Pathfinder 2nd Edition (2019)

Overview

Pathfinder 2nd Edition is a tactical, crunchy and highly customizable heroic fantasy roleplaying game system published by Paizo. Originally released in 2019 as the evolution of the
Pathfinder
Pathfinder (2009)Pathfinder is a heroic fantasy roleplaying game system with a high amount of character customization...High-FantasyComplex
system (which grew out of the
D&D 3.5
Dungeons & Dragons 3.5Dungeons & Dragons 3.5 (D&D 3.5, written D&D v.3.5 on the books) is a fantasy tabletop roleplaying g...High-FantasyComplex
system, as a reaction to the release of the simplified and more video game-like
D&D 4E
Dungeons & Dragons 4E (2008)Dungeons & Dragons 4th Edition is a tactical, combat-focused tabletop roleplaying system released by...Beginner-friendlyHigh-Fantasy
). The system recently received a comprehensive "Remaster" overhaul, which decoupled the game from the legacy Open Game License (OGL), moving it to the system-agnostic ORC License. The Remaster version has updated various terminology and streamlined different conflicting mechanics, the core engine of PF2E remains exactly the same as before.

Description

Like other d20-based fantasy games, players are an adventuring party that go on adventures, defeat enemies and uncover various mysteries while the Game Master (GM) is in charge of running the world around the characters and is in control of managing any enemies and non-player characters they might encounter. However, where
D&D 5E
Dungeons & Dragons 5.5e (2024)Dungeons & Dragons 5.5E (commonly called the "2024 rules" or "D&D 2024") is the revised and updated...Beginner-friendlyHigh-Fantasy
leans heavily on "rulings over rules" and simplicity, Pathfinder 2E has shifted its focus on customization and making sure that with every system balance is maintained. Pathfinder 2E is ideal for players who are more into tactical combat, clear rules for exploration, and the ability to build unique character concepts with a reasonable amount of customization without accidentally breaking the game or worry too much about maintaining balance. The system comes with great tools for the GMs as the system provides clear guidelines and mechanics for most situations, meaning the GM rarely has to invent or interpret rules on the fly to keep the game moving. System Overview & Key Features
The 3-Action Economy Pathfinder 2E is famous for their action system. Instead of pre-defined action types, the player can perform creatively distribute their actions how they see fit. Instead of always having a "move action" that the character can utilize or leave unused, the system allows a character to instead use that action as an extra attack. Or instead of attacking, the adventurer can move twice (or thrice, if using all actions).
Degrees of Success Instead of approaching "1" or "20" on the d20 die as a critical result, The system considers "oversucceeding" as a critical success. Succeeding a roll by 10 or more points it is automatically a Critical Success. If you miss the DC by 10 or more, it is a Critical Failure. Because of this, every single +1 or -1 improvement feels more impactful and important.
Feat-Based Character Customization There are no "useless level-ups" Every single level-up players make meaningful choices by selecting from an extensive assortment of Ancestry Feats, Class Feats, Skill Feats, and General Feats. This creates a situation, where even two characters of the same class can be played completely differently.
Reliable Encounter Building The game's underlying math is rigorous and highly functional. An encounter mathematically classified as "Severe" will actually push the party to their limits. GMs can trust the system's encounter building rules completely.
Keyword and Trait System Spells, weapons, and abilities have specific traits (like "Incapacitation" or "Fire"). If a rule has a trait, it consistently interacts with the rest of the game's mechanics in the exact same way, removing ambiguity.
Edicts and Anathema PF2e has abandoned the traditional moral alignment system. Deities and classes are governed by Edicts (things your character must strive to do) and Anathema (things you must avoid), creating a more nuanced approach to roleplaying.

Active games and players

PATH2E
Pathfinder 2E
Online
Campaign
PF2E- "Fall of Plaguestone" ReMix
Players
3/6
GM
1/1
Pathfinder 2E
en English

PF2E- "Fall of Plaguestone" ReMix

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Game system: Pathfinder 2e Remastered, with optional rules to recapture more of the 3.5 D&D feel. CONTENT WARNING: This is not an inclusive or “safe space” game. Fantasy adventure involves horrible and offensive topics. This official module can include or touch on: abduction, potential player-character death, extreme poverty, death by dysentery, stagnant water, fantasy deities, magic and the occult, animal harm, violence and gore, maiming driven by racial hatred, prostitution, brothels, sex, alcohol use, drug abuse, addiction, poisoning, murder, false accusation, witch hunts, religion twisted into fanaticism, abandoned children, harm to children, plague and mass death, genocide, war, indentured servitude (slavery), Unichs, false imprisonment, assassins, violations of the Nuremberg principles on informed consent and experimentation, supernatural pacts, beheadings, tyranical taxes, death, evil cults, indoctrination, domination, unlawful detention, bondage, imprisonment, toxic waste, environmental destruction, torture, body horror, maiming and death by fire or acid, corpses and human remains, undead (ghosts, ghouls, vampires), giant spiders and webbing, snakes, bats, other monstrous insects and vermin, necrophilia, non-consensual undeath, prolonged drowning, quicksand, twisted “nobility,” family legacies of incest and debt, fiery destruction, animal attacks, gruesome traps, mind control, forced transformations (lycanthropy), volcanic eruption, hazardous geo thermal features, claustrophobia, and more. Not for the fragile or the mentally ill.  Published module: The Fall of Plaguestone. Twist: Run as an Otherworlder / Isekai adventure (influences include Sword Art Online, Grimgar of Fantasy and Ash, The Wizard of Oz, the “Den” segment of the animated film Heavy Metal, and similar stories). You and a few others are somehow brought to another world of monsters, magic, and madness. Optional rules and Character creation: All player characters are Human only. Ancestral Paragon, Free Archetype, gradual ability boosts, Automatic bonus progresion are in play. Characters begin with amnesia. They have no classes or background—these must be earned in play. No evil characters. Not using the free ability boosts method. Ability scores are rolled: 3d6, then replace the lowest die with a 6. Only ancestry boost is applied. Ability scores (and the resulting bell curve) help describe your character. Attribute − 10 is the modifier. Good and Evil are objective, real forces. Alignment is not used, but sins committed are tracked. Introduction: You arrived at the northeastern tip of the nation of Isger, inside a farmer’s harvest and seed storage building, surrounded by Tar Baphon's undead hordes. one of the otherworld characters on watch ran outside and was promptly slain by ghouls. Seems all of you are trapped! Bort Bargrith's caravan clears the way and intent on resupply stop at the harvest storage building. Bort the dwarf rogue, Tamil the elven bard, and Shae the halfling ranger discover all of you. There is a confusing moment when no one can comunicate due to language. Bort provides a magical ring that gives you litteracy and fluency in the Common Andorian language. Bort says, "you must come with us or you will die here! The farmer families who opperated these farms are dead and by salvage rites you lot own all of this Stock. You can join my caravan fleeing Tar Baphon, in exchange for some of your goods."   GM: on the journey you may learn languages, purchase 30 gold of starting equipment, through use of Bort's magic rings and from the mass of refugees in the caravan get training in a trade (earn your background) and adapt to this world (earn your class) in the months of travel south. Setting context (past twenty years): Tar Baphon, the Slayer of Aroden, the Arch-lich, and the Dread Tyrant’s undead armies are marching south. The Goblinblood Wars have recently ended (a united effort by greenskin and scaled races to genocide everyone else). The orc war against the dwarves of the Five Kings Mountains has only recently ended. The hobgoblin Ironfang invasion of Molthune and Nirmathas has recently ended. Cults of undeath, disease, plague, death, chaos and destruction (Urgathoa, the Whispering Way, Rovagug) have been largely decimated, but hidden cultists remain and anyone you meet could be one. A recent witch-hunting inquisition died out, yet public suspicion of spellcasters still runs deep among survivors. A plague on the east side of the nation of Isger killed 70% of the mortal population. Platform: Discord. Voice. I will share my screen. I use Pathbuilder ( $5 to unlock all features, it is helpful if you have it, but you do not need it.). Starting: At a time the players agree on, once I have three or more players. Contact me here if you want to join and play in this Adventure.

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PATH2E
Pathfinder 2E
Longmont
Oneshot
Adventure unbound
Players
3/5
GM
1/1
Pathfinder 2E
en English

Adventure unbound

Exciting pathfinder 2e game  Vivid role play  3d terrain  Dangerous combat  Progressive continuous storyline  Low to high level  Chef made food

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PATH2E
Pathfinder 2E
Online
Campaign
Wrath of the Righteous
Players
0/4
GM
1/1
Pathfinder 2E
en English

Wrath of the Righteous

For decades, demons have ruled the Worldwound. Fearsome fiends of every stripe—their mottled skin harder than iron, teeth like serrated blades, and eyes burning with Abyssal flames—roam the ruined lands that were once known as Sarkoris, leaving their mark wherever they go. Four crusades have attempted to cleanse the land, but each seems to meet a worse fate than the last. Were it not for the line of magical wardstones along the eastern and southern borders, the demons would have long ago overrun north-central Avistan and beyond. The Fourth Crusade hasn’t really ended as much as petered out, yet some refuse to accept that. Amid crippling shortages and record lows in morale among the crusaders, the Mendevian war effort teeters on the brink of collapse. Though the demonic occupation of the Worldwound is growing, as is corruption among the crusaders, a dwindling minority of paladins and priests maintain that the Fourth Crusade is still vibrant and alive, and that the turning point in the war is only a few days away. The Fourth Crusade is anything but vibrant, but the crusaders are more right than they know about the approaching turning point in the war. It’s just that the turning point is likely destined to favour the Abyss... Hello! My name's Ed, and I'm looking to play a 2nd edition conversion of one of Pathfinder's most well-known Adventure Paths: Wrath of the Righteous. A little bit about me, I'm 27 and have been playing TTRPGs for nine years, dming for five and have, as of this year, started dming Pathfinder 2nd edition. Wrath of the Righteous is a game I've wanted to play for a while, and I thought I'd come looking for people interested. I'm in Australia, and the AEST (GMT+10) time zone can be difficult to work around for some, but if the difference doesn't phase you don't be afraid to sign up! I'd prefer playing with people over 18 but its not a hard rule.

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PATH2E
Pathfinder 2E
Salt Lake City
Campaign
Pathfinder 2e Beginner-Friendly Campaign
Players
5/6
GM
1/1
Pathfinder 2E
en English

Pathfinder 2e Beginner-Friendly Campaign

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
My group is about to start a new campaign of Pathfinder 2nd edition. We're still in the middle of deciding a central theme to the campaign, but the central focus will be the goals of the player characters. This won't be a campaign where your backstory comes up sometimes - it will determine where your adventures take you. It's not a problem if you don't know Pathfinder! We all come from a D&D background, and we'd be happy to help you learn the system.

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DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
Kelindel
The storyteller Long-haul adventurer
A Note on LGBTQ+ Friendly: It's not just a tag to me, it's a requirement. I am nonbinary. My pronouns are they/them. This is a nonnegotiable for me. I've had far too many people approach me with rather condescending invites to games about how they 'aren't safe spaces' or 'no politics'. I agree that my gender, and gender identity isn't politics, though people have made it politics. Human rights isn't politics and if you think it is something that should be, you can skip on by me. I am more than fine with darker themes with games, I love a good dark game. But the moment someone says 'this isn't a safe space' or 'no politics' it feels like a giant red flag to me as a game I'm not interested in. So if that's your game, you can skip me. Indepth discussions between characters, debates about what to do in different situations. Being challenged on morality of what is happening. Highs of wins fought through hard work and the sting of defeats felt through the whole group, ending in commiseration at the tavern as our characters mourn the loss of a favored NPC. Roleplay is what I love most about TTRPG's. I've been playing them since I was 12 years old (I am now 41), and while at the time it was because of all the cool monsters and stuff, even then I was captured by the different stories you could tell. I would love to share in the telling of the stories with you and your group. I've got extensive experience in a number of different systems from D&D in various incarnations to World of Darkness and Chronicles of Darkness to Masks, Stars Without Number and Fantasy Flight Star Wars. I'm always up for learning a new system! I've also GMed my fair share of games in the past, but am just looking to play right now due to my health right now (I am disabled) That isn't to say I -don't- like the tactical and exploration aspects of the game. When it comes to combat I tend to be more of a tactition sort of player, analyzing the playfield and trying to figure out the enemy. Though that hasn't ever stopped me from making the -stupid- decisions because they were in character. Story and plot over mechanical wins for me every time.  Failure is always an option. It  never is an end point, because it just gives new opportunities for story, even if it stings and hurts in the moment. We find the motivation in that. Current Availability: Tuesday and Thursday evenings weekly. Monday evenings and Saturday days every other week.
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en English
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
Online
theratraider
Hi, I'm looking for a group and I want to play a game. I can do Sundays and Tuesdays weekly starting around 630PM Eastern Time and Wednesdays biweekly at the same time. I put PF2E in here since I'd be willing to try it but unlike dnd 5e I have literally no experience in pf2e
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Dutch Dungeons
Actual Play & Podcasts

Dutch Dungeons

Dungeons & Dragons
Actual Play
Dutch
We are Dutch Dungeons, a group of Dutch talking Dungeons & Dragons players and Dungeon Master Sky. We stream our sessions live on Twitch every Wednesday from 6pm to 8pm GMT Enjoy the VODs and Shorts from our Dutch D&D sessions and find us on Twitch Links youtube.com - Youtube channel' twitch.tv - Twitch channel discord.gg - Discord server

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GM Terminal Kit
Tools & Platforms

GM Terminal Kit

English
Free
Universal
Turn your table into a hacker movie. GM Terminal Kit lets you build a fake retro computer, with files, passwords, email, programs, alarms and glitches, then hand the keyboard to your players. It's one file that runs in your browser, even offline. Originally designed to be a prop for TTRPG's, Murder Mystery Parties or other in person events, GM Terminal Kit has gone on to adopt a number of features which can make for an entertaining terminal-based standalone game. What you can build - Clues hidden in files and folders, password locks, files that self-destruct - Accounts with mail that arrives mid-game - Events: when players read a file or type a phrase, new mail appears, a character starts typing, or a countdown begins -Sound effects and a robotic voice, made right in the browser -Screen glitch, shake and flash -12 looks, including 80s green CRT, DOS PC, military teletype and cyberpunk -Questions with branching answers -Animated GIFs that play as ASCII art -An event map that shows how it all connects, and Run now to test any script -Export for players: one file you can send, with locked content encrypted Comes with Kestrel Station, a short sample game that shows off every feature. Pay what you want. Want to see how a full game is put together? For $2 you also get the Thornfield Terminal source: the complete scenario to open in the kit, plus a walkthrough. Play Thornfield free on this page. If you make something with it, a credit is always appreciated: Made with GM Terminal Kit by RomanSerius. Thornfield Terminal A guest login to a research lab's computer, 1989. A friendly message from someone called Pan. Evidence that needs to get out. Read files, crack passwords, dig up deleted mail, and decide who to trust. Short, with two endings. Turn your sound on. Your progress saves in your browser. Made with GM Terminal Kit, free to download, so you can build your own. Want to see how Thornfield works inside? The source is $2 on the kit's page. Please let me know if you find any glitches or have any questions!

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Thrackdown Name Generators
Tools & Platforms

Thrackdown Name Generators

English
Worldbuilding
Generators
Thrackdown Name Generators is a collection of free, browser-based tools for creating names for tabletop games, RPG campaigns and narrative settings. The collection currently includes generators for warbands, gangs and factions, with options designed to produce multiple varied suggestions at once rather than requiring repeated single-name rolls. The generators are system-neutral and can be used for wargaming, TTRPG campaign preparation, worldbuilding, solo play, NPC-controlled forces, rival organisations, cults, mercenary groups and other fictional factions. Each generator is built from curated word lists, categories and procedural combinations, with an emphasis on producing names that feel intentional while retaining enough variation for repeated use. The tools are completely free to use and require no account or registration.

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