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Tabletop RPG
Tabletop RPG
OSR
OSR
Online
Campaign
Better than Any Man
Players
2/7
GM
1/1
OSR
en English

Better than Any Man

Homebrew Homebrew
Playtest Playtest
KARLSTADT, OCTOBER 1631 — WAR IS HELL The Swedes are invading. Sorcerers have taken Karlstadt with the aid of unearthly creatures. In Würzburg, the Prince-Bishop schemes to retain control of his domain. And yet darker forces gather. Thousands will die before the week is out. Can a group of luckless adventurers change the course of events? Profit along the way? But what can they possible do against those who consider themselves Better than Any Man? The practical bits — A campaign in the Holy Roman Empire. Sandbox with no metaplot or chosen ones — Religious war, witch-hunts, mass civilian death and body horror. If that's not your thing, this isn't the table for you — Open table for up to 7 players — 4 hours per session — Online or in-person depending on the group — Custom OSR ruleset open to beginners and grognards alike — Language: English — Free Contact: tg @Angrysigma or here

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Tabletop RPG
Tabletop RPG
OSR
OSR
Online
Campaign
The Dragon City Adventurers Guild
Players
2/10
GM
1/1
OSR
en English

The Dragon City Adventurers Guild

The Rules This is a ‘Classic D&D’ game. It is in the spirit of B/X, BECMI, and Old School Essentials, if not completely faithful to those specific rules sets. We will be using a heavily modified version of those rules which I am developing called Delvers and Denizens. There may be a lot of differences and unfamiliar rules, yet as a whole the ruleset is designed to be compatible with any TSR-era version of D&D The Setting The Known World of Dracopolis is an alternate version of the world of Mystara published by TSR. The setting is a ‘gritty’ pseudo-historical parallel of Earth. In fact it is Earth as it was approximately 150 million years ago, with the addition of humankind and fantasy monsters and magic. Each human nation or culture in the setting is drawn as a direct analogy of a real Earth culture such as medieval Constantinople, England during the time of Alfred the Great, etc. Player characters begin as common folk in search of fame and fortune, and if they survive might become great heroes or villains. The Known World of Dracopolis has been continuously run since the mid 90s by a variety of DMs, starting with my father. The very first PCs played by myself and my siblings went on many exciting adventures and founded the Dragon City, aka Dracopolis, along with the Adventurer’s Guild. Those early adventurers were constantly negotiating with assumed ‘enemies’ and establishing trade and military alliances. The current campaign takes place some 30 years after Dracoplois was founded, and the 1st generation are dying out or retiring. It is time for a new generation of Adventurers to forge the destiny of the Known World!

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Tabletop RPG
Tabletop RPG
OSR
OSR
Boulder
Oneshot
Try out some Indie TTRPGs with me! OSR and More!
Players
0/4
GM
1/1
OSR
en English

Try out some Indie TTRPGs with me! OSR and More!

Hi all,  First off, this would be entirely free.  I’ve run various systems over the years and I have a growing collection of Indie TTRPGs (and adventures) I’m interested in running, like Mothership, Mausritter, Pirate Borg, Old-school Essentials, and more. I'm looking for a consistent group to give them a shot and maybe start a campaign. I’m a father, so my time is limited to every other weekend.

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Tabletop RPG
Tabletop RPG
OSR
OSR
Online
Campaign
Dolmenwood
Players
0/6
GM
1/1
OSR
en English

Dolmenwood

Roleplay focused Roleplay focused
Newbie friendly Newbie friendly
The forest is old, older than kings, older than roads, older than the words used to name it. Moss covered stones whisper half remembered oaths. Lantern light bends strangely between the trees. Bells toll where no church stands. This campaign is set in Dolmenwood, a fairytale wilderness on the edge of a crumbling human realm. It is a land of crooked paths and stranger customs, where faerie courts feud behind smiling masks, saints lie uneasily in their graves, and villages cling to tradition as protection against the unknown. You will play ordinary folk and wandering adventurers drawn into the Wood by coin, duty, curiosity, or desperation. Survival favors caution, clever bargains, and old superstitions as much as iron. Violence is quick and dangerous. Words matter. Expect: Fairytale whimsy & folklore horror Exploration and social encounters A living world shaped by your choices Style & Rules: Rules-light, OSR-style sandbox hexcrawl No planned main plot, play is player-driven Randomly rolled stats Dangerous, unbalanced world where consequences matter Logistics: Platform: Fantasy Grounds (free for players) and discord Schedule: Weekly on Friday evenings  Length: Short-to-medium campaign, with room to continue New players are welcome! As long as you are making a good effort I am happy to help with learning the ropes. I aim to foster a fun low stress enviroment.  The Wood is not evil. But it is not kind.

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Tabletop RPG
Tabletop RPG
OSR
OSR
Online
Campaign
Mork Borg
Players
4/4
GM
1/1
OSR
en English

Mork Borg

[WEEKDAYS ONLY] Newbie GM looking for other newbies to play Mork Borg and other TTRPGs. Time frame is between 10am-1pm EST, everyday (maximum). Already have a couple members, looking forward to meeting you all!!!

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