was writing before, i will give you some quick notes about me Likes:  - Videogames, Anime, Youtube (Average chronically online people things) - Animals (My number 1 is the red panda, and basically everything in the Musteloidea family)  TTRPGs: - I have experience in both PF2e and D&D5e (2014 rules havent done the new ones yet).  - I am comfortable learning new systems - I want to play, NOT pay. Do not invite me to paid games.  - I prefer the roleplay, exploration and discovering aspects, combat is fine but I HATE when it drags on. Okay thats all, thanks for reading.
en English
DND5E
Dungeons & Dragons 5E
...
London
Online
Schnaarbar
Hi I am Ashley and I am looking for LGBTQ+ freindly groups online or over the table, I have experince playing and running a variety of systems but am only looking to to play at the moment. I tend to lean into the more silly side of roleplay but am also interested in playing a more serious game too.  I am preferably looking for a free game online but would not mind paying if the games are hosted in a venue or chipping in to help purchase game material.
en English
DH
Daggerheart
DND5E
Dungeons & Dragons 5E
...
Online
purplechoco
Heyo, I'm Bo, 30 and queer. Been playing DND since 2019 ish, haven't had the chance to explore other systems and DND somehow always seems the easiest to find a game for. I only recently decided to try voice games as I've been playing through live text usually. Critical Role is what got me into dnd and rpg stuff but I've been loving Bards of New York lately, and when I say lately it's been over a year of constantly watching their stuff. Other than that I love Witcher, Dragon Age, Skyrim obviously, fantasy is my main genre I think, though I like watching sci fi movies and shows. Bioshock Infinite is another games I love and I love horror media, just not a fan of slashers and very gore focused things, which is why Mike Flanagan's stuff is my favorite but also I say that and yet zombie media is also something I enjoy so lmao. I usually prefer RP over combat but I figured combat can be very useful to test your creativity and problem solving as well, just not looking to solely be focused on that. I'm in the gmt+2 timezone, usually prefer evening games in my time and currently Saturday evenings are occupied by me DM-ing. I would also like to add that I have a pretty old laptop and I'm pretty sure most if not all VTTs just don't work on it, if that's a must for games.

Other entries

Session 0 checklist: How to build a DnD group that lasts
Guides & How-to

Session 0 checklist: How to build a DnD group that lasts

Communication
Guides
What is a “session zero” (and why should you have one) You have decided to start playing D&D, keep in mind that Dungeons & Dragons is a social game. Sure, we have dice, miniatures, maps, terrain, rules and books. But they are all connected by social interactions and connections. And managing those social situations before they become problematic will save you a lot of headache. After all, you are looking to find a dungeons and dragons group not be defeated by the recruitment process. A session zero (named so, because the first session will most likely be the one where you all sit down and finally get the game going) is a validation checkpoint. A change for all the players to discuss what they expect from the game and the group. Voicing any concerns or topics that should be addressed beforehand, not when they have already become issues. During the session zero, players (including the DM, they are a player as well) will be given a general pitch of the game, the theme, the style and the direction the DM is expecting you to go. This most likely will not be a two-hour lore-dump session, where you make notes and try to remember all the important bits. It should resemble an elevator pitch. Short, straight to the point, without too much flavouring and getting bogged down in details. This is a chance for the players to understand and align their expectations regarding the game. Going into the first session with Boblin the Goblin, aiming to be the funniest character known to man and then realizing that the DM has prepared a serious, down to earth, adventure focusing on social intrigue and moral choices… Well Boblin might’ve not been the best character for that. /images/general-media/1774882359_X6rlHtg9.jpgRead the room. Create a character that fits the atmosphere of the game. And if you were hoping for constant laughs, you will find that the game and your expectations were severely mis-aligned. Session zero will try to manage expectations and set themes. Aligning players, aligning characters Understanding the world, the themes and topics is useful for the players to understand whether the game they are about to commit to is really for them. Whether it will be something they will look forward to prior to every session, or will it eventually become something that “you are not feeling”. Perhaps the tone can be adjusted - from gothic horror with no room for laughs to something that is still eerie, but the players can find humor in appropriate places. This is the time to discuss these questions. The time to adjust the game is now, as it will be rather difficult to do a complete shift when you are ten sessions deep. This is also the point where players can discuss their characters. Whether they have anything complete prepared by then or just a fragment of a concept. Your characters shall be adventuring together - try and figure out how that plays into the world you were presented with. Can you find some common background pieces with another player to somehow connect your characters? Or perhaps come up with a reasonable theme that would bring all your characters together. If your plan was to play an edgy loner, who doesn’t like people and works alone. Discuss this with others, as this might become an issue later, when the other characters can’t figure out a way to establish any reasonable connection with your edgelord. Be flexible, adjust concepts, ideas, goals and character details. A social contract Nobody likes contracts. Unless you are a warlock, then you live for contracts. But a social contract is more for managing expectations. How often will you play? Figure out whether your group can agree on a fixed schedule that everyone can book in advance. Every second Thursday evening? Booked now. Ofcourse this is subject to change as life happens.   Is it a 100% attendance game? If someone can’t attend, will the session be cancelled or will they be somehow “dragged along” without any narrative focus on them for the session. Is there a narrative way to exclude characters from certain moments, if the player is unable to participate? Agreeing on these will help you avoid situations, where some players might feel left out and might decide to start ghosting the sessions, until they are eventually removed from the roster. /images/general-media/1774882564_47pDcYw0.webpIf you have trouble setting some systems up, ask others to help you What systems and platforms will you be using if this is an online game? What video or voice platform will you be using, is everyone okay with the choice or does someone need help setting something up? Whether combat happens on a VTT or some other platform, can everyone manage that? Check in with others and figure out that the technical aspects won’t become too much of a burden to manage. Boundaries. A vital part of session zero. Even if you think these are not necessary - It is still strongly recommended. Using various safety tools can make sure that various themes or topics that the game might tackle are accepted by everyone. Especially if you haven’t played with all of the members of the group before. You can find various different tools to help set the right boundaries and make sure everyone feels comfortable with the game. Take a look at “Lines and Veils”, “X-Card” or “Monte Cook Games RPG Consent Checklist”. Vibes. How are the vibes Keep track of the vibes during session zero. Do you notice anything that might be considered a “red flag”? Is the humor off, does everyone feel like they get enough respect and attention from the others? All of these are important to keep in mind. While some things can be discussed and corrected, if needed. People are different and while they might be great people to be friends with, it doesn’t mean that they would be great people to play D&D with. If there are issues that you feel should be discussed, turn towards your DM and talk things out. Perhaps you were not the only one who noticed it. Or maybe it was a case of miscommunication. Clearing the air before the game actually begins is important. Otherwise the problems will start festering and your enjoyment of the game will decrease over time. “No D&D is better than bad D&D?” - No. Not at all. With Groupfinder you can  find a dnd group that fits your preferences. Maybe it will take a few tries and session zeroes, but once you find your group, you will know these are your people. And you will enjoy the games a lot more. Why bother with all of this? It might feel like all of this is too much trouble just to get the game going. But statistics have shown, that groups who go through a "session zero" before their actual game are  significantly less likely to ghost or fall apart after a few sessions. Spending a few hours talking about expectations might save you hours of frustration later on.

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Threadfall
Tools & Platforms

Threadfall

TTRPG
English
Free
Threadfall is a campaign management platform built for live tabletop role-playing games. It records the session, transcribes speech in real time with speaker diarization, and turns the resulting transcript into a recap, a running campaign codex, and a live screen for the table, so the Game Master can stop taking notes and focus on running the game. The product was built by a Game Master frustrated with the gap between what happened at the table and what survived to the next session. Notebooks, spreadsheets, and post-session memory dumps consistently failed to keep up with multi-session campaigns where NPCs accumulate, loose threads multiply, and the party's choices weeks ago suddenly matter again. Threadfall treats the session itself as the source of truth: whatever was said at the table becomes structured, searchable, and remembered. /images/general-media/1779959619_6fDtbiNW.png Description What it does at the table During a live session, Threadfall captures audio, transcribes it in real time using state-of-the-art automatic speech recognition, and identifies who is speaking. A live screen, designed for a second monitor, a tablet at the table, or a shared display, shows the unfolding session in a clean, distraction-free view. The Game Master sees recent dialogue, current scene context, and tracked entities without breaking flow. What it does between sessions When the session ends, Threadfall produces a recap that captures what actually happened, character actions, key dialogue, decisions, and consequences: drawn from the transcript rather than from the GM's memory. It updates the Living Codex: a structured repository of characters, locations, factions, items, and plot threads that grows automatically as the campaign progresses. Entities are extracted, relationships are mapped, and the codex is searchable from the next session onward. Who it's for Game Masters running ongoing campaigns, particularly online or hybrid groups using voice chat, but equally useful for in-person tables with a recording device. It's system-agnostic: nothing in the product assumes Dungeons & Dragons or any specific rule set. It's been built and tested against D&D 5e and 5.24, but works equally well for Pathfinder, Call of Cthulhu, indie systems, and anything else where a group of people talks for hours and the GM has to remember it all. Free tier New users get two complete live sessions and recaps to try the product, with no credit card required. Founder rate Game Masters who subscribe during the launch window receive a Founder rate of $7.99/month for as long as they remain subscribed, including three campaigns, six AI sessions per month, the full Living Codex, and the live screen. /images/general-media/1779959641_ywkMFifG.png Technical foundation Threadfall is built on real-time speech-to-text with speaker diarization, large-language-model summarization and entity extraction, and a knowledge-graph backend for the campaign codex. The infrastructure is designed for the unusual demands of multi-hour, multi-speaker, jargon-dense sessions where the participants invent proper nouns on the fly. Independent and actively developed Threadfall is built by an independent developer who is also an active Game Master and player. The product is shipped iteratively, with bug fixes and features released as feedback comes in from the founding group of Game Masters using it weekly. Links thread-fall.com - Official website discord.gg - Discord server hello@thread-fall.com - Contact e-mail

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Golden Squad
Actual Play & Podcasts

Golden Squad

English
Actual Play
Mutants & Masterminds
Golden Squad is a superhero actual play audio drama using Mutants & Masterminds 3rd Edition, hosted by Luke and featuring a rotating cast of people he's legally allowed to call friends. Set in a custom world pulled directly from Luke's overcaffeinated brain, things tend to get weird, wild, and occasionally even heroic. The chaos is kept mostly family-friendly thanks to our tireless editorial staff—a flock of highly trained birds with strong moral values and questionable grammar. Links youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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