Eclipse Phase

Overview

Eclipse Phase is a detailed science-fiction exploration of uncertain futures. It investigates the nature of transhumanity as it transforms itself, physically and mentally, into something posthuman. It balances the immense dangers of advanced technologies with a vision of how we can negate these risks and enhance our capabilities to improve and prosper as a species.

Description

Transhumanity stands on the terminus of evolution and extinction. With the ability to upload our minds and nanofabricate almost anything, death and scarcity were nearly defeated. Then a war against super-intelligent AIs infected with an alien virus wiped out 95% of the population. Earth is a ruined wasteland, overrun by machines. The remnants of transhumanity—bio-engineered humans, uplifted animals, and infolife—expanded throughout the Solar System. The AIs left behind a network of wormhole gates that we now use to explore and occupy distant exoplanets. A new cabal of hypercorps and oligarchs seek to preserve outmoded political and economic systems, while patchwork factions of radical scientists and techno-anarchists experiment with new social models, from each according to their imagination and to each according to their need.
Characters switch their bodies—called a morphs—at will. Choose from genetically-modified transhumans, synthetic robotic shells, uplifted animals, or digital infomorphs, optimizing your capabilities for specific missions.
Your character’s mind and memories are backed up and can be restored if you die—a built-in system of “save points” and functional immortality.
Characters are skill-based, with no classes, so players can customize their team roles and specialize in fields of their choosing.
A package-buy system enables quick character creation and customization while also defining elements of your character’s background.
Gear and morph tracking is simplified with the use of gear packs and points for each mission.

Links

eclipsephase.com https://eclipsephase.com/ - Official website eclipsephase.com https://www.eclipsephase.com/qsr/ - Quick-Start Rules discord.gg https://discord.com/invite/bPkxUxh - Discord server patreon.com https://www.patreon.com/posthumanstudios - Patreon page

Active games and players

en English
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
Joseph
Mostly played a lot of 5e, decent amount of Shadowrun and Dark Heresy 2e. Outside that I've dabbled in a lot of things.
en English
Savage Worlds
Savage Worlds
MOTHERSHIP
Mothership
...
Online
EnsleyG
Hi, my name's Ensley (he/him) and I guess at this point it's fair to call me a grognard, but not one of those grognards - I'm a cishet man in my mid-50s, and I have zero problems/issues with pronouns or LGBTQIA folks, I'm politically progressive, and believe Nazis should be punched. Repeatedly. That's as clear as I can make all of that, I think. I've been playing ttrpgs since the early 1980s starting off with the original AD&D, Star Frontiers, Marvel FACERIP, and the the rest of the TSR lineup, and over the years I've played a LOT of diferent systems, genres, and settings - various editions of Call of Cthulhu, FATE, Savage Worlds, Mothership, Star Trek (in various system including 2d20 STA), PbtA, etc., etc. Recently I've been playing Draw Steel, Triangle Agency, War Stories, and Lex Arcana. I'm pretty burnt out with traditional high fantasy games, and enjoy trying out new systems (hence the "newbie" tag in a lot of the experience listings above). In terms of playstyle, I like solid roleplay opportunities mixed with medium-crunch mechanical & combat support. I can get realy bored with a classic dungeon crawl really quick (I will inevitably Leroy Jenkins that crap after the fifth time someone elaborately checks a door for traps). So, yeah - that's me. Thanks for reading and feel free to reach out.

Other entries

Tales by Daggerlight
Actual Play & Podcasts

Tales by Daggerlight

English
Daggerheart
Actual Play
Tales by Daggerlight is a Daggerheart actual play podcast about identity, legacy, and what rises from the ashes of a failing kingdom. We lean into character-driven drama, Hope vs Fear tension, and a soundscape built to feel like a cinematic home game. Our table is made up of seven long-time GMs and players who rotate between the spotlight and the storyteller’s chair. We keep the spontaneity and mess of a real home game, then layer in careful edits, music, and sound design to heighten key moments. If you enjoy political intrigue, found-family dynamics, and fantasy worlds where every choice has teeth, you’ll feel at home at the Blade’s Edge. Links talesbydaggerlight.com - Official website youtube.com - Youtube channel twitch.tv - Twitch channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed discord.gg - Discord server

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Risus
Tabletop Roleplaying Games

Risus

TTRPG
English
Rules-light
Risus: The Anything RPG is a universal, rules-light tabletop role-playing game designed by S. John Ross and published by Cumberland Games & Diversions. Originally released in 1993, with its definitive version 2.0 published in 2013, the system was created as a high-velocity framework to run casual, humorous, or completely impromptu gaming sessions across any narrative genre. Description Risus prioritizes improvisational storytelling and minimalist mechanics over granular simulation or tactical grid combat. Instead of tracking traditional numeric attributes, skills, or rigid character classes, characters are defined entirely by broad cultural or narrative tropes called "Clichés." The game operates on a high degree of system abstraction, utilizing a completely unified conflict engine where physical combat, intense debates, artistic competitions, and legal battles are resolved using the exact same mathematical pipeline. While frequently utilized for comedic play due to its loose restrictions, the system's structural logic allows it to be scaled for serious or dramatic campaigns. Links drivethrurpg.com - DriveThruRPG store page (Free) risusiverse.com - Risusverse, a community wiki

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donjon
Tools & Platforms

donjon

English
Generators
Free
donjon is a legendary, minimalist suite of web-based procedural generators that has served as the "Swiss Army Knife" for Game Masters since its first dungeon generator went live in 1999. Created and maintained by a developer known as drow, the site eschews modern flashy graphics and subscriptions in favor of raw utility and speed. In late 2025 and 2026, the site saw a significant "5.5 Refactor," adding full support for the 2024 D&D Core Rules, including new treasure tables, encounter calculators, and Bastion event generators. Description donjon is the ultimate tool for the "Zero-Prep" GM. It is a collection of text and image-based algorithms that can generate everything from a single NPC to an entire star system in less than a second. While newer tools focus on 3D visuals, donjon remains a favorite because it is incredibly lightweight; it loads instantly on any device and provides high-density information without any clutter. It is the "source code" of many GMs' campaigns, providing the mechanical backbone for loot, encounters, and world-building data. System Overview & Key Features Random Dungeon Generator The crown jewel of the site. It creates fully mapped-out dungeons with "old-school" aesthetics. You can specify the level, layout, and "dungeon motif" (like Sunken Temple or Abyssal Rift), and it will populate the map with traps, secret doors, wandering monsters, and room descriptions automatically. D&D 5.5 / 2024 Core Support New for 2026, the site features a dedicated "5.5" section. This includes an updated Encounter Size Calculator that accounts for the 2024 power scaling, as well as a Magic Shop Generator that utilizes the new pricing and item rarity structures introduced in the latest D&D revision. Fractal World Generator This tool uses a recursive algorithm to generate entire world maps with realistic coastlines, islands, and tectonic-like features. GMs can adjust the "Ice Limit," "Water Percentage," and "Scale" to create a unique continent or a planet-wide archipelago in seconds. Sci-Fi and Weird Fiction Suites Beyond fantasy, donjon is the premier source for Star Wars (d6/d20) and Traveller star system generators. It also features a Weird Fiction section for Call of Cthulhu players, generating eldritch tomes, blasphemous rituals, and sanity-testing NPCs. The "Endless Oubliette" For GMs running "Megadungeons," this tool uses Dyson Logos-style geomorphs to generate an infinitely expanding dungeon. As players move through the map, the GM can keep generating new sections, ensuring the dungeon literally never ends. HTML and TSV Exports Almost every generator on the site allows you to export results as a raw text file or a portable HTML page. This is essential for GMs who want to copy-paste generated NPCs directly into Discord or import loot tables into Foundry VTT or Obsidian. Additional links donjon.bin.sh - Official donjon website and site index

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