Dutch Dungeons

Overview

We are Dutch Dungeons, a group of Dutch talking
Dungeons & Dragons
Dungeons & Dragons 5.5e (2024)Dungeons & Dragons 5.5E (commonly called the "2024 rules" or "D&D 2024") is the revised and updated...Beginner-friendlyHigh-Fantasy
players and Dungeon Master Sky. We stream our sessions live on Twitch every Wednesday from 6pm to 8pm GMT Enjoy the VODs and Shorts from our Dutch D&D sessions and find us on Twitch

Links

youtube.com https://www.youtube.com/@dutchdungeons - Youtube channel' twitch.tv https://www.twitch.tv/dutchdungeons - Twitch channel discord.gg https://discord.com/invite/KHyAwUrnek - Discord server

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Other entries

Inkroll
Tools & Platforms

Inkroll

English
French
Dungeons & Dragons
Inkroll is a web platform for playing tabletop RPGs play-by-post: asynchronously, in written posts, on each player's own schedule, with a human gamemaster running the table. It sits between heavyweight real-time VTTs and plain forum software; the writing stays the point, but the platform actually understands characters, dice, secrets, and the GM's role instead of leaving them on the side. It is also, deliberately, a beautiful place to spend a campaign. Inkroll was built by play-by-post players who wanted the game to read as well as it plays: a calm, candlelit page of ink and parchment where posts get the space of a book, quoted speech and images are cleanly styled, and every table can choose the look and post layout that suit its story. The tools stay out of the way until the moment a hand reaches for them, so a session feels like reading and writing a novel with friends, not operating software. Dice are typed straight into a post, like {Perception:1d20+2}, rolled once on the server the moment the post is published, then frozen, with a per-post audit the whole table can see, so a result can never be edited or quietly re-rolled. Players post as their characters, with portraits, versioned character sheets, and quick stat updates (hit points, spell slots, conditions) committed together with the post. GMs get sealed passages delivered to exactly the players they choose, chapters, scene notes with a world map and a per-chapter battle map, and live updates with typing indicators and read markers, so an asynchronous table still feels alive. Long campaigns are first-class citizens: the Chronicle keeps a running recap of every chapter and every character met, and answers questions from the campaign's own posts, so a returning player or a newcomer catches up in minutes. And because a campaign written like a book deserves to become one, a finished game can be exported as a designed, print-ready PDF or EPUB. Games already in progress can be imported from Myth-Weavers or Discord with posts, characters, images, and dice results intact. Ready-made sheets cover D&D Fifth Edition, Pathfinder 2e, Call of Cthulhu, Shadowrun, Cortex Prime, and Grimwild, plus a system-agnostic option and a builder for custom rulesets with their own dice mechanics. New systems are also gladly added upon request.

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World of Darkness
Tabletop Roleplaying Games

World of Darkness

English
Universal
Dark Fantasy
World of Darkness is a shared-universe brand of gothic horror tabletop RPGs created by Mark Rein-Hagen and launched by White Wolf Publishing in 1991 with Vampire: The Masquerade, whose rulebook coined the term "Gothic-Punk" to describe the whole project's look and feel. Over the following four years the line expanded into a family of games sharing the same Storyteller System and the same continuity - Werewolf: The Apocalypse (1992), Mage: The Ascension (1993), Wraith: The Oblivion (1994), and Changeling: The Dreaming (1995) - plus historical spin-offs exploring the same monsters in earlier centuries.  That original 13-year continuity closed out in 2004 with a scripted apocalyptic finale, the same year White Wolf launched a rebooted, standalone line on a new streamlined engine, later renamed Chronicles of Darkness in 2015 to keep it distinct from the original. Ownership of the brand has passed from White Wolf (1991-2006) to CCP Games (2006-2015) to Paradox Interactive (2015-present); today Onyx Path Publishing, staffed largely by former White Wolf developers, continues both the classic 20th Anniversary lines and Chronicles of Darkness, while Paradox's modern flagship 5th-edition titles - Vampire: The Masquerade, Werewolf: The Apocalypse, Hunter: The Reckoning - are published mainly through Renegade Game Studios.

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The Cosmere Roleplaying Game
Tabletop Roleplaying Games

The Cosmere Roleplaying Game

High-Fantasy
Complex
Heroic
The Cosmere Roleplaying Game is an officially licensed tabletop RPG based on Brandon Sanderson's Cosmere universe - the shared setting behind The Stormlight Archive, Mistborn, and a dozen other series - designed by Andrew Fischer and published by Brotherwise Games in partnership with Sanderson's own Dragonsteel Entertainment. Announced in late 2023, its August 2024 Kickstarter raised over $15 million, making it not just the most-funded tabletop RPG in the platform's history but the most-funded tabletop game of any kind. The first campaign setting, covering Roshar from The Stormlight Archive, released digitally in mid-2025 and in print that October; a second setting covering Scadrial from Mistborn is planned for 2026, with more of the Cosmere expected to follow as Sanderson's novels do.

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