Daggerheart (2025)

Overview

Daggerheart is a fantasy tabletop role-playing game published by Darrington Press, an imprint of Critical Role Productions. The game was released in 2025.

Description

Daggerheart is a story-docused role-playing game system, where the rules direct players to think narratively and not just mechanically. The game uses a system called Duality Dice, where players roll two twelve-sided dice. One for Hope and one for Fear. In addition to determining whether the character achieves success or fails at the action they are trying to perform, it also generates a helpful Hope resource for the player, or a challenging Fear resource for the game master (GM). Lead designer Spenser Starke explained that there is "also no initiative in Daggerheart". It functions very much like a
Forged in the Dark https://groupfinder.eu/library/forged-in-the-dark-2017
or a
Powered By The Apocalypse
game, where the GM is making moves on certain dice rolls and we're passing play back and forth as a conversation. It all flows together in a way that supports the storytelling-first direction that Critical Role has really embraced over the last decade". The game features 279 supplemental cards to track player abilities and characteristics. Darrington Press also launched several digital resources, including an online custom card creator.

Active games and players

DH
Daggerheart
Online
Campaign
Vault of Secrets: A Daggerheart Heist Adventure
Players
4/5
GM
1/1
Daggerheart
en English

Vault of Secrets: A Daggerheart Heist Adventure

(Ad will say $5 per session but it will be free) Bi-weekly / Saturday - 2:00 PM CDT.  Sign up here A fortune lies hidden somewhere beneath Waterdeep, and every power in the city wants it. Masked nobles whisper behind velvet curtains. Criminal guilds stalk the alleys. Watchful spirits haunt old rooms. Somewhere in the middle of it all, your party inherits a strange tavern with a dangerous secret — and finds the first clue to a treasure that could change the city forever. This is a cinematic Daggerheart campaign inspired by Waterdeep: Dragon Heist, rebuilt for dramatic character choices, faction intrigue, urban mystery, and fast-moving fantasy adventure. No Daggerheart experience is required. We will learn through play, with guided character creation and a Session 0 to establish characters, tone, safety tools, and party connections. Expect: Urban mystery and investigation Heists, secrets, and dangerous bargains Tavern ownership and colorful NPCs Faction politics and moral choices Dramatic combat when blades finally come out Character backstories woven into the city This game is best for players who enjoy roleplay, mystery, social encounters, clever problem-solving, and cinematic fantasy danger. Your choices will decide who becomes an ally, who becomes an enemy, and who deserves the gold when the vault is finally found.

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DH
Daggerheart
Online
Campaign
Beneath The Neon Sky
Players
0/5
GM
1/1
Daggerheart
en English

Beneath The Neon Sky

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
CAMPAIGN FRAME: Beneath The Neon Sky Pitch: New Horizon City stands tall amongst the powers of the new world in its shining towers, luxury districts, and dense population. A place where outsiders and foreigners alike see prosperity and stability upon meeting its gaze. But beneath its surface lies an underworld ruled not by elected officials or some governing body, but by various gangs and criminal organizations. Ones whose influence touch every corner of the city. The wealthy and powerful have long intermingled their fortunes with organized crime and as a direct result, created a place where favors carry debt, where every street is claimed, and the citizens are caught in the struggle between rival factions vying for control. In a Beneath The Neon Sky campaign, you'll play street level people navigating the dangerous web of gang politics, criminal enterprises, and ever shifting alliances that shape daily life within the city. It doesn't matter if you're chasing money, power, revenge, or just trying to survive another day. You'll quickly learn that the city has two important lessons. There are no heroes. And every choice can be your last. Tone and Feel: Cinematic, Political, Serious, Grounded, Dynamic, Neon Themes: Power, Order vs Chaos, Survival of the Fittest, Gang Warfare, Cyberpunk Touchstones: Cyberpunk 2077, Replaced, The Fast and the Furious, The Wire, Snowfall, Arcane Schedule: Bi-weekly Tuesdays @ 5:00 PM CST Seats: 5 Spots available Requirements: 18+, microphone Tools: Discord, Roll20, HeartOfDaggers Recruitment: APPLY HERE Extra Information: This campaign will be using homebrew classes, amongst other things, from a cyberpunk themed campaign frame named Edgeheart. Click Here to see the mentioned classes and subclasses.

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DH
Daggerheart
Online
Oneshot
The Good, the Bad and the Enormous!
Players
0/4
GM
1/1
Daggerheart
en English

The Good, the Bad and the Enormous!

Adult
The table is for players who are 18 or over.
Platform: Discord (Voice) + HeartofDaggers (character sheets) + Foundry VTT (maps and battle maps) Players: 4–5 | Level 2 characters, created together before we start The Setup The Drylands are frontier country. Prospectors and mages dig Essentia out of these hard hills, and everyone is trying to carve off a piece of it before somebody else does. You have been out on the flats for months. Whatever the job was, it is done and the pay is in your pocket. Now you are riding back into Miquera, the little town in the Caradondo mountain pass. One main street, a saloon, a general store, an old stone church. You can see the smoke long before you reach it. The ground is shaking. Stones are coming down off the peaks. The church spire is leaning, the saloon is burning, and people you have known your whole life are running in the street with buckets that are not going to be enough. Old Jess out by the claim always said the veins were the bones of something sleeping. She said the old gods left their titans in the ground, and that men who dig deep enough will one day dig too deep. Nobody ever paid her much mind. They will now. Expectations & Requirements Player Knowledge: You should have a general understanding of how the basic Daggerheart rules work. We'll build characters together on HeartofDaggers before we start, so no prep needed on your end. Tech Requirements: A working headset and a decent microphone are required for clean audio on Discord. Tone: A frontier western where the ground itself turns against the town. Gameplay: Rescue, investigation, tough choices, and a finale that will test the whole party.

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DH
Daggerheart
Hillerød
Campaign
Daggerheart- Into the Storm
Players
4/6
GM
1/1
Daggerheart
en English

Daggerheart- Into the Storm

We are looking for 1-2 players to join an ongoing game of Daggerheart somewhat based on the Witherwild campaign frame with other inspirations.  We play every other Sunday early afternoon in person near Copenhagen (Hillerod). Get in touch if you are interested in joining.

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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Andy
Hi, my name's Andy. I'm 29 years old, gay and I love RPGs. I'm a little shy and not the best at roleplay, but I will try my best! I love campaigns that can balance silliness and serious moments. I'm interested in D&D 5e or 5.5e, Vampire the Masquerade, Changeling the Dreaming, or Monster of the Week! Just keeping this up here for the future. I'm currently not looking for a group.
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en English pl Polish
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Ezraholic
Hello, I am Ez! A player more on the beginner side of things but I am open to learn different systems as well :) I played in one 2 year DND 2014 campaign (homebrew), a couple of one shots and am playing in a sandbox-like campaign for 3 months now. I am looking for a weekly game that starts after 4 PM GMT Tue-Fri. I prefer groups of 4-5 players (+DM). Only non-paid games. I only have experience with DnD so far, but I don't mind learning new systems or playing in a homebrew. I am more focused on the roleplay aspect but I do like combat/exploration as well, though I am definitely not an optimizer, more of a "this sounds cool and fits my character so I'll take it" kind of guy. I prefer to make a new character fitting the setting (and the group). I appreciate both serious and funny moments in games. I mostly enjoy fantasy / mythical / magical settings - think worlds like Forgotten Realms, Guild Wars 2 or LotR ones, but also Eastern style of fantasy.
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