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Tabletop Roleplaying Games

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SHRINES – A Dark Pilgrimage RPG
Tabletop Roleplaying Games

SHRINES – A Dark Pilgrimage RPG

English
German
SHRINES – A Dark Pilgrimage RPG is a classless dark fantasy tabletop roleplaying game about dangerous pilgrimages through wounded worlds. It combines tactical D6-pool combat, exploration, escalating threats and character growth through Domains with a strong focus on consequence, discovery and gaining knowledge. Description SHRINES – A Dark Pilgrimage RPG is a dark fantasy tabletop roleplaying game in which the players take the roles of the Marked, pilgrims bound to mysterious Shrines and sent into regions scarred by ancient wounds, broken beliefs and hostile forces. The game combines tactical combat with exploration and narrative decision-making while keeping bookkeeping deliberately light. Its core system uses pools of six-sided dice, with characters defined without traditional classes. Instead, they develop through their qualities, talents, maneuvers, equipment and Domains - powerful influences that shape abilities, vulnerabilities and interactions with the world. Shrines form the anchors of every pilgrimage. They provide safety, progression and a place to return to, because death is not the end. When a pilgrimage fails, the Marked may return to their bound Shrine, but failure still carries consequences. Lost Essence, Burden and an increasingly dangerous world ensure that reformation never makes defeat meaningless. Exploration is built around regions, locations and Instances rather than long quest lists. Players uncover Lore, discover competing factions and decide how deeply they are willing to involve themselves in conflicts that rarely offer a simple distinction between good and evil. At the same time, Regional Escalation causes the world to react to the actions and failures of the Marked, making prolonged expeditions increasingly dangerous. SHRINES is designed around the idea of fair cruelty: the world is harsh, combat can be deadly and mistakes matter, but danger is meant to be readable and consequences understandable rather than arbitrary. The game can be played with a group or as a solo pilgrimage. Its free introductory series, SHRINES: INITIATION, guides players step by step through the core ideas of the system across four connected episodes, gradually introducing exploration, combat, navigation, escalation and the consequences of failure. It leads directly into FIRST FRAGMENT, the upcoming Quickstart release, which expands SHRINES into a broader playable region with additional rules, characters, locations, monsters and a complete pilgrimage to undertake.

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Ironsworn
Tabletop Roleplaying Games

Ironsworn

English
Rules-light
Ironsworn is a low-fantasy tabletop roleplaying game of perilous quests in the Ironlands, a Norse-inspired frontier, designed by Shawn Tomkin with illustrations by Joshua Meehan. It was released in 2018 by Tomkin Press, and Modiphius Entertainment also publishes it. The game is built for solo, co-op and guided play, and its rules were designed for refereeless play. The Digital Edition is a free download that includes a rulebook of about 270 pages, a play kit and printable asset cards. It won the 2019 Gold ENNIE for Best Free Game/Product, and Forbes named it a top RPG product of 2022 and a leading fantasy solo RPG. It has been translated into German (System Matters, 2021) and French (500 Nuances de Geek, 2024). The system loosely evolved from Powered by the Apocalypse, and it was followed by the science fiction sequel Ironsworn: Starforged (2022). Description Players take on a lone hero or a small group in the Ironlands, with vows that drive each quest, whether it is protecting a village or hunting a monster. Players assign points to five stats (edge, heart, iron, shadow and wits) and track health, spirit and supply. In guided play a Game Master (GM) moderates, in co-op play players work together without a GM, and in solo play one player controls a lone character. The game asks a table to tell the story as well as roll for it. Results often have mechanical effects, but the players work out the narrative outcome, and oracle tables answer questions and generate story details. One reviewer praised the elegant mechanics but found progression "a little stingy", and another criticised the stock-photo-heavy rulebook. It suits solo players and groups without a GM.

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