The Labyrinth RPG

Overview

Jim Henson's Labyrinth: The Adventure Game (commonly referred to as The Labyrinth RPG) is a whimsical, rules-light tabletop role-playing game designed by Ben Milton and Jack Caesar, and published by River Horse Games in 2020. Officially licensed and based on the 1986 cult classic musical fantasy film Labyrinth, the system is explicitly engineered to accommodate both veteran role-players and complete beginners. It trades complex simulationist mechanics for streamlined puzzle-solving, theater-of-the-mind exploration, and improvisational narrative problem-solving.

Description

The Labyrinth RPG drops players directly into the shifting, surreal dreamscape of Jareth the Goblin King’s maze. The overarching premise mirrors the movie: players must navigate the treacherous, puzzle-filled environment to reach the Goblin City and rescue someone or something of immense personal value before the clock strikes thirteen. The game is fundamentally non-violent; conflicts are structured around riddles, social manipulation, environmental obstacles, and trickery rather than traditional weapon combat or health point attrition. The physical book itself functions as a luxury artifact, famously incorporating a hollowed-out spine that contains a set of custom six-sided dice and ribbon bookmarks to facilitate instant play.

Links

riverhorse.eu https://riverhorse.eu - Official website

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Active games and players

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Boston
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Adam
I’m an experienced GM, have run multiyear campaigns, and I regularly run games at local conventions. Preferred Systems: Mostly not D&D or similar traditional fantasy games.  Recent games include Agon, Unknown Armies, Call of Cthulhu, Delta Green, Mothership, Pendragon, Mythic Bastionland, Alien, Blade Runner, Symbaroum, Starforged, Over the Edge, Swords of the Serpentine, and Paranoia.  But I generally enjoy learning new systems Preferred Playstyle: Narrative and investigation are my first choice. I like roleplaying heavy games where choices carry weight and the setting matters: occult conspiracy, espionage, horror, gritty sci-fi, mythic adventure. Combat is fine when it’s brief, tense, and consequential rather than a grind. Character death in earned circumstances is fine.  I'm open to romance in games if the table is bought in.  I don't need a lot of rules but I care about the rules we agree on being consistent and well understood.  I enjoy and run both traditional RPGs and GMless story games. Preferred Tone: Serious stakes with room for humor. Warm, character-driven humor or dark humor works for me; contempt-driven or goofy comedy doesn’t.   I prefer a grounded game but pulp is fine as long as we're all on the same page. I’m happy to run a one-shot when the regular GM needs a break.
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en English
Homebrew
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Guildford
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Jon J
I've been playing for a while, but am really into story games (PbtA, CfB, FitD) these days, but open to just about any TTRPG (mostly Indie, though). I play on the Open Hearth gaming community, and am open to other online games, but am hoping to meet others face to face as well. I'm based in Surrey, but can get up to London reasonably easily. I like embracing Improv, play-to-find-out principles, and prefer games that also do so.
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