Mutants and Masterminds 3rd Edition (2010)

Overview

Mutants & Masterminds is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing. The current 3rd Edition, which also serves as the engine for the DC Adventures game, was released in 2010. It is highly flexible, point buy system that allows players to build any superpower they can come up with, from classic caped crusaders and vigilantes to cosmic entities and mystical sorcerers. The system it directly evolved from is
d20 System (2000)
Description Mutants & Masterminds' game mechanics use a highly modified version of the d20 System. All characters in this game, from heroes and villains to the average person on the street, are defined by eight abilities, basic traits each character has to a greater or lesser extent. Abilities tell you how strong, smart, and aware a character is, among other things. The abilities are: Strength, Stamina, Agility, Dexterity, Fighting, Intellect, Awareness, and Presence System Overview & Key Features
The Single d20 Engine The system is a true d20 engine. The twenty-sided die will be the only one you will need for the rest of the game. Every roll happens with the d20 as the baseline and then various bonuses and modifiers are added or subtracted.
Point Buy Character Creation There are no random rolls for character creation. Players are given a budget of Power Points based on the campaign's Power Level. Every ability, from super strength to immortality, has a specific cost per rank, enabling high amounts of character customization and forging your unique superhero (or -villain).
Effects Based Power Design Instead of a list of hundreds of pre defined spells or powers, the game uses Effects. If you want a fire blast, a freezing ray, or a telekinetic shove, you simply buy the "Damage" effect and apply descriptors like "Fire" or "Cold". This allows for endless creativity in how powers are themed.
The Toughness Save vs Hit Points The game completely eliminates Hit Points. When a character is hit, they must make a Toughness resistance check. Failing the check results in cumulative penalties. A minor failure causes a "Bruise" penalty to future saves, while a massive failure can result in being dazed, staggered, or instantly knocked unconscious.
Power Level Caps To keep the game balanced, the Game Master sets a Power Level (PL) for the campaign. This acts as a ceiling that limits the maximum total of a character's attack bonus, damage, defenses, and skills. This prevents one player from being mathematically untouchable while others struggle to contribute.
Victory Points and Heroics Players can earn Victory Points (formerly Hero Points) for roleplaying their character's complications, such as a secret identity or a specific weakness like kryptonite. These points can be spent to reroll dice, recover from injuries, or use "Power Extractions" to perform stunts they haven't officially bought yet.
Additional links greenronin.com https://greenronin.com - Official Green Ronin Publishing website d20herosrd.com https://d20herosrd.com - Official Mutants and Masterminds System Reference Document

Active games and players

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DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
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Joseph
Mostly played a lot of 5e, decent amount of Shadowrun and Dark Heresy 2e. Outside that I've dabbled in a lot of things.
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DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
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Ika
HI im Ika, 20F  I'm a semi experienced player (usually I would DM) and I love getting into character (I do alot of little voices and stuff) and roleplaying it out. I'm a big comic fan as well, and yeah! Hope to have some fun >:)
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DH
Daggerheart
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Legend in the Mist
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Buff Mimi
Hello there! I'm Buff Mimic, I also enjoy Mimi, I'm 23 years old, MtF trans, and an enjoyer of a variety of TTRPG's though I'm currently on the look out for Vampire the Masquerade 5th Edition and or Daggerheart. I've done so much D&D and d20 esque systems that I've been yearning to play with some other dice systems.  About Me I've played TTRPG's as a whole for about 11 years now, nearing 12, and I got into it with D&D 5e. Pathfinder 1e definitely has most of my experience past that, especially the Final Fantasy supplement of it, but I've also experienced Fabula Ultima, Legends in the Mist, Scion, ROOT, and of course VTM. Though VTM 5e is still new to me and I'm really looking to explore it further. I really love playing characters who have stronger personalities. Confident, smug, a bit teasing all around. I try to make them a bit more of the sweet sort, but I do enjoy leaning into a bit more of a brutish side when time allows. One can blame my love of Barbarian for it I am sure. That said being a brute doesn't mean I don't enjoy someone charismatic, and I often like to get deep into roleplay or character creation to give that personality something unique and fun about them. Outside of TTRPG's I have some favorite games in Final Fantasy 14, Monster Hunter World, Nuclear Throne, Celeste, and Rabbit & Steel. I like the games that can make my adrenaline spike... or allow me some fun to customize and be a lil bit of a fashionista with my character as I do enjoy making them look pretty. When it comes to games themselves I'm not really afraid of any real topics. I don't chomp at the bit for horrible things to happen, but if something makes sense to happen narratively I'd rather it happen so I can properly react to the horror that is put in front of me and give some real honest reactions so I can really emulate how my character would feel. I'll play pretty much anything however. I just have a preferance for wanting to learn some new things.

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