Mörk Borg (2020)

Overview

Mörk Borg is a doom metal apocalyptic fantasy tabletop roleplaying game, published by Free League Publishing in 2020. It was created by Pelle Nilsson and Johan Nohr. The game is famous for its aggressive, award winning graphic design and incredibly bleak tone. Players navigate a dying world destined to end, playing as miserable scoundrels, heretics, and broken souls simply trying to survive their final days. The system it is heavily inspired by is
Old School Renaissance (2000s)
Description In Mörk Borg, you do not play heroes. You play tomb robbers and outcasts exploring a grim, rotting world under a black sun. The setting is actively counting down to the apocalypse as prophesied by the two headed basilisk. Gameplay is highly lethal, fast paced, and completely unfair. It prioritizes atmosphere, quick rulings, and embracing the inevitable doom of your character. System Overview & Key Features
Player Facing d20 Rolls The core mechanic is incredibly simple. Players roll a 20 sided die (d20) and add a stat modifier to beat a Target Number, which is usually 12. Players roll for all attacks and all defense. The Game Master never touches the dice during combat.
The Calendar of Nechrubel The world is literally ending. Each morning, the Game Master rolls a die to determine if a Misery occurs. When the seventh Misery is rolled, the world burns and the game is permanently over. The players cannot stop this.
Omens Characters have a small pool of Omens each day. These are points that can be spent to reroll a failed test, maximize damage dealt, reduce damage taken, or neutralize a critical hit. In a highly lethal game, Omens are the only thing keeping a character alive.
Unpredictable Magic Magic is cast by reading ancient Unclean or Sacred scrolls. Any class can attempt to read a scroll, but doing so requires a Presence test. Failing this test results in a terrifying Arcane Catastrophe, causing massive damage or permanent mutations.
Zero HP and Broken Bodies When a character reaches zero Hit Points, they are Broken. The player must roll on a brutal table to determine their fate. They might simply be knocked unconscious, lose a limb, or die instantly and gruesomely.
Additional links youtube.com https://www.youtube.com/watch?v=w4hSg0RAmrU MÖRK BORG RPG Trailer morkborg.com https://morkborg.com - Official Mörk Borg website freeleaguepublishing.com https://freeleaguepublishing.com - Official Free League Publishing website

Active games and players

MorkBorg
Mork Borg
Rosemont
Oneshot
Train of The Damned
Players
0/6
Paid game
Paid game
GM
1/1
Mork Borg
en English

Train of The Damned

Homebrew Homebrew
Roleplay focused Roleplay focused
You - Criminals. The City? On Fire. Your Escape: A train. Can you make it till the end in this horror homebrewed Mork Borg adventure? In this world of devastation, tucked away in the taint of Bergen Chrypt, resides the hilltop enclave of Kragzuul. Beneath its stony peaks and spires, are the lowland slums. There, joining an organized crime family offers the denizens, what is often, their best shot at surviving another day.  Join a criminal family and try to escape the demonic entities ferrying characters to the realm of the Creature King... I have been invited to run "Train of The Damned" at Anime Central this weekend in Rosemont (Chicagoland), Illinois. If you will be attending the convention, consider reserving your spot at the table! This session will be held in the gaming area and you'll need a convention badge! The adventure is part of a larger Zine that I am producing as a supplement for MB titled, "Verdammt." It will run similarly to a more classically stylized OSR with deadly twists and combat lurking around each corner. Players can create their own characters or utilize an assortment of premade characters as they attempt to survive the "Great Cleanse" in the slums beneath the isolated kingdom of Kragzuul. I've been GMing for three years now, with a recent focus on running Shadowdark and Mörk Borg adventures. And now, I am very much looking forward to sharing this adventure in a convention setting. NOTE: Mörk Borg lends itself to dark, atmospheric, and gothic scenes that are not for everyone, and this one-shot in particular, features significant narrative death that usually leads to graphic language while roleplaying. The table will agree to "Lines & Veils" but please keep this in mind.

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en English
DND5E
Dungeons & Dragons 5E
...
Detroit
Online
Ray
Hi, I'm Ray! I'm a 29 year old gay trans guy who loves tabletops. I've been in the scene for a little under 10 years (will be 10 this fall) and most of my experience is in DMing in the Numenera setting of the Cypher System, so I am looking to expand my horizons as a player in your group! Broad strokes: I aim to be cool to talk to and interact with, I pride myself on taking high-qulity notes, and I relish the character creation process. I like to think deeply about character decisions, and am most comfortable in a group with a maximum of 3 or 4 players. The Meat of Things Experience: I've been in the ttrpg scene for 10-ish years, but I do not have a ton of experience as a player. To that end, I'm mainly looking to join a game in a system I've never played so I can get the full newbie experience. You won't need to worry about my table ettiquette or basic rules knowledge, just whether I actually read an ability correctly the first few times I use it. Playstyle: I am a roleplayer at heart, and I take character decisions very seriously. I may need a few minutes to mull over what my character may do in any given situation, and I may need information to be restated there is a lot of exposition, but I do understand the need for brevity with others at the table. I love a well thought out combat sequence and I am not opposed to entire sessions being devoted to combat. My main ask is that the campaign cater to my character's arc in some way, I'm not the kind of guy who can make a throw-away character for a campaign that is more focused on a pre-determined path (never personally been a huge fan of modules, for example). Reservations / Preferences: Being almost 30, I prefer games with people around my own age. My comfortable range is anywhere from 25 - 40, with room to wiggle on either side. I won't play at a table that allows hateful language (racism, misogyny, transmisogyny, and transphobia to name a few of the big ones, but this list is not exhaustive), nor will I play at a table that considers itself "neutral ground" regarding human rights conversations. I prefer deeply nuanced and informed conversation around societal issues and suffering, both in-game and in real life. Logistics: I live in SE Michigan, EST, and prefer local games, but I am no stranger to online adventures. If you're in the Detroit Metro area, that works best for me! In Conclusion If you think I'd make a good addition to your party, drop me a line! I'm excited to play and I hope to hear from you soon!
en English
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Austin
duskquil
hi everyone! i'm a 23f looking for any lgbt friendly games around the west campus/north loop area (i can drive if need be). i'm new to the austin rp community, but a longtime ttrpg player with lots of experience with both roleplay and combat heavy sessions. the systems i am the most familiar with are d&d 5e and pathfinder 2e, but getting to try something new would be a blast as well! please hmu if this sounds like a good fit for your group! ^_^
en English
OSR
OSR
Savage Worlds
Savage Worlds
...
Baton Rouge
Lance
I run an online D&D game atm, but would like to play in person, maybe something not d&d. I've played tons of RPGs over the years, and introduced my wife to the hobby, would like to play different sorts of games with different groups and styles just to do something different.

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Tabletop Roleplaying Games

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English
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Monster of the Week (MOTW) is an urban fantasy-horror tabletop role-playing game developed by Michael Sands. It was first published in 2012, and a revised edition was published by Evil Hat Productions in 2015. The entire theme of the game is heavily inspired by TV shows like Buffy, Supernatural, X-Files, Fringe and many others. The system it directly evolved from is Apocalypse World (2010) Description Players in the MOTW system take on the role of monster hunters. Capable of dealing with most creatures that might get in their way. Using skills to solve mysteries, track monsters and eventually defeat them.  System Overview & Key Features Powered by the Apocalypse Engine (2d6) Players roll two six-sided dice (2d6) when performing actions, adding relevant character modifiers to the result. Rolling a 10 or higher is considered a success. 7-9 is a partial success, which will also carry some added consequences. Getting a 6 or lower means failure - you have not succeeded in whatever you attempted and dire consequences are soon to follow. Basic and Playbook Moves Game mechanics are categorized into discrete actions called "Moves." Basic Moves are universally available to all characters and cover common actions such as "Investigate a Mystery," "Kick Some Ass," or "Act Under Pressure." Playbook Moves are exclusive, specialized abilities granted by a character's chosen Playbook, allowing them to manipulate the narrative or game mechanics in unique ways. Finite Luck Points Each character possesses a limited track of Luck points. A player may permanently expend a point of Luck to retroactively alter a dice roll to a 12 (a complete success) or to entirely negate a single instance of sustained damage. Luck is a resource the players have to keep an eye on. Using too much can get you out of trouble, but if you don't have it when you need it most - trouble awaits. Harm and Exploiting Weaknesses Physical trauma is tracked using a short monitor called "Harm." Player characters and adversaries possess low thresholds for sustaining Harm, making direct combat inherently dangerous. To successfully defeat a primary antagonist, players are mechanically required to investigate and utilize the creature's specific weakness, as standard physical attacks are often insufficient to achieve a permanent victory. The Mystery Countdown To structure a gameplay session, the Keeper utilizes a tool called the Countdown. This is a chronological timeline detailing the sequence of events that will occur if the player characters fail to intervene. The Countdown is divided into escalating phases, ending with a catastrophic event. It serves to govern the pacing of the investigation and provide a sense of urgency. Additional links evilhat.com - Official Evil Hat Productions website genericgames.co.nz - Official home of Michael Sands and the original game files

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Actual Play & Podcasts

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Hand on the Door is an actual play Delta Green podcast of four best friends laughing into the void and kicking against the pricks. Sam leads Jimmy (FP), Mazie (Fruman) and Aubrey (Thaddeus) through a surrealist nightmare in New Mexico, an original campaign inspired by coffee black as midnight on a moonless night, children of Old Leech, and the writings of Sutter Cane. New episodes of HotD will be released every other week! Links youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed

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