Lore Warden

Log what you played. The chronicle writes itself.

Overview

Lore Warden is a battle chronicle tool for tabletop wargamers. After a game, players record the essentials: who fought, the forces involved, the score, which units were destroyed and the MVP.Lore Warden writes the engagement up as a piece of prose they can keep, share, and have read aloud. It is deliberately system-agnostic. Faction and unit names are free text and are echoed back exactly as they were typed, so it serves 40k, Age of Sigmar, Necromunda, Mordheim, historicals, BattleTech or a homebrewed ruleset equally. Army lists can be pasted in whole and unit names are picked out automatically, and added/edited manually. There are three ways to use it. A single battle produces one self-contained tale. A tournament tracks rounds, wins, draws, losses and total points, with Swiss pairings and a recap for each round. An eternal war is an ongoing group campaign, where forces evolve over months, eras are marked, retired armies are given a final entry and honours ledger, and the whole thing can be brought to a close with a finale when the group wants an ending. What separates it from pasting a game into a general chatbot is continuity. Lore Warden holds each commander's force and everything that has already happened to it, so a campaign reads as one narrative rather than a series of unconnected write-ups, and it does not invent units that were never on the table. Commanders who would rather write their own account can do that instead and still have it recited. Opponents do not need accounts. A battle can be shared by code or QR for the other player to attach their force, or entered on their behalf as a guest, and every finished tale gets a public page that anyone can read or listen to without signing up.  Written tales are free, thirty of them, for the lifetime of the account, along with one spoken recital. A subscription lifts the written cap and adds a monthly allowance of spoken recitals.

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Pretending to be People
Actual Play & Podcasts

Pretending to be People

English
Actual Play
Delta Green
Pretending to be People is a mystery/horror role-playing podcast. Join Zach, Thomas, Luke, and Joe as they navigate a terrifying campaign filled with twists, turns, and laughs - all decided on a roll of the dice. Can the officers of the Contention Police Department unravel the mysteries suddenly plaguing their sleepy town? Will they die – or worse –  in the attempt? This is an actual play utilizing the game systems of Delta Green and Pulp Cthulhu. This is Pretending to be People. Links youtube.com  - Youtube channel twitch.tv - Twitch channel podcasts.apple.com  - Apple Podcasts feed patreon.com  - Patreon page discord.gg - Discord server

Read more

Darkness Weaver
Tools & Platforms

Darkness Weaver

English
Free
Character sheets
DarknessWeaver is a free, browser based hub for the World of Darkness and Chronicles of Darkness, built by a solo developer to make creating characters, managing sheets, exploring lore, and eventually running chronicles a little easier.

Read more

Invincible RPG
Tabletop Roleplaying Games

Invincible RPG

English
Rules-light
Modern
Invincible - Superhero Roleplaying is a tabletop RPG based on Robert Kirkman, Cory Walker, and Ryan Ottley's Invincible comic and its Prime Video animated adaptation, designed by Adam Bradford (founder of D&D Beyond) and Tomas Härenstam (Free League co-founder and lead designer of the ALIEN RPG), and published by Free League Publishing in partnership with Skybound Entertainment.  Announced in February 2025, it was funded through a Kickstarter that raised over $400,000, with a Core Rulebook and Starter Set illustrated by original series artists Cory Walker and Ryan Ottley and graphic design by Johan Nohr of Mörk Borg fame. It runs on an adaptation of Free League's Year Zero Engine, streamlined down to nothing but six-sided dice. Description Playing Invincible means stepping into the franchise's own particular flavor of superheroics: cityscape brawls, sidekicks, team-ups, alien invasions, and witty banter, all delivered without the usual plot armor. Violence is graphic and injuries genuinely last, with death often permanent unless a character has the specific power to avoid it, which keeps the stakes tense rather than routine.  Mechanically and tonally, the game leans hard into the comic's central tension - ordinary teenage life, school, and relationships colliding with a level of power handed down from, and sometimes fought against, a parent - rather than playing superheroics as a straightforward power fantasy.

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.