Nimble

Overview

Nimble is a fast, tactical (and 5e compatible), TTRPG. Your game nights are too precious to waste with slow or fiddly rules! Slay the slog using the best elements from the greatest RPGs around. Nimble empowers players and GMs with more interesting choices, less waiting around, and have more fun playing epic stories Description Nimble RPG is designed to prioritize speed, tactical decision-making, and reduced administrative tracking for both players and Game Masters. The system condenses character sheets and streamlines the action economy to prevent long waiting periods between player turns. Its primary design philosophy centers on accelerating combat encounters without sacrificing strategic depth, utilizing highly lethal weapon mechanics and dynamic monster behaviors. The game is offered both as a complete standalone system and as a modular "rules hack" booklet that can be integrated directly into an ongoing
Dungeons & Dragons 5th Edition
Dungeons & Dragons 5.5e (2024)Dungeons & Dragons 5.5E (commonly called the "2024 rules" or "D&D 2024") is the revised and updated...Beginner-friendlyHigh-Fantasy
campaign. System Overview & Key Features
Fast Combat Don’t waste your time rolling to see if you can deal damage, just roll your damage dice! You deal that much damage. Attacks miss on a 1, but rolling the maximum is an EXPLODING Critical Hit!
Exploding critical hits Roll the die again and add it to the total. There is no limit to how many times this damage can stack, except your luck!
Instant Initiative Get RIGHT into combat with Improved Initiative rules that get players immediately into combat in a way that serves the story without breaking up the flow.
Quick to prep Nimble is quick to prep and easy to run. You've got enough going on while GMing—Mechanics are all designed to be easy to manage and track at the table. You can be ready to run an adventure in as little as 5 minutes! And there's no need to for new players to read though endless pages of rules, teach new players as you play.
Easy to balance Easy Encounter Creation. No matter the size of your party—whether you play in a cozy group with just 1 or 2 heroes, or a huge group of 8 or more—Encounters are easy and intuitive to build and balance for just the right level of challenge you like. Craft massive scale combat encounters, down to legendary solo encounters.
Strategic Weapon System A subtly DEEP weapon system that rewards thoughtful play. No more, “I guess I’ll pick the bigger one...” Every weapon is balanced to have interesting strengths & weaknesses in combat.
Additional links nimblerpg.com https://nimblerpg.com - Official website and rules repository

Active games and players

en English
PATH2E
Pathfinder 2E
DH
Daggerheart
...
Online
CaspSU
Hello, I'm Caspian, I'm a pretty experienced TTRPG player looking for more groups. I love trying out new games and that's what I'm trying to do, and I'm willing to GM as well.
Save to favorites
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Michelle
The storyteller Narrative minimalist
Let’s go on an adventure together! I'm looking for a free, cooperative, consent-based, story-focused TTRPG table. I enjoy character-driven games with party relationships, meaningful combat, exploration, mystery, downtime, and earned emotional moments. Ideal balance: about 40% roleplay, 20% combat, 40% exploration. I like sincere games with humor, but not constant bits, edgelord behavior, or main character syndrome. I fit best with players who share spotlight, cooperate, respect boundaries, and care about everyone’s character mattering. Consent and safety are important to me. Heavy themes, PvP, romance/flirting, sexual content, intense character conflict, or major effects on another PC should be discussed first. Lines and veils should be respected. I’m in Hawaiʻi Time / UTC-10. Weekends are best, and I prefer 2–3 hour sessions. I’m open to voice, PBP, or hybrid formats. Not a good fit for bigotry, disruptive rules-lawyering, non-cooperative play, unconsented PvP/romance/sexual content, trauma dumping, or using RPGs as therapy.
Save to favorites
en English de German
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Hannover
Online
Frau_Elster
Hi there! I'm Frau Elster, 34, located in Hanover, Germany.  I have been playing TTRPGs for roughly a year now. It became quite a hyperfixation and thanks to a local open club I've gotten the chance to test some systems and get an idea of what I enjoy in this game. At the moment I really enjoy Daggerheart but I am open to other systems. Ideally, of course, the group vibes and gets along. That's a wish of mine but of course can't be forced. I tend to enjoy smaller groups up to 4, sometimes 5, on a bi-weekly schedule in the evening. I love creating complex characters with a few defining moments already having happened to them to help flesh them out. It didn't happen yet but I'd love to experience what it's like to have a ongoing campaign that weaves in the characters' backgrounds. Usually I have a concept in mind before I create a character and then read through _a lot_ of materials and sources to find the build and world-related backgrounds that fit. For example: My last character (for dagger heart) was a werewolf ranger who became a guerrila fighter because she feels like a advocat on agency and freedom of choice. For DnD, I am in the midst of creating a tabaxi stardruid whose base idea was that she looks like a black jaguar and has the constellations map right there in the spots of her fur. Or I knew I wanted a gnome raised by ice giants who draws her magic from the aurora and can hit really hard and now I have several tabs open haha I enjoy good atmospheric horror and am actually thinking about hosting The Magnus Archive TTRPG. But that's a project for the future.  Coming from a theatre background I love roleplay and the chaotic rule of cool being applied more than dungeon crawling, rule crunching and min/max-ing. Social encounters and exploration are big to me. Do you know that one friend who needs to check every question mark in a video game? Yeah that's me (and is also a reason why I love Breath of the Wild. Exploring was very much rewarded in this game.) As a GM I love putting in puzzles but that is always a hit or miss with me as a player.  In general I would say I am a bit of a chaotic player who enjoys discussing concepts, impulsive decision making and creative brainstorming with the others. It would be important to me that the players share the spotlight and know how to communicate constructively and mindfully.
Save to favorites
en English
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Los Angeles
Online
diggityjones
Usually behind the screen, always happy to grab a seat and try another system. I bring curiosity, share the spotlight, and work with the GM and fellow players to create the kind of moments you only get around a TTRPG table.
Save to favorites
en English
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Killeen
Online
Tom B
Currently looking for a group meeting Friday evening or Saturday. I've played and GMed since the '80s using a wide variety of systems. D&D isn't my favorite system, but it's fine if the game is interesting. Currently I would like to play for a while, but will return to running in the future. I enjoy high fantasy, horror, and SF.
Save to favorites
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Babooshkat
Backstory architect Long-haul adventurer
Not really looking right now, just making this profile to browse.
Save to favorites

Videos

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Trophy
Tabletop Roleplaying Games

Trophy

English
Horror
Indie
Trophy is a collection of collaborative storytelling games about doomed and desperate treasure-hunters entering a haunted forest that doesn’t want them there. The games explore the physical, mental, and emotional descent of the treasure-hunters as they move deeper and deeper into the forest, encountering ancient ruins, terrible monstrosities, and the greatest horror of all: themselves. Games rooted in Trophy are built around characters willing to push their luck. The character are often desperate, with something driving them to continue against all odds. The system itself encourages risk taking, so if your game isn’t about risks or characters who push themselves, then Trophy might not be the best foundation. Trophy is also about decline. Characters tend to degrade over time, or have some precious resource that they’re gradually losing (or a negative resource that they’re gaining). If your game is about characters becoming more and more powerful, then you might want to try a different system. There are two versions of the game: Trophy Dark and Trophy Gold. Trophy Dark is designed for single session play, while Trophy Gold is designed for longer campaigns.

Read more

Codex Cryptica
Tools & Platforms

Codex Cryptica

Virtual tabletop (VTT)
English
Dungeons & Dragons
Codex Cryptica is an AI-assisted worldbuilding and campaign management tool built around a living knowledge graph instead of a folder of loose documents. Every character, faction, location, and event you create becomes a linked entity, so your world stays connected and explorable as it grows. Genre-agnostic across fantasy, sci-fi, cyberpunk, horror, post-apocalyptic, western, steampunk, and more.

Read more

Mutants & Masterminds 3rd Edition Character Builder
Tools & Platforms

Mutants & Masterminds 3rd Edition Character Builder

English
Free
Character sheets
A free online character builder and tactical sheet for Mutants & Masterminds 3rd Edition (M&M 3e)

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.