Drakar och Demoner

We wanted this system in the library before we had time to write it properly, so consider this entry a placeholder. If you've got hours logged with it, we'd love your help turning this into something worth reading - reach out.

Overview

Drakar och Demoner ("Dragons and Demons," commonly abbreviated DoD) is Sweden's first and longest-running fantasy tabletop RPG, originally published in 1982 by Äventyrsspel (later renamed Target Games) as a translation and adaptation of Chaosium's Basic Role-Playing system and its Magic World supplement. It occupies roughly the same cultural space in Sweden that Dungeons & Dragons holds in the US - not just a game many Swedish players grew up on, but effectively the game that introduced the country to the hobby before D&D had any real distribution there.  Over four decades and roughly a dozen editions, the game shifted from
BRP https://groupfinder.gg/library/basic-roleplaying-2023
-style percentile play to a d20-based roll-under "Expert" system, passed through several owners including RiotMinds in the 2000s, and since 2021 has belonged to Free League Publishing, who crowdfunded a reimagined 40th-anniversary edition in 2022 known internationally as
Dragonbane https://groupfinder.gg/library/dragonbane
. Designed by the team behind Mutant: Year Zero and Forbidden Lands, with art by
Vaesen https://groupfinder.gg/library/vaesen-nordic-horror-roleplaying
illustrator Johan Egerkrans, this modern edition is what's currently in print and most widely played today.

Active games and players

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Kult: Divinity Lost
Tabletop Roleplaying Games

Kult: Divinity Lost

Horror
Rules-medium
Modern
Kult: Divinity Lost is the fourth edition of Kult, a contemporary horror RPG originally created by Gunilla Jonsson and Michael Petersén and first published in Sweden by Äventyrsspel (later Target Games) in 1991 - a game notorious enough in its day that its Italian release was reportedly banned by the Vatican.  This edition, designed by Robin Liljenberg and Petter Nallo and published by Helmgast in 2018 following a successful Kickstarter, is a ground-up reboot: entirely new rules built on a modified version of the Powered by the Apocalypse engine, and a setting updated from the 1990s to the present day. It won two ENNIE Awards in 2019 and is distributed internationally by Modiphius Entertainment.

Read more

Dice Fluffers
Actual Play & Podcasts

Dice Fluffers

English
Universal
Actual Play
Dice Fluffers play through every tabletop role-playing game they can think of. Irreverent and highly esoteric comedy TTRPG podcasts! They’re as funny as Witzelsucht disease, only less well known.

Read more

King Arthur Pendragon 6th Edition (2024)
Tabletop Roleplaying Games

King Arthur Pendragon 6th Edition (2024)

High-Fantasy
English
Chaosium
King Arthur Pendragon is a tabletop roleplaying game of Arthurian chivalry, tragedy, and multi-generational legacy, originally designed by Greg Stafford and first published by Chaosium in 1985. It's one of the hobby's oldest continuously-revised games, having passed through five earlier editions and several publishers (including Green Ronin's Arthaus imprint and Nocturnal Media) before returning to Chaosium, who released the 6th Edition in April 2024.  Stafford completed the design draft for this edition before his death in 2018, with longtime Pendragon line editor David Larkins overseeing it to print - a fact the game's own promotional copy leans into, framing it as the culmination of nearly forty years of Stafford's design thinking on the setting. Description Players take on knights of Arthur's Britain, sworn to a lord and bound by a code of chivalry the game asks characters - and players - to genuinely wrestle with rather than simply declare. The Game Master (GM) runs a campaign built to span decades of in-world time: between adventures, a Winter Phase resolves a knight's marriage, estate management, aging, and family events, and campaigns are explicitly designed to carry a player from their original knight's prime through old age and into playing that knight's own heir.  The game asks a lot of a table willing to commit to it - character death by old age is expected, not a failure state, and a knight's personal flaws are written onto the character sheet where they can force bad decisions at the worst possible moment. In exchange, it delivers something few other RPGs attempt: a genuinely generational campaign where a table can watch the consequences of one knight's choices land on their grandchild decades later.

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.