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Tabletop Roleplaying Games

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Dragonbane
1 groups 22 players
Tabletop Roleplaying Games

Dragonbane

High-Fantasy
English
Dragonbane is a classic fantasy tabletop roleplaying game published by Free League Publishing in 2023. It is a modern English translation and reimagining of Drakar och Demoner, Scandinavia's first and longest-running TTRPG, originally released in 1982. The game carries over four decades of Swedish gaming heritage into a sleek, accessible package designed around the philosophy of "mirth and mayhem": fast-paced adventures with minimal prep, where danger is real, luck matters, and even a humble merchant can become a legend. Unlike many modern fantasy RPGs, Dragonbane deliberately avoids the power-escalation treadmill of level-based systems. Characters are capable but mortal from session one, and the game works equally well for a single one-shot evening or a sprawling long-term campaign. It was a strong contender for TTRPG of the year on release, praised widely as one of the most accessible entry points into tabletop fantasy roleplaying. Description In Dragonbane, players take on the role of adventurers in the Misty Vale, a hidden mountain valley, ancient and full of ruins from fallen kingdoms, only recently cleared of orc and goblin occupation. The world is shaped by the eternal cosmic struggle between two great powers: the Dragons and the Demons, rival godlike forces whose conflict bleeds into mortal life. Players choose from six playable Kins: Humans, Dwarves, Elves, Halflings, the duck-like Mallards, and the feral Wolfkin and one of ten Professions (Fighter, Mage, Hunter, Thief, Artisan, Merchant, Mariner, Scholar, and others), each providing a distinct set of skills and heroic abilities. One player takes the role of the Game Master (GM), who builds the world, voices NPCs, and runs the dangers the adventurers face. The tone balances genuine peril and dark fantasy with moments of levity and absurdity.

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Vaesen - Nordic Horror Roleplaying
2 groups 27 players
Tabletop Roleplaying Games

Vaesen - Nordic Horror Roleplaying

Horror
Rules-medium
Vaesen - Nordic Horror Roleplaying is written by Nils Hintze, built on the folklore research and artwork of Swedish illustrator and author Johan Egerkrans, and published by Free League Publishing in 2020. It runs on an adapted version of Free League's house Year Zero Engine, the same lineage powering Tales from the Loop, Forbidden Lands, and the official ALIEN RPG, but reworked here around investigation and dread rather than survival or combat.  The game earned three ENNIE Awards in 2021 (Best Art and Cover, Best Interior Art, Best Monster/Adversary), and its Mythic Britain & Ireland expansion went on to win Gold for Best Interior Art, Best Setting, and Product of the Year in 2023.

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The Lord of the Rings Roleplaying 5E (2023)
1 groups 2 players
Tabletop Roleplaying Games

The Lord of the Rings Roleplaying 5E (2023)

English
Rules-medium
The Lord of the Rings Roleplaying is a tabletop roleplaying game of journeys, fellowship, and creeping Shadow in J.R.R. Tolkien's Middle-earth, published by Free League Publishing in collaboration with Sophisticated Games. It is the Dungeons & Dragons 5th Edition (5E) sister line to Free League's own The One Ring, adapting that game's setting and structure to the 5E rules under the Open Game License (OGL), with a core compendium released in 2023 and a boxed Starter Set following in July 2025. It is a supplement rather than a standalone rules text: it does not reproduce the 5E basic rules, so a table needs the D&D rulebooks (or access to them) to play. The game is the successor to Adventures in Middle-earth, Cubicle 7's earlier 5E take on Tolkien's world, and a 5E counterpart to The One Ring, whose original designers were Francesco Nepitello and Marco Maggi. Description Players take on heroes drawn from six cultures of Eriador, the northwestern stretch of Middle-earth, in the year 2965 of the Third Age, when the Shadow is gathering but the great wars are still decades away.  The Game Master (GM) runs a world built around travel, hospitality, and quiet dread rather than dungeon delving: parties plan routes across rivers and mountain passes, hold councils with the people they meet, and spend downtime between adventures recovering from what the road did to them. The game asks a table to accept a lower-magic, slower-burning Tolkien tone than a standard 5E campaign - characters stop at level 10, evil leaves a lasting mark on a hero's spirit, and winning is as often about enduring a journey as clearing a room.

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Twilight: 2000 (2021)
7 players
Tabletop Roleplaying Games · Twilight: 2000

Twilight: 2000 (2021)

English
Rules-medium
Twilight: 2000 is a post-apocalyptic military tabletop roleplaying game of survival after a limited nuclear war, first published by Game Designers' Workshop (GDW) in 1984. The original was designed by Frank Chadwick, Dave Nilsen, Loren K. Wiseman and Lester W. Smith. Players usually portray American soldiers stranded in Central Europe after the Twilight War, which began as a Sino-Soviet conflict in 1995. The game received the H.G. Wells Award for Best Roleplaying Rules of 1984 at Origins 1985. The current edition, the fourth, was published by Free League Publishing in 2021 on the Year Zero Engine, and its setting options include Poland and Sweden. The system is the fourth edition of Twilight: 2000, following editions published in 1984, 1990 and 1993, and it replaced the earlier rules with the Year Zero Engine, which also runs Tales from the Loop. Description Players take on the remains of a military unit, cut off from their command and trying to get home across a ruined continent. The Game Master (GM) runs a sandbox in which the group scavenges, trades, fights and tracks supplies, and the original adventure "Escape from Kalisz" and the Free City of Krakow module sent players through Poland. The game asks a table to value survival over glory. Ammunition, fuel and food are limited and combat is dangerous, so a party has to choose its fights. It suits groups who like logistics and grim, grounded stories more than heroic action.

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The One Ring Second Edition
17 players
Tabletop Roleplaying Games

The One Ring Second Edition

English
French
The One Ring is a tabletop roleplaying game of journeys and fellowship in J.R.R. Tolkien's Middle-earth, designed by Francesco Nepitello and Marco Maggi. The first edition was published by Cubicle 7 in 2011 and set in Wilderland, the lands around Mirkwood and the Lonely Mountain. Cubicle 7 stopped publishing the game in 2019, and Free League Publishing took over the licence in 2020, announcing a second edition that moved the setting to Eriador. It was funded on Kickstarter, with backer shipments beginning in October 2021 and general retail release on 22 March 2022. The second edition won a 2022 Gold ENnie Award for interior art, and its French edition won the 2024 Graal d'or for Best New Edition. The second edition replaces the first edition published by Cubicle 7, and the two share a core approach to travel, hope and shadow. Description Players take on heroes of the Free Peoples of Middle-earth, such as Hobbits, Dwarves, Elves and Men of the North, who band together as a company. The Game Master is called the Loremaster (LM), and the second edition is set in Eriador roughly twenty years after Bilbo Baggins disappeared from the Shire. Sauron's shadow is growing again, but the world is still mostly quiet, and the game concentrates on the small, hard-won victories of ordinary heroes rather than saving the world. Play alternates between two rhythms. During the Adventuring phase, the company travels, explores, fights and talks its way through the Wild. In the Fellowship phase between adventures, heroes rest, recover, practise skills and pursue personal undertakings. The game asks a table to accept slow, attritional travel in which the road itself wears the company down, and to play characters whose hope can falter. It suits groups who want Tolkien's tone, not Tolkien's powerful wizards and heroes.

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