Inkarnate

Overview

Inkarnate is a powerful, web based cartography suite that allows users to create everything from sprawling world maps to highly detailed tactical battlemaps. Unlike software that requires a local installation, Inkarnate runs entirely in the browser, making it accessible from any computer with an internet connection. In December 2025, the platform launched its massive 2.0 Update, introducing a completely refined interface, advanced custom layering, and a marketplace for community assets, solidifying its position as the most versatile map making tool in the industry. Description Inkarnate is the "all in one" solution for fantasy cartography. It offers distinct styles—including Parchment, Watercolor, and High Fantasy—that allow GMs to match their maps to the tone of their campaign. While it was once seen primarily as a world and regional map tool, the 2.0 update dramatically improved its battlemap capabilities, bringing it into direct competition with specialized tools like Dungeondraft. It is a subscription based service, but the sheer volume of its asset library (over 30,000 stamps) makes it a favorite for GMs who want an endless variety of visual options. System Overview & Key Features
Advanced Custom Layers (v2.0) The 2.0 update introduced a professional grade layering system. Users can now group assets, lock specific layers to prevent accidental movement, and apply transparency or blend modes to entire groups. This allows for complex "multi level" maps where you can toggle a roof or upper floor on and off during play.
Brush Tool 2.0 and Layer Masks The painting system has been completely rebuilt to feel more like a traditional art program. Every layer can now have its own mask, allowing you to "paint" terrain or transparency with pixel accuracy. This is essential for creating organic transitions between biomes or hiding secret rooms behind "hidden" layers.
Massive 30K+ Asset Library The paid tiers grant access to an enormous catalog of high definition stamps. From elven architecture and dwarven machinery to sci fi terminals and eldritch horrors, the library is updated weekly, ensuring that GMs always have new visuals to inspire their world building.
8K and 16K Exporting Inkarnate is famous for its high resolution output. The Creator tier allows for 8K exports, while the 2026 Studio tier supports beta 16K exporting. This level of detail is perfect for GMs who print their maps or use high resolution 4K monitors for their virtual tabletop sessions.
The Inkarnate Marketplace New for 2026, the Marketplace allows professional cartographers and artists to sell custom asset packs and map templates directly within the platform. This has expanded the "Inkarnate Look" far beyond its original art style, offering community driven variety for niche genres like Cyberpunk or Steampunk.
Interactive "Explore" Feed The platform features a social gallery where users can share their maps. Many of these are "Cloneable," meaning you can open another user's map in the editor, see how they built it, and modify it for your own campaign, making it an excellent learning tool for new cartographers.
Additional links inkarnate.com https://inkarnate.com - Official Inkarnate website and editor r/inkarnate https://r/inkarnate - Official subreddit for map sharing and feedback

Other entries

Stars Without Number
Tabletop Roleplaying Games

Stars Without Number

TTRPG
English
Sci-fi
Stars Without Number is a sandbox science fiction tabletop role-playing game designed by Kevin Crawford and published by Sine Nomine Publishing. Originally released in 2010, followed by an extensively expanded and restructured Revised Edition in 2017, the game is a prominent fixture of the Old School Renaissance (OSR) movement. It is structurally engineered to merge the lightweight tactical framework of early fantasy role-playing systems with exhaustive, modular sci-fi sandbox generation toolkits. Description Stars Without Number takes place in the year 3200, centuries after the tragic collapse of the Second Terran Mandate. The human galaxy was once interconnected by instantaneous jump gates and protected by a core of psychic navigators, until an evolutionary psychic catastrophe known as "The Scream" drove every psychic in existence instantly insane or dead. The sudden collapse of interstellar transit triggered a multi-century dark age of isolation known as the Silence. In the modern setting, fractured sectors of space are finally rediscovering faster-than-light spike drives and exploring a fragmented universe. Players navigate this dangerous frontier as spacers, scavengers, mercenaries, or rogue psychics, operating in a cosmos characterized by corporate espionage, lost pre-collapse technology, and shifting planetary regimes. Links sinenomine-pub.com - Official homepage for Sine Nomine Publishing and Kevin Crawford's developer catalog drivethrurpg.com - Revised Edition (Free Version) on Drive Thru RPG

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Delta Green (2016)
Tabletop Roleplaying Games

Delta Green (2016)

TTRPG
English
Horror
Delta Green is a standalone tabletop roleplaying game of modern conspiracy and cosmic horror. Originally a supplement for Call of Cthulhu, the current standalone edition was published by Arc Dream Publishing in 2016. Players take on the roles of federal agents or contractors working for a secret, illegal organization dedicated to containing supernatural threats and covering up the existence of the Cthulhu Mythos to protect the United States. The system it directly evolved from is Call of Cthulhu Description In Delta Green, the horror is not just about monsters; it is about the toll that a life of secrecy and violence takes on the human soul. Agents juggle their high stakes investigations with their crumbling personal lives. They must navigate a world of bureaucratic red tape, government conspiracies, and sanity shattering entities while ensuring that no one, not even their own families, ever finds out the truth. The game is famous for its bleak tone and focus on the cost of the "Great Work." System Overview & Key Features d100 Percentile System The game uses a familiar percentile dice engine. Skills are rated from 01 to 99. To succeed, you must roll equal to or under your skill rating. If the tens and ones digits match (a double) and the roll is a success, it is a critical success; if it is a failure, it is a critical failure. Bonds and Domestic Ruin Agents have Bonds representing their relationships with loved ones or colleagues. When an agent suffers Sanity loss, they can choose to project that trauma onto a Bond to reduce the loss. This mechanically represents the agent coming home and taking their trauma out on their family, slowly destroying their personal life to stay functional in the field. Sanity and Adaptation The game tracks three types of Sanity loss: Violence, Helplessness, and the Unnatural. If an agent experiences enough Violence or Helplessness without breaking, they can become "adapted," making them more resilient to those triggers but less capable of maintaining human empathy and Bonds. Lethality Rating Instead of rolling many dice for heavy weapons like assault rifles or explosives, Delta Green uses a Lethality percentage. If the player rolls under this rating, the target is instantly killed. If they roll over it, the weapon deals a fixed, significant amount of damage instead. The Home Phase Between missions (Operas), players play through a "Home" scene. They must choose how to spend their limited time: fulfilling responsibilities to maintain Bonds, seeking therapy to recover Sanity, or practicing skills. Choosing one often means neglecting the others, leading to a downward spiral of isolation. Special Training and Agencies Character creation is deeply rooted in real world professions. Whether you are a CIA Case Officer, an FBI Special Agent, or a CDC Epidemiologist, your profession dictates your starting skills and the federal resources you can leverage during an investigation. Additional links deltagreen.com - Official Delta Green website arcdream.com - Official Arc Dream Publishing website

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SAKE (Sorcerers, Adventurers, Kings, and Economics)
Tabletop Roleplaying Games

SAKE (Sorcerers, Adventurers, Kings, and Economics)

TTRPG
High-Fantasy
English
SAKE is a traditional tabletop roleplaying game with a touch of strategy game. It is a crunchy, modular, d20 point-buy game set in an early-modern fantasy world, with detailed systems for domain-building and overseas trading. Description In SAKE, you play the ruler of a domain, a merchant prince, a pirate lord or start as an adventurer with the goal of rising to power. You delve into dungeons, explore pockets of the Otherworld to find treasures, make pacts with fickle gods, study dangerous magic, scheme to assassinate rivals, trade to gather resources and raise an army to fight wars. SAKE is a full point buy system, which means all character development happens by buying skills and abilities using EXP gained from your character's personality traits and events during gameplay. SAKE is designed to take place in an early modern (fantasy) world, with muskets and plate armour, cannons and galleys, rising capitalism and waning feudalism. With magic and gods mixed in. The game's rules support more serious types of campaigns, like balancing between different political interest groups when playing domain ruler, or deciding how far one is ready to go when meddling with gods or magic for power that could save their party and/or domain. SAKE comes with its own world – the Asteanic World – but it is by no means exclusive to it. It can be used to play in other early modern fantasy worlds, or even in Earth's similar historical period. Additional links sake.ee - Official website drivethrurpg.com - Full book

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