Tabletop Roleplaying Games
Warhammer: The Old World
English
Rules-medium
Cubicle 7
Warhammer: The Old World Roleplaying Game is a dark fantasy tabletop roleplaying game set in Games Workshop's Warhammer Old World, published by Cubicle 7 under licence. It was first discussed in a Wargamer interview in February 2025 with Cubicle 7's CEO Dominic McDowall-Thomas and senior producer Pádraig Murphy, and the Player's Guide, a 192-page full-colour hardback, was scheduled to begin shipping to pre-orderers in April and reach general release in late May, with the year not stated on the page. The Player's Guide is credited to Michael Duxbury, Steph Farrow, Cody Faulk, TS Luikart, Pádraig Murphy, Zsombor Sváb and Dominic McDowall. The game runs on the C7D10 system, a pool of ten-sided dice, and drops the percentile system of Warhammer Fantasy Roleplay.
The system is a new game in the same setting as Warhammer Fantasy Roleplay, set about 250 years before it, and it is not a new edition of that game.
Description
Players take on adventurers in the Old World, starting in the town of Talagaad, where each character begins with contacts, and the Gamemaster runs a campaign built around a Grim Portent, a hidden threat that targets the party. Character creation offers six Origins and 30 Careers, including Ratcatcher, Witch, Wizard and Dwarf Slayer, and the core book includes Dwarves, Halflings, two kinds of Elves and two kinds of Humans. A first-look reviewer found it a more frontier, monster-bashing experience than Warhammer Fantasy Roleplay, with tactical depth in a straightforward ruleset.
The game asks a table to accept lethality. Being hit leaves characters staggered, repeated staggers usually cause injuries, and there are no hit points, so fights can turn quickly. Magic is dangerous for the caster. It suits groups who want a Warhammer game with faster character creation and clear tactical combat.