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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
E.C.L.I.P.S.E. A chuunibyou campaign!
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

E.C.L.I.P.S.E. A chuunibyou campaign!

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Adult
The table is for players who are 18 or over.
TIME AVAILABILITY! Putting this at the top here since I can't choose multiple days AND times. There are three time slots available- Saturdays at 12 PM ET, Sunday at 12 PM, ET, or Sunday at 6 PM, ET! There is also a Google form at the bottom of the description here! Now Recruiting: E.C.L.I.P.S.E., a Chuunibyou Campaign You always knew you were destined for more. Everyone else just thought it was a phase~ Alright, everyone! I'm looking for players for a chuuni-centric campaign. You'll play as high schoolers, each a chuuni in their own glorious way. Maybe you're the heralded Bringer of Chaos, sent by the Dark God Tyranny. Maybe you're the reincarnation of the Angel of Sorrow. Maybe you are the Absence of Identity, Who Art We. Whatever your manifestation, you've spent years declaring it to anyone who would listen to your ramblings and monologues, though most people stopped listening a long time ago. This year, you're all joining your first official highs chool club: E.C.L.I.P.S.E. (otherwise known as the Extracurricular Club for Literature, Improv, Performance, Storytelling, and Expression). Finally, a place to be exactly who you are: reciting incantations, designing sigils, and arguing over whose dark lineage is more ancient. But deep down, every one of you knows none of it is real, no matter how badly you want it to be. That is, until you meet the club advisor, Mr. Stefan Enoch DuBose! The man is a bit quirky and odd, but seems to mean well. eads better as "None of that matters, however, when he closes the classroom door and does something impossible: real magic, performed right in front of you! The things in the shadows are real. Eldritch creatures are pressing into our world, and Mr. DuBose belongs to a secret organization of powerful entities sworn to stop them. He wants to recruit you. All of you. From that day on, you lead a double life. By day, you're a teenager dealing with homework, club meetings, and classmates (and parents) who still think you're weird. When a creature makes itself known, you transform into the powered self you always claimed to be. As it turns out, you were right all along, silly doubts be damned~ Players will be able to choose what D&D class and race they want to be, however, when they’re not transformed, they will be their normal human selves. We’ll also be using gestalt rules, where players will be raising the levels of two classes at the same time! One of those classes can be whatever you want, but the other will be the Legacy Warlock subclass from the Valda’s Spire of Secrets book! (You’ll find out why if you don’t already know~). We’ll be starting at level 1, and I plan to go up to probably around level 10, but it IS possible to go longer. This is meant to be a more fun campaign, but there is always the chance for serious topics and themes to come up! As such, players must be 18+! https://docs.google.com/forms/d/e/1FAIpQLSe5qHMq3iVISouiVjNfACnHADYZd0RO_MCTeOGymfCk3nhGqQ/viewform?usp=header

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Awakening of the Eye Turned Inward
Players
2/5
GM
1/1
Dungeons & Dragons 5E
en English

The Awakening of the Eye Turned Inward

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The year is 1947. The smoke of the Second World War still lingers in the air, and the world moves forward with a fragile optimism it hasn't yet completely earned. But beneath the surface of the rebuilding cities and returning soldiers, beneath the jazz drifting out of late-night clubs and the rain pooling on cobblestone streets, something.... ancient... is stirring. There are cracks in the world, no -I don't mean the pavement-  and through those cracks, things are beginning to bleed through. Power oozing from other dimensions. Flickers of magic in places where magic shouldn't exist. People vanishing without explanation, and others appearing who don't belong. A secret organization has spent decades holding the seams together, but the stitches are coming undone. Somewhere in the shadows, a cult works to finish what the cracks started -to pry open the eye of a sleeping god force a truth among all of humanity, including those who never asked for it. You, however, don't know any of this yet. You're just a person, a regular human, living your life, trying to find your place in the world of Earth. But a letter is coming. And once you open it, the life you knew will be over. What comes next will take you across four worlds, through thousands of years of buried history, and into the heart of a question that no one has ever answered: when something that powerful wakes up, is it even possible to put it back to sleep? Pretty much everything you need to know will be in this google doc. There is a google form in here as well~ https://docs.google.com/document/d/1OFPQwUHLDTTUTuypoFWGgVnFrf_PpdzQTow4-kXURdk/edit?usp=sharing Slots Available: 3 System Used: DND 5e 2014 Style: Voice on Discord, naturally using FoundryVTT Session Duration: 4-6 Hours is the current goal, BUT this can be changed up or down depending on party sentiment. Schedule: Saturdays at 5 PM EST 5:00 PM Price: Free Requirements: A decent mic, your time, a FoundryVTT account, and willingness to learn some new things~

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