Call of Cthulhu (2014)

Overview

Released in 2014 by Chaosium, Call of Cthulhu 7th Edition is the latest version of the cult-classic cosmic eldritch horror role-playing system originally launched in 1981. The story is based off of the  literary works of H.P. Lovecraft and lovecraftian works. Instead of setting the players up as heroes, the characters are regular investigators who are exploring cults, forbidden knowledge and various eldritch-cosmic entitites and threats. Description Occupations in the game for the characters include academics, reporters, and private investigators. The gameplay loop revolves around uncovering information, analyzing clues, and evading dangers. As the supernatural elements in the game are considered more powerful than the investigators, they have are not expected to actually confront most of the threats head on. Instead they usually have to resort to avoiding or escaping any situation that may arise. Combat is lethal and usually leads to characters getting permanently killed or pushed to insanity (which eventually is the same).  System Overview & Key Features
Percentile Framework (d100) Every action is resolved by rolling two ten-sided (d10) dice to get a result from 1 to 100. If you roll is equal to or under your skill rating, the action is deemed a success. This approach simplifies the mechanical process of the game, as there are no complex tables to keep track of and compare to decypher whether it is a success or failure.
Pushed Rolls If a character fails a skill check, they may attempt to "push" the roll, allowing for a second attempt. This requires the player to come up with a new, more desperate approach to performing the task. If this subsequent pushed roll also fails, the Keeper describes a severe and immediate negative consequence.
Sanity and Madness A core mechanic of the system is the tracking of mental stability. Investigators lose points from their Sanity gauge when exposed to anomalous creatures or disturbing truths. Drops in Sanity result in the character experiencing temporary or permanent forms of madness, which can manifest as new phobias, delusions, or a temporary loss of player agency over the character.
Bonus and Penalty Dice To account for situational advantages or disadvantages, the game employs a system of bonus and penalty dice. If a character possesses a distinct advantage when performing a task, an extra d10 is rolled and taking the higher result. A disadvantage means rolling an extra d10 and taking the lower result.
Combat Lethality Physical altercations are inherently dangerous by design. Investigators possess limited hit points, and the damage output of both conventional firearms and anomalous entities is high. Recovery mechanics are slow, simulating realistic healing times. This structural lethality serves to discourage combat and incentivize stealth and investigation.
Expendable Luck Players can spend points from their character's Luck pool to retroactively lower a dice roll. The points are subtracted on a one-to-one basis until the dice result qualifies as a success. This ensures that the Luck pool is a limited resource which should be used and utilized in the most critical situations.
Additional links chaosium.com https://chaosium.com - Official publisher website and digital storefront drivethrurpg.com https://drivethrurpg.com/browse/pub/2/Chaosium - Digital repository for official scenarios and sourcebooks

Active games and players

CoC
Call of Cthulhu
Nottingham
Campaign
Nottingham gaming group
Players
2/6
GM
1/1
Call of Cthulhu
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Nottingham gaming group

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
We're presently looking for new players.  We've been running gaming sessions at a historic pub in Nottingham for the last 10 years. Right now, we're about halfway through a masks of nyarlathotep campaign.  If gaming, beer, insanity and cosmic horror that man was not meant to wot of are your thing, we have exactly what you need. Oh, and beer.

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CoC
Call of Cthulhu
Winter Park
Campaign
Call Of Cthuhlu, Two Headed Serpent
Players
3/5
GM
1/1
Call of Cthulhu
en English

Call Of Cthuhlu, Two Headed Serpent

Hello, I am Thomas, 2 of my players are dropping out of my tabletop group due to one of them getting a job monday nights, and the other rode with former. So I need a player of 2 to round us up to 4-5 players

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DND5E
Dungeons & Dragons 5E
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Vestfossen
Online
Zephir1991
Hi, I’m Zephir1991. I’ve been enjoying tabletop roleplaying games for around 16 years, with Dungeons & Dragons being my main passion. I both play and host games online, mainly through Discord, with a small group of players that meet weekly. Right now I’m running several campaigns including: • Chains of Asmodeus (On pause) • Critical Role: Call of the Netherdeep (Saturdays) • Out of the Abyss (Mondays) • Icewind Dale (Wednesdays) My usall play time is 8pm (CET norwegian time) and usally play for up to 3 hours. I’m also currently a player in a homebrew story off call of chuthulu.(Fridays) And a homebrewed game called danger at gravehill as a player (Sundays) I’m always happy to chat with fellow players, meet new people, or welcome listeners who simply want to sit in and experience a session. My Discord is open to both new and experienced players. I’m also interested in meeting people locally for in-person games, either to host or join a table, so if you're nearby and enjoy tabletop games, feel free to reach out. If you're interested, join ny discord https://discord.gg/kbbM8BCt5j
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DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
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Online
Ariel
Name: Ari Pronouns: She/Her Timezone: EST, or I believe GMT-4 in summer or UTC-5 Preferred System: DnD 2014; will do 2024 as well; Kids on Bikes systems; and willing to try others; suggest them. Game Type: 1-on-1 or group up to 5 max. Asynchronous pbp, live pbp I'd have to check times, and no paid games. Type of Player: I prefer roleplay and a story first and foremost, but I enjoy all aspects of TTRPGs. I enjoy making characters that suit the setting, story, and/or party. I usually end up playing more good-aligned characters than edgelords. I want to be immersed in a story and worldbuilding. I am big on communication and making sure everyone is enjoying themselves. Not promising this, but I'd be willing to host little one-shot scenarios as well if we get bored and want to change things up for a bit, as long as life allows at the moment. Lines/Veils: My big no-go is harm to pets, particularly dogs and cats; otherwise, I'm willing to go and will communicate if something is too much. I'd also prefer to communicate only with people over 18, as a 23-year-old. Additional Information: I am a disabled adult who usually has a fair amount of free time and will communicate when I'm busy with other things or will be offline. I prefer flexible people who remember this is a fun hobby, but people have lives as well, and busy periods do come up. My biggest interests are video games I can play on handheld Nintendo systems, Pokemon, and drawing or writing when I’m able. Where to Contact: Discord or Reddit by Pokemaster0304 Thanks for your interest!
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Savage Worlds
Savage Worlds
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Call of Cthulhu
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Marlon
Hello, fellow gamers. My name is Marlon, but everyone calls me Jay-long story there that I won’t get into. Anyways, I’m the forever DM in my family, and I run weekly podcast games for my wife. We’ve designed a tabletop RPG called Prosperon: A Bio‑Cyberpunk RPG, and we’re actively looking for more playtesters. If that interests you, shoot me a message and we’ll make it happen. With that being said, I’m also an active player in several games. I’m currently in a Blades in the Dark campaign every Thursday, which is absolutely amazing, and I have a few open biweekly days where I can commit to another game-as long as it’s the right game, the right crew, and the right day and time. That’s all for now. Take care, and don’t forget-have fun at your table.
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DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
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Jay
Old enough to have played AD&D 2nd Ed, but not set in my ways and I enjoy D&D 5E. Looking for long-term campaigns and interested to try new systems and genres of game.
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