Looking for players › D&D 5e Campaign — Lost Mine of Phandelver+

D&D 5e Campaign — Lost Mine of Phandelver+

Dungeons & Dragons 5E
Dungeons & Dragons 5E
Online
Paid game
Paid game
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.

This game has been archived

Description

D&D 5e Campaign — Lost Mine of Phandelver Light flickers dimly down a rugged stone corridor. The sound reaches you before the sight—flesh slicing, bone cracking—wet and deliberate. You and your companions creep forward, each step careful, each breath held tight. You peek around the corner. A hooded figure stands over a stone dais, a butcher’s knife rising and falling with practiced ease. Blood runs along carved grooves in the stone, dripping onto the floor below. An elven corpse lies sprawled atop the dais, its eyes empty and glazed, staring sightlessly into the dark. A companion gasps—quiet, but not quiet enough. The figure stops. Slowly, it turns. Long white hair parts just enough to reveal blood-red eyes. Its gaze locks onto yours, unblinking. Then its lips curl into a smile—wide, eager, and deeply wrong. “Ah,” it whispers. “New specimens.” ⸻ Welcome to Phandalin, a frontier town where coin, secrets, and danger travel the same road. You’re hired for a simple delivery, but loose ends lead to goblin raids, bandit schemes, and forgotten ruins. Track the missing, bargain with wary locals, and decide who earns your trust as rival forces close in on a buried legacy. Expect exploration, tense roleplay, tactical fights, and choices that reshape the region—starting with one job that spirals fast. Great for new heroes, deep for veterans. In addition to Lost Mine of Phandelver, this campaign also weaves in content from Dragon of Icespire Peak—expanding the region with additional jobs, locations, and threats. Your party can pursue these hooks alongside the main mystery, creating a broader sandbox of choices, side quests, and escalating dangers around Phandalin and the Sword Mountains. $10 per session — first 2 sessions free for new players. ⸻ Game Info • System: D&D 5e • VTT: Fantasy Grounds Unity • Voice/Chat: Discord • Schedule: Wednesday, biweekly • Cost: $10 per session • Bonus: First 2 sessions free for new players 🔗 Join here: Log in to view
Dungeons & Dragons 5E

Dungeons & Dragons 5E

View library page
Save to favorites
  • Location: Online
  • Game frequency: Every other week
  • Timezone:
    CST
    Central Standard Time (GMT/UTC -6)
  • Organizer: Thomas Thomas
  • Players: 1/5
  • GM: 1/1
  • Language: English
  • Added: 10. February 2026
  • Last edit: 15. May 2026
Share this post:
Facebook
Reddit
X
Bluesky

Games you might also be interested in

Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Pirates of Saltmarsh
Players
5/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Pirates of Saltmarsh

Paid game
The Game Master charges a fee to run the game.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
This campaign is a different take on the module of "Ghosts of the Saltmarsh." We will be playing through the adventures in the module with character driven storylines. This is a naval campaign that will be taking place in waters of Faerun. So your character should have some connection to islands or the water. This campaign will take you down the path of piracy, political mystique, and underwater discovery. A mix of heavy combat, mystery solving, and medium roleplay. Character interaction is encouraged, but full on voices are not required. High Seas, High Fantasy, and Eldritch Horrors Level 1-10, with possibilities of higher levels depending on the game Go from ragtag mercenaries to local heroes. Unravel political plots, fend off living and undead deep-sea threats, and confront eldritch cults. This campaign uses the best of the adventures in Ghosts of Saltmarsh rounded out with additional materials. To join this campaign, or if you're looking for other long-term adventures for D&D 5e campaigns to have a good time in. You can click the link below to get more details on my StartPlaying.games listing page: https://startplaying.games/gm/roll4performance

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Privateer's Dream
New
Posted 20 hours ago
Players
4/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Privateer's Dream

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
THE PRIVATEER'S DREAM — A SKYBOUND ADVENTURE The gods shattered the world. Civilization conquered the skies. Now, your destiny awaits among the clouds. Welcome to Aerthos, a Shard World suspended at the edge of the Astral Sea. Here, land is scarce, airships connect distant civilizations, and magitech has transformed everything from warfare to everyday life. But beneath the wonders of invention lies a world scarred by ancient tragedy, political ambition, and secrets waiting to be uncovered. Will you challenge a corrupt government? Stand against the morally gray Magitech Guild? Explore forgotten ruins floating beyond the known skies? Or rise through the ranks to command your own fleet of mighty airships? https://startplaying.games/adventure/cmgpdijer002sjm04i0pxeof4 In The Privateer's Dream, your decisions shape the story. This is a player-driven D&D 5e (2014) campaign combining exploration, political intrigue, tactical combat, character development, and the freedom to pursue your own ambitions.

Read more

Save to favorites
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
At the Edge of the World
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

At the Edge of the World

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hi all! I am looking to flesh out a setting of mine and would like to run a mini-campaign. The plan is for it to be biweekly with a total of 8 sessions, 3 hours each. My timezone is EST. Session would begin at 6pm EST the earliest, as I work a 9 to 5. I prefer story-heavy gaming experiences, but plan for this have a balance of combat and roleplay. The setting is my homebrew world of Serene, where the gods split the universe into two halves: the material realm, and the spirit realm. The spirit realm holds strong magic, powerful beings, and impossibly large worlds within its borders. "Recipes for chaos", says Saevel Vendove, one of the realm's greatest elven mages. Determined to bring some semblance of order to the spirit realm, he founded the Circle of Order, an organization who's sole job is to strike down megalomaniacs. Prospective members are scouted and invited to the Order's training academy. As you guessed, your players are part of the incoming class! The tone is whimsical and adventurous, think something akin to fantasy anime like Witch Hat. Sessions will be held on discord voice chat, no camera. I am looking for 4 to 5 players. I am in my 20s, so players must be older than 18, no compromise. If you are interested, please fill out this google form. There are only a handful of required questions asking for your discord/reddit handle, your name, your pronouns, and your ttrpg preferences. Everything else is optional! I know a lot of people already do forms like these, so I wanted to make it light. I will leave it open for a week and a half and reassess from there.  Please apply here

Read more

Save to favorites