Thrackdown Name Generators

Overview

Thrackdown Name Generators is a collection of free, browser-based tools for creating names for tabletop games, RPG campaigns and narrative settings. The collection currently includes generators for warbands, gangs and factions, with options designed to produce multiple varied suggestions at once rather than requiring repeated single-name rolls. The generators are system-neutral and can be used for wargaming, TTRPG campaign preparation, worldbuilding, solo play, NPC-controlled forces, rival organisations, cults, mercenary groups and other fictional factions. Each generator is built from curated word lists, categories and procedural combinations, with an emphasis on producing names that feel intentional while retaining enough variation for repeated use. The tools are completely free to use and require no account or registration.

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RPG Soundboard
Tools & Platforms

RPG Soundboard

English
Audio & Music
Paid
RPG Soundboard is an audio companion for tabletop RPG game masters, featuring a user interface designed for easier, live playback. Load your own music and sound effects, organize them across multiple soundboards and playlists, and increase the immersion of your table. System Overview & Key Features Multiple soundboards & playlists keep separate setups for each campaign, each with independent playlists, players and sound types 30+ real-time audio effects apply DSP room presets live during playback: Dungeon, Tavern, Forest, Castle Hall, Crypt, Dragon Lair, Battlefield, and more Remote control Any device can host or join a session: start a server on your PC, phone, or tablet and connect from any other device on your local network, with real-time sync across all connected clients Sharing screen a dedicated presentation window your players can watch, with a custom background. Supports chroma key (green, blue, black) for OBS and streaming setups 3D dice roller roll dice directly from the sharing window and display animated results live for your players Drag-and-drop reordering rearrange players on the fly with animated swaps Cross-platform Windows, macOS, and Linux Sound Types Tag any sound player as Ambient, SFX, or Music using color-coded categories. Create your own types to match your workflow /images/general-media/1778834657_sIRN1b1s.PNG Your audio files stay on your machine. The app never uploads them anywhere. Links rpgsoundboard.com - Official website reddit.com - Reddit subreddit youtube.com - Youtube channel

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Monster of the Week (2012)
Tabletop Roleplaying Games

Monster of the Week (2012)

English
Rules-light
Horror
Monster of the Week (MOTW) is an urban fantasy-horror tabletop role-playing game developed by Michael Sands. It was first published in 2012, and a revised edition was published by Evil Hat Productions in 2015. The entire theme of the game is heavily inspired by TV shows like Buffy, Supernatural, X-Files, Fringe and many others. The system it directly evolved from is Apocalypse World Description Players in the MOTW system take on the role of monster hunters. Capable of dealing with most creatures that might get in their way. Using skills to solve mysteries, track monsters and eventually defeat them.  System Overview & Key Features Powered by the Apocalypse Engine (2d6) Players roll two six-sided dice (2d6) when performing actions, adding relevant character modifiers to the result. Rolling a 10 or higher is considered a success. 7-9 is a partial success, which will also carry some added consequences. Getting a 6 or lower means failure - you have not succeeded in whatever you attempted and dire consequences are soon to follow. Basic and Playbook Moves Game mechanics are categorized into discrete actions called "Moves." Basic Moves are universally available to all characters and cover common actions such as "Investigate a Mystery," "Kick Some Ass," or "Act Under Pressure." Playbook Moves are exclusive, specialized abilities granted by a character's chosen Playbook, allowing them to manipulate the narrative or game mechanics in unique ways. Finite Luck Points Each character possesses a limited track of Luck points. A player may permanently expend a point of Luck to retroactively alter a dice roll to a 12 (a complete success) or to entirely negate a single instance of sustained damage. Luck is a resource the players have to keep an eye on. Using too much can get you out of trouble, but if you don't have it when you need it most - trouble awaits. Harm and Exploiting Weaknesses Physical trauma is tracked using a short monitor called "Harm." Player characters and adversaries possess low thresholds for sustaining Harm, making direct combat inherently dangerous. To successfully defeat a primary antagonist, players are mechanically required to investigate and utilize the creature's specific weakness, as standard physical attacks are often insufficient to achieve a permanent victory. The Mystery Countdown To structure a gameplay session, the Keeper utilizes a tool called the Countdown. This is a chronological timeline detailing the sequence of events that will occur if the player characters fail to intervene. The Countdown is divided into escalating phases, ending with a catastrophic event. It serves to govern the pacing of the investigation and provide a sense of urgency.

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Sirens of Sundown
Actual Play & Podcasts

Sirens of Sundown

English
Daggerheart
Actual Play
A colossal tale that follows a band of three sisters who travel the Drylands performing their captivating music, hunting monsters the size of mountains, and turning heads along the way. Even in the throes of adventure, they always make time to follow their golden rule: pleasure before business. Sirens of Sundown is a Daggerheart Actual Play podcast that utilizes the Daggerheart system and the Colossus of the Drylands campaign frame, produced by Dicescape.  Cast Kylie Rose as the Game Master. Gwyn Leigh as Yennifer "Yen" Nash. Iman as Yasmine "Yaz" Nash. Aamina as Madame Mercy. New episodes release every other Tuesday on Dicescape's YouTube and wherever you get your podcasts. Credits Sirens of Sundown is edited and sound designed by Bren Frederick. Cover art and graphic design by Shannon Ehrola. Additional character art by Lucy Lin.

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