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Tabletop Roleplaying Games

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Ouroboros: Age of Drowning
Tabletop Roleplaying Games

Ouroboros: Age of Drowning

English
Horror
Ouroboros: Age of Drowning is an original tabletop roleplaying game with its own setting and unique narrative-focused dice-pool system. Set in a dystopian world after the Meteor Fall, Ouroboros: Age of Drowning combines mystery, forbidden Alchemy, and surreal horror. The technocratic Clockwork Faction enforces a victorian New Order from its industrious Domed Cities, while rising seas consume the world beyond. As members of a League, you make discoveries in a world where Reality is unstable. Investigate strange phenomena, confront Factions with competing agendas, and encounter Aetherika, spirits, folklore made real, and horrors from the Otherworld. Venture into Dreamscapes, where Surreality blurs the boundary between worlds, and confront the Dark Thoughts within yourself as your Shadow grows. The game uses a dice-pool system designed around Traits, Specializations, and Focuses, giving characters different ways to approach problems rather than reducing them to a handful of broad attributes. Investigation, social maneuvering, survival, combat, occult practices, Dreamscapes, and forbidden Alchemy are all handled through the same core system.

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Ars Magica
6 players
Tabletop Roleplaying Games

Ars Magica

English
Complex
Ars Magica is a troupe-style tabletop roleplaying game about wizards and their allies in Mythic Europe, a version of medieval Europe around the year 1200 in which folklore and religious belief are literally true. It was created by Jonathan Tweet and Mark Rein-Hagen and first published by Lion Rampant in 1987.  The Fifth Edition, written by David Chart and published by Atlas Games in 2004, won the Origins Award for Best Role Playing Game of 2004 and took Gold for Best Rules at the 2005 ENnie Awards. Atlas Games has since released the Definitive Edition, a revised and expanded version of the Fifth Edition with over 600 pages, new art and a new layout. It was funded on BackerKit in 2024 and shipped to backers in 2026, and it keeps the Fifth Edition rules. The Fifth Edition directly evolved from Ars Magica Fourth Edition (Atlas Games, 1996), which in turn descends from the original 1987 game. Description Players portray magi, powerful wizards of the Order of Hermes, alongside companions, skilled specialists who go out into the world, and grogs, the hired hands and retainers who do the dangerous legwork. Most players run one of each, and the group's real shared character is the covenant, the wizards' home base, often built on a place of power.  A Game Master, called the Storyguide (SG), frames the stories, which can span decades or centuries of in-game time. The game asks a table to think in long arcs. Magi spend most of their time studying and working in a laboratory, and many of the best stories come from what that research costs the covenant and its neighbors. It also asks for a fair amount of reading and bookkeeping: the magic system rewards players who plan spells and lab projects, and a character's progress is measured in seasons rather than adventures.

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Arkham Horror: The Roleplaying Game
Tabletop Roleplaying Games

Arkham Horror: The Roleplaying Game

English
Horror
Arkham Horror: The Roleplaying Game is a cosmic horror tabletop roleplaying game about investigators in 1920s New England, published by Edge Studio, the roleplaying arm of Asmodee, together with Fantasy Flight Games. The Core Rulebook, a 256-page hardcover, reached stores in November 2024 and includes the full rules, a guide to Arkham, Massachusetts and the surrounding Miskatonic River Valley, a chapter on the Ancient Ones and their servants, and a complete adventure, "Terror at the Tick-Tock Club". A beginner-focused boxed set, Welcome to Promise, was announced for July 2026 and moves the action to a town in 1920s Louisiana. The game shares its setting with Fantasy Flight Games' Arkham Horror line of board, card and dice games, but runs on its own engine, the Dynamic Pool System (DPS). Description Players take on investigators drawn from eight pulp-inspired archetypes, who look into strange events, track down occult clues and face things the human mind isn't built to understand. The Game Master runs scenes of conversation, exploration and, occasionally, violence, with dread building through the investigators' own sanity and health pools rather than through a separate monster roster alone. The game asks for a fiction-first table. Rolls are made in the open, clues aren't locked behind dice, and the GM is expected to say yes to creative ideas rather than send players back to their sheets. It is a game where failure can wreck a character's mind or body, and the rulebook includes advice on setting up a safe table and checking in about sensitive themes beforehand.

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Achtung! Cthulhu 2d20
5 players
Tabletop Roleplaying Games

Achtung! Cthulhu 2d20

English
Horror
Achtung! Cthulhu is a pulpy World War II horror tabletop roleplaying game in which Allied and resistance agents fight a secret war against Nazi occultists and the Cthulhu Mythos. It was created by Chris Birch and published by Modiphius Entertainment, which launched the setting in 2012 as an adventure series for Call of Cthulhu, with versions for other systems announced. The 2d20 edition, with rules designed by Nathan Dowdell, launched on March 9, 2021, as a standalone game with a Player's Guide and a Gamemaster's Guide. The 2d20 edition replaced the earlier versions of Achtung! Cthulhu, which were written for other systems, and uses the same 2d20 system as Dune: Adventures in the Imperium. Description Players take on soldiers, spies and resistance fighters in a war where the real enemy is behind the enemy. Campaigns run from 1939 to a confrontation in Antarctica in 1946, with scenarios in places such as occupied Czechoslovakia and Dunkirk. The Gamemaster (GM) runs the war, the Black Sun cultists and the creatures they command, including undead, Deep Ones and a Shoggoth. The tone leans towards action rather than dread. The supernatural is a threat to be overcome, at least for a while, which sets it apart from the more fatalistic horror of Call of Cthulhu. The game asks for a table that wants a combat-heavy war story with a thin layer of cosmic horror.

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Werewolf: The Apocalypse 5th Edition
18 players
Tabletop Roleplaying Games · Werewolf: The Apocalypse

Werewolf: The Apocalypse 5th Edition

English
Horror
Werewolf: The Apocalypse is a gothic-punk tabletop roleplaying game of environmental and spiritual horror, in which players take on Garou, shapeshifting werewolves who fight to protect Gaia from destruction, greed and corruption. It was created by Mark Rein-Hagen and first published by White Wolf in 1992, with a second edition in 1994, a Revised Edition in 2000 and a 20th Anniversary Edition from Onyx Path Publishing. The Fifth Edition, published by Renegade Game Studios and released in August 2023, is a 300-page-plus hardcover for ages 18 and up that uses the 5th edition Storyteller system. It is described as a re-imagining of the game and not a continuation of earlier editions. The system directly evolved from the original Werewolf: The Apocalypse (1992), and it is part of the World of Darkness line. Description Players take on werewolves who see themselves as the planet's immune system, hunting the supernatural forces that would bring about the Apocalypse. In the Fifth Edition, a werewolf is seeking radical solutions to an environmental apocalypse and the world's injustices. The Game Master (GM), called the Storyteller, runs a chronicle in the World of Darkness, and the book covers character creation and guiding a troupe. The game asks a table to engage with heavy themes. The book carries a mature content warning for violence, sexual themes and strong language, and first-edition reviewers noted that its mythology can be a lot to take in. It suits groups who want a story of rage, loss and ecological dread more than a tactical monster hunt.

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City of Mist
2 groups 13 players
Tabletop Roleplaying Games

City of Mist

English
Rules-medium
City of Mist is a noir urban fantasy tabletop roleplaying game about ordinary people who carry the soul of a legend inside them, created by Amit Moshe and published by Son of Oak Game Studio. It was funded on Kickstarter in 2016, where it raised $104,313 from 1,762 backers, and released in 2017. Modiphius Entertainment co-published it from 2018. The game was split into a Player's Guide and a Master of Ceremonies (MC) Toolkit in 2019, and a Starter Box followed in November 2020. It won a Silver ENnie in 2017, a Gold ENnie for interior art in 2018 and a Gold ENnie for Best Aid/Accessory in 2021, and in 2024 it won French awards, the Graal d'Or and the Grog d'Or. The system loosely evolved from Powered by the Apocalypse, and its spiritual successor is Legend in the Mist. Description Players take on Rifts, people whose everyday selves are joined to a mythical identity, such as a figure from legend, folklore or fairy tale, in a rain-soaked city where a hidden world of myth presses against the mundane one. The MC, the game's name for its Game Master, runs mysteries and conflicts in a noir setting, and the characters balance the lives they are trying to keep with the powers they have inherited. The game asks a table for investment in character drama. Each character has two identities that pull in different directions, and the story often turns on which one takes the lead. It suits groups who like detective stories, moral compromise and personal stakes, more than groups who want to optimise a build.

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Hunter: The Reckoning 5th Edition
2 groups 10 players
Tabletop Roleplaying Games · Hunter: The Reckoning

Hunter: The Reckoning 5th Edition

English
Horror
Hunter: The Reckoning is a horror tabletop roleplaying game about ordinary people who discover the supernatural and take up arms against it, set in the World of Darkness. The original was published by White Wolf in November 1999 as the sixth main game of the World of Darkness line. The 5th Edition (H5), published by Renegade Game Studios in 2022, is built on the Vampire: The Masquerade 5th edition ruleset, with Justin Achilli as series creative lead and Tomas Arfert as art director. The core rulebook is a full-colour hardcover that was an ENNIE Award nominee for Best Rules in 2023. A companion Hunter: The Reckoning Dice Set and a Character Journal were announced alongside it. The system directly evolved from Hunter: The Reckoning (1999), and it shares its ruleset with Werewolf: The Apocalypse 5th Edition, another entry in the World of Darkness. Description Players take on hunters, humans with jobs, families and debts who have stumbled on the monsters around them. The Storyteller, the game's name for its Game Master (GM), runs a chronicle in which the group tracks down vampires, werewolves, ghosts and other threats while trying to keep their ordinary lives together. In the original, hunters were granted power by mysterious Heralds or Messengers, and they coordinated through an anonymous online forum called Hunter-Net. In H5, hunters are not imbued, and the game focuses on the human side of the work. The game asks a table to hold a particular tone. The Renegade page calls it "a storytelling game of desperate measures", and its themes include righteous fury, paranoia, hope and the cost of keeping a normal life. It suits groups who like dark urban fiction and fragile characters, more than groups that want a power fantasy.

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Chronicles of Darkness
3 groups 12 players
Tabletop Roleplaying Games

Chronicles of Darkness

English
Horror
Chronicles of Darkness is an urban horror tabletop roleplaying game and shared rules framework, published by Onyx Path Publishing under the copyright of Paradox Interactive, that powers a family of supernatural games including Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening and Hunter: The Vigil. It began in 2004 as a reboot of White Wolf's World of Darkness, launched with the rulebook The World of Darkness and new Storytelling System rules, and fans called it the "New World of Darkness" until 2015, when Paradox Interactive renamed it Chronicles of Darkness to avoid confusion with the original series. The current core rulebook is the revised edition on the Revised Storytelling System, which folds in the rules updates and some of the setting material from The God-Machine Chronicle. Critics generally saw the updated rules as a big improvement, describing them as fluid and open-ended. The system is a reboot of the original World of Darkness, and it is a separate line from the games Renegade Game Studios now publishes, such as Werewolf: The Apocalypse 5th Edition. Description Players take on ordinary people drawn into the supernatural, or the supernatural creatures themselves, in a modern urban setting with no metaplot. The Storyteller, the game's name for its Game Master (GM), runs a chronicle, and the setting details are optional for a campaign. Vampire clans and werewolf tribes were cut down to five each, so the lore is lighter than in the original series. There are eleven game lines in all, including Promethean: The Created, Changeling: The Lost, Geist: The Sin-Eaters, Mummy: The Curse, Demon: The Descent, Beast: The Primordial and Deviant: The Renegades. The game asks a table to take the grounded tone seriously. Opinions on the setting are divided, since some prefer the original series' grander, more fantastical scale and others the reboot's smaller one. It suits groups who like personal horror and mystery and are happy to build a chronicle from the characters' goals.

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Invisible Sun
Tabletop Roleplaying Games

Invisible Sun

English
Complex
Invisible Sun is a surreal occult tabletop roleplaying game of hidden magic and multidimensional mysteries, designed by Monte Cook and published by Monte Cook Games in 2018. It was announced at Gen Con in August 2016 as a single black cube containing everything needed to play, with an expected price of around $200, and backer fulfilment was planned for November 2017. The Black Cube set holds four hardcover books, a tarot-like Sooth Deck, a Path of Suns game board and about 1,000 cards. The system is based on the Cypher System, modified to simplify the maths and allow more complex characters and less predictable magic. Description Players take on vislae, wielders of magic, in the Actuality, a multidimensional universe of worlds arranged in the Path of Suns. Our world is called Shadow, and play centres on Satyrine, a surreal city under the Indigo Sun that has been devastated by a war few remember. The Game Master (GM) runs investigations into the mysteries of reality, from forgotten demons to the secrets behind the war, and the characters belong to one of four magical orders or are apostates. The game asks a table for a lot of effort and money. The Black Cube is expensive and has been hard to find, a reviewer questioned how much of the appeal comes from presentation and price, and Forbes called it "a dense game that rewards in-depth meditation on character". It suits groups who want strange, atmospheric magic and are comfortable reading a lot of material.

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