Dungeon Master Diaries

Overview

Dungeon Master Diaries is a podcast about
Shadowdark https://groupfinder.eu/library/shadowdark-rpg-2023
and other role-playing games where two GMs talk about their recent experiences at the table, and hopefully give you something useful that you can take to yours.

Links

dungeonmasterdiaries.libsyn.com https://dungeonmasterdiaries.libsyn.com/ - Podcast website youtube.com https://www.youtube.com/@DMDiariesPodcast - Youtube channel spotify.com https://open.spotify.com/show/2MwZCL4X8yAMaPktX2eKI6 - Spotify feed discord.gg https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqa3d3VUoxY1VCRUZvMnVWV2I0YVR2T19ZaDN2UXxBQ3Jtc0traEVpVlo2VlpVN1ZjOFZ0UXNOYkxnaWVmZlpDc2psVEJrUXI0V0syVXBtaE1LZ2t0eUE0alQtNXhVV29RSDNQdGlHa0dYS2habXd4bFUwVlo5cnNQTk1lalJneXljdTQ2LWNHa1AtMG5oZjlaRmlaOA&q=https%3A%2F%2Fdiscord.com%2Fchannels%2F558029475837902851%2F1269747584545853540&v=hb-h4AycxF8 - Discord server

Latest episodes

  • 57m

    Of Sorrow & Clay - A Call of Cthulhu One-Shot

    Matt and Jody discuss Of Sorrow and Clay a Call of Cthulhu one-shot scenario. Buy it HERE. NOTE: Jody's character was named Eugene Narin, not Blaine Taft. For links to all of the content mentioned on this episode, click...

  • 1h 04m

    The Northlands (Cursed Scroll III One-Shot)

    Matt and Jody discuss a Cursed Scroll III inspired one-shot adventure! Matt also fails miserably at the ad read... For links to all of the content mentioned on this episode, click here. You can email us at dmdiariespod@g...

  • 1h 06m

    The Dark of Hot Springs Island

    Matt and Jody discuss the setting book The Dark of Hot Springs Island. For links to all of the content mentioned on this episode, click here. You can email us at dmdiariespod@gmail.com. Join us on the DMD forum page on...

  • 45m

    Bonus Episode: Our GM Styles

    Matt and Jody have an off the cuff (and unedited) discussion of their GM styles. For links to all of the content mentioned on this episode, click here. You can email us at dmdiariespod@gmail.com. Join us on the DMD foru...

  • 1h 02m

    The Cons of Con Games

    Matt and Jody discuss Jody's dismall experience in a recent convention game (and review the Lost Citidel of the Scarlet Minotaur). For links to all of the content mentioned on this episode, click here. You can email us a...

  • 1h 02m

    The Priest Class

    Matt and Jody discuss the priest class. For links to all of the content mentioned on this episode, click here. You can email us at dmdiariespod@gmail.com. Join us on the DMD forum page on the Arcane Library Discord chan...

  • 1h 00m

    Playing Different Systems

    Matt and Jody discuss playing systems other than Shadowdark (GASP!). For links to all of the content mentioned on this episode, click here. You can email us at dmdiariespod@gmail.com. Join us on the DMD forum page on th...

  • 1h 12m

    Long Term Campaigns

    Matt and Jody discuss using Shadowdark to run long-term campaigns. For links to all of the content mentioned on this episode, click here. You can email us at dmdiariespod@gmail.com. Join us on the DMD forum page on the...

  • 55m

    Shadowdark Initiative

    Matt and Jody discuss Shadowdark's initiative system. For links to all of the content mentioned on this episode, click here. You can email us at dmdiariespod@gmail.com. Join us on the DMD forum page on the Arcane Librar...

  • 58m

    Dungeon Analysis: HOTT or Not?

    Matt and Jody discuss how H.O.T.T. Matt's homebrew Dolmenwood dungeon was. Stingbaats! Issue Zero: Torchwick is avaialble now at Itch.io! Fill out the community survey HERE. For links to all of the content mentioned on...

  • 58m

    Factions in Shadowdark

    Matt and Jody discuss Matt's experience running three open table sessions on the Shadowdark Discord. Stingbaats! Issue Zero: Torchwick is avaialble now at Itch.io! Fill out the community survey HERE. For links to all of...

  • 1h 01m

    Notes from an Open Table

    Matt and Jody discuss Matt's experience running three open table sessions on the Shadowdark Discord. Stingbaats! Issue Zero: Torchwick is avaialble now at Itch.io! Fill out the community survey HERE. For links to all of...

  • 1h 04m

    Sandboxing

    Matt and Jody discuss how to set up a sandbox campaign. For links to all of the content mentioned on this episode, click here. You can email us at dmdiariespod@gmail.com. Join us on the DMD forum page on the Arcane Libr...

  • 1h 07m

    Glass Cannon Audit

    Matt and Jody discuss episodes 12 & 13 of the Glass Cannon Podcast's Shadowdark actual play series. For links to all of the content mentioned on this episode, click here. You can email us at dmdiariespod@gmail.com. Join...

  • 58m

    IRL Downtime

    Matt and Jody discuss their time spent away from the table and the show. For links to all of the content mentioned on this episode, click here. You can email us at dmdiariespod@gmail.com. Join us on the DMD forum page o...

  • 1h 01m

    Designing Shadowdark Classes

    Matt and Jody discuss designing Shadowdark classes and the value of leveraging the Core Four classes. For links to all of the content mentioned on this episode, click here. You can email us at dmdiariespod@gmail.com. Jo...

  • 59m

    End of Year Special (2025 Edition)

    Matt and Jody celebrate the end of 2025 with some listener questions and a look back at their gaming this year. For links to all of the content mentioned on this episode, click here. You can email us at dmdiariespod@gmai...

  • 1h 06m

    Build Your Own Shadowdark (Modes of Play)

    Matt and Jody discuss stat generation and Shadowdark's various Modes of Play. For links to all of the content mentioned on this episode, click here. You can email us at dmdiariespod@gmail.com. To submit a question or to...

  • 1h 11m

    This Session Had Everything!

    Matt and Jody discuss a recent banger of a session! For links to all of the content mentioned on this episode, click here. You can email us at dmdiariespod@gmail.com. To submit a question or topic suggestion, use this G...

  • 1h 01m

    Rules, Ruling, Repeat

    Matt and Jody discuss the way they think about rules, rulings, and house rules. For links to all of the content mentioned on this episode, click here. You can email us at dmdiariespod@gmail.com. To submit a question or...

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Other entries

Worldographer
Tools & Platforms

Worldographer

English
Free
Paid
Worldographer is the easy to use world, kingdom, city, village, dungeon, & battlemat map maker for Dungeons & Dragons (D&D) and other role-playing games (RPGs). Make maps from scratch in minutes or let the program auto-generate a map you can quickly customize. Next Level Map-Making By keeping the software focused on a few specific map styles, the maps are easy to create and modify. Useful generators will auto-generate many types of maps: a world, region, city, village, shop, house, and more! /images/general-media/1774442116_n6q5GtpT.jpg Screenshot of a world map at the continent level. Hundreds of icons are built into the software, but with the pro version you can add even more. We've made thousands in other map icon packs, but any common image (.png preferred, but .jpg & .gif can also be used) can be added. Links worldographer.com - Official website store.inkwellideas.com - Software & Icon Sets

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Dragon Warriors
Tabletop Roleplaying Games

Dragon Warriors

TTRPG
English
Corgi Books
Dragon Warriors is a tabletop role-playing game originally designed by Dave Morris and Oliver Johnson. Published in 1985 by Corgi Books as a series of six mass-market paperback volumes, it was later re-released in a consolidated hardcover format by Magnum Opus Press in 2008 and subsequently by Serpent King Games in 2011. It is historically notable as a domestic UK alternative to early fantasy role-playing systems, celebrated for its evocative, low-fantasy setting heavily rooted in medieval European folklore. Description Dragon Warriors is set in the Lands of Legend, a grim, pseudo-historical analogue of Europe during the early Middle Ages, saturated with superstition, ruined barrows, and perilous folklore. Rather than a game of high magic and superheroic fantasy, players inhabit a brutal, mud-and-blood world where healing is slow and combat is highly lethal. The game focuses on human protagonists belonging to distinct professions. It purposefully eschews a modern unified core resolution mechanic, instead employing a mix of specialized dice rolls that tailor the mechanical feel to the specific action being performed, from martial combat to arcane spellcasting. System Overview & Key Features Class-Based System Characters are created by selecting one of several distinct Professions, such as the Knight, Barbarian, Assassin, Sorcerer, Mystic, Elementalist, or Warlock. There is no multi-classing, and each profession possesses unique features, progression paths, and distinct mechanical subsystems for how they engage with magic or combat. Opposed Combat Mechanics Combat resolution uses a subtractive mathematical mechanic. An attacker subtracts the target's Defence score from their own Attack score to determine a specific target number. The player must then roll equal to or lower than this target number on a 20-sided die (1d20) to score a successful physical hit. Armour Bypass Rolls (ABR) Armor in Dragon Warriors acts as a static physical barrier that must be violently breached to cause harm. If an attack hits, the attacker makes an Armour Bypass Roll using a polyhedral die specific to their equipped weapon (such as a d8 for a standard sword). To inflict damage, this roll must strictly exceed the target's Armour Factor (AF). If successful, the weapon deals a fixed, non-variable amount of damage directly to the target's Health Points. Contextual Task Resolution The game lacks a traditional, unified skill system or expansive skill lists, relying instead on contextual attribute checks based on core statistics (Strength, Reflexes, Intelligence, Psychic Talent, and Looks). General tasks are typically resolved by rolling equal to or under an attribute on a d20, while opposed or complex actions (such as Stealth versus Perception) utilize calculated target numbers resolved with either a d20 or 2d10. Asymmetric Magic Subsystems Magic mechanics vary drastically depending on the spellcaster's Profession. Sorcerers, Elementalists, and Warlocks utilize a standard pool of Magic Points (MP) that depletes upon casting and regenerates at specific times of day. Mystics, conversely, do not use MPs; they can cast spells freely but must roll a check after each casting to see if they suffer psychic fatigue or temporarily lose their arcane abilities. Additional links serpentking.com - Official publisher website for the current edition of Dragon Warriors cobwebbedforest.co.uk - Comprehensive fan resource and archive for Dragon Warriors rules, errata, and game downloads

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Wanderhome
Tabletop Roleplaying Games

Wanderhome

TTRPG
High-Fantasy
English
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine. You might be a tamarin who dances with small and forgotten gods, a leporine mail carrier who relies on moths to get packages where they belong, a little lizard with a big heart and a mysterious past, or a near-endless number of other thrilling possibilities. No matter what, we’re always travelers—animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. The seasons will change as we play, and we will change with them. Description Wanderhome is built on the Belonging Outside Belonging engine by Avery Alder and Benjamin Rosenbaum. That means there’s no dice, no math, no Game Masters, and no complicated rules. It’s all about getting you into game as smoothly as possible, and filling your imagination with richly developed worlds and evocative text. The game is designed for any length of session, and with any number of folks. Whether you’re sitting down with a couple of friends for a cozy after-dinner hangout or throwing a party for a decade-long campaign, Wanderhome always has space for your experiences and needs. /images/general-media/1779960617_hvwl1UPt.webpThe World of Hæth Wanderhome is set in the wholly original fantasy world of Hæth, inspired by the works of Brian Jacques, Tove Jansson, and Hayao Miyazaki. The game hints at and builds a mythological language around forces like the bitter King of the Floating Mountain, the Lily Rebellion, the Slobbering God and the blade that killed her, and the fall of the great dragons of old, but refuses to elaborate or define them—leaving that exercise to the players through the journey itself. Instead, Wanderhome is focused on the lives of ordinary people, and the world that exists for farmers, merchants, and crafts-folk. Wanderhome is a world filled with animal-folk and their buggy livestock. Unlike many worlds with animal-folk, there is no morality or judgement ascribed to the various animals of Hæth—a snake is just as capable of being a kindly farmer as a rabbit, and you can’t assume much about someone based on what animal they are. You might find a fluffy shepherd with a herd of bumblebees, a shrewish merchant riding a stag beetle the size of a house, a lonely fox riding a grasshopper from place to place, or a praying mantis that hangs out in a gecko’s pocket. Links possumcreekgames.com - Official website reddit.com - Wanderhome subreddit

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