Library › Game systems › Tabletop Roleplaying Games

Tabletop Roleplaying Games

Learn more about the different game systems, discover new and revisit old ones. The library is constantly evolving and growing. With your help, we can expand it even further.

Sorted by
The entries are listed based on the amount of Recommend clicks it has.
Savage Worlds (2018)
6 groups 34 players
Tabletop Roleplaying Games

Savage Worlds (2018)

High-Fantasy
Sci-fi
Savage Worlds is a tabletop roleplaying game designed by Shane Lacy Hensley and published by Pinnacle Entertainment Group. Originally released in 2003 and updated, as the Adventure Edition in 2018. Its a universal system for running games in almost any genre from weird west and high fantasy to deep space sci-fi. The game is specifically engineered to handle cinematic pulp action and massive battles without slowing down the narrative. The system it directly evolved from is Deadlands (1996) Description Savage Worlds has everything you need to play narrative or miniature-based games, with quick, simple, yet comprehensive rules for everything from combat to Dramatic Tasks, Chases, and Interludes. The emphasis is on less bookkeeping for the Game Master so she can quickly and easily create worlds and adventures for any setting and focus on the players and their actions to keep the action and story rocketing along.

Read more

Gamma World
2 players
Tabletop Roleplaying Games

Gamma World

Wizards of the Coast
Sci-fi
Gamma World is a post-apocalyptic science fantasy roleplaying game created by James M. Ward and Gary Jaquet, first published by TSR in 1978. Over more than four decades the game has been rebuilt from the ground up seven times by nearly as many publishers, and the most recent overhaul came in 2010, when Wizards of the Coast released a stripped-down, card-driven edition built on a pared-back version of the Dungeons & Dragons 4th Edition engine.  Where D&D sends heroes out to save a kingdom, Gamma World drops mutant scavengers into the wreckage of a shattered Earth to fight over technology nobody left alive still understands. Description Gamma World is gonzo by design. A character isn't built so much as collided into existence: two randomly rolled Origins get mashed together into one being, however little sense the combination makes ("I'm a Radioactive Yeti," to use the game's own example). From there, characters spend the session drawing from decks of mutation and salvage cards that shift constantly - the powers a character has at the start of a fight are rarely the ones they'll have by the end of it.  Combat is lethal and character turnover is high, so the game leans into its own chaos rather than fighting it: sessions play fast, tonally silly, and are built to be picked up and put down in a single evening rather than carried across a long campaign.

Read more

Traveller 2E (2016)
1 groups 18 players
Tabletop Roleplaying Games · Traveller

Traveller 2E (2016)

English
Sci-fi
Traveller 2E is a sci-fi tabletop roleplaying game system, that was published in 2016 and updated in 2022, by Mongoose Publishing. It involves the characters adventuring through star systems, engaging in (space) exploration and engaging in battles both on ground and in space. The system it directly evolved from is classic Traveller (1977) Description The characers in Traveller can be humans, robots, aliens or of a genetically engineered species. Each character is distinguished by their occupation - whether they are a civilian, military, a noble, a young cadet or a veteran. Each type comes with their own strengths and weaknesses. To further expand on the sci-fi aspect of the game, some characters are prone to extra-sensory abilities, such as telekinesis, telepathy and others.

Read more

Stars Without Number
7 players
Tabletop Roleplaying Games

Stars Without Number

English
Sci-fi
Stars Without Number is a sandbox science fiction tabletop role-playing game designed by Kevin Crawford and published by Sine Nomine Publishing. Originally released in 2010, followed by an extensively expanded and restructured Revised Edition in 2017, the game is a prominent fixture of the Old School Renaissance (OSR) movement. It is structurally engineered to merge the lightweight tactical framework of early fantasy role-playing systems with exhaustive, modular sci-fi sandbox generation toolkits. Description Stars Without Number takes place in the year 3200, centuries after the tragic collapse of the Second Terran Mandate. The human galaxy was once interconnected by instantaneous jump gates and protected by a core of psychic navigators, until an evolutionary psychic catastrophe known as "The Scream" drove every psychic in existence instantly insane or dead. The sudden collapse of interstellar transit triggered a multi-century dark age of isolation known as the Silence. In the modern setting, fractured sectors of space are finally rediscovering faster-than-light spike drives and exploring a fragmented universe. Players navigate this dangerous frontier as spacers, scavengers, mercenaries, or rogue psychics, operating in a cosmos characterized by corporate espionage, lost pre-collapse technology, and shifting planetary regimes. Links sinenomine-pub.com - Official homepage for Sine Nomine Publishing and Kevin Crawford's developer catalog drivethrurpg.com - Revised Edition (Free Version) on Drive Thru RPG

Read more

Modern AGE
2 players
Tabletop Roleplaying Games

Modern AGE

English
Sci-fi
Modern AGE is a genre-toolkit tabletop roleplaying game covering everything from the Industrial Revolution to the near future, published by Green Ronin Publishing in 2018 and designed by a team credited as Matthew Dawkins, Meghan Fitzgerald, Sian Ingham, Steve Kenson, Alejandro Melchor, Chris Pramas, and Malcolm Sheppard. Rather than shipping with a fixed setting, it hands a table the rules to build gritty two-fisted action, pulp adventure, urban fantasy, or a dystopian near-future campaign from the same core book. The system is built on the Adventure Game Engine (AGE), the same engine Green Ronin uses for Dragon Age, Fantasy AGE, and Blue Rose, built here as a fully classless implementation rather than the class-based approach those other lines use. Description Characters are built from backgrounds and life experience rather than a class list, advancing across 20 levels while a table decides for itself what kind of modern-ish game they're actually playing - a two-fisted pulp game, a grounded action thriller, an urban fantasy campaign with magic running underneath the modern world, or something further out toward science fiction.  The Game Master leans on the same optional Arcane and Psychic Power rules whether they're running secret agents, monster hunters, or conspiracy investigators, turning them on only for the campaigns that need them. It's built to be picked up by a group who already knows roughly what modern-day game they want to run and just needs a flexible, classless chassis to build it on, rather than a game with a setting of its own to sell.

Read more

The Expanse RPG
6 players
Tabletop Roleplaying Games

The Expanse RPG

Beginner-friendly
English
The Expanse RPG is based on the exciting new Modern AGE rules-set, and includes many of its features, such as customized character building using Backgrounds and Professions, Drives for character engagement, and an abstract resources system. It also makes use of the Modern AGE approach to action, exploration, and social encounters, complete with stunts and systems for all of them.

Read more

Dungeon Crawler Carl RPG
2 groups 4 players
Tabletop Roleplaying Games

Dungeon Crawler Carl RPG

High-Fantasy
Sci-fi
The Dungeon Crawler Carl Roleplaying Game is an officially licensed tabletop adaptation of Matt Dinniman's bestselling Dungeon Crawler Carl LitRPG novels, developed by Renegade Game Studios and launched via a BackerKit crowdfunding campaign in April 2026. The campaign became the most-followed TTRPG crowdfunding launch in history, pulling in over 27,000 backers and more than $6.6 million against an original $250,000 goal, putting it in the same company as Brandon Sanderson's Cosmere RPG and Avatar Legends among the biggest tabletop crowdfunders ever run.  The book series itself has an unusually indie-to-mainstream trajectory: Dinniman began posting it as a free web serial on Royal Road in 2020, and it grew organically into a multi-million-copy bestseller before Ace Books picked it up in 2024. Fulfillment for the RPG and its companion deck-building game, Dungeon Crawler Carl: Unstoppable, is expected in late 2026. Description Playing Dungeon Crawler Carl means playing a Crawler - a contestant, willing or otherwise - trapped in the World Dungeon, a lethal, alien-broadcast reality show where survival means keeping quadrillions of viewers across the galaxy entertained. The GM takes on the role of the System AI, the sardonic, rules-obsessed intelligence that narrates the dungeon, hands out achievements, and is never quite as fair as it claims to be.  Players can step directly into the shoes of characters from the novels - Carl, Donut, Katia, and others - or build an original Crawler from more than 30 species and a roster of gleefully absurd classes (Fire Mage Arcanist, Former Child Actor, Shotgun Messenger) that matches the source material's satirical, over-the-top tone. True to the books' obsession with loot, XP, and gamified progression, the ruleset leans hard into that same structure rather than smoothing it over for a more traditional fantasy feel.

Read more

Dune: Adventures in the Imperium (2021)
6 players
Tabletop Roleplaying Games

Dune: Adventures in the Imperium (2021)

Complex
Sci-fi
Dune: Adventures in the Imperium is a tabletop roleplaying game of political intrigue, feudal warfare, and desert survival set in Frank Herbert's Dune universe, published by Modiphius Entertainment with lead designer Nathan Dowdell heading a large credited design team. It released in 2021, timed alongside Denis Villeneuve's Dune film, running on a version of Modiphius's house 2d20 System adapted specifically for the setting's politics-first, duel-heavy tone. The system is a setting-specific adaptation of Modiphius's 2d20 System, the same engine family behind Star Trek Adventures and Fallout: The Roleplaying Game. Description Players build elite agents in service to a noble House - Mentats, Swordmasters, Bene Gesserit Sisters, Spies, devious Advisors, or Fremen of the deep desert - and, before a single character is even built, the whole table designs that House together in a dedicated House-creation mini-game, deliberately keeping play away from the canon Houses Atreides or Harkonnen.  The Game Master runs missions where combat is only one of several ways a scene can go wrong: duels, skirmishes, open warfare, espionage, and courtly intrigue all resolve through the same underlying system, and a table can just as easily spend a session at a negotiating table as on a battlefield. The game leans hard into its source material's core promise - that plans, loyalty, and leverage usually matter more than a blade - and asks players to think as much about their House's long game as their character's next roll.

Read more

Fallout: The Roleplaying Game (2021)
1 groups 14 players
Tabletop Roleplaying Games

Fallout: The Roleplaying Game (2021)

English
Sci-fi
Fallout: The Roleplaying Game is a post-apocalyptic tabletop roleplaying game set in the Fallout universe, published by Modiphius Entertainment on its 2d20 system. Modiphius acquired the Fallout licence from Bethesda in 2017 and released the wargame Fallout: Wasteland Warfare in 2018. The roleplaying game entered beta in 2019, was delayed by COVID-19, and released digitally in March 2021 and in physical form in July 2021. The core rulebook is a 438-page hardcover with an 18-page introductory adventure, "With a Bang or a Whimper". The game uses the 2d20 system, which Modiphius also uses for Achtung! Cthulhu 2d20 and Dune: Adventures in the Imperium. Description Players create survivors in 2077, after nuclear war has devastated most of the planet, and help rebuild civilization. Characters can be vault dwellers, ghouls, super mutants or robots such as Mister Handy, and they can ally with or work against factions like the Brotherhood of Steel. The Game Master (GM) runs a wasteland that mixes post-apocalyptic danger and retro-futuristic style with dark humor, and the book includes story hooks, random encounter tables and random generation of locations and loot. The game asks a table to be comfortable with survival and resource management. Radiation, crafting, building a settlement and tracking Action Points are all part of play, and the GM chapter addresses tone and quest structure.

Read more

Warhammer 40,000 Roleplay: Rogue Trader
Tabletop Roleplaying Games

Warhammer 40,000 Roleplay: Rogue Trader

English
Complex
Rogue Trader is a science fiction tabletop roleplaying game of exploration, trade and profit at the edge of the Imperium of Man, set in the Warhammer 40,000 universe and published by Fantasy Flight Games in 2009. Ross Watson was its lead designer. Players take on a Rogue Trader, a ship captain licensed to trade and explore beyond the Imperium's borders, and the crew who serve them. It is the second of five independently playable Warhammer 40,000 Roleplay games from Fantasy Flight, which ran from Dark Heresy (2008) to Only War (2012). A limited release sold out at Gen Con 2009, with a wider store release in October 2009. Fantasy Flight lost the Warhammer 40,000 licence, and official support ended in September 2016. The system directly evolved from Dark Heresy, the first game in the Warhammer 40,000 Roleplay line, and it was succeeded by Wrath & Glory. Description Players take on an explorer's dynasty: the Rogue Trader, the officers and specialists who crew their ship, and the retinue that follows them. The Game Master (GM) runs voyages into uncharted space, deals with alien species and hostile worlds, and the party earns a fortune doing it. The career paths include Arch-Militant, Navigator, Explorator and Void-master, and sourcebooks add alien player characters such as Kroot, Ork and Dark Eldar. The game asks a table to run a business as well as a crew. The rules cover interplanetary trade, ship operation, travel and combat, and a group that enjoys managing a ship, a fortune and their reputation will get more out of it than one that wants a single dungeon crawl. The 41st Millennium is a grim setting, and the book does not soften it.

Read more

Shadowrun (2019)
1 groups 1 players
Tabletop Roleplaying Games · Shadowrun

Shadowrun (2019)

English
Sci-fi
Shadowrun Sixth World (SR6) is the sixth edition of Shadowrun, a science fantasy tabletop roleplaying game that mixes cyberpunk, urban fantasy and crime fiction in a near-future world where cybernetics, magic and fantasy creatures coexist. Catalyst Game Labs published it in 2019 for the game's 30th anniversary, with Jason Hardy as Shadowrun line developer, and it is set in 2080, about 60 years from the present day. FASA first published Shadowrun in 1989, and the property later passed to WizKids, Fantasy Productions and Catalyst. The edition was announced as easier to learn and play than earlier versions, and the core rulebook is 322 pages, down from 466 in Fifth Edition. The Beginner Box came out in June 2019, with an introduction to the setting, quick-start rules, the Seattle adventure "Battle Royale" and four pregenerated characters. The system directly replaced Shadowrun Fifth Edition (2013), and it keeps that edition's six-sided dice pools while removing limits. Description Players take on shadowrunners, deniable operatives hired by megacorporations to steal data and break into secure sites, and the Game Master (GM) runs missions in the Sixth World, mostly in Seattle. Magic has returned to the world, bringing metahumans such as orks, trolls and elves, and the roles of street samurai, mage, decker and rigger give a team distinct jobs. A character can be built in minutes through a priority table, with 50 Karma to spend. The game asks a table to learn a layered setting, though it is lighter than Fifth Edition. The design goal was a core book of no more than 300 pages, and a reviewer found it well organised but with missing or hard-to-find rules, such as starting Essence, and with scattered gear rules. It suits groups who like planning a heist and a mix of magic and technology, and who are happy to keep a book open.

Read more

Scum and Villainy
Tabletop Roleplaying Games

Scum and Villainy

English
Sci-fi
Scum and Villainy is a space opera tabletop roleplaying game about a crew of outlaws getting by on a ship under the Galactic Hegemony, written by Stras Acimovic and John LeBoeuf-Little. It is a stand-alone game based on the Blades in the Dark system, using the Forged in the Dark engine, and its setting draws on Star Wars, Firefly and Cowboy Bebop. Evil Hat Productions published the hardcover edition on 2 August 2018, produced in partnership with Off Guard Games, the studio behind the original. The Evil Hat book runs to 368 pages in black and white. A 2018 Gnome Stew review recommended it for players who want narrative play with enough rules to support a story arc. The system is a Forged in the Dark game built on Blades in the Dark, and it is the space version of that heist game. Description Players take on a ship's crew in the Procyon Sector, a region of four star systems with factions grouped as Hegemony, Weirdness and Criminal. Their jobs involve dealing with syndicates, noble families, aliens and mystics, and exploring ruins. The Game Master (GM) runs the jobs and the crew's progress from a struggling outfit to a well-known one. The Way, an energy field, underpins the rules for artifacts. The game asks a table to improvise and to commit to a plan late. Jobs start in the middle of the action through an engagement roll, so a group does not spend a session planning. The ship has its own sheet and upgrades, and the crew's rise through the sector is part of the game. It suits groups who like heists, found-family crews and a space setting without a fixed plot.

Read more