Looking for players › 5E 2024, Established Group Seeking 1 Player

5E 2024, Established Group Seeking 1 Player

Dungeons & Dragons 5E
Dungeons & Dragons 5E
Online

This game has been archived

Description

Who we are? We are a friendly group ranging from our late 20s to late 30s. We are liberal minded, Neurodiverse inclusive and lgbtqia+ welcoming. We have been playing RPG's together for just over six years now, and with hopefully many more to come! Why are we recruiting? Fair question! In a nutshell, We have found our optimum number of players to be 6, and we are currently at 4-5. One player who has been with us from the start has had to withdraw permanently due to scheduling issues, and another has had some long-running health issues that have made scheduling quite challenging. We still rarely miss sessions, but we would rather keep the numbers up rather than soldiering on with 2-3 players on the rare week schedules clash. Plus adding new friends to the group is always welcome! Is this the right group for you? We run a very immersive, lore rich, role play dense game. It has been a slow burn campaign of crushing lows and dizzying highs. Emotional whiplash, trauma and love. Terrible villains and torturous combats. Suffice to say we invest a lot in our RP. If you do too, that's probably a good sign. Our games err towards a ratio of 80% Social and Exploration and 20% combat - but towards the endgame those ratios even out a little bit more as the stakes raise and plot threads converge. But when combat hits, it hits HARD. I'm a big advocate of the adventuring day (7-9 Medium to hard encounters) so be mindful of your resources! The Game is, in a nutshell, a mid fantasy setting, a deep sense of consistency, consequence and verisimilitude. It is light hearted at times, and at others there are white knuckle consequences and horror. I don't shy away from pain, or suffering or trauma, but I do treat it with the weight and respect it deserves. Heroes are only as good as their trials. I am ultimately the player's and the characters biggest fan - But there needs to be gravity, and weight, and consequence and risk, for the struggles to mean something. We are approaching tier 3 of the campaign with the stakes being raised from local to national strife and the characters are currently level 8 with a planned end of around 15-16. This is our second campaign, with a Third (and I daresay fourth) planned. Why a Questionnaire? I think it's important to make sure everyone feels comfortable, and like things will be a good fit. No D&D is better than Bad D&D, as the saying goes - and I feel this kind of process is best to identify if what we are each wanting to get out of a campaign actually aligns. D&D is a big time investment at the best of times, and I just feel this route will help to identify who will gel with our style of game, rather than investing weeks and months for either party to feel it isn't the right fit. Log in to viewLog in to view Edit: the link seemed to be down, so it is fixed now. I think. Log in to view I'll be keeping it open for a week or two, and reaching out to people whom I think would be a good fit, but feel free to reach out here if you have any questions in the meantime. Good to Know! Just to keep a bit of pertinent information front and centre:
  • We play on Sunday Evenings, 5pm to 10.30pm UK time. (BST)
  • We Use Foundry for Battlemaps, splash screens and rolling dice.
  • We use Dndbeyond for character creation
  • We use Discord for calls, storing handy information and being social.
  • I use some Generative AI for Token art - But that's about it. I know this is a bit of a red flag for some people. If it wasn't something I wouldn't have copied off a google image search previously, I tend not to do that.
  • Homebrew friendly, provided it can be made on Dndbeyond - But I do reserve the right to tweak things for balance purposes.
About the Game So Far (at a very high level - We can go into much more detail at a later date. I do realise that trying to summarise a campaign without context sounds like a mad fever dream) A thousand years ago, the world broke. Across the continent of Andariel, great kingdoms fell to cataclysm—cities swallowed, nations shattered, histories buried beneath ruin and time. From that devastation, new powers have risen, fragile and wary, rebuilding atop the bones of the old world. And yet, now, a new age dawns. In just fifteen years, the skies have been claimed by a fledgling marvel: airships. Rare, costly, and revolutionary, they promise to reshape trade, warfare, and power itself. The eastern and western nations circle one another in quiet hostility, racing to master the skies—while others watch, wait, and profit where they can. But in the south, in a land long thought broken, something far worse is stirring. Once the jewel of Andariel, the desert realm of Yagkhur was all but annihilated in the ancient cataclysm. Ninety percent of its cities now lie entombed beneath endless dunes, its heart reduced to a lethal wasteland no map can tame. Yet along its southern coast stands Zarassan—a sprawling, sun-scorched metropolis clinging stubbornly to life, and to ambition. Desperate not to be left behind in this new age, Zarassan has thrown everything into reclaiming relevance—cracking down on crime, investing in airship innovation, and seeking power wherever it may be found. Including where it never should be. Hidden beneath the city’s progress, secret cabals have turned to forbidden rites—seeking to harness the power of chained gods. Their experiments have gone horribly wrong. A third of Zarassan’s population now lies trapped in an endless dream, unreachable and unmoving. The city’s benefactor is dead. Entire districts lie in ruin. And the prince—Zarassan’s last symbol of stability—is dying… his will bent by a Dragonborn of unknowable power, whose designs threaten to finish what the cataclysm began. All signs point to a single, terrible truth: Somewhere deep within the shifting desert lies a mad, dreaming god—once bound, now stirring. Its fractured consciousness bleeds into the minds of the living, trapping thousands in its endless sleep. If it is not stopped, they will never wake, and slowly starve as what little resources remain, dwindle. To save the city, heroes must venture into the most inhospitable reaches of Yagkhur—across a land that devours the unprepared, where ancient ruins whisper, and something vast stirs beneath the sands. There, they must find the dreaming god and bind it once more, Before the sands claim everything.
Dungeons & Dragons 5E

Dungeons & Dragons 5E

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  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    GMT
    Greenwich Mean Time (GMT/UTC)
  • Organizer: Rob Rob
  • Players: 4/5
  • GM: 1/1
  • Language: English
  • Added: 4. April 2026
  • Last edit: 4. April 2026
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