EST/ENG, 18+ Varieeruv leveli süsteem, action based exp ja milestone. Sessioon on iga nädalavahetus, mis kipuvad kestma terve päeva alates kella kahest lõunal, aga kedagi kinni ei hoia, las need fanaatikud painutavad. :D Maailm on homebrew. Mis toimub campainis hetkel? Me oleme kolme mängijaga vallutanud pocket-dimension dungeoni, lõpetades iidse õhu jumal-draakoni piinad, pärast mida otsustasid nad selle enda omaks teha. Leidsid sala-väljapääsu dungeoni kohale, kus nad avastasid kinni aheldatud noore earth drake'i, kellega meie kangelased sõlmisid lepingu läbi väga pika ja ohtliku encounteri. Avastastades, et nad ei ole seal üksi, vaid et nende peakohal elas terve selle aja Behemoth, järeldasid nad, et oleks targem palgata mõned paladinid adventurers guildist selle probleemiga tegelemiseks. Avastasid Tiamati ploti Bahiride armee loomiseks. Intro: The Realm of Helios is a continent part of the Known World. It's said to be ruled over 3 gods. Andraste, the god of humanity, life, death and of the balance. Tiamat, the lost infernal dragon-god of everything evil. Bahamut, the draconic god of creation, magic and he's the god-king to all dragons. Among them walk the demihumans, mortal souls of godlike flavor. Some of them have ascended by their great deeds or sacrifice. Some of them are ancient, reliving their lives again and again through a process called Rebirth. Helioses inhabitants are diverse, the oldest and most advanced being dwarfs. In it's human created steampunk world, with the disappearance of Andraste, the magic has begun to grow out of balance and its overflow has started to affect every creature, living and small. With the waking of giants evoked a counterbalance in the dragons populations. Humanoids discovered 10 years ago at this time, that nobody is able to bear children anymore, causing mass divorces and accusations of some curse cast by some other race. This turned these communities reclusive. The kingdoms issued a contract to form guilds that are in charge of helping people that show a certain capacity; people who could be able to get behind this phenomenon. These adventurers get to grow in their ranks and are eligible for extended pay for their services, along with perks like free stay in any of the taverns for a week and they are not arrested or questioned over possessing artifacts of -likely dangerous- magical nature. Pros: I'll draw my players characters and their pets according to the plot. High-magic. New DM. Custom diseases, magical and non-magical. Sandbox with main quest optional. (I'll still bug you about it regardless...) High level. (Lvl.9 as of now!) Puzzles and intrique. No caging in; you'll always have ways to solve things in alternate ways. ... Good times and more! Cons: New DM. :) Olete huvitatud? Rohkem küsimusi? @everyone meie Discordis! https://discord.gg/TawPC2n26X By your future best friend Cron.
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