Looking for players › Caelthara

Caelthara

Dungeons & Dragons 5E
Dungeons & Dragons 5E
Online
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.

This game has been archived

Description

System: D&D 5e 2014 (homebrew setting) Platform: (Foundry / Discord) Time: (Sundays / 6-10 PM, CST) Session Length: 3–4 hours Party Level: Level (4) Consisting of: Mercy Monk, Spores Druid, and a Blade Singing Wizard. Experience: New or experienced players welcome About the Game: This campaign takes place in Caelthara, a high-fantasy world shaped by ancient magic, forgotten catastrophes, and the rise of adventuring guilds as one of the most influential forces in society. Long ago, reckless magic reshaped the world, leaving behind unstable lands, monsters, and lost ruins. In response, adventurers rose from legend into necessity. Guilds were formed to hunt threats, recover relics, and handle dangers governments either cannot or will not address. The campaign follows a growing adventuring party currently operating out of the frontier bounty city of Vrobraz. What began as simple guild contracts has slowly revealed signs of something far more troubling. Current Story: The party recently uncovered evidence linking a series of caravan attacks and bandit operations to a larger and more organized force. Their investigation has led them away from civilization and into increasingly dangerous territory where strange events, ancient ruins, and unnatural creatures have begun appearing with alarming frequency. The group is currently traveling toward the Hollow Blight, a primeval of the world associated with old legends, disappearances, and forgotten history. Along the way, they have encountered signs that something is changing in the wilderness—and whatever lies ahead may be connected to forces far older than anyone realizes. Fill out this form If you are interested! Log in to view
Dungeons & Dragons 5E

Dungeons & Dragons 5E

View library page
Save to favorites
  • Location: Online
  • Game frequency: Weekly
  • Timezone:
    CST
    Central Standard Time (GMT/UTC -6)
  • Organizer: Kibble
  • Players: 3/4
  • GM: 1/1
  • Language: English
  • Added: 1. June 2026
Kibble Kibble

I started DMing because of a lost bet and quickly discovered I loved it. What began as a challenge turned into building Caelthara—a living world where player choices matter, mysteries run deep, and every adventure leaves its mark.

Share this post:
Facebook
Reddit
X
Bluesky

Games you might also be interested in

Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Denver
West Marches / Living World
Looking for 2 players for an in-person D&D group
Players
2
Dungeons & Dragons 5E
en English

Looking for 2 players for an in-person D&D group

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hey everyone! 🎲 We’re looking for 2 more people, ages 18–30, to join a new in-person D&D campaign around Lakewood/Denver. We already have 2 players and we’re really hoping to find people who want more than just showing up for D&D. We’d love to build an actual friend group where we can also play board games, grab food, hang out, etc. So definitely friends first, D&D players second. The campaign is a long-term homebrew world called Soleil: 500 years ago, the Sun stopped moving. Civilization now survives in a narrow band of eternal twilight between a blazing desert and a frozen darkness. On the 500th anniversary of a massive yearly ceremony, four travelers leave the safety of The Line to discover what lies beyond the walls. It’ll be a mix of mystery, exploration, roleplay, combat, giant titan monsters, emotional story moments, and weird discoveries. ✨ We’re thinking: • In person around Lakewood/Denver • About every other week • Long-term campaign • D&D 2024 rules • Beginners welcome • We’d probably do a casual hangout or board game night first just to make sure everyone vibes before committing • Your character will have deep secret and background link to the world ! If you’re interested, send me a message and tell me a little about yourself, what you like about D&D, and what other games or hobbies you’re into!

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Untitled - Chill DnD Group
Players
5/5
GM
1/1
Dungeons & Dragons 5E
en English

Untitled - Chill DnD Group

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
I wasn't finding enough games to join that had everything I needed and that would also get back to me. So, I decided I'd try to find the right people for me this way! Hello, I am Grill! I am a silly gal and you can find some basic info about me in my player profile ^^ I am not the GM, and I am willing to let the future GM have full creative freedom for the story. All I ask is that the campaign we do be suitable for both teens and adults. And please let me be able to be silly and whimsical! Perhaps a fairy!!! Homebrew is very much allowed!

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
[Online] [5e 2014] [CST] DM Seeking Premade 5-Pers
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

[Online] [5e 2014] [CST] DM Seeking Premade 5-Pers

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
[5e 2014] DM Looking for 5 Premade Players — 3-Month Sunday Campaign Hey everyone! I'm a longtime online DM with a homebrew campaign that I'm really excited to run. The campaign is designed for 5 players and will run for approximately 3 months on Sunday mornings. The catch: I'm specifically looking for a premade group of 5 players who already know and have played with each other for more than a few sessions. I'm looking to give another DM a break for a few months by running their group through my campaign. Each player would play their own PC during the sessions. You'll need access to Foundry VTT and Discord. The Setting The campaign takes place in Sanctuary, a massive underground dystopian city built from the remnants of a dying world. The surface is nearly dead. An enormous creature from beyond this world has been slowly feeding on the life of the planet. The land is becoming a wasteland, earthquakes tear through what remains, and civilization has collapsed across much of the world. Only a handful of powerful cities remain. Sanctuary is one of them. Home to powerful wizards, ancient magic, wealthy merchants, and dangerous guilds, the city should be humanity's greatest hope for survival. Instead, its wizards are too busy fighting over power, politics, and their own interests to deal with the world dying around them. The Fae Queens are barely holding the last remnants of life together. The surface is dying. The city is cracking. And something is coming. Campaign Tone The campaign is heavily inspired by: Dragon Age Warhammer: Age of Sigmar The Witcher Dark Souls Forgotten Realms He Who Fights with Monsters Brandon Sanderson It's a mix of dark fantasy, exploration, large-scale battles, political conflict, strange magic, and player-driven choices. Your decisions can have lasting consequences on the city, its people, and the factions within it. Game Rules D&D 5e 2014 Mostly standard rules Most official 2014 content is allowed Tasha's Cauldron of Everything is generally allowed Very few house-rule adjustments Homebrew content is available for the setting, including some homebrew classes Character creation will be discussed with the group before play Game Requirements Foundry VTT installed on your PC Discord installed on your PC A good-quality microphone Ability to communicate clearly through Discord A reasonably quiet playing environment Reliable attendance Schedule Sundays: 8:15 AM – 11:15 AM CST There will be a 15-minute break in the middle of the session. The campaign is expected to run for approximately 3 months. What I'm Looking For I'm specifically looking for 5 players who already play together and have good chemistry as a group. You don't need to be professional roleplayers or hardcore D&D veterans. I'm mainly looking for a group that: Gets along well Works together Enjoys roleplay Is comfortable communicating over Discord Shows up consistently Wants to experience a campaign where their choices actually matter If your regular DM wants a break for a few months, this might be a good fit. If you're interested, send me a Reddit DM with a little information about your group: How long you've been playing together How many players are in the group Your general D&D experience Confirmation that Sunday 8:15–11:15 AM CST works for everyone A little about what your group enjoys most about D&D The Hook The world is dying. The surface has become a wasteland. Something from beyond this world has been feeding on the life of the planet, and the civilizations that once stood against it are mostly gone. What remains survives beneath the earth. Sanctuary is one of the last great cities of the mortal realm — a massive underground civilization built by people who fled the dying surface. It is a city of powerful wizards, ancient magic, wealthy merchants, dangerous guilds, and ordinary people simply trying to survive. But Sanctuary has a problem. The wizards who rule the city are too busy fighting over power, politics, research, and old grudges to agree on what should be done about the world outside. Meanwhile, the surface continues to die. You aren't a legendary hero. Not yet, anyway. You're an adventurer who needs gold. Fortunately, there's always work for people willing to risk their lives. The Retrievers Guild specializes in recovering magical artifacts, lost knowledge, and valuable resources from places no sane person would willingly visit. You've spent weeks looking for work. Today, you finally get a contract. A surface expedition. Good pay. Valuable discoveries. A chance to make a name for yourselves. Your group arrives at the Retrievers Guild warehouse. Hundreds of adventurers are preparing for the expedition. Wagons are being loaded. Weapons are being checked. Spells are being prepared. Your contract seems simple: Protect the expedition. Protect each other. Bring back what you find. But the surface has secrets. The Drow are moving. The Fae are dying. Something is hunting the survivors of the old world. And the deeper you get into the ruins of what came before, the more obvious it becomes that this expedition isn't just about treasure. The world is dying. Sanctuary is running out of time. And eventually, you'll have to decide what you're willing to do about it. Will you protect Sanctuary? Change it? Or burn it down and build something better? That choice belongs to you.

Read more

Save to favorites