Games added by Matthew

Matthew

Description

I like a wide variety of games and genres, am as happy to GM as play, and have many years of experience. I take games seriously, but I don't forget that fun comes first!

Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Oneshot
Rate My Profile
Players
0/10
GM
1/1
Homebrew
en English

Rate My Profile

This is not a real game. Hit me up if you want feedback on your player profile or game post. Happy to offer advice on grammar and spelling but I'm more focused on vibes. For instance, I know this post may make me seem judgemental and condescending, but I'm honestly interested in helping others put their best foot forward to find people to play with. Turnabout is fair play - feel free to offer up any advice you have for me as well!

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Tabletop RPG
Tabletop RPG
Deathmatch I...
Online
Campaign
Deathmatch Island
Players
0/6
GM
1/1
Deathmatch Island (AGON)
en English

Deathmatch Island

Newbie friendly Newbie friendly
LGBTQ+ friendly LGBTQ+ friendly
Congratulations. You have been selected to participate in Deathmatch Island. Winning will mean fame, freedom, and unlimited wealth. You may be experiencing some confusion and memory loss. This is normal following the Selection and Recruitment Process. It is important that you do not panic. Your memories will return to you gradually. Look around you—these competitors are your starting team. You might like to try some ice-breakers; trust and good teamwork are crucial to victory but not everyone is trustworthy. In a few minutes, the siren will sound and PHASE ONE will begin. In this phase, you will explore ISLAND ONE, complete challenges, acquire resources, and meet other contestants—alliances will be formed and threats will be eliminated. At the end of Phase One, the siren will sound again. This signals PHASE TWO; the battle royale. Only half of the competitors will survive this phase. The survivors progress to ISLAND TWO. Survive all islands to earn the ultimate reward.  Good luck, competitor. Play to win. <Deathmatch Island lets players compete in a deadly game on a mysterious series of islands. It is as much inspired by Lost as it is by Squid Game. The game, by Tim Denee, uses the abstract resolution mechanics of the AGON system to deliver a tightly-focused narrative that still benefits from high player agency and authority.> <I'd like to play every week on Tuesday evenings, from 8-10 CST, but this is negotiable. I estimate 12-16 total sessions, but this too is negotiable.>

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