Mutants and Masterminds 3rd Edition (2010)

Overview

Mutants & Masterminds is a superhero role-playing game written by Steve Kenson and published by Green Ronin Publishing. The current 3rd Edition, which also serves as the engine for the DC Adventures game, was released in 2010. It is highly flexible, point buy system that allows players to build any superpower they can come up with, from classic caped crusaders and vigilantes to cosmic entities and mystical sorcerers. The system it directly evolved from is
d20 System (2000)
Description Mutants & Masterminds' game mechanics use a highly modified version of the d20 System. All characters in this game, from heroes and villains to the average person on the street, are defined by eight abilities, basic traits each character has to a greater or lesser extent. Abilities tell you how strong, smart, and aware a character is, among other things. The abilities are: Strength, Stamina, Agility, Dexterity, Fighting, Intellect, Awareness, and Presence System Overview & Key Features
The Single d20 Engine The system is a true d20 engine. The twenty-sided die will be the only one you will need for the rest of the game. Every roll happens with the d20 as the baseline and then various bonuses and modifiers are added or subtracted.
Point Buy Character Creation There are no random rolls for character creation. Players are given a budget of Power Points based on the campaign's Power Level. Every ability, from super strength to immortality, has a specific cost per rank, enabling high amounts of character customization and forging your unique superhero (or -villain).
Effects Based Power Design Instead of a list of hundreds of pre defined spells or powers, the game uses Effects. If you want a fire blast, a freezing ray, or a telekinetic shove, you simply buy the "Damage" effect and apply descriptors like "Fire" or "Cold". This allows for endless creativity in how powers are themed.
The Toughness Save vs Hit Points The game completely eliminates Hit Points. When a character is hit, they must make a Toughness resistance check. Failing the check results in cumulative penalties. A minor failure causes a "Bruise" penalty to future saves, while a massive failure can result in being dazed, staggered, or instantly knocked unconscious.
Power Level Caps To keep the game balanced, the Game Master sets a Power Level (PL) for the campaign. This acts as a ceiling that limits the maximum total of a character's attack bonus, damage, defenses, and skills. This prevents one player from being mathematically untouchable while others struggle to contribute.
Victory Points and Heroics Players can earn Victory Points (formerly Hero Points) for roleplaying their character's complications, such as a secret identity or a specific weakness like kryptonite. These points can be spent to reroll dice, recover from injuries, or use "Power Extractions" to perform stunts they haven't officially bought yet.
Additional links greenronin.com https://greenronin.com - Official Green Ronin Publishing website d20herosrd.com https://d20herosrd.com - Official Mutants and Masterminds System Reference Document

Active games and players

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DND5E
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SCARYWIZARD
Looking for asynchronous text play-by-post WarCraft game using the D&D v3.5 rules by White Wolf, for Alliance or Independent/faction-less group.  I'll consider other pitches on a case-by-case basis. PLAY-BY-POST ONLY; ANYONE OFFERING VOICE GAMES SHALL BE BLOCKED.
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NadTheNam
Been part of a Candela Obscura table for about 2 years every other Tuesday. Love that so much got a tattoo of it. Tried to branch out to roll 20 discord voice for a few months, got enjoyment out of it but i started to feel pressured to 'perform'. I also hated how an entire session could be filled up with just combat. While combat is fun, if it is number crunchy and too long it just feels like a waste of time.  I'm a rp and lore junky. I loved the characters and story of my campaigns, did not care or know really how to make a super powerful and dps build. Which tells me while I prefer combat to be more rp prone.  I'm a 34 year old mailman and husband and father, so time is very tight.  I will post at least 5 posts a day. Depending on the workload and how high maintenance the family is, and if I find the pbp compelling, I might do a lot more. I hope so. That's why I ultimately ended up bowing out of the dnd.  So my next stepping stone in my ttrpg journey is to find a pbp that posts normally that focuses on rp and story. While I appreciate the chaos and uncertainty of the dice it shouldn't be at the deterrent of player creativity, or fun, or rule of cool. But that's just me.  I can learn any system or setting, I'm a smart dude. I value the people and the pc and the story over all. Also, I'm from Kansas. In the US. Normal sleep schedule. So CDT is where I'm at. That has been an issue before. I've never done paid pbp before but if the quality of the campaign, and set up, and pace is good enough I have no issue helping with a few dollars to the gm
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Jay
Old enough to have played AD&D 2nd Ed, but not set in my ways and I enjoy D&D 5E. Looking for long-term campaigns and interested to try new systems and genres of game.

Other entries

Shadowrun (2019)
Tabletop Roleplaying Games

Shadowrun (2019)

TTRPG
English
Complex
Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. The game has gone through multiple variations and versions, since its first release in 1989, the latest "Sixth World" game system was published in 2019, by Catalyst Game Labs. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. The system it directly evolved from is Shadowrun 5th Edition Description Shadowrun takes place several decades in the future (2050 in the first edition, currently 2088). The end of the Mesoamerican Long Count calendar ushered in the "Sixth World" with once-mythological beings (e.g. dragons) appearing and forms of magic suddenly emerging. Large numbers of humans have "Goblinized" into orks and trolls, while many human children are born as elves, dwarves, and even more exotic creatures. The Shadowrun world is cross-genre, incorporating elements of both cyberpunk and urban fantasy. Unlike in a purely cyberpunk game, in the Shadowrun world, magic exists and has "worked" since 2011. System Overview & Key Features The d6 Dice Pool The core resolution engine uses a massive pool of six sided dice. To attempt a test, a player adds their relevant Attribute and Skill together, then rolls that many dice. Every 5 or 6 rolled counts as a "hit" and players need to roll a certain number of hits to succeed. The Edge System In the Sixth World edition, Edge is a fluid tactical resource. Instead of tracking dozens of tiny situational modifiers, characters earn Edge points during a fight by having a superior position, better gear, or catching the enemy off guard. These points are spent immediately for rerolls or special combat actions. The Three Worlds The game takes place across three distinct layers of reality. Physical combat happens in meatspace, hackers project their consciousness into the virtual reality of the Matrix, and mages project their spirits into the magical Astral Plane. A well balanced team must handle threats from all three directions at once. Magic and Drain Spellcasters do not use spell slots. Instead, they can cast spells as often as they like, but channeling arcane energy takes a physical toll. Every time a spell is cast, the mage must resist "Drain" which can cause severe stun or physical damage if they are not careful. Additional links shadowrunsixthworld.com - Official Shadowrun website catalystgamelabs.com - Official Catalyst Game Labs website

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Beyond Tabletop
Tools & Platforms

Beyond Tabletop

Virtual tabletop (VTT)
English
Free
Beyond Tabletop is a streamlined, web based suite of tools designed to enhance both online and in person roleplaying sessions. Developed as a lightweight alternative to bulky virtual tabletops, it focuses on speed, simplicity, and real time synchronization using Google Firebase technology. It is built for players who want digital character sheets and tactical maps without the steep learning curve or high system requirements of more complex platforms. Description Beyond Tabletop is designed to remove the "baggage" often associated with digital gaming tools. It offers a clean, mobile friendly interface that works on any device with a web browser. The platform provides dedicated support for Dungeons & Dragons 5e and Pathfinder, featuring automated character sheets and a highly intuitive mapping system. Rather than replacing the tabletop experience, it seeks to modernize the traditional pen and paper feel through real time collaboration and easy link sharing. System Overview & Key Features [feat]Real Time Firebase Integration Every change made to a character sheet or a map is updated instantly for all connected players. There is no need to refresh the page or manually save progress, making it one of the most responsive browser based tools for tracking combat and health. Streamlined Character Sheets The platform includes built in libraries for core classes, feats, spells, and conditions for 5e and Pathfinder. These sheets are designed to handle the tedious math of leveling up while remaining flexible enough for homebrew customizations and unique character builds. Simple Tactical Mapping The map tool focuses on core utility over flashy graphics. GMs can quickly upload background images, place tokens, and draw shapes to define the battlefield. It includes a built in initiative tracker and status effect markers that are visible to the entire party. Device Agnostic Design Because it is a lightweight web application, Beyond Tabletop runs smoothly on smartphones, tablets, and laptops. This makes it a perfect companion for in person games where players want to manage their sheets digitally without taking up massive space at the physical table. Easy Link Sharing Sharing a campaign or a specific map is as simple as sending a URL. There are no complicated server permissions or software invites required, allowing new players to join a session and see the game state in seconds. Donation Based The full suite of tools is available for free. The developers maintain the servers through the generosity of the community, ensuring that there are no paywalls or subscription tiers blocking access to essential gameplay features. Additional links beyondtabletop.com : Official Beyond Tabletop website beyondtabletop.com/blog : Official development blog and updates

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Red Moon Roleplaying
Actual Play & Podcasts

Red Moon Roleplaying

TTRPG
English
Actual Play
Red Moon Roleplaying is an actual play podcast that stays in-character and focuses on immersion and atmosphere, using dark ambient background music to get the feeling right. The show was created by a team of Swedish and British roleplayers and won the Silver ENnie for ”Best Podcast” at GenCon 2019 as well as the Silver ENnie for “Best Podcast” at the online ENnie Awards in 2020 . It has also won the Fenix award for ”Best Podcast” in both 2018 and 2019 at GothCon, and ranked 7th in the Actual Play category of EN World’s audience poll of “Favorite RPG Podcasts of 2018”, 9th in 2019, 7th in 2020, 6th in 2021 and 4th in 2022. Links redmoonroleplaying.com - Official website youtube.com - Youtube channel podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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