GURPS

Overview

GURPS (Generic Universal RolePlaying System) is a tabletop role-playing game designed by Steve Jackson and published by Steve Jackson Games. Initially released in 1986, with its current Fourth Edition published in 2004, it provides a universal ruleset built to accommodate any conceivable genre, setting, or power level. The system is recognized for its high degree of modularity and its strict reliance on point-based character creation rather than traditional classes or experience levels.

Description

In GURPS, players construct characters by allocating a predetermined pool of Character Points. These points are spent to acquire core attributes, specific skills, and advantages. Players can also elect to take disadvantages, such as physical limitations, phobias, or social stigmas, to gain additional points during the creation process. The game functions primarily as a mechanical toolkit rather than a fixed set of rules. Game Masters are instructed to select only the specific mechanics, combat modules, and magic systems from the core rulebooks and supplemental materials that fit the intended tone and setting of their campaign.

System Overview & Key Features

3d6 Task Resolution The system exclusively uses a pool of three six-sided dice (3d6) for action resolution. To succeed at a task, a player must roll a total equal to or lower than their character's modified skill or attribute target number. The use of three dice generates a bell curve probability distribution, which makes average outcomes statistically common and extreme successes or failures mathematically rare.
Point-Buy Character Creation Character generation is entirely point-based. The Game Master assigns a starting total of Character Points (CP) to dictate the overall power level of the campaign. Every element of a character, including the four basic attributes (Strength, Dexterity, Intelligence, Health), specialized skills, wealth, and social status, is purchased using these points.
Universal Modularity GURPS is structurally designed for adaptation. The core rulebooks provide the foundational mechanics, while hundreds of supplemental books offer optional, granular rules for specific settings, such as cybernetics, realistic martial arts, space travel, or varied magic systems. The ruleset is intended to be heavily customized and scaled in complexity by the Game Master.
Tactical Combat and Damage Resistance Combat encounters operate on one-second turns, creating a highly detailed and tactical framework. The system incorporates rules for hit locations, weapon reach, bleeding, and shock penalties. In combat, armor functions as Damage Resistance (DR); it directly subtracts from the numerical damage inflicted by an attack rather than making the target more difficult to hit.
Skill Defaults When a character attempts an action for which they do not possess the specific trained skill, the system utilizes a "default" mechanic. The player may roll against a closely related skill or a foundational attribute, applying a predetermined numerical penalty. This mechanic simulates a character attempting an unfamiliar task using their general knowledge or raw physical capabilities.

Additional links

sjgames.com/gurps https://sjgames.com/gurps - Official Steve Jackson Games publisher website and digital storefront gurps.fandom.com https://gurps.fandom.com - Extensive fan-curated wiki for rules, settings, and sourcebook references

Active games and players

GURPS
GURPS
Online
Campaign
Lunch and Learn and Oh God What is That!?!? AAAAA
New
Posted 23 hours ago
Players
5/6
GM
1/1
GURPS
en English

Lunch and Learn and Oh God What is That!?!? AAAAA

Newbie friendly Newbie friendly
LGBTQ+ friendly LGBTQ+ friendly
Hi.  I run a game on Wednesdays. Eastern time zone on Discord that I feel needs one additional player.   It's a young group (20's, 30's) and have been around for a few years.   There are 5 players.  The tame itself has the players with corporate security jobs defending against alternate realities/histories.   So, violence but with the occasional HR training module. Yes,  the worst of two worlds. Because it's alternate reality fighting alternate realities, the player can be whatever they want, quite literally anything.  GURPS allows the players to create whatever comes to your imagination,  but we'll worry about that later.  The tricky part isn't what we do but how.  The group does try to outdo each other in weirdness.   It's not murderhobo, but a new unprecedented thing.   So, you will have to keep that in mind.   This is not for the humorless or overly moral or easily uncomfortable. Think of this as a means to lead you down a new path,  one where you learn about a you that you have never met but has always known was there or you get your money back,  no questions asked.  Feel free to message me or discord - yeroldpalwill.  Seriously, they're a nice group of people and you'll have fun.   Thank for reading this far though.  If you're a newbie  don't worry,  I'll help with the character.   Just combine your two favorite movie, literature, or anime genres together.

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GURPS
GURPS
Saint Paul
Campaign
GURPS Conan
Players
4/6
GM
1/1
GURPS
en English

GURPS Conan

Adult Adult
[Twin Cities] [Wednesday, 6/17, 6pm CT] Conan - Queen of the Red City Trying to get some additional players for this game that I'm running in person at the Wentworth Library in West St. Paul. The system is **GURPS** (for more info, see here: [https://pages.drivethrurpg.com/gurps-guide-generic-role-playing-system/](https://pages.drivethrurpg.com/gurps-guide-generic-role-playing-system/)), the setting is the **Hyborian Age (aka the world of Conan)** and the scenario is a jungle sandbox adventure called **Queen of the Red City**, complete with giant reptiles, wicked shamans, pirate ghosts, and, of course, fabulous treasure. I ran a truncated version at a local con, using pre-generated characters, and it was a hit. This time, I want to run the full module and do a true session zero, which should be an absolute blast. Get in on the ground floor! We've got three players on board, and openings for three more. Start date is **Wednesday, 6/17, from 6-9pm**, and the location is a conference room at the newly reopened **Wentworth Library in West St. Paul**, by the Wal-Mart. Shoot me a Discord DM if you're interested; my handle is **disreputablewizard**. **ABOUT ME:** I'm in my 40s, married, one kiddo, and a 20 yr old cat who may yet outlive me. I've been GMing for a few years now, primarily Call of Cthulhu and 5e. I started running GURPS regularly a few months ago and love it to pieces--it has an elegance and a rationality to it that are inspiring to me. All adults are welcome at my table, regardless of age, experience, background, orientation, etc.

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en English
DND5E
Dungeons & Dragons 5E
DND3E
Dungeons & Dragons 3.5
...
Online
SCARYWIZARD
Will pay GMs for asynchronous text play-by-post WarCraft game using the D&D v3.5 rules by White Wolf, for Alliance or Independent/faction-less group.  Serious inquiries only, and that's the only one I'll pay to play.
en English
GURPS
GURPS
...
Vancouver
Online
Marty
Vancouver, BC based forever GM Marty here - I run two weekly GURPS games in a homebrewed 1920s Cthulhu-esque Horror world, so if any Vancouverites are looking for in-person play and can consistently be available weekday evenings I may have a seat at the table for you. Having just retired though, I'm looking to add more gaming goodness to my life - maybe even get to actually play rather than GM! So I'm open to both local in-person and alternate timezone Online groups that equate to mornings/afternoons in PST - e.g. GMT 4pm-midnight-ish. I've been playing since Red Box days, but I found myself just not loving the core concept of D&D in any of its editions - Munchkin scratches any rare itch to kill things and take their stuff! Actual ROLE-playing rather than ROLL-playing is what makes is fun for me - conflict yes, but not necessarily much violence. Investigative games with lots of in-character social skill use are my jam - I've been playing Call of Cthulhu since the 80s, more recently Brindlewood Bay was an absolute joy to discover, and I'm trying out other PbtA games in hopes of finding a similar sort of vibe. On the more traditional Fantasy side of things, I like The One Ring - the Mirkwood campaign especially - mostly because of the 'off camera' between-adventure parts where your PCs really feel part of a community, and Earthdawn (the whole Kaer/Horrors angle gives a strong in-game rationale for dungeon crawls, and ED was doing 'orcs and trolls are just people' literally decades before the Critical Role crew brought that angle into mainstream D&D circles). In general I run Adult but not Smutty games - if they were movies they'd be mostly PG rated, with the odd 15-18 scene: scary, angsty stuff happens, if there's violence I describe it viscerally, cursing is pretty common, but the curtain gets drawn as soon as things get more romantic than would be acceptable in a public place. I have no problem dialling back the limits all the way to G-rated levels though - I've run games of Toon for elementary schoolkids and several 'cosy mystery' style games where the only saucy things that happen involve a stovetop ;-)
en English de German
DND5E
Dungeons & Dragons 5E
SW-EE
Star Wars: Edge of the Empire
...
Online
Kranot
iv done tabletop with friends before and always was the GM. i even tried to run my own textbased game but could never keep those alive, people eventually just stopped responding even after multiple reminders its their turn in combat. so im looking to be a player this time instead. im fine with both roll20 and discord text play or a öove gameplay deal over roll 20 or similar sites. the three characters i can for DND offer are: -a kobold demolitionist (comic relief obsessed with explosives. this guy would use a more explosives focused subclass for artificer i found on reddit if thats ok with your game) -a tribal tabaxi guy with spear who moves fast and haresses enemies in melee (this character is very cruel and would be only suited to serious games) -a harengon geomancer (this guy would only use earth and stone themed spells and im partial to reflavoring existing spells as earth ones) for other settings i usually have one character per setting. NOTE: im not interested in character creation involving rolled stats i dont like rng deciding my stats i prefer pointbuy.

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