WOW X D&D - World Of Warcraft X Dungeons & Dragons

Overview

Welcome to D&D x WOW: THE Dungeons & Dragons x World of Warcraft community! A place for fans of both tabletop roleplaying & video gaming to share adventures, discuss the new rules, and build unforgettable stories together. What you'll find: Discussion of all 13 World of Warcraft classes, specialisations, and character builds, including races and professions! Dungeons, Raids & Creatues; bosses, spells, magic items, and homebrew discussions! Learn To Play Sessions & Group finding for professional, weekly, online games! Warcraft lore discussions and campaign inspiration! Whether you're a WOW noob or veteran raider; If you're completely new to tabletop games or an experienced high roller, this is your place to explore Azeroth in a whole new way. The next great legend of Azeroth won't be written by Blizzard... It'll be written by you!

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Maia’s Game Room
Actual Play & Podcasts

Maia’s Game Room

English
Actual Play
Maia's Game Room is a narrative actual play anthology featuring rules-light, story-driven TTRPGs from both indie and major publishers. Each season delivers a self-contained tale with a new system, setting, and cast, all crafted with cinematic sound design, emotional depth, and tight editing. Because every season is a completely standalone story, you can start listening anywhere.

Read more

Draw Steel (2025)
Tabletop Roleplaying Games

Draw Steel (2025)

High-Fantasy
English
Complex
Draw Steel is a tactical heroic fantasy tabletop roleplaying game designed by Matt Colville and the team at MCDM Productions. It is built to provide a modern, cinematic alternative to traditional d20 fantasy games. It focuses on high action, tactical depth, and ensuring that every player character feels like a legendary hero from the very first level. The system it is a spiritual successor to is Dungeons & Dragons 4th Edition Description In Draw Steel, players take on the roles of Heroes. Unlike other systems, the characters are heroes from the start. The characters are already capable of taking on the world and whatever threats may arise. The system encourages a highly tactical approach to combat encounters, promoting teamwork and clever use of abilities to control and affect any battlefield they might find themselves at. System Overview & Key Features The 2d10 Core Mechanic The game abandons the d20 focus and instead offers two ten-sided dice (2d10) instead. This creates a better mathematical average and becomes more predictable and reliable. No To Hit Rolls Draw Steel eliminates the traditional roll to hit. Instead, heroes automatically hit their targets with their primary abilities, but they roll to determine how much Power or impact the effect has. This keeps the game focused on making meaningful tactical choices rather than wasting turns on a miss. Heroic Resources Each class manages a unique resource, such as Focus or Valor, which builds up during a fight. These resources are spent to activate powerful Signature Moves and Heroic Abilities, ensuring that combat has a rising sense of drama and escalation as the heroes grow more powerful the longer a battle lasts. Tactical Movement and Forced Position Combat is designed for a grid. Many abilities do more than just deal damage; they allow players to slide, push, or pull enemies and allies across the battlefield. Positioning is vital, and the environment is intended to be a weapon that heroes can use to their advantage. Tiered Success Action resolution often uses three tiers of success. A low roll might provide a success with a cost, a middle roll is a standard success, and a high roll is a spectacular success that might trigger bonus effects or additional damage. This ensures that every roll contributes something to the ongoing narrative. Links mcdmproductions.com - Official MCDM Productions website mcdm.gg - MCDM community and developer portal

Read more

7th Sea Second Edition
Tabletop Roleplaying Games

7th Sea Second Edition

High-Fantasy
Chaosium
Rules-medium
7th Sea Second Edition is a swashbuckling tabletop roleplaying game of high adventure, intrigue and romance in Théah, a magical continent inspired by 17th-century Europe, published by John Wick Presents in 2016. It was written by John Wick, Mike Curry, Rob Justice, Mark Diaz Truman and Jesse Heinig. AEG transferred the publication rights to John Wick Presents in 2015, and the second edition was crowdfunded on Kickstarter in March 2016 with the core rules appearing in June 2016. It won six ENNIE Awards in 2017. In 2019 Chaosium acquired 7th Sea and its rights, with John Wick joining Chaosium as creative director, and the line is now sold through Chaosium's store. Later books added the Crescent Empire, the New World, Ifri and the Woven Land. The system directly replaced 7th Sea First Edition (1999), although it is a new set of rules and not a revision of the original. Description Players take on heroes who uncover global conspiracies, explore the ruins of a vanished race and protect the rightful rulers of Théah from villains. The Game Master (GM) runs the story and the villains, and the game's structure, built around personal Stories, suits campaigns more than one-shots. A reviewer described it as a narrative indie game dressed up as a traditional one. The game asks a table to be comfortable with negotiating the fiction and with a GM who plans scenes in advance. The setting chapter runs to 96 pages in a hardback of about 300 pages, and players may expect more rules than the game actually uses.

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.