Fear of the Unknown

Solve mysteries, face perils, encounter horrors, and see how that changes you as a person.

Overview

Fear of the Unknown is a zero prep horror mystery game designed for one-shots and inspired by horror movies, from slasher flicks to possession films to conspiracy thrillers Together, one Oracle and one or more other players will collaboratively create the small town setting and populate it with a diverse and contentious cast of characters. Each player creates their protagonist, and then the Oracle creates a horrifying mystery for them to solve. Every game has a real mystery to solve with a real secret to uncover, with zero prep required! Fear of the Unknown introduces the Seeking the Unknown system, which focuses on leading questions that help you create a world, characters, and story with no preparation, and lasting changes to your character with every decision you make and every time you roll the dice. It also has advice for how to make your own Seeking the Unknown game.

Active games and players

Videos & Episodes

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

GURPS
Tabletop Roleplaying Games

GURPS

Complex
Steve Jackson Games
GURPS (Generic Universal RolePlaying System) is a tabletop role-playing game designed by Steve Jackson and published by Steve Jackson Games. Initially released in 1986, with its current Fourth Edition published in 2004, it provides a universal ruleset built to accommodate any conceivable genre, setting, or power level. The system is recognized for its high degree of modularity and its strict reliance on point-based character creation rather than traditional classes or experience levels. Description In GURPS, players construct characters by allocating a predetermined pool of Character Points. These points are spent to acquire core attributes, specific skills, and advantages. Players can also elect to take disadvantages, such as physical limitations, phobias, or social stigmas, to gain additional points during the creation process. The game functions primarily as a mechanical toolkit rather than a fixed set of rules. Game Masters are instructed to select only the specific mechanics, combat modules, and magic systems from the core rulebooks and supplemental materials that fit the intended tone and setting of their campaign. System Overview & Key Features 3d6 Task Resolution The system exclusively uses a pool of three six-sided dice (3d6) for action resolution. To succeed at a task, a player must roll a total equal to or lower than their character's modified skill or attribute target number. The use of three dice generates a bell curve probability distribution, which makes average outcomes statistically common and extreme successes or failures mathematically rare. Point-Buy Character Creation Character generation is entirely point-based. The Game Master assigns a starting total of Character Points (CP) to dictate the overall power level of the campaign. Every element of a character, including the four basic attributes (Strength, Dexterity, Intelligence, Health), specialized skills, wealth, and social status, is purchased using these points. Universal Modularity GURPS is structurally designed for adaptation. The core rulebooks provide the foundational mechanics, while hundreds of supplemental books offer optional, granular rules for specific settings, such as cybernetics, realistic martial arts, space travel, or varied magic systems. The ruleset is intended to be heavily customized and scaled in complexity by the Game Master. Tactical Combat and Damage Resistance Combat encounters operate on one-second turns, creating a highly detailed and tactical framework. The system incorporates rules for hit locations, weapon reach, bleeding, and shock penalties. In combat, armor functions as Damage Resistance (DR); it directly subtracts from the numerical damage inflicted by an attack rather than making the target more difficult to hit. Skill Defaults When a character attempts an action for which they do not possess the specific trained skill, the system utilizes a "default" mechanic. The player may roll against a closely related skill or a foundational attribute, applying a predetermined numerical penalty. This mechanic simulates a character attempting an unfamiliar task using their general knowledge or raw physical capabilities. Additional links sjgames.com/gurps - Official Steve Jackson Games publisher website and digital storefront gurps.fandom.com - Extensive fan-curated wiki for rules, settings, and sourcebook references

Read more

Foundry Virtual Tabletop (Foundry VTT)
Tools & Platforms

Foundry Virtual Tabletop (Foundry VTT)

Virtual tabletop (VTT)
English
Paid
Foundry VTT is a self-hosted, modern virtual tabletop application that revolutionized the digital RPG space upon its release in 2020. Developed by Andrew Clayton, it recently celebrated its five-year anniversary with the launch of Version 13. Unlike its subscription-based competitors, Foundry provides a powerful, high-performance environment that runs in a web browser while giving the Game Master total control over their data and hosting. It is widely considered the "Gold Standard" for power users and tactical GMs. Descripion Foundry VTT is built on modern web technologies (Node.js and WebGL), allowing for hardware-accelerated visuals that outclass almost any other browser-based platform. It is a "buy-once, own-forever" product where the GM hosts the server locally or via a cloud service, and players connect for free through their browser. Its true strength lies in its modularity; with thousands of community-made modules, a GM can transform the software from a simple dice roller into a fully automated, cinematic video-game-like experience.

Read more

TalesNTokens
Tools & Platforms

TalesNTokens

Virtual tabletop (VTT)
English
Free
TalesNTokens brings map building, live rooms, character tools, notes, assets, dice, and campaign management together in one browser based and FREE connected experience, designed for fast setup, smooth play, and real-time collaboration across any device. No scattered tabs. No bloated setup. Just your world, ready to play and share. Create interactive maps for the way your world actually plays Design playable spaces directly in the browser with layered terrain, assets, buildings, openings, roofs, and lighting controls ready for live sessions. - Layered terrain, water, cave, forest, asset, and building workflows - Brush, shape, free-shape, erase, and point-by-point drawing tools - Reusable assets with drag-and-drop, grid-aware placement - Floor, wall, roof, door, window, and visibility controls - Save maps and edit seamlessly across desktop, tablet, and mobile Run the session from one connected command space Import your interactive maps into live rooms and run the table from a clean, modern interface that keeps powerful session controls close without overwhelming play. - Interactive maps with tokens, dice, initiative, notes, and character tools - Automatic dynamic lighting from Map Builder walls, doors, and windows - Doors and windows carry into play as meaningful session controls - Simple interfaces with deep control for advanced live sessions - Run and play the board from anywhere with full device and touch support Play on any Android/IOS mobile, tablet, or desktop. Built to work on your devices with proper mobile UI and touch support. Companion Mode also keeps players connected without needing a second monitor or desktop setup. Links talesntokens.com - Official website ko-fi.com - Ko-Fi page

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.