Call of Cthulhu (2014)

Overview

Released in 2014 by Chaosium, Call of Cthulhu 7th Edition is the latest version of the cult-classic cosmic eldritch horror role-playing system originally launched in 1981. The story is based off of the  literary works of H.P. Lovecraft and lovecraftian works. Instead of setting the players up as heroes, the characters are regular investigators who are exploring cults, forbidden knowledge and various eldritch-cosmic entitites and threats. Description Occupations in the game for the characters include academics, reporters, and private investigators. The gameplay loop revolves around uncovering information, analyzing clues, and evading dangers. As the supernatural elements in the game are considered more powerful than the investigators, they have are not expected to actually confront most of the threats head on. Instead they usually have to resort to avoiding or escaping any situation that may arise. Combat is lethal and usually leads to characters getting permanently killed or pushed to insanity (which eventually is the same).  System Overview & Key Features
Percentile Framework (d100) Every action is resolved by rolling two ten-sided (d10) dice to get a result from 1 to 100. If you roll is equal to or under your skill rating, the action is deemed a success. This approach simplifies the mechanical process of the game, as there are no complex tables to keep track of and compare to decypher whether it is a success or failure.
Pushed Rolls If a character fails a skill check, they may attempt to "push" the roll, allowing for a second attempt. This requires the player to come up with a new, more desperate approach to performing the task. If this subsequent pushed roll also fails, the Keeper describes a severe and immediate negative consequence.
Sanity and Madness A core mechanic of the system is the tracking of mental stability. Investigators lose points from their Sanity gauge when exposed to anomalous creatures or disturbing truths. Drops in Sanity result in the character experiencing temporary or permanent forms of madness, which can manifest as new phobias, delusions, or a temporary loss of player agency over the character.
Bonus and Penalty Dice To account for situational advantages or disadvantages, the game employs a system of bonus and penalty dice. If a character possesses a distinct advantage when performing a task, an extra d10 is rolled and taking the higher result. A disadvantage means rolling an extra d10 and taking the lower result.
Combat Lethality Physical altercations are inherently dangerous by design. Investigators possess limited hit points, and the damage output of both conventional firearms and anomalous entities is high. Recovery mechanics are slow, simulating realistic healing times. This structural lethality serves to discourage combat and incentivize stealth and investigation.
Expendable Luck Players can spend points from their character's Luck pool to retroactively lower a dice roll. The points are subtracted on a one-to-one basis until the dice result qualifies as a success. This ensures that the Luck pool is a limited resource which should be used and utilized in the most critical situations.
Additional links chaosium.com https://chaosium.com - Official publisher website and digital storefront drivethrurpg.com https://drivethrurpg.com/browse/pub/2/Chaosium - Digital repository for official scenarios and sourcebooks

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Call of Cthulhu
Online
Campaign
THE FINAL FRONTIER
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Posted 4 hours ago
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1/1
Call of Cthulhu
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THE FINAL FRONTIER

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
5 experts in their field have been recruited from all across the world to take part in a brand new adventure into space by ISEC(International Space Exploration Comittee) to take the brand new warp drive technology for a spin on a scouting expedition into the milky way! Surely things wont go wrong.  This campaign will contain descriptions of gore and is LGBTQ+ friendly. if either of these things are an issue dont apply.

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Call of Cthulhu
Online
Oneshot
The Devil's Maw
Players
3/5
GM
1/1
Call of Cthulhu
en English

The Devil's Maw

Cthulhu Invictus! I'm looking for an additional 1-2 players for a Call of Cthulhu one shot taking place 7 PM EST 10/10 and 10/17. The game will be streamed and recorded. Since Agricola’s first invasion of Caledonia in 79 B.C.E., the harshness of these lands and her strange people have kept the Romans from advancing far beyond Hadrian’s Wall. Most who have ventured north of these Roman-held lands have not returned. Blame for this often falls on the highly aggressive, tattooed Picts in the west and north. Few, if any, Romans are aware of the much greater dangers that lie in the fierce Highlands of northern Caledonia, preying equally on Picts and Romans with alien indifference. Caledonia has long been home to creatures and races that arrived millennia ago from worlds and dimensions unknown. The Picts and earlier settlers of the Stone, Bronze, and Iron Ages learned to avoid conflict with these dangerous beings or, in some cases, chose to worship them. Over time, however, the power and presence of these Mythos threats has waned significantly. Yet, such beings are still encountered from time to time, in certain places. One such place is a cavern system on the north side of Ben Nevis, Caledonia’s largest mountain. For centuries, Pict hunters and explorers who entered these dark caverns never returned. Among the Pictish tribes, the tunnel into the mountain was renamed the “Devil’s Throat,” and men now shun the area. The cave has been taboo for as long as anyone can remember. The lands of the Vacomagi lie in the shadow of Ben Nevis. Decimus Vatinius Calvus, an intrepid diplomat of considerable renown, is unaware of any such history, nor would he heed any fanciful warning. Calvus is an eminently capable and, perhaps overly, confident envoy for Rome. He has made a name for himself by negotiating treaties with numerous chieftains and kings in Hispania, Germania, and Britannia, allowing Rome to pursue her imperial interests in those regions in relative peace. His successes have brought him great acclaim and made him rich beyond most men’s dreams. Calvus is driven not by wealth, however, but by desire for influence and power. His need to satisfy this desire has led him to live much of his life on the edge of empire and in the company of less “civilized” men. Trading the comforts and entertainments of empire for the wilds of the Caledonian Highlands, Calvus now seeks to parlay with the Pictish chieftain Collos, son of Vergis. Collos is the leader of the Vacomagi, one of the largest tribes of Picts in northwest Caledonia, and well respected among his people. His mission is to convince Collos to become a client king of Rome. As incentives, Calvus brings with him not only gold and silver, but also promises of trade and military alliance with Rome. Collos would become the northernmost client king of Rome in Caledonia. The expedition requires a considerable investment in men, horses, and supplies. Calvus has amassed a small force of twenty-six men, including himself, but not including the investigators, to take with him across the Caledonian forests and further north into the mountains. Calvus is aware of potential threats from bandits and Pictish tribes hostile to both Rome and the Vacomagi. Three-quarters of the expedition is made up of mercenaries from all over the Roman Empire. Although they are led by a few select veterans, most of them are young and have seen few battles. As per Decimus Vatinius Calvus’ requirements, investigators joining this expedition should be physically fit and able to endure the rigors of traveling through the wilds. He wants people who are skilled at arms to defend the camp and caravan, as well as those able to track, hunt or fish, navigate, ride, drive wagons, or tend to beasts of burden. He greatly desires those who have studied the language and customs of the Picts, as the team currently has only has a single translator. Investigators with high status could be friends of Vatinius Calvus, or politically well-connected enough to be sent by Quintus Lollius Urbicus, the Governor of Britannia between 139 and 142 A.D., as independent observers to the negotiations. Investigators who are active duty soldiers (legionaries or auxiliaries) might be sent along as well, as an honor guard representing the Empire.

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Call of Cthulhu
Online
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Heywood Burning
Players
3/5
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1/1
Call of Cthulhu
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Heywood Burning

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Hey, we are playing a custom call of chuthlu game open to all players. This will be my first time running call of chuthlu. The game consept it you are a group of randos, who were traveling from new york to the west cost in October 4, 1989. Our secound game will be october 11th at 11am EST be patient I will get to you

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Call of Cthulhu
Nottingham
Campaign
Nottingham gaming group
Players
2/6
GM
1/1
Call of Cthulhu
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Nottingham gaming group

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
We're presently looking for new players.  We've been running gaming sessions at a historic pub in Nottingham for the last 10 years. Right now, we're about halfway through a masks of nyarlathotep campaign.  If gaming, beer, insanity and cosmic horror that man was not meant to wot of are your thing, we have exactly what you need. Oh, and beer.

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DND5E
Dungeons & Dragons 5E
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Vestfossen
Online
Zephir1991
Grimdark veteran The socialiser
Hi, I’m Zephir1991. I’ve been enjoying tabletop roleplaying games for around 16 years, with Dungeons & Dragons being my main passion. I both play and host games online, mainly through Discord, with a small group of players that meet weekly. Right now I’m running several campaigns including: • Chains of Asmodeus (On pause) • Critical Role: Call of the Netherdeep (Saturdays) • Out of the Abyss (Mondays) • Icewind Dale (Wednesdays) My usall play time is 8pm (CET norwegian time) and usally play for up to 3 hours. I’m also currently a player in a homebrew story off call of chuthulu.(Fridays) And a homebrewed game called danger at gravehill as a player (Sundays) I’m always happy to chat with fellow players, meet new people, or welcome listeners who simply want to sit in and experience a session. My Discord is open to both new and experienced players. I’m also interested in meeting people locally for in-person games, either to host or join a table, so if you're nearby and enjoy tabletop games, feel free to reach out. If you're interested, join ny discord https://discord.gg/kbbM8BCt5j
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DND5.5E
Dungeons & Dragons 5.5E (2024)
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rustyy
Im a dnd 5e gm of around 8 years now who loves worldbuilding dungeons and political intruige  also trying to dm more Call of Cthulu
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