Dungeons & Dragons 5E
en
English
Sequence of The World- The Cycles of Eternity
Hello my name is Cyn and I plan to run a brand new Homebrew campaign in the world of Terra, an entirely new realm of possibility and opportunity!
Quick Campaign overview
Schedule: Tbd with player availability, flexible!
Starting Level: the party shall begin at level 3 with standard starting equipment.
Price: Free! There is no price to joining this campaign other than the time you choose to commit!
Setting: Full homebrew setting using the base rules of D&D 5e 2014 with no further alterations to the rules.
Platform: Maps will be provided with Shard Tabletop and character sheets can either be managed within Shard Tabletop or D&D Beyond (whichever players prefer)!
6 Nations Fight for their Ambitions
6 Countries exist in the world of Terra, and each is ruled in part by a Deity that resides upon the earth instead of the heavens above. The Divine share the land with the mortals they reside over, and no other gods can be heard from the sky above. Below are short descriptions for each of the six nations:
-Revver is the land of eternity ruled over by Lillil, a sleeping Deity that forces the land to change in constant cycles of “curses” and “blessings”. The people of Revver have learned to make the most of their "blessed" time and to except and prepare for the "curses" that shall appear. You wake up from every dream and you have the ability to survive every nightmare.
-Fai’Ren is the land of nature and balance, a Country that Kai’Ren rules from the world tree at the very heart of his nation overseeing every trade, contract, and deal made within his borders. Kai'Ren is a part of nature within Fai'Ren, being the very soul of the forest and every tree, flower, and flora that makes up the massive kingdom, supporting his people with the lands themselves providing them protection, food, and guidance.
-New Demali always steps closer to a brand new age, being the land of progress and development with their Deity Dyak pushing them towards a new frontier at every given moment. Brilliance and innovation have led New Demali to become the most advanced Nation among the six, with no other Country able to match their advances or production scale.
-Coreaf brings law and order to an unjust world, with Aphys, the Deity of law, commanding the people of Coreaf to uphold justice in their lives above everything else. Not a single rule has been changed since the country's creation centuries ago, and like a mountain going throughout the ages of time, they stand unmoving.
-Rybek is the land of war and evolution, its people becoming more monstrous and savage as their Deity Synello continues his crusade across the rest of Terra. Adaptation and strength are the rules that govern Rybek, and any that do not show their worth are used to fuel the growth of the promising.
-Seffia is the land of freedom, and the Country has not felt the presence of a deity for hundreds of years since Mildrin left. It is a land built and ruled by the humans that cultivated it and created a kingdom of their own. No mystical rules surround this place, no god deems who is worthy and who is not, and their is no main religion followed.
The Beginning of The Journey
The Campaign will start in the humble town of Igrithad, a small city that resides in the outskirts of Coreaf. The city Mayor William Wender requests the assistance of adventurers to explore the appearence of new Ruins that have appeared in the Ashkeeper peaks, ones that make strange noises and have even stranger inhabitants... Adventurers travel for all kinds of reasons, may it be a fresh start, an escape, or even a pursuit for glory. This is the first step on that path to greatness!
A Grand Mystery Spreads Across the World of Terra
The world of Terra is about to enter a brand new age, and each of the six nations prepare for what is to come... Ruins of past ages appear out of thin air, crops erode and yield no bounty, and magic becomes a rarity to be born with when once it was commonplace. Many questions plague the populace's minds but the powerful provide no answers. Because the world refuses to release its secrets, it is up to brave adventurers to find the truth among the lies!
Joining the World of Terra
Each player character that joins the world of Terra shall be personally interconnected with one of the six nations as well as the overarching narrative of the story, giving life to the player characters and their goals throughout a growing narrative! Nations ebb and flow and alliances grow or wane, pushing character dynamics as well as their place within the world constantly in an ever expanding story!
An Entirely New Magical Item System
The World of Terra hides secrets from ages past, ages that contain magic never seen by the world as it stands today. An entirely new magic system called The Runes shall be incorporated into the world after the completion of the first quest, bringing an entirely fresh, impactful, and customizable way to empower your character! While I do not wish to spoil the mechanics behind The Rune System if you have any questions or concerns i shall do my best to answer them!
Questions and Interest in Joining!
If you have any questions about the campaign or the world of Terra feel free to DM me on either Discord or Groupfinder. As said at the beginning the schedule is flexible and it will be the day that best works for the majority of players joining. I look forward to starting a brand new adventure with those interested in the fantasy world of Terra!