Traveller 2E (2016)

Overview

Traveller 2E is a sci-fi tabletop roleplaying game system, that was published in 2016 and updated in 2022, by Mongoose Publishing. It involves the characters adventuring through star systems, engaging in (space) exploration and engaging in battles both on ground and in space. The system it directly evolved from is classic
Traveller (1977)
TravellerTraveller is a science fiction tabletop roleplaying game of starship crews, trade and survival among...Rules-lightSci-fi

Description

The characers in Traveller can be humans, robots, aliens or of a genetically engineered species. Each character is distinguished by their occupation - whether they are a civilian, military, a noble, a young cadet or a veteran. Each type comes with their own strengths and weaknesses. To further expand on the sci-fi aspect of the game, some characters are prone to extra-sensory abilities, such as telekinesis, telepathy and others.

Key features

Lifepath Character Creation

When creating their character, players roll to determine their character's background, education, and career history. Characters will acquire skills, allies, enemies and physical injuries.

No Classes or Levels

Characters do not have traditional classes, and they do not gain experience points to level up. Progression is entirely material and narrative. Characters improve by acquiring better gear, installing cybernetics, buying larger starships, and finding lucrative trade routes.

The Trade and Commerce System

A massive part of the game involves interstellar economics. The rules provide deep, robust systems for buying speculative cargo on one planet and selling it at a profit on another. Players must factor in fuel costs, jump drive maintenance, and life support while managing their massive starship mortgage.

Lethal Combat

Gunfights are incredibly dangerous as the characters have very low health pools. These are directly tied to their physical attributes like Endurance, Dexterity, and Strength. A single shot from a laser rifle can instantly incapacitate or kill a character, making armor and cover absolute necessities.

Hex Crawling and Subsectors

The game provides incredible tools for the Game Master to procedurally generate entire sectors of space. Using a blank hex map and the core rulebook, you can roll up planetary environments, government types, law levels, and starport qualities to create a completely unique sandbox galaxy.

Active games and players

Traveller2E
Traveller 2e
Rapid City
Campaign
Traveller Privateers
Players
4/6
GM
1/1
Traveller 2e
en English

Traveller Privateers

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Just started character creation for a privateering campaign set in year 1121 of the Third Imperium. Any level of experience is welcome. Looking for 18+, group ranges in age from mid-20s to mid-50s.

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DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
Kelindel
The storyteller Long-haul adventurer
A Note on LGBTQ+ Friendly: It's not just a tag to me, it's a requirement. I am nonbinary. My pronouns are they/them. This is a nonnegotiable for me. I've had far too many people approach me with rather condescending invites to games about how they 'aren't safe spaces' or 'no politics'. I agree that my gender, and gender identity isn't politics, though people have made it politics. Human rights isn't politics and if you think it is something that should be, you can skip on by me. I am more than fine with darker themes with games, I love a good dark game. But the moment someone says 'this isn't a safe space' or 'no politics' it feels like a giant red flag to me as a game I'm not interested in. So if that's your game, you can skip me. Indepth discussions between characters, debates about what to do in different situations. Being challenged on morality of what is happening. Highs of wins fought through hard work and the sting of defeats felt through the whole group, ending in commiseration at the tavern as our characters mourn the loss of a favored NPC. Roleplay is what I love most about TTRPG's. I've been playing them since I was 12 years old (I am now 41), and while at the time it was because of all the cool monsters and stuff, even then I was captured by the different stories you could tell. I would love to share in the telling of the stories with you and your group. I've got extensive experience in a number of different systems from D&D in various incarnations to World of Darkness and Chronicles of Darkness to Masks, Stars Without Number and Fantasy Flight Star Wars. I'm always up for learning a new system! I've also GMed my fair share of games in the past, but am just looking to play right now due to my health right now (I am disabled) That isn't to say I -don't- like the tactical and exploration aspects of the game. When it comes to combat I tend to be more of a tactition sort of player, analyzing the playfield and trying to figure out the enemy. Though that hasn't ever stopped me from making the -stupid- decisions because they were in character. Story and plot over mechanical wins for me every time.  Failure is always an option. It  never is an end point, because it just gives new opportunities for story, even if it stings and hurts in the moment. We find the motivation in that. Current Availability: Tuesday and Thursday evenings weekly. Monday evenings and Saturday days every other week.
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DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Michelle
The storyteller Narrative minimalist
Let’s go on an adventure together! I'm looking for a free, cooperative, consent-based, story-focused TTRPG table. I enjoy character-driven games with party relationships, meaningful combat, exploration, mystery, downtime, and earned emotional moments. Ideal balance: about 40% roleplay, 20% combat, 40% exploration. I like sincere games with humor, but not constant bits, edgelord behavior, or main character syndrome. I fit best with players who share spotlight, cooperate, respect boundaries, and care about everyone’s character mattering. Consent and safety are important to me. Heavy themes, PvP, romance/flirting, sexual content, intense character conflict, or major effects on another PC should be discussed first. Lines and veils should be respected. I’m in Hawaiʻi Time / UTC-10. Weekends are best, and I prefer 2–3 hour sessions. I’m open to voice, PBP, or hybrid formats. Not a good fit for bigotry, disruptive rules-lawyering, non-cooperative play, unconsented PvP/romance/sexual content, trauma dumping, or using RPGs as therapy.
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VtM
Vampire: The Masquerade
...
Hilo
Online
Adam
Lets Play
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Savage Worlds
Savage Worlds
CoC
Call of Cthulhu
...
Online
Marlon
Hello, fellow gamers. My name is Marlon, but everyone calls me Jay-long story there that I won’t get into. Anyways, I’m the forever DM in my family, and I run weekly podcast games for my wife. We’ve designed a tabletop RPG called Prosperon: A Bio‑Cyberpunk RPG, and we’re actively looking for more playtesters. If that interests you, shoot me a message and we’ll make it happen. With that being said, I’m also an active player in several games. I’m currently in a Blades in the Dark campaign every Thursday, which is absolutely amazing, and I have a few open biweekly days where I can commit to another game-as long as it’s the right game, the right crew, and the right day and time. That’s all for now. Take care, and don’t forget-have fun at your table.
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Shadowdark
Shadowdark
...
Mainz
Online
Frank Black
Hi folks. My name is Frank from germany and I am born in 1978. I started playing TTRPGs in the late 80s/early 90s (don't remember exactly) and had a hiatus between 2008 and 2016. In the early and mid 2000s I participated in the organization for a local convention of the german TTRPG Midgard. Most of my life I was the GM and to be honest I really liked it (probably more than beeing a player). At the moment I play in 2 local monthly goups (no GMing). I am not sure if I have to quit one of the groups I am currently playing in because I really dislike the system we are playing (Warhammer Fantasy 4E) and the group is not willing to change that in the near future. Besides of that I am more than curious to try out online gaming although I never did before. So please be patient with me. Old man incoming ;-) Today I enjoy OSR-games the most (Fantasy, SciFi and all other genres). The simplicity of it is just something I really embrace. I dislike extensive backstories for my PCs. I am convinced that it is more natural to build their personality as I play. I don't need characters that have already achieved everything in their backstories. Besides of that I am a gamer not a novelist ;-) I like my characters to go down in a big blow. They should not die of old age. The most memorable PCs I had are all dead :-) The worst thing that could happen to me as a player is if I recognize that the GM cheats just to safe me from certain death. DON'T DO THAT ;-) As a GM I roll openly and take the results as they roll. I don't balance encounters but I consider myself "fair" in regards of worldbuilding and player choices. I like when players don't optimize and just play without searching the solution on their character sheet. I will kill your character if they make bad choices or if fate demands it. I am not into voice acting or such things and I hate it to waste precious game time on playing out every-day-life of characters. The tavern evening with just talking, the 2 hour shopping tour with the local merchants, the chillout session in the public bath I've seen it all and I hated every single minute of it. Bring on the action, the adventure, thats the reason I play. As you may have noticed english is not my mothertounge. Especially my spoken english is probably not the best. But I think I could manage to be in an english speaking group. At least I would try it. I would love to find a group where I could try out online gaming as a player. I think I would not start online gaming as a GM right away but would love to evolve into that. I really don't care how to play online: VTT, Discord, Teams whatever. I really don't care at this point in time.
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