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Tabletop Roleplaying Games

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GATEWAY RPG: The Free Rules Lite d20 Game System
1 players
Tabletop Roleplaying Games

GATEWAY RPG: The Free Rules Lite d20 Game System

Beginner-friendly
High-Fantasy
Get your table playing in minutes, not hours.   GATEWAY RPG is a free, rules-lite d20 system built for zero-prep adventures, sudden one-shots, and seamless intro sessions. Familiar 5E-style mechanics with all the bloat stripped out, so you can run any genre instantly: neon-soaked cyberpunk streets, grit-filled noir alleys, high fantasy, cosmic horror, and everything in between. The Definitive Edition is now the main book. This is the complete, current version of GATEWAY RPG: updated core rules, solo play, a starter bestiary, and homebrew variants, character sheets all combined into one source. New artwork, professional layout, and everything players and GMs need in a single 132 page PDF. Want the history? Every older version of the rulebook, spanning 2017 to 2026, is bundled in the Legacy Zip below for collectors and the curious. Download the complete PDF bundle. AI Disclosure: This Enhanced Edition of Gateway RPG features some AI-generated artwork and layout assistance. The rules were still hand written by me and human proofread/playtested since 2017. As a one-man passion project with $0 budget, and $0 revenue gain from this game, this edition utilizes AI imagery only to provide a visually richer and cohesive experience while keeping the game entirely FREE. The original Classic Edition from 2017, featuring human-created artwork, is included as a bonus in the download files. However, if you are only looking for a gaming experience completely free of AI-generated assets, the standalone Classic Edition can be found exclusively on its own dedicated product page at https://gatewayrpg.itch.io/gateway-rpg-classic-edition. What’s Inside? Definitive Edition (Main Book): The complete game in one volume. Updated rules, solo play engine, starter bestiary, and homebrew variants. Legacy Zipfile (2017-2026): Every prior version of the rulebook, character sheet, supplement preserved as released. For archivists, returning players, and anyone who wants to see how the game evolved. Core Rules: The streamlined engine for players and Game Masters, in both English and Spanish (Reglas en Español). Character Sheets: Multiple Printable and Form Fillable Character Sheets Ready-to-Play Content: Pregenerated characters and one-shot adventure modules spanning multiple genres. Jump straight into the action. Player's Toolkit: Printable and form-fillable character sheets, a one-page quick reference guide, and the d20 Oracle for solo play. Starter Bestiary: 25 adversaries across 11 settings, from High Fantasy to Space Opera to Lovecraftian Horror. Homebrew Variants: Over 20 pages of optional mechanics, including Spark of Heroism (Inspiration), Pushing for Success (partial success), and genre modifiers for Survival and Cosmic Horror. Pocket Character Sheets: Compact sheets designed for portability. Solo Play Quickstart Zine: A portable, zine-style guide for on-the-go solo adventures. NEW: Android Player Companion App Character Builder: Create custom characters or select from 30 curated pre-mades. Pocket Rules: Quickly search core mechanics and references on the fly. Sheet-Integrated Dice: Roll checks directly from your sheet. Solo Engine: Built-in oracle for quick, on-the-go solo adventures. https://play.google.com/store/apps/details?id=com.aistudio.gatewayrpg.app Designer's Note: GATEWAY RPG grew out of a personal passion for tabletop gaming. Back in 2015, I discovered S. John Ross’s classic 1993 game, Risus: The Anything RPG. It was free, modular, ultra-flexible, and simple to pick up, but as I played more TTRPG's like DND5e, I missed the iconic d20 and the drama of critical hits and misses. I created GATEWAY RPG to capture that same beginner-friendly spirit while bringing back the thrill of the twenty-sided die and being able to use it for any setting. Whether you are running quick one-shots, playing standalone adventures, diving into solo sessions, or modularly introducing advanced rules as your group learns, GATEWAY adapts seamlessly to your table. GATEWAY RPG and Aurican's Lair are a Not-For-Profit Tabletop Roleplaying Game publisher.

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Dungeon World
9 players
Tabletop Roleplaying Games · Dungeon World

Dungeon World

High-Fantasy
English
Dungeon World is a tabletop fantasy roleplaying game created by Sage LaTorra and Adam Koebel. The game uses the Powered by the Apocalypse engine. The game is advertised as having old school style with modern rules. The game uses six ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) and a character class model with choices of Bard, Cleric, Fighter, Immolator, Paladin, Ranger, Thief, or Wizard. System Overview & Key Features Classic Fantasy Adventure Explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory. Delve into goblin holes or chance a dragon's lair. Dungeon World takes classic fantasy and approaches it with new rules. Talk About What Matters Dungeon World's simple rules happen based on what's happening within the game, so you spend more time talking about the action and less time talking about the rules. Gamemaster's Toolkit Running a game shouldn't be a pain. Dungeon World gives the GM all the tools to run a game quickly and easily. Fronts help you keep the world around the players living and evolving. Moves are ways to drive your game forward. And your Agenda keeps you on track. No Dead Ends The rules always drive the action forward in unexpected ways. Rolling the dice always leads to an interesting outcome. Award-winning Design Dungeon World has won an Ennie for Best Rules, a Golden Geek for Best RPG, and an Indie RPG Award. Open License The text of Dungeon World is released under a Creative Commons Attribution license. You can make, distribute, and even sell anything you like based on Dungeon World. Additional links dungeon-world.com - Official website

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The Labyrinth RPG
2 players
Tabletop Roleplaying Games

The Labyrinth RPG

High-Fantasy
English
Jim Henson's Labyrinth: The Adventure Game (commonly referred to as The Labyrinth RPG) is a whimsical, rules-light tabletop role-playing game designed by Ben Milton and Jack Caesar, and published by River Horse Games in 2020. Officially licensed and based on the 1986 cult classic musical fantasy film Labyrinth, the system is explicitly engineered to accommodate both veteran role-players and complete beginners. It trades complex simulationist mechanics for streamlined puzzle-solving, theater-of-the-mind exploration, and improvisational narrative problem-solving. Description The Labyrinth RPG drops players directly into the shifting, surreal dreamscape of Jareth the Goblin King’s maze. The overarching premise mirrors the movie: players must navigate the treacherous, puzzle-filled environment to reach the Goblin City and rescue someone or something of immense personal value before the clock strikes thirteen. The game is fundamentally non-violent; conflicts are structured around riddles, social manipulation, environmental obstacles, and trickery rather than traditional weapon combat or health point attrition. The physical book itself functions as a luxury artifact, famously incorporating a hollowed-out spine that contains a set of custom six-sided dice and ribbon bookmarks to facilitate instant play. Links riverhorse.eu - Official website

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Avatar Legends RPG
1 groups 9 players
Tabletop Roleplaying Games

Avatar Legends RPG

High-Fantasy
Rules-light
Avatar Legends: The Roleplaying Game is an officially licensed tabletop roleplaying game set in the world of Avatar: The Last Airbender and The Legend of Korra, designed by a team led by Brendan Conway (with James Mendez Hodes, Yeonsoo Julian Kim, Sharang Biswas, Daniel Kwan, and Sen-Foong Lim) and published by Magpie Games. It launched via a Kickstarter campaign that raised over $10 million - one of the highest-funded TTRPG crowdfunders ever run - with a digital release in October 2022 and the physical core book following in January 2023. The system is built on the Powered by the Apocalypse engine, the same design lineage that traces back to Apocalypse World, adapted here around the show's elemental combat and character-driven melodrama. Description Players take on benders, martial artists, and technologically-minded specialists living somewhere across five playable eras of the setting - Kyoshi's age, Roku's era, the Hundred Year War, Aang's timeline, or Korra's modernized world - navigating a world of four elemental nations where manipulating earth, water, fire, or air is a normal, visible part of daily life.  Sessions mix character drama with fast, narratively-driven combat: a Game Master frames scenes and plays the setting's antagonists, who are written to have their own motivations rather than serving as disposable obstacles. The game leans hard on internal conflict as much as external - characters are built around competing values as much as combat skill, and are expected to be pulled off-balance by the people and ideals they care about, not just by getting hit.

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Dungeons & Dragons (1974)
1 groups 2 players
Tabletop Roleplaying Games · Dungeons & Dragons

Dungeons & Dragons (1974)

High-Fantasy
English
Dungeons & Dragons (D&D) is the original fantasy tabletop roleplaying game, designed by Gary Gygax and Dave Arneson and published by Tactical Studies Rules (TSR) in 1974 as a small boxed set of three booklets. It grew out of Arneson's Blackmoor game, a medieval variation on Dave Wesely's Braunstein wargames played with individual characters instead of armies, which he showed to Gygax. The two developed it as "The Fantasy Game", and Gygax did the final writing. The set was produced on a budget of $2,000, with $100 for artwork, and it was amateurish in production, assuming that players already knew wargaming. About 1,000 copies sold in its first year and about 3,000 in 1975. The set stayed in print until 1979, and it is often called Original D&D (OD&D). The system directly evolved from Chainmail, the miniatures wargame whose rules it used for combat. In 1977 TSR split the line into the lighter Basic set and the more structured Advanced Dungeons & Dragons First Edition (1977), which was later followed by Advanced Dungeons & Dragons Second Edition (1989). Description Players each take on a single adventurer, a fighting-man, magic-user or cleric, and explore dungeons and wilderness. One player takes the role of the Dungeon Master (DM), the referee and storyteller who runs the setting and non-player characters and decides outcomes using the rules and their own interpretation. The three booklets are Men & Magic (36 pages), Monsters & Treasure (40 pages) and The Underworld & Wilderness Adventures (36 pages). The game asks a table to fill in a lot of gaps. It assumes that players know miniatures wargaming, and its wargaming roots show in the attitude that players are not very attached to their characters. Character creation is fast, death is common and replacements join the party, so it suits groups who enjoy improvising rulings more than reading rules.

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