Draw Steel (2025)

Overview

Draw Steel is a tactical heroic fantasy tabletop roleplaying game designed by Matt Colville and the team at MCDM Productions. It is built to provide a modern, cinematic alternative to traditional d20 fantasy games. It focuses on high action, tactical depth, and ensuring that every player character feels like a legendary hero from the very first level. The system it is a spiritual successor to is
Dungeons & Dragons 4th Edition https://groupfinder.eu/library/dungeons-dragons-4e-2008
Description In Draw Steel, players take on the roles of Heroes. Unlike other systems, the characters are heroes from the start. The characters are already capable of taking on the world and whatever threats may arise. The system encourages a highly tactical approach to combat encounters, promoting teamwork and clever use of abilities to control and affect any battlefield they might find themselves at. System Overview & Key Features
The 2d10 Core Mechanic The game abandons the d20 focus and instead offers two ten-sided dice (2d10) instead. This creates a better mathematical average and becomes more predictable and reliable.
No To Hit Rolls Draw Steel eliminates the traditional roll to hit. Instead, heroes automatically hit their targets with their primary abilities, but they roll to determine how much Power or impact the effect has. This keeps the game focused on making meaningful tactical choices rather than wasting turns on a miss.
Heroic Resources Each class manages a unique resource, such as Focus or Valor, which builds up during a fight. These resources are spent to activate powerful Signature Moves and Heroic Abilities, ensuring that combat has a rising sense of drama and escalation as the heroes grow more powerful the longer a battle lasts.
Tactical Movement and Forced Position Combat is designed for a grid. Many abilities do more than just deal damage; they allow players to slide, push, or pull enemies and allies across the battlefield. Positioning is vital, and the environment is intended to be a weapon that heroes can use to their advantage.
Tiered Success Action resolution often uses three tiers of success. A low roll might provide a success with a cost, a middle roll is a standard success, and a high roll is a spectacular success that might trigger bonus effects or additional damage. This ensures that every roll contributes something to the ongoing narrative.
Links mcdmproductions.com https://mcdmproductions.com - Official MCDM Productions website mcdm.gg https://mcdm.gg - MCDM community and developer portal

Active games and players

DS
Draw Steel
Online
Campaign
Draw Steel - Delian Tomb & Road To Broadhurst!
Players
0/6
Paid game
Paid game
GM
1/1
Draw Steel
en English

Draw Steel - Delian Tomb & Road To Broadhurst!

Paid game Paid game
You're a newly formed band of heroes who came to Broadhurst, a tiny village in the barony of Dalarath, in search of adventure. There are rumors of bandits on the road and monsters prowling the nearby Silver Wood - people will probably need some help here, and you've decided to stake your claim in this village. 🕛 Time: Saturday, 4:30 PM CET/GMT+1 (Central European Time). Played weekly for 4 hours. 🧙‍♂️ Players: 0/6 - New game, meant to be beginner friendly. 🧙‍♂️ Backup Players: 0/2 - Want to participate but cannot fully attend? Play at your own pace when available. Priority seats to regular attendees. 💻 Platform: FoundryVTT with Discord. 💵 Costs: 25 EUR/ 29USD per person. ☀️ Two Adventures - The goal is to progress through Delian Tomb, and then go into Road To Broadhurst and follow official adventure releases and storylines in a consistent group. 🏛️ Pillars Of Play - This game is a tactical combat game with exploration elements. Players can roleplay as much as they want, and interact as socially with the adventures elements.  What can you expect from me? - Always prepared to the best of my abilities. - Custom Music to fit every mood. - Professional Voice Acting. - Premium FoundryVTT Modules that offer automation, stunning visuals and more! About Me 🧙‍♂️ - Hello, I am Marko/Peenicks, 31 years old! I've been dabbling in the sacred arts of roleplaying games since 2014, hosting games professionally for 6 years now. - I like to create safe spaces for everyone and ensure a very relaxed table to accommodate for everyone equally. How to Apply? You can find me on Discord - Peenicks

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antonioGUAK
Hi, I am Antonio. I am looking to play some games. I prefer pathfiner 2e, lancer or drawstell  or ishanekon world shapers (if you GM it) but I am flexible. I am more of a optimizer. like to build and combat. my time zone is GMT+1 so if the game is in europe the better. and I can only play friday night, saturday and sunday. I am currenly studing. and another thing. I am not interested in paid games. I dont have the money.
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Lorgh
Hi, I am Lorgh (pronounced Lore). I am a child of the 80s and a long-time D&D geek. I'm a huge fan of fantasy specifically, but also of anthropology, history, linguistics, and literature more broadly. I love exploring, role playing, slaying monsters, and getting into the weeds of game rules and mechanics. I am also an avid world builder.  I'd love to join your table for published or homebrew content, especially if you're trying out an established game system in a setting you've passionately and painstakingly built to be a living, experienced world! I reside in the Pacific Northwest of the United States and prefer to play weekday evenings (especially Fridays) via Discord voice (or similar) and whatever VTT is appropriate.
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Rando
How now and well met! My name is Rando, and I have been playing TTRPGs for a very, very, very, long time. Finding myself now with an almost completely open schedule, I am compelled to fill up all this free time playing in campaigns. TTRPG campaigns.  More and more campaigns...  ALL the campaigns!  Yes, yes -- I must play them... Ahem. Apologies...  I am looking for a campaign (or five) to feed my insatiable hunger  join a lively, well-rounded, and sane group of players who like to roleplay, share laughs, make memories, and tell stories collaboratively. New campaign, ongoing campaign, homebrew campaign, published campaign: it does not matter. Whether it is a newly created spot or just subbing in -- new character, fill-in character, NPC, former player's character: I will join your table with glee and vigor.    (note: vigor is extra) I enjoy all three pillars of TTRPGS (combat, roleplay, exploration) and appreciate when there is a healthy balance among them. I am partial to roleplaying, however, as I feel it is the one element you cannot find in other gaming formats. In the TTRPG Rock, Paper, Scissors game that takes place in the deep and cloistered recesses of my mind: ROC > RAI > RAW. I am open to learning and trying new systems.  I am a very easy-going and jocular sort, prone to tomfoolery betimes, but know full well when to wear the frowny mask versus the smiley one. A former teacher, I am very newbie friendly (to both players and GMs), and am gooder than most with the word use-ing for to tell things and show other things and for the explaining.   I write creatively ever and anon when the humour stirs. My favorite color is pizza.

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