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Tabletop Roleplaying Games

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Old-School Essentials
2 groups 9 players
Tabletop Roleplaying Games

Old-School Essentials

Beginner-friendly
Rules-light
Old-School Essentials is a Dungeons & Dragons B/X retroclone designed by Gavin Norman and published by his own studio, Necrotic Gnome, first released in 2019. It doesn't reinvent the 1981 Basic/Expert D&D rules so much as reorganize them: rather than hunting across four different chapters just to build an elf character, every rule on a given topic now lives on a single two-page spread, with modern layout and clarity layered over mechanics that are otherwise untouched. Since launch it's become something close to the flagship rulebook of the Old School Renaissance - clean enough to hand a brand-new player, and 100% compatible with four decades of B/X-era modules and third-party adventures.

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Dolmenwood
4 groups 13 players
Tabletop Roleplaying Games

Dolmenwood

Beginner-friendly
Rules-light
Dolmenwood is a fantasy adventure RPG designed by Gavin Norman - also the creator of Old-School Essentials - published by his studio Necrotic Gnome in partnership with Exalted Funeral Press, following a hugely successful Kickstarter that launched in August 2023.  It's built on a streamlined, customized version of the Old-School Essentials rules, but stands as its own complete game rather than a supplement, growing out of Norman's self-published Wormskin zine, which he'd been quietly developing since 2015. The game went on to win four ENNIE Awards, with its complete retail release - three core books, four adventure scenarios, a supplement, and a referee's screen - arriving through 2024 and 2025.

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GATEWAY RPG: The Free Rules Lite d20 Game System
1 players
Tabletop Roleplaying Games

GATEWAY RPG: The Free Rules Lite d20 Game System

Beginner-friendly
High-Fantasy
Get your table playing in minutes, not hours.   GATEWAY RPG is a free, rules-lite d20 system built for zero-prep adventures, sudden one-shots, and seamless intro sessions. Familiar 5E-style mechanics with all the bloat stripped out, so you can run any genre instantly: neon-soaked cyberpunk streets, grit-filled noir alleys, high fantasy, cosmic horror, and everything in between. The Definitive Edition is now the main book. This is the complete, current version of GATEWAY RPG: updated core rules, solo play, a starter bestiary, and homebrew variants, character sheets all combined into one source. New artwork, professional layout, and everything players and GMs need in a single 132 page PDF. Want the history? Every older version of the rulebook, spanning 2017 to 2026, is bundled in the Legacy Zip below for collectors and the curious. Download the complete PDF bundle. AI Disclosure: This Enhanced Edition of Gateway RPG features some AI-generated artwork and layout assistance. The rules were still hand written by me and human proofread/playtested since 2017. As a one-man passion project with $0 budget, and $0 revenue gain from this game, this edition utilizes AI imagery only to provide a visually richer and cohesive experience while keeping the game entirely FREE. The original Classic Edition from 2017, featuring human-created artwork, is included as a bonus in the download files. However, if you are only looking for a gaming experience completely free of AI-generated assets, the standalone Classic Edition can be found exclusively on its own dedicated product page at https://gatewayrpg.itch.io/gateway-rpg-classic-edition. What’s Inside? Definitive Edition (Main Book): The complete game in one volume. Updated rules, solo play engine, starter bestiary, and homebrew variants. Legacy Zipfile (2017-2026): Every prior version of the rulebook, character sheet, supplement preserved as released. For archivists, returning players, and anyone who wants to see how the game evolved. Core Rules: The streamlined engine for players and Game Masters, in both English and Spanish (Reglas en Español). Character Sheets: Multiple Printable and Form Fillable Character Sheets Ready-to-Play Content: Pregenerated characters and one-shot adventure modules spanning multiple genres. Jump straight into the action. Player's Toolkit: Printable and form-fillable character sheets, a one-page quick reference guide, and the d20 Oracle for solo play. Starter Bestiary: 25 adversaries across 11 settings, from High Fantasy to Space Opera to Lovecraftian Horror. Homebrew Variants: Over 20 pages of optional mechanics, including Spark of Heroism (Inspiration), Pushing for Success (partial success), and genre modifiers for Survival and Cosmic Horror. Pocket Character Sheets: Compact sheets designed for portability. Solo Play Quickstart Zine: A portable, zine-style guide for on-the-go solo adventures. NEW: Android Player Companion App Character Builder: Create custom characters or select from 30 curated pre-mades. Pocket Rules: Quickly search core mechanics and references on the fly. Sheet-Integrated Dice: Roll checks directly from your sheet. Solo Engine: Built-in oracle for quick, on-the-go solo adventures. https://play.google.com/store/apps/details?id=com.aistudio.gatewayrpg.app Designer's Note: GATEWAY RPG grew out of a personal passion for tabletop gaming. Back in 2015, I discovered S. John Ross’s classic 1993 game, Risus: The Anything RPG. It was free, modular, ultra-flexible, and simple to pick up, but as I played more TTRPG's like DND5e, I missed the iconic d20 and the drama of critical hits and misses. I created GATEWAY RPG to capture that same beginner-friendly spirit while bringing back the thrill of the twenty-sided die and being able to use it for any setting. Whether you are running quick one-shots, playing standalone adventures, diving into solo sessions, or modularly introducing advanced rules as your group learns, GATEWAY adapts seamlessly to your table. GATEWAY RPG and Aurican's Lair are a Not-For-Profit Tabletop Roleplaying Game publisher.

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Drakar och Demoner
2 players
Tabletop Roleplaying Games

Drakar och Demoner

Beginner-friendly
Rules-light
Drakar och Demoner ("Dragons and Demons," commonly abbreviated DoD) is Sweden's first and longest-running fantasy tabletop RPG, originally published in 1982 by Äventyrsspel (later renamed Target Games) as a translation and adaptation of Chaosium's Basic Role-Playing system and its Magic World supplement. It occupies roughly the same cultural space in Sweden that Dungeons & Dragons holds in the US - not just a game many Swedish players grew up on, but effectively the game that introduced the country to the hobby before D&D had any real distribution there.  Over four decades and roughly a dozen editions, the game shifted from BRP-style percentile play to a d20-based roll-under "Expert" system, passed through several owners including RiotMinds in the 2000s, and since 2021 has belonged to Free League Publishing, who crowdfunded a reimagined 40th-anniversary edition in 2022 known internationally as Dragonbane. Designed by the team behind Mutant: Year Zero and Forbidden Lands, with art by Vaesen illustrator Johan Egerkrans, this modern edition is what's currently in print and most widely played today.

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Kids on Brooms
1 groups 8 players
Tabletop Roleplaying Games

Kids on Brooms

Beginner-friendly
English
Kids on Brooms is a tabletop roleplaying game about young witches and wizards at a magic school, written by Jonathan Gilmour, Doug Levandowski and Spenser Starke, with art by Heather Vaughan, and published by Renegade Game Studios. It was announced in May 2020 as a 100-page full-colour softcover for two to six players aged 12 and up, with a release planned for August 2020, and it is powered by the Kids on Bikes engine. The system directly evolved from Kids on Bikes, the same designers' small-town mystery game. Description Players take on students at a school of magic, where strict instructors, mythical creatures and the school's own secrets make for mystery and danger. The Game Master (GM) and players design the school together, and the book includes rules for wands, potions and other magical items, and for riding brooms. Because the game is built on the Kids on Bikes framework, it is rules-light and narrative-first, and it suits groups who want a story-driven game with a young cast. The game asks a table to invent the school and its history together, and to accept that the characters are students and not experts.

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