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Tabletop Roleplaying Games

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GATEWAY RPG: The Free Rules Lite d20 Game System
1 players
Tabletop Roleplaying Games

GATEWAY RPG: The Free Rules Lite d20 Game System

Beginner-friendly
High-Fantasy
Get your table playing in minutes, not hours.   GATEWAY RPG is a free, rules-lite d20 system built for zero-prep adventures, sudden one-shots, and seamless intro sessions. Familiar 5E-style mechanics with all the bloat stripped out, so you can run any genre instantly: neon-soaked cyberpunk streets, grit-filled noir alleys, high fantasy, cosmic horror, and everything in between. The Definitive Edition is now the main book. This is the complete, current version of GATEWAY RPG: updated core rules, solo play, a starter bestiary, and homebrew variants, character sheets all combined into one source. New artwork, professional layout, and everything players and GMs need in a single 132 page PDF. Want the history? Every older version of the rulebook, spanning 2017 to 2026, is bundled in the Legacy Zip below for collectors and the curious. Download the complete PDF bundle. AI Disclosure: This Enhanced Edition of Gateway RPG features some AI-generated artwork and layout assistance. The rules were still hand written by me and human proofread/playtested since 2017. As a one-man passion project with $0 budget, and $0 revenue gain from this game, this edition utilizes AI imagery only to provide a visually richer and cohesive experience while keeping the game entirely FREE. The original Classic Edition from 2017, featuring human-created artwork, is included as a bonus in the download files. However, if you are only looking for a gaming experience completely free of AI-generated assets, the standalone Classic Edition can be found exclusively on its own dedicated product page at https://gatewayrpg.itch.io/gateway-rpg-classic-edition. What’s Inside? Definitive Edition (Main Book): The complete game in one volume. Updated rules, solo play engine, starter bestiary, and homebrew variants. Legacy Zipfile (2017-2026): Every prior version of the rulebook, character sheet, supplement preserved as released. For archivists, returning players, and anyone who wants to see how the game evolved. Core Rules: The streamlined engine for players and Game Masters, in both English and Spanish (Reglas en Español). Character Sheets: Multiple Printable and Form Fillable Character Sheets Ready-to-Play Content: Pregenerated characters and one-shot adventure modules spanning multiple genres. Jump straight into the action. Player's Toolkit: Printable and form-fillable character sheets, a one-page quick reference guide, and the d20 Oracle for solo play. Starter Bestiary: 25 adversaries across 11 settings, from High Fantasy to Space Opera to Lovecraftian Horror. Homebrew Variants: Over 20 pages of optional mechanics, including Spark of Heroism (Inspiration), Pushing for Success (partial success), and genre modifiers for Survival and Cosmic Horror. Pocket Character Sheets: Compact sheets designed for portability. Solo Play Quickstart Zine: A portable, zine-style guide for on-the-go solo adventures. NEW: Android Player Companion App Character Builder: Create custom characters or select from 30 curated pre-mades. Pocket Rules: Quickly search core mechanics and references on the fly. Sheet-Integrated Dice: Roll checks directly from your sheet. Solo Engine: Built-in oracle for quick, on-the-go solo adventures. https://play.google.com/store/apps/details?id=com.aistudio.gatewayrpg.app Designer's Note: GATEWAY RPG grew out of a personal passion for tabletop gaming. Back in 2015, I discovered S. John Ross’s classic 1993 game, Risus: The Anything RPG. It was free, modular, ultra-flexible, and simple to pick up, but as I played more TTRPG's like DND5e, I missed the iconic d20 and the drama of critical hits and misses. I created GATEWAY RPG to capture that same beginner-friendly spirit while bringing back the thrill of the twenty-sided die and being able to use it for any setting. Whether you are running quick one-shots, playing standalone adventures, diving into solo sessions, or modularly introducing advanced rules as your group learns, GATEWAY adapts seamlessly to your table. GATEWAY RPG and Aurican's Lair are a Not-For-Profit Tabletop Roleplaying Game publisher.

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Outgunned (2023)
1 groups 3 players
Tabletop Roleplaying Games

Outgunned (2023)

Beginner-friendly
English
Outgunned is a cinematic action tabletop roleplaying game about heroes in the style of 1980s and 1990s action movies, designed by Riccardo Sirignano and Simone Formicola of the Italian studio Two Little Mice, with illustrations by Daniela Giubellini.  It was funded on Kickstarter in May 2023, reaching its goal within five minutes, and won two Silver ENNIE Awards in 2024 for Best Game and Product of the Year. It was originally published in Italian and English by Two Little Mice, and since December 2024 Free League Publishing has published it worldwide under its Free League Workshop label, which covers games it did not develop in-house. The line has grown through the standalone Outgunned Superheroes and the pulp spin-off Outgunned Adventure, all built on the same dice-pool system and compatible with one another. It is a loose evolution of the matching-dice system of Broken Compass, Two Little Mice's earlier game. Description Players take on Heroes, each combining a Role (such as Commando, Spy or Nobody) with a Trope, a behavioral archetype such as Diehard or Cheater.  The Game Master is called the Director, and a story is framed as a season of an action series. Missions run as heists, chases, brawls and showdowns with a villain, and the game's own advice for the Director is "tools, not rules". The game wants a table that enjoys big set pieces and dramatic failures. Heroes are tough, but they run on a finite supply of energy, and when it runs out the rules push the table towards a near-death moment rather than a quiet exit.

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Kids on Bikes Second Edition
1 groups 13 players
Tabletop Roleplaying Games · Kids on Bikes

Kids on Bikes Second Edition

Beginner-friendly
English
Kids on Bikes is a nostalgic tabletop roleplaying game about ordinary people in a small town facing strange and powerful forces they cannot fully understand, designed by Jonathan Gilmour and Doug Levandowski and published by Renegade Game Studios. The first edition was funded on Kickstarter in November 2017, raising $93,471 from 3,069 backers, and published by Hunters Books in partnership with Renegade, which handled sales and marketing, with a release planned for May 2018. A second edition was funded on Kickstarter in 2022, raising $182,049 from 2,793 backers. The game won the 2019 Gold ENNIE Award for Best Family Game, and its Strange Adventures! Volume Two won the same award in 2020. The system is the basis of Teens in Space and Kids on Brooms, with a further game, Kids in Capes, forthcoming. Description Players take on the kids and adults of a small American town, who are brought together by a mystery in the manner of Stranger Things and E.T. The town is built by the table, and players and the Game Master (GM) answer questions about its landmarks and local sports mascot to produce a place with its own rumours and relationships. The game can be set in any decade of the last century or the present day. The game asks a table to build the setting together, and to accept that the characters are ordinary. The kids are not heroes, and even the optional powered character costs the story something. It suits groups who like character drama and shared worldbuilding more than tactics, and the sample module sets the story in Point Pleasant, New Jersey.

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Kids on Brooms
1 groups 8 players
Tabletop Roleplaying Games

Kids on Brooms

Beginner-friendly
English
Kids on Brooms is a tabletop roleplaying game about young witches and wizards at a magic school, written by Jonathan Gilmour, Doug Levandowski and Spenser Starke, with art by Heather Vaughan, and published by Renegade Game Studios. It was announced in May 2020 as a 100-page full-colour softcover for two to six players aged 12 and up, with a release planned for August 2020, and it is powered by the Kids on Bikes engine. The system directly evolved from Kids on Bikes, the same designers' small-town mystery game. Description Players take on students at a school of magic, where strict instructors, mythical creatures and the school's own secrets make for mystery and danger. The Game Master (GM) and players design the school together, and the book includes rules for wands, potions and other magical items, and for riding brooms. Because the game is built on the Kids on Bikes framework, it is rules-light and narrative-first, and it suits groups who want a story-driven game with a young cast. The game asks a table to invent the school and its history together, and to accept that the characters are students and not experts.

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