Schaduw Jagers: Een Delta Green Podcast

Overview

De Nederlandse
Delta Green https://groupfinder.eu/library/delta-green-2016
podcast. Rotterdam, 1995. Vier agenten. Eén verdwijning. ‍ Wat als een standaardzaak begint, ontvouwt zich langzaam tot iets wat niemand had voorzien… Volg onze schaduwjagers, een geheime groep gericht op het bestrijden van bovennatuurlijke incidenten, in hun zoektocht naar de waarheid…

Links

geenwoordenmaardraken.nl https://www.geenwoordenmaardraken.nl/schaduwjagers - Official website youtube.com https://www.youtube.com/playlist?list=PLiLqH4YwtSxJWXkDe80Pz8oYwX0j_glJk - Youtube playlist spotify.com https://open.spotify.com/show/0zFDjX45Vd8jCZLn5AfK2O - Spotify feed podcasts.apple.com https://podcasts.apple.com/nl/podcast/schaduw-jagers-een-delta-green-podcast/id1813724082 - Apple Podcasts feed

Other entries

Dungeons & Dragons 4E (2008)
Tabletop Roleplaying Games

Dungeons & Dragons 4E (2008)

TTRPG
Beginner-friendly
High-Fantasy
Dungeons & Dragons 4th Edition is a tactical, combat-focused tabletop roleplaying system released by Wizards of the Coast in 2008. Designed to fix the high-level math imbalances and "martial vs. caster" disparities of the 3.5E era, 4E redesigned the game's engine with a more video game adjacent approach. It is famous for its structured, grid-based combat and for standardizing class abilities into a unified system. While its dramatic departure from legacy mechanics polarized the fanbase directly paving the way for the creation of Pathfinder. 4E is widely praised today for its brilliant monster design, DM tools, and unparalleled encounter balance. The system it directly replaced is Dungeons & Dragons 3.5 Edition (2003) Description In D&D 4E, players take on the roles of heroes who are combat-capable right from the start. The system relies of combat being carried out with the use of a battle grid. Positioning plays a big part of the combat experience. The exact location of the characters matters greatly. Unlike other editions where spellcasters are played in a separate mechanical way than martial classes, 4E unifies the progression system. Every class is boiled down to a specific combat "Role" and draws from their specialized toolkit of "Powers," making the game balanced and ensuring that every character has unique and impactful actions that they can perform on their turns. System Overview & Key Features The Power System Instead of traditional spell slots or basic attacks, every class has a list of At-Will, Encounter, Daily, and Utility powers, each with different power levels and frequency at which they can be performed. Fighters can execute epic daily maneuvers just as wizards cast daily spells, creating a better balance between martial classes and spellcasters. Combat Roles All classes are sorted by their class specialization role: Defenders (tanks who draw aggro and protect their allies), Strikers (high single-target damage), Leaders (healers and support), and Controllers (area-of-effect damage and debuffers). Static Defenses Saving throws were removed and replaced with four different defense values: Armor Class, Fortitude, Reflex, and Will. When a wizard casts a fireball, they roll an attack against the targets' Reflex. Instead of both sides rolling for success and for defense - the attacker is the only one to roll dice. Healing Surges A standardized resource pool representing a character's stamina. Almost all healing in the game, whether from a cleric's spell or catching your breath, requires the target to spend a Healing Surge, which reliably heals them for exactly one-quarter of their maximum hit points. Monster Roles & Minions The Dungeon Master's toolkit was revolutionized. Monsters have explicit roles (like Brute, Artillery, or Skirmisher) that cleanly dictate their behavior. 4E also introduced "Minions". Monsters that have normal stats and deal average damage, but only have exactly 1 Hit Point, allowing heroes to cleave through cinematic hordes. Skill Challenges An unique system with 4E is Skill Challenges - a "cinematic" series of actions that turn social, environmental or escape situations into more movie-like scenes. The players must achieve a certain amount (determined by the situation) of successful skill checks, before they collect enough failed skill checks. Additional links dungeonsanddragons.com - Official Dungeons & Dragons website

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Geek Native
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TTRPG
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Geek Native is an independent news site and community for tabletop roleplaying games, board games, anime, and geek culture. It covers tabletop mechanics, industry news, and reviews with a critical but welcoming tone. Whether you’re a player, a Game Master, or somewhere in between, it’s a solid place to find content that actually holds up. It also publishes practical tools for session prep and world-building -  things like spaceship name generators and lists of oddly unsettling phrases to throw at your players. Alongside those, there are columns on the psychology of gameplay and table dynamics. It’s been around long enough to build a genuine community, and it shows. Links geeknative.com - Website

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Stories with Dice
Actual Play & Podcasts

Stories with Dice

TTRPG
English
Actual Play
Stories with Dice is an actual play podcast where a fellowship of everyday gamers explores fantastical worlds, distant futures, and parallel realities through tabletop role-playing games (TTRPGs) from Free League Publishing, Chaosium, Modiphius Entertainment, and more. Join us at our virtual table as we play Mysteries of the Loop, our Tales from the Loop series; explore the Arthurian mythos in The Sword Campaign, the first part of our Great Pendragon Campaign; chart the stars in Star Trek: Magellan, our Star Trek Adventures series; and sail the seas in Dark Blue Sea, our Mutant: Year Zero campaign. Stories from other worlds are coming soon, including The One Ring, The Electric State, Legend of the Five Rings, Twilight: 2000, and so much more. Links storieswithdicepodcast.com - Official website youtube.com - Youtube channel patreon.com - Patreon page

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