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Tabletop Roleplaying Games

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Savage Worlds (2018)
6 groups 34 players
Tabletop Roleplaying Games

Savage Worlds (2018)

High-Fantasy
Sci-fi
Savage Worlds is a tabletop roleplaying game designed by Shane Lacy Hensley and published by Pinnacle Entertainment Group. Originally released in 2003 and updated, as the Adventure Edition in 2018. Its a universal system for running games in almost any genre from weird west and high fantasy to deep space sci-fi. The game is specifically engineered to handle cinematic pulp action and massive battles without slowing down the narrative. The system it directly evolved from is Deadlands (1996) Description Savage Worlds has everything you need to play narrative or miniature-based games, with quick, simple, yet comprehensive rules for everything from combat to Dramatic Tasks, Chases, and Interludes. The emphasis is on less bookkeeping for the Game Master so she can quickly and easily create worlds and adventures for any setting and focus on the players and their actions to keep the action and story rocketing along.

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Gamma World
2 players
Tabletop Roleplaying Games

Gamma World

Wizards of the Coast
Sci-fi
Gamma World is a post-apocalyptic science fantasy roleplaying game created by James M. Ward and Gary Jaquet, first published by TSR in 1978. Over more than four decades the game has been rebuilt from the ground up seven times by nearly as many publishers, and the most recent overhaul came in 2010, when Wizards of the Coast released a stripped-down, card-driven edition built on a pared-back version of the Dungeons & Dragons 4th Edition engine.  Where D&D sends heroes out to save a kingdom, Gamma World drops mutant scavengers into the wreckage of a shattered Earth to fight over technology nobody left alive still understands. Description Gamma World is gonzo by design. A character isn't built so much as collided into existence: two randomly rolled Origins get mashed together into one being, however little sense the combination makes ("I'm a Radioactive Yeti," to use the game's own example). From there, characters spend the session drawing from decks of mutation and salvage cards that shift constantly - the powers a character has at the start of a fight are rarely the ones they'll have by the end of it.  Combat is lethal and character turnover is high, so the game leans into its own chaos rather than fighting it: sessions play fast, tonally silly, and are built to be picked up and put down in a single evening rather than carried across a long campaign.

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Ouroboros: Age of Drowning
Tabletop Roleplaying Games

Ouroboros: Age of Drowning

English
Horror
Ouroboros: Age of Drowning is an original tabletop roleplaying game with its own setting and unique narrative-focused dice-pool system. Set in a dystopian world after the Meteor Fall, Ouroboros: Age of Drowning combines mystery, forbidden Alchemy, and surreal horror. The technocratic Clockwork Faction enforces a victorian New Order from its industrious Domed Cities, while rising seas consume the world beyond. As members of a League, you make discoveries in a world where Reality is unstable. Investigate strange phenomena, confront Factions with competing agendas, and encounter Aetherika, spirits, folklore made real, and horrors from the Otherworld. Venture into Dreamscapes, where Surreality blurs the boundary between worlds, and confront the Dark Thoughts within yourself as your Shadow grows. The game uses a dice-pool system designed around Traits, Specializations, and Focuses, giving characters different ways to approach problems rather than reducing them to a handful of broad attributes. Investigation, social maneuvering, survival, combat, occult practices, Dreamscapes, and forbidden Alchemy are all handled through the same core system.

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Fallout: The Roleplaying Game (2021)
1 groups 14 players
Tabletop Roleplaying Games

Fallout: The Roleplaying Game (2021)

English
Sci-fi
Fallout: The Roleplaying Game is a post-apocalyptic tabletop roleplaying game set in the Fallout universe, published by Modiphius Entertainment on its 2d20 system. Modiphius acquired the Fallout licence from Bethesda in 2017 and released the wargame Fallout: Wasteland Warfare in 2018. The roleplaying game entered beta in 2019, was delayed by COVID-19, and released digitally in March 2021 and in physical form in July 2021. The core rulebook is a 438-page hardcover with an 18-page introductory adventure, "With a Bang or a Whimper". The game uses the 2d20 system, which Modiphius also uses for Achtung! Cthulhu 2d20 and Dune: Adventures in the Imperium. Description Players create survivors in 2077, after nuclear war has devastated most of the planet, and help rebuild civilization. Characters can be vault dwellers, ghouls, super mutants or robots such as Mister Handy, and they can ally with or work against factions like the Brotherhood of Steel. The Game Master (GM) runs a wasteland that mixes post-apocalyptic danger and retro-futuristic style with dark humor, and the book includes story hooks, random encounter tables and random generation of locations and loot. The game asks a table to be comfortable with survival and resource management. Radiation, crafting, building a settlement and tracking Action Points are all part of play, and the GM chapter addresses tone and quest structure.

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Twilight: 2000 (2021)
7 players
Tabletop Roleplaying Games · Twilight: 2000

Twilight: 2000 (2021)

English
Rules-medium
Twilight: 2000 is a post-apocalyptic military tabletop roleplaying game of survival after a limited nuclear war, first published by Game Designers' Workshop (GDW) in 1984. The original was designed by Frank Chadwick, Dave Nilsen, Loren K. Wiseman and Lester W. Smith. Players usually portray American soldiers stranded in Central Europe after the Twilight War, which began as a Sino-Soviet conflict in 1995. The game received the H.G. Wells Award for Best Roleplaying Rules of 1984 at Origins 1985. The current edition, the fourth, was published by Free League Publishing in 2021 on the Year Zero Engine, and its setting options include Poland and Sweden. The system is the fourth edition of Twilight: 2000, following editions published in 1984, 1990 and 1993, and it replaced the earlier rules with the Year Zero Engine, which also runs Tales from the Loop. Description Players take on the remains of a military unit, cut off from their command and trying to get home across a ruined continent. The Game Master (GM) runs a sandbox in which the group scavenges, trades, fights and tracks supplies, and the original adventure "Escape from Kalisz" and the Free City of Krakow module sent players through Poland. The game asks a table to value survival over glory. Ammunition, fuel and food are limited and combat is dangerous, so a party has to choose its fights. It suits groups who like logistics and grim, grounded stories more than heroic action.

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