Darkness Weaver

Overview

DarknessWeaver is a free, browser based hub for the World of Darkness and Chronicles of Darkness, built by a solo developer to make creating characters, managing sheets, exploring lore, and eventually running chronicles a little easier.

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Inkroll
Tools & Platforms

Inkroll

English
French
Dungeons & Dragons
Inkroll is a web platform for playing tabletop RPGs play-by-post: asynchronously, in written posts, on each player's own schedule, with a human gamemaster running the table. It sits between heavyweight real-time VTTs and plain forum software; the writing stays the point, but the platform actually understands characters, dice, secrets, and the GM's role instead of leaving them on the side. It is also, deliberately, a beautiful place to spend a campaign. Inkroll was built by play-by-post players who wanted the game to read as well as it plays: a calm, candlelit page of ink and parchment where posts get the space of a book, quoted speech and images are cleanly styled, and every table can choose the look and post layout that suit its story. The tools stay out of the way until the moment a hand reaches for them, so a session feels like reading and writing a novel with friends, not operating software. Dice are typed straight into a post, like {Perception:1d20+2}, rolled once on the server the moment the post is published, then frozen, with a per-post audit the whole table can see, so a result can never be edited or quietly re-rolled. Players post as their characters, with portraits, versioned character sheets, and quick stat updates (hit points, spell slots, conditions) committed together with the post. GMs get sealed passages delivered to exactly the players they choose, chapters, scene notes with a world map and a per-chapter battle map, and live updates with typing indicators and read markers, so an asynchronous table still feels alive. Long campaigns are first-class citizens: the Chronicle keeps a running recap of every chapter and every character met, and answers questions from the campaign's own posts, so a returning player or a newcomer catches up in minutes. And because a campaign written like a book deserves to become one, a finished game can be exported as a designed, print-ready PDF or EPUB. Games already in progress can be imported from Myth-Weavers or Discord with posts, characters, images, and dice results intact. Ready-made sheets cover D&D Fifth Edition, Pathfinder 2e, Call of Cthulhu, Shadowrun, Cortex Prime, and Grimwild, plus a system-agnostic option and a builder for custom rulesets with their own dice mechanics. New systems are also gladly added upon request.

Read more

Stories with Dice
Actual Play & Podcasts

Stories with Dice

English
Actual Play
Stories with Dice is an actual play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games (TTRPGs) from Free League Publishing, Chaosium, Modiphius Entertainment, and more. Join us at our virtual table as we play Mysteries of the Loop, our Tales from the Loop series; explore the Arthurian mythos in The Sword Campaign, the first part of our Great Pendragon Campaign; chart the stars in Star Trek: Magellan, our Star Trek Adventures series; and sail the seas in Dark Blue Sea, our Mutant: Year Zero campaign. Stories from other worlds are coming soon, including The One Ring, The Electric State, Legend of the Five Rings, Twilight: 2000, and so much more. Links storieswithdicepodcast.com - Official website youtube.com - Youtube channel patreon.com - Patreon page

Read more

Merak
Tools & Platforms

Merak

English
Free
Subscription
Merak is a map maker for worldbuilders. Five kinds of map live in one document: a political map of Earth, an editable Earth with real terrain, a blank world, a fantasy map and a city board, and factions, units, labels, cities and lore carry across all of them. Land can be raised, lowered, smoothed, flattened, roughened and worn down with droplet erosion; biomes paint on top; a thin river tool cuts channels without shattering the coast. The world generator builds plates, mountain chains and weathered coastlines from a single seed, and the Planet Advisor checks whether the result could exist at all, whether rivers have anywhere to drain, whether the biomes suit their latitude. An elevation probe reads back true metres and slope, and any map can be viewed in 3D or wrapped onto a shader globe. Custom empires are drawn freehand with a lasso, and a coast mode clips the outline to the actual shoreline so borders follow the water instead of cutting across it. The arsenal and battle system has faction tinting and stacking counts, alongside commanders carrying portraits, ranks, decorations and an order of battle. Operational arrows play out as scripted advances with per-province combat. On a battle map, Fight animates the whole clash: infantry and armour close to melee under a counter system, artillery bombards from range with splash damage, aircraft strike fast and hard, and badly wounded units break off to a field hospital, heal, and return to the line. The timeline holds the progress of the map over the years. Lore notes form a small in-map wiki placed anywhere or pinned to a city, unit or flag, and linked to one another. Raster paints layers with blend modes, pressure and grain; an Asset Studio for custom symbols; flag and insignia makers; a colour studio. Finished maps exported as PNG up to 16K.

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.