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Savage Worlds (2018)
8 35
Tabletop Roleplaying Games

Savage Worlds (2018)

TTRPG
High-Fantasy
Savage Worlds is a tabletop roleplaying game designed by Shane Lacy Hensley and published by Pinnacle Entertainment Group. Originally released in 2003 and updated, as the Adventure Edition in 2018. Its a universal system for running games in almost any genre from weird west and high fantasy to deep space sci-fi. The game is specifically engineered to handle cinematic pulp action and massive battles without slowing down the narrative. The system it directly evolved from is Deadlands (1996) Description Savage Worlds has everything you need to play narrative or miniature-based games, with quick, simple, yet comprehensive rules for everything from combat to Dramatic Tasks, Chases, and Interludes. The emphasis is on less bookkeeping for the Game Master so she can quickly and easily create worlds and adventures for any setting and focus on the players and their actions to keep the action and story rocketing along. System Overview & Key Features Step Dice Mechanic Instead of fixed numeric modifiers, character attributes and skills are rated by die types, ranging from a four sided die (d4) to a twelve sided die (d12). To succeed at a task, a player rolls their skill die and tries to hit a standard target number, which is almost always a 4. The Wild Die Player characters and major non player characters get to roll an extra six sided die called the Wild Die whenever they make a trait test. They roll this alongside their standard skill die and take the higher of the two results, significantly increasing their baseline competence. Acing (Exploding Dice) If any die rolls its maximum possible value, such as rolling an 8 on an eight sided die, the die "aces". The player gets to roll that die again and add the new value to the total. This can chain multiple times, allowing for massive, cinematic successes against all odds. Initiative with Playing Cards Instead of rolling dice for turn order, combat initiative is tracked using a standard deck of playing cards with the Jokers left in. This makes tracking turn order incredibly fast and visually clear. Drawing a Joker grants that character a powerful bonus to all their rolls for that round. Additional links peginc.com - Official Pinnacle Entertainment Group website savagepedia.wiki - Savage Worlds Wiki (Extensive fan curated rules and setting resource)

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Traveller 2E (2016)
10
Tabletop Roleplaying Games

Traveller 2E (2016)

TTRPG
English
Traveller 2E is a sci-fi tabletop roleplaying game system, that was published in 2016 and updated in 2022, by Mongoose Publishing. It involves the characters adventuring through star systems, engaging in (space) exploration and engaging in battles both on ground and in space. The system it directly evolved from is classic Traveller (1977) Description The characers in Traveller can be humans, robots, aliens or of a genetically engineered species. Each character is distinguished by their occupation - whether they are a civilian, military, a noble, a young cadet or a veteran. Each type comes with their own strengths and weaknesses. To further expand on the sci-fi aspect of the game, some characters are prone to extra-sensory abilities, such as telekinesis, telepathy and others. System Overview & Key Features Lifepath Character Creation When creating their character, players roll to determine their character's background, education, and career history. Characters will acquire skills, allies, enemies and physical injuries. No Classes or Levels Characters do not have traditional classes, and they do not gain experience points to level up. Progression is entirely material and narrative. Characters improve by acquiring better gear, installing cybernetics, buying larger starships, and finding lucrative trade routes. The Trade and Commerce System A massive part of the game involves interstellar economics. The rules provide deep, robust systems for buying speculative cargo on one planet and selling it at a profit on another. Players must factor in fuel costs, jump drive maintenance, and life support while managing their massive starship mortgage. Lethal Combat Gunfights are incredibly dangerous as the characters have very low health pools. These are directly tied to their physical attributes like Endurance, Dexterity, and Strength. A single shot from a laser rifle can instantly incapacitate or kill a character, making armor and cover absolute necessities. Hex Crawling and Subsectors The game provides incredible tools for the Game Master to procedurally generate entire sectors of space. Using a blank hex map and the core rulebook, you can roll up planetary environments, government types, law levels, and starport qualities to create a completely unique sandbox galaxy. Additional links mongoosepublishing.com - Official Mongoose Publishing website travellermap.com - The Traveller Map (An interactive map of the official Third Imperium setting)

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Stars Without Number
2
Tabletop Roleplaying Games

Stars Without Number

TTRPG
English
Stars Without Number is a sandbox science fiction tabletop role-playing game designed by Kevin Crawford and published by Sine Nomine Publishing. Originally released in 2010, followed by an extensively expanded and restructured Revised Edition in 2017, the game is a prominent fixture of the Old School Renaissance (OSR) movement. It is structurally engineered to merge the lightweight tactical framework of early fantasy role-playing systems with exhaustive, modular sci-fi sandbox generation toolkits. Description Stars Without Number takes place in the year 3200, centuries after the tragic collapse of the Second Terran Mandate. The human galaxy was once interconnected by instantaneous jump gates and protected by a core of psychic navigators, until an evolutionary psychic catastrophe known as "The Scream" drove every psychic in existence instantly insane or dead. The sudden collapse of interstellar transit triggered a multi-century dark age of isolation known as the Silence. In the modern setting, fractured sectors of space are finally rediscovering faster-than-light spike drives and exploring a fragmented universe. Players navigate this dangerous frontier as spacers, scavengers, mercenaries, or rogue psychics, operating in a cosmos characterized by corporate espionage, lost pre-collapse technology, and shifting planetary regimes. Links sinenomine-pub.com - Official homepage for Sine Nomine Publishing and Kevin Crawford's developer catalog drivethrurpg.com - Revised Edition (Free Version) on Drive Thru RPG

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