The Grey League Podcast

Overview

The Grey League Podcast (GLP) aims to help players roleplay their characters and understand the region of Greyhawk they are playing in. Whether you're a long-time veteran looking to refresh your settings or a curious player eager to explore, GLP aims to increase your immersion. Beyond the world lore of Greyhawk, this platform is dedicated to helping Game Master. Upcoming in 2026 is Game master advice and members only campaign design breakdowns, and technical tips for running smooth sessions. Looking ahead, the GLP will be looking into adding some podcast discussions, deep-dive interviews, and actual-plays.

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Forged in the Dark (2017)
Tabletop Roleplaying Games

Forged in the Dark (2017)

English
Evil Hat Productions
Rules-medium
Forged in the Dark is a tabletop roleplaying game framework and System Reference Document created by John Harper. Released in 2017, it is the underlying engine that powers Blades in the Dark and has since been used by independent designers to build countless other games, such as Scum and Villainy and Band of Blades. It excels at telling stories about capable but flawed groups of people pulling off daring missions against overwhelming odds. The system it directly evolved from is Blades in the Dark Description Instead of being a single game, Forged in the Dark is an open license toolkit. Players form a crew, whether they are space smugglers, military mercenaries, or rebel outcasts, and undertake dangerous missions known as Scores. The system is heavily narrative and focuses on failing forward, meaning a bad dice roll never stalls the story, but instead introduces a new complication. It completely eliminates tedious planning phases by throwing players directly into the action. System Overview & Key Features The d6 Dice Pool To resolve a risky action, a player rolls a pool of six sided dice based on their action rating. The highest single die determines the result. A six is a full success, a four or five is a partial success with a consequence, and a one to three is a bad outcome. Position and Effect Before the dice hit the table, the Game Master establishes the Position (Controlled, Risky, or Desperate) and the Effect (Limited, Standard, or Great). This ensures everyone understands exactly what is at stake and how much impact the action will have. Progress Clocks The game tracks complex threats and long term projects using circular clocks divided into segments. A stealth mission might have a clock for the guards going on high alert, filling up bit by bit as the players roll partial successes or failures. Stress and Resistance Characters have a Stress track that they can spend to push themselves for extra dice or to assist an ally. More importantly, players can spend Stress to resist any consequence the Game Master introduces, allowing characters to survive deadly situations by sheer willpower. Flashbacks Players do not need to spend hours planning a heist or mission. When they encounter an obstacle, they can simply spend Stress to declare a flashback, narrating how their character anticipated the problem and set up a solution in the past. Phases of Play The game flows through specific phases. Free Play is where characters gather information and choose a target. The Score is the actual mission. Finally, Downtime allows the crew to recover from injuries, reduce their heat, and work on personal projects before the cycle begins again. Additional links bladesinthedark.com - Official System Reference Document and rules database evilhat.com - Official Evil Hat Productions website

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Dark Nexus
Actual Play & Podcasts

Dark Nexus

English
Actual Play
Pathfinder 1E
Four strangers. Drawn together. Robbed of their memories. Trapped in a waking nightmare. Their lives have ended. But their story is just beginning. Dark Nexus is a Pathfinder actual play audio podcast with original episode artwork each week. A group of long-time friends attempt to survive the unspeakable horrors of Paizo’s "Strange Aeons" adventure path. Join us every Monday for a new chapter in an epic Weird Horror mystery. /images/general-media/1778601039_uE1OarlR.jpg/images/general-media/1778601035_4shs7HMn.jpgArt by Matt Wahlquist

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teatroàespada
Actual Play & Podcasts

teatroàespada

Portuguese
Dungeons & Dragons
Actual Play
teatroàespada é uma ramificação da Upside Down Associação Cultural e trabalhamos na integração de jogos narrativos em teatro. Aqui podes encontrar NORMALVILE, Drama & Dados e RPG Anti Monopólio. Campaigns RPG Anti Monopólio Nesta série de actual play em que o caos e a sillyness reina, seguimos três colegas de casa improváveis, arrastados para debaixo do mesmo teto pela crise do imobiliário, fazendo os possíveis que estão ao seu alcance para lutar contra o aumento dos preços das casas e contra a tosta de abacate gentrificada. Normalville Situado para os lados da igualmente inexistente Leiria, Normalville é uma antiga cidade portuguesa, agora vila, com cerca de 3000 habitantes. Nada de especial ou histórico aconteceu em Normalville, a não ser ter sido tornada cidade com a construção do hospital, nos anos 50. Mais tarde, nos final dos anos 90, com a tentativa de uma construção de um parque de estacionamento subterrâneo, o hospital foi engolido pela terra, onde ainda está. A nossa aventura começa a cerca de 15km da pequena vila, num prédio de dois andares, onde os 3 habitantes serão chamados para aquilo que será o início de uma aventura. Links teatroafaca.com - Official website youtube.com - "RPG Anti Monopólio" playlist youtube.com - "Normalville" playlist spotify.com - Spotify feed

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