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Showing groups in United States or online
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Hammond
Campaign
Chicago south suburbs d&d
Players
3/6
GM
1/1
Dungeons & Dragons 5E
en English

Chicago south suburbs d&d

Adult
The table is for players who are 18 or over.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello. We are a group of D&D players and DMs that have been together for 8 years. We recently had some members move away, so we are looking for more players. We occasionally change DMs, so no forever DMs here. We tend to focus more on roleplay than combat. We are open to other TTRPG systems or tabletop games in general. We are currently running a hombrew campaign in 5e.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
5e world of mazes and riddles, Greyhawk dungeon cr
Players
1/4
GM
1/1
Dungeons & Dragons 5E
en English

5e world of mazes and riddles, Greyhawk dungeon cr

Hi my name is Pete, i run only year long themes of Dungeon campaigns. The game sessions are weekly on Saturdays at 6pm Pacific time, yet usually we start at 630 pm to allow all to get to the game. I run advanced rule concepts and my own system with 5e, all rule sets are used. Realistic conditions are also apart of the dungeon setting.  • Requirement: I require a short interview and character creation process and to talk about rules before you can join any games. The interview is based on your schedule not mine I usually give you a week to respond and for an interview or I assume your not interested. • I will have a session zero as well to go over ruless again. • Content to read: You are required to read channels • Welcome channel  • Server rules channel • Campaign intro channel •  Home brew rules short list channel . • Take your time to read and make sure this server is right for you. Also you don't have to remember everything. I will go over most rules per game session. • Behavior and content,  this server is a moderate humor level NSFW server. • Cancel culture and politically correct ideologys are not supported here. So please  just keep it to your self. • Sciences , Politics, Religion , Race is allowed to be discussed or if mutual with a debate. • World setting, your in the world of Mazes and Riddles a High fantasy/ Classic genre  middle earth planet similar to earth. • The continent of Greyhawk my version is the country that you are in which is my version. Theme: Dungeon crawler, 50 % combat , 20% role play, 30 % strategy  Thursday game Premise of party  Premise of party, the premise is that all in the party are hero artifact hunters. You must gather 5 miss8ng pages to an artifact spell book to purge greyhawk from a deadily necrotic fog... Saturday game Premise of party, the premise is that all in the party are hero Dungeneer adventures. You must gather 5 magic keys each key is located in a mega dungeon for a dire matter with king of greyhawk. • Game info Start time: 6pm Pacific thursdays and Saturdays Duration : 3 or 4 hours with a break Where : • Discord • DND beyond for characters and maps unless theatre of the mind Alternatives: Owl bear or other app. Level:  6 Ages: 18 + ages Exp.  All welcome Server type:  Moderate NSFW System: 5e all rule sets, content, third party, and homebrew Character creation • I'm using all rule sets • Third party • Home brew allowed Stats • start at lv 6 • play what you want • choose xp • roll stats how you want • reroll stats under 13 • max hp • allowed a feat at lv 1 • choose encumbrance •  perquisites are imposed • ingnore coin weight  • place character to public     Items you get: • 1000 gp • starting equipment • standard armor • bag of holding • one rare magic item Home brew Items given, all are in DND beyond •  guild survial cache •  Assassins Medicine kit lasts 1 week. • colos Healing ring 2d10 3x per day • colos orb of detection • colos cloak of camelion

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
Need a DM?
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Need a DM?

Paid game
The Game Master charges a fee to run the game.
Do you already have 3–5 friends who want to play D&D, but the campaign never actually gets off the ground because nobody has the time or experience to DM it consistently? This is specifically for groups like that. I run weekly online D&D campaigns for existing friend groups. You keep playing with your friends; I handle the DM side: preparation, rules guidance, campaign structure, NPCs, encounters, worldbuilding, and keeping the campaign moving every week. One of my current groups described their situation this way: they had tried for years to get a proper campaign running, but scheduling and not having an experienced DM kept stopping them. After joining, their player said: “You are paying for preparation, reliability, experience, storytelling, and someone taking responsibility for keeping the campaign running.” The game itself is character-focused and flexible. Your decisions matter, your characters can shape the story, and beginners are completely welcome. I also help with character creation and rules instead of expecting everyone to arrive as an expert. DETAILS System: D&D 5e / 2024 rules Players: Best for an existing group of 3–5 Format: Online Voice: Discord VTT: Roll20 Schedule: Weekly Session Length: 3–4 hours Price: $20 USD per player, per session Campaign Options: Custom Faerûn / Curse of Strahd / Tomb of Annihilation / other options depending on what your group wants If your group has been saying “we should really play D&D” for months—or years—send me: Number of players Your timezones Days/times that work for the group Experience level What kind of campaign you want I’ll tell you honestly whether I have a slot that fits.

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Tabletop RPG
Tabletop RPG
WFRP
Warhammer Fantasy
Online
Campaign
WHFRP 4e
Players
4/6
GM
1/1
Warhammer Fantasy
en English

WHFRP 4e

This group has been running for about 4 years. We are looking for new players. We are UK based but play online. At the moment we have just started Curse Of Strahd which has been converted to work with warhamer fantasy role-play 4th edition.  Were open to anyone but are especially good for players new to the system or new to role-play in general. Were happy to help and the VTT we use does the majority of the rules for you. We play on Saturdays at 20:30 GMT

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Bleach Game Request
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Bleach Game Request

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello, My name is blu I'm looking for a group to play with in a bleach based campaign and a DM willing to run it Theres a Source book everyone will be able to get onto for free at all times online and I have saved the CS's thats specially made for the source book, all I'm looking for is up to 3 other players who want to try the class/races within the book and a dm willing to build a campaign based around the SB. I will send or put the SB somewhere in the dis server or if you want to peak at it sooner I can send it to you before joining the server. What would I like to play as? A soul reaper based would be preferable over others but also for extra challenge a hollow campagin could be fun if we can fighure out how to do it. why bleach over normal dnd? 1. why not, 2. bc I really like bleach. how long of a campaign do I want? Up to the dm and players but I'd like a longer campaign. what level to start on? id like to start at level 1 to take the steps of what you are gaining within the book and gain more of a understanding of the class or classes in the SB. Finally where can you contact me? Just dm here and ask, I want to know that I'm getting friended and not just randomly get a friend request and ignore it. 1, big thing I don't want is NO GEN AI AT ALL, please if you like using gen AI please don't bother, I don't want to see AI "art". 2, No homo, trans, or any other phobs, or isims, I won't take it and kick you out of the group myself. IF the group works well together I'd like to dm a Campaign of my own with the same group so if you're dming this campaign you can look forward to a campaign after we're done playing this one. Thank you for reading I hope to see someone or  multiple people ready to play. Blu UwU

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Serpent's Skull Adventure Path
Players
3/4
GM
1/1
Pathfinder 1
en English

Serpent's Skull Adventure Path

Ahoy there, potential plunderers, and welcome to the sun-baked, snake-infested chaos that is the Serpent's Skull Adventure Path! Forget your standard goblin-slaying or tavern-brawling campaigns. We're kicking things off with a bang—or rather, a shipwreck! That's right, your shiny new characters (who we all know will definitely survive) are about to get tossed overboard and spat onto the shores of a mysterious, uncharted island. Think of it as a tropical vacation... if your itinerary included:     Massive, territorial dinosaurs (because who needs peaceful wildlife?).     Angry indigenous peoples who don't appreciate clumsy castaways.     The lingering, deadly remnants of an ancient, terrifying civilization.     And, of course, a lot of snakes. Seriously, if you have ophidiophobia, this is going to be a fun, scream-filled few months. Your ultimate goal? Survival! And maybe, just maybe, figuring out what ancient, world-shaking secret lies hidden beneath the dense jungle canopy. Grab your machetes, check your tetanus shots, and try not to get eaten. The jungle awaits! Please write your introductions for character ideas in here.  In this adventure path we will be using milestone leveling, background skills, starting at level 3 (with the appropriate average wealth per character), 2 traits (or 3 with one drawback), 25 point buy, and the Unchained rules.  I am looking for ideally mature players who are promptly on time and professional (don't worry, I'll try not to be a stick in the mud haha).  Tell me: -What is your experience with Pathfinder 1e? -What is your age, gender (LGBTQ+ ally here), and location (GMT).  -What is your character concept? No politics and no bullshit!  Cursing allowed XD.  We'll be looking at 2-4 hour sessions weekly.  Good luck! Update: This was originally posted on Roll20.  You can search for the game there if you like.  So far we have 3 players.  3 more slots open.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
[Online] [5e 2014] [CST] DM Seeking Premade 5-Pers
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

[Online] [5e 2014] [CST] DM Seeking Premade 5-Pers

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
[5e 2014] DM Looking for 5 Premade Players — 3-Month Sunday Campaign Hey everyone! I'm a longtime online DM with a homebrew campaign that I'm really excited to run. The campaign is designed for 5 players and will run for approximately 3 months on Sunday mornings. The catch: I'm specifically looking for a premade group of 5 players who already know and have played with each other for more than a few sessions. I'm looking to give another DM a break for a few months by running their group through my campaign. Each player would play their own PC during the sessions. You'll need access to Foundry VTT and Discord. The Setting The campaign takes place in Sanctuary, a massive underground dystopian city built from the remnants of a dying world. The surface is nearly dead. An enormous creature from beyond this world has been slowly feeding on the life of the planet. The land is becoming a wasteland, earthquakes tear through what remains, and civilization has collapsed across much of the world. Only a handful of powerful cities remain. Sanctuary is one of them. Home to powerful wizards, ancient magic, wealthy merchants, and dangerous guilds, the city should be humanity's greatest hope for survival. Instead, its wizards are too busy fighting over power, politics, and their own interests to deal with the world dying around them. The Fae Queens are barely holding the last remnants of life together. The surface is dying. The city is cracking. And something is coming. Campaign Tone The campaign is heavily inspired by: Dragon Age Warhammer: Age of Sigmar The Witcher Dark Souls Forgotten Realms He Who Fights with Monsters Brandon Sanderson It's a mix of dark fantasy, exploration, large-scale battles, political conflict, strange magic, and player-driven choices. Your decisions can have lasting consequences on the city, its people, and the factions within it. Game Rules D&D 5e 2014 Mostly standard rules Most official 2014 content is allowed Tasha's Cauldron of Everything is generally allowed Very few house-rule adjustments Homebrew content is available for the setting, including some homebrew classes Character creation will be discussed with the group before play Game Requirements Foundry VTT installed on your PC Discord installed on your PC A good-quality microphone Ability to communicate clearly through Discord A reasonably quiet playing environment Reliable attendance Schedule Sundays: 8:15 AM – 11:15 AM CST There will be a 15-minute break in the middle of the session. The campaign is expected to run for approximately 3 months. What I'm Looking For I'm specifically looking for 5 players who already play together and have good chemistry as a group. You don't need to be professional roleplayers or hardcore D&D veterans. I'm mainly looking for a group that: Gets along well Works together Enjoys roleplay Is comfortable communicating over Discord Shows up consistently Wants to experience a campaign where their choices actually matter If your regular DM wants a break for a few months, this might be a good fit. If you're interested, send me a Reddit DM with a little information about your group: How long you've been playing together How many players are in the group Your general D&D experience Confirmation that Sunday 8:15–11:15 AM CST works for everyone A little about what your group enjoys most about D&D The Hook The world is dying. The surface has become a wasteland. Something from beyond this world has been feeding on the life of the planet, and the civilizations that once stood against it are mostly gone. What remains survives beneath the earth. Sanctuary is one of the last great cities of the mortal realm — a massive underground civilization built by people who fled the dying surface. It is a city of powerful wizards, ancient magic, wealthy merchants, dangerous guilds, and ordinary people simply trying to survive. But Sanctuary has a problem. The wizards who rule the city are too busy fighting over power, politics, research, and old grudges to agree on what should be done about the world outside. Meanwhile, the surface continues to die. You aren't a legendary hero. Not yet, anyway. You're an adventurer who needs gold. Fortunately, there's always work for people willing to risk their lives. The Retrievers Guild specializes in recovering magical artifacts, lost knowledge, and valuable resources from places no sane person would willingly visit. You've spent weeks looking for work. Today, you finally get a contract. A surface expedition. Good pay. Valuable discoveries. A chance to make a name for yourselves. Your group arrives at the Retrievers Guild warehouse. Hundreds of adventurers are preparing for the expedition. Wagons are being loaded. Weapons are being checked. Spells are being prepared. Your contract seems simple: Protect the expedition. Protect each other. Bring back what you find. But the surface has secrets. The Drow are moving. The Fae are dying. Something is hunting the survivors of the old world. And the deeper you get into the ruins of what came before, the more obvious it becomes that this expedition isn't just about treasure. The world is dying. Sanctuary is running out of time. And eventually, you'll have to decide what you're willing to do about it. Will you protect Sanctuary? Change it? Or burn it down and build something better? That choice belongs to you.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Land Forbade
Players
1/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Land Forbade

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
I'm looking for 4 players for a homebrew dark fantasy game. I already have 1 player so this will bring the group size to 5. A hundred years have passed since the end of a great war known as the God Hunt. When mortals rose to defy the gods. Angered by the realization that mankind could now slay them, the Gods laid siege to the world below them twisting and altering the lands forever. In the end it would not save them and as the pantheon fell, We were left to deal with the consequences of destroying our makers. With the gods gone there was nothing standing in front of the darkness that longs to dominate the world. Even as oppressors the gods were our protectors. The world has become hostile to life itself. As the dark miasma slowly contaminated the forests humanity retreated inside its castle walls. Only fortified settlements had a chance to keep the darkness at bay. Many villages fell to what now dwells in the dark. And communication between cities grinded to a halt. For many years venturing too deep into the dark forests meant certain doom. The man power required to safely traverse between settlements was too large to justify frequent trips. The night is too dangerous to stay in one place for long. Making it most efficient to bring enough men and carriages for round the clock travel. This wouldn’t last, we needed a better way to make communication and trade viable again. That’s when a breakthrough was made. Someone found a way to distil from the miasma in the woods an elixir that would heighten the senses and best of all stave off the need for sleep. However this did nothing to reduce the danger in the forests, only to allow smaller groups of capable people to quickly traverse between settlements. There was now a need for people that could handle themselves in a fight and survive the trek through the lands. The Traveler system was born to answer this need. That’s where you come in. You are a Traveler, you are one of the few that are strong enough to survive the world outside the walls. Whatever your reason for choosing this life. You now face deadly encounters and the remnants of a world once bright with life but now dark and unwelcoming. *Please hold off on character creation until we have time to chat and get a feel for each other. it will be better to make a character tailored to this game rather than coming in with a built character sheet. I will be running the game on discord, i plan on keeping the game theatre of the mind but may explore a VTT in the future. we will be using DND beyond for character sheets as well. Please have a decent mic for discord and a stable internet connection. no phones or tablets should be used for the discord call. If you are interested send me a message and i can answer any questions you have. we can also set up a time to chat. **please be aware that I am looking for a more serious tone for the campaign, I'd like for the characters to be grounded and feel like people. This is not the place for meme/joke characters. It is also important that you be willing to engage in conversation. No lone wolf or shy characters that refuse to talk. These are hard rules so if you feel you cannot adhere to them this not the game for you.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
New player?/New DM?
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

New player?/New DM?

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
-Hello, I'm Demon. the short to this is, I have made this post to find anyone that wishes to play D&D, the number of players seen is how many peaple are in the dicord group. - we currently have me and 2 others player, and a number of other that wanted to check out the Discord -the schedule is Saturdays after 7:30pm CDT Bi-weekly at the moment.  -I figured if we can get 5 people (me included), and each of us take turns doing one shots, until we figure out who we want as a DM. I'll be doing the first one at least. and maybe we all can take turns DMing the campain if we like that Idea.  -This would let new players figure out, a bit more of the game. if I get more experienced players that's fine, I only wish that you do not call out the newer player for things they do not know, Me included. I can't say I'm new, nor can I say I'm experienced. I know some things but can't juggle the DM part of things vary well, so I would like to be a player, or play with other players who are new and are willing to learn to play with me. -this is a way to help connect other players with other players, and allow other players to see what DM's have to do as well as enjoy learning and making mistakes, after all we all make them, and the rule books are just a guide to play, we can easly make up are own rules as a group, as long as every one is ok with the rules, but we should stick close to the rule of the book so things don't get to overpowered.  -I would prefer 18+ group, however I understand new players may not be, there for I will exept any age at this time. -I may be willing to Draw art for the members, but I only ask if you want it please be patient with me, I'm not a fast drawer. I can also do Ai art if you want, but I think hand drawn art is more unique.

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Campaign
Greek-myth campaign for Daggerheart
Players
2/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

Greek-myth campaign for Daggerheart

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
"Five years ago, a thousand ships answered Agamemnon's call and departed Greece to bring about Ilium's ruin. The greatest heroes, the mightiest weapons, and the most mythical stories are somewhere else.  You are among who remains.  I am Homer, and I will sing of you, amongst Other Names." Set in a fabled Age of Rhapsody — paying homage to the Bronze Age, Greek tragedy and comedy, and classical myth — Echoes of Fate is a homebrew Campaign Frame for Daggerheart exploring lies and prophecies, the making of myths, and what it costs to break destiny. You are not the hero the epic was written for. No prophecy names you. No Muse has claimed your story...yet. So what do you make of a life the songs haven't told yet? If you are a fan of myth retellings such as EPIC: the Musical, A Thousand Ships, The Song of Achilles, come sit by the fire. Some notes on the setting: •  The gods are present but distracted — drawing their eye may bring you greatness, or ruin. Or maybe you'll be drawn to the Mysteries instead? •  No prophecy protects you: your choices ripple outward, and could alter canon myths and even the course of the war itself. •  All stories are welcome, this table is LGBTQ+ friendly. •  New to tabletop, Daggerheart, or Greek myth? This table is beginner-friendly. And no Classics degree required, just curiosity. EU-friendly hours (evenings except weekends where I can do mornings or early afternoons) or US- friendly (late afternoons/early evening). Sessions can be weekly or bi-weekly through StartPlaying.com, at 20$ per session. About me: - I've been a Dungeon Master for almost 8 years and I have plenty of experience in guiding new players. I prefer Theater of the Mind with minimal VTT support. - Your story will matter and I love a long, narrative background I can weave into the main story. - I do character voices!  - I also do character artworks :D Safety tools: Session 0, Lines and Veils, Consent checklist and X cards. I prefer to be honest in advance: Echoes of Fate draws from real life in addition to myth. Slavery was present in Ancient Greece, as was mysogyny, war and violence. You will be able to challenge these in-game through your character, or ask me to avoid mentioning them and I will do my best to do so.

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Tabletop RPG
Tabletop RPG
Shadowrun
Shadowrun
Online
Campaign
The Greek Job
Players
0/3
GM
1/1
Shadowrun
en English

The Greek Job

Hello! I'm looking to recruit 2 to 3 players for an online, bi-weekly game set in the Federation of Hellas (Greece). This will be a Shadowrun 2e game based in the year 2057. Knowledge of Shadowrun 2e is not necessary, and I can teach you as we play (so, newbies welcome). I haven't played 2e for awhile, so I may be a bit rusty! The pitch? An eccentric fixer has put out a call for shadowrunners for a series of jobs in the Mediterranean. The job? Retrieve three pieces of a book and return them to the Johnson, no questions asked. Characters will utilize the SR2e book (no expansions at the start). Euro based characters with skills in swimming, diving, boat piloting, etc. will be encouraged, because this game takes place in and on the Mediterranean. A Session Zero to make characters and run a simple run is planned. I'm looking to run Sunday nights from 7:30pm Eastern Standard Time, running til about 11:30pm or so. If you're interested, PM me here or on Reddit. Thanks for reading!

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Tabletop RPG
Tabletop RPG
Various Syst...
King of Prussia
Campaign
TTRPGs @ Uncanny! Comics KoP Mall
Players
0/6
GM
1/1
Various Systems
en English

TTRPGs @ Uncanny! Comics KoP Mall

Two friends are looking to start TTRPG games at Uncanny! Comics in the King of Prussia mall,  We are looking for both new and experienced players. Current systems include but not limited to: Vampire the Masquerde Hunter the Reckoning Twilight 2000 Shadowrun  Variious Savage Worlds settings Various D&D settings We are also open to other systems

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Online
Campaign
Heavy is the head that wears the crown - Kingmaker
Players
3/6
Paid game
Paid game
GM
1/1
Pathfinder 2E
en English

Heavy is the head that wears the crown - Kingmaker

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
"The Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone welcomes you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom’s enemies and become one of the greatest new nations in the world?" In this adventure you'll be tasked with founding a new kingdom to bring order to a wild and untamed region, face many threats to your rule, and rise to prominence in the eyes of neighboring nations. You'll also be able to do so using especially unique character builds with the Dual Class variant rule, combining the strengths of two classes together. The current party has also opted to use multiple additional variant rules, including free archetype, ancestry paragon, and the unrestricted pack from Team+. With this in mind, you'll have many more options available to you both tactically in the moment and strategically as you level up, so some familiarity with the system is useful though not required. I'm happy to help newcomers get their bearings and learn the ropes, but if you don't enjoy lots of options and complex character sheets, this likely isn't the game for you. If that complexity is something you enjoy, however, then welcome aboard! Game Link: https://startplaying.games/adventure/cms98o5hm007il4048o5afc0y

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Tabletop RPG
Tabletop RPG
DND1E
Dungeons & Dragons (1974)
Online
Campaign
Original Dungeons & Dragons
Players
4/10
GM
1/1
Dungeons & Dragons (1974)
en English

Original Dungeons & Dragons

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Whatever the opposite of a railroaded adventure is, this open-world campaign is that. The rules are simple. The world is complicated. What happens to it is up to the players. You will hear rumors, discover locations, meet competing factions, and encounter problems, but the game will not tell you which direction you must take. Some things the players have chosen to do so far: Join the local mercenaries to learn the ways of the sword as a mage - Retrieve an old lady's purse - Become war chieftain of an orc village - Decapitate a wight with a cursed sword Also some new races that are crafted to play and feel very different: - Pixie - fly, perfect hiding, cast phantasmal forces at will, insults cause physical damage to you - Orc - infra-vision, can recruit monsters more easily Races and classes are kind of blended together. Multiple characters are encouraged. Each choice allows you to do something that appears to let you break the game, while saddling you with something else that seems debilitating. This is by design, and players have come up with a few ways of getting around and abusing these things to the betterment of the story and lore. - Fighting-Man - Doesn't have to actually be a guy, but is a human. Can use all weapons and armor. - Magic-User - Has one spell, one "shot". Can meet with magic learned peers to exchange knowledge. The most notorious spell in the game right now is Charm Person because it doesn't wear off like in later editions. - Cleric - The best of the two above, but must be Good, and by the Law. - Elf - Essentially a Magic-Use/Fighting-Man with extra perks and ties with elves and the ability to sense magic, enhanced senses, etc. but capped at a certain point - Hobbit - Capped early, but can hide flawlessly in urban areas and snipe REAL good with slings. No magic. - Dwarf -  Capped early, but high resistance, good with all axes and hammers, can sense what stone touches and its shape, and ties with and extensive knowledge of dwarven culture and holds. There are major events going on in the background but instead of shoving players in the middle of them, I showcase the developments of those events that come about, for good or ill. The players decide what to investigate, whom to trust, which dangers are worth confronting, and what their characters want to accomplish. How many hirelings do you need to bring with you? How much can you do successfully alone to maximize profit? Play alone, 1-on-1 with DM and player, or up to 10 others at once. The world continues to develop around the party. Factions pursue their own plans, NPCs remember your actions, enemies adapt, settlements can change, and neglected situations may grow better or worse. Player choices can permanently reshape the campaign world. Let me know if you are interested!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Faerun for new players
Players
1/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Faerun for new players

Paid game
The Game Master charges a fee to run the game.
Have you wanted to try D&D for a while, but keep thinking: “I don't know the rules.” “I'm probably terrible at roleplaying.” “I don't even know how to make a character.” “Everyone else will know what they're doing except me.” Then you're exactly the kind of player I enjoy introducing to D&D. I'm an experienced DM running weekly online campaigns, and a large number of my current long-term players started with little or zero real D&D experience. You do not need to read the entire Player's Handbook before joining. You don't need to memorize every spell, know how every mechanic works, or come in with a 10-page character backstory. We'll build your character together, I'll explain things as they become relevant, and you'll learn naturally by actually playing the game. And don't worry—beginner-friendly does not mean the campaign is watered down. The dice still matter. Your decisions have consequences. Characters can succeed, fail, get themselves into horrible situations, come up with ridiculous solutions, and completely change where the story goes. My games focus heavily on: • Character development • Roleplay and relationships between characters • Player freedom and creative solutions • Exploration and meaningful decisions • A story that reacts to what the party actually does • Helping new players learn without constantly stopping the game • A consistent weekly campaign rather than playing once every few months One of my current players described the experience like this: “The players have freedom, and no decision ever feels like a wrong one. I keep coming back for the DM, the players, and the characters and stories we've told together.” — Remy / Joffarex You don't have to be an amazing roleplayer when you start either. Quite a few of my players were nervous about roleplaying when they first joined. That confidence usually develops naturally once you become comfortable with your character and the group. GAME DETAILS System: D&D 5e / 2024/2014 rules Campaign: Faerun for new players Format: Online Voice: Discord VTT: Roll20 Session Length: Around 3–4 hours Group Size: Around 5 players Frequency: Once per week Price: Session 0, character creation, and onboarding are free. Regular campaign sessions are $20/player Experience Required: Absolutely none Current Openings: 5 SCHEDULING Wednesday, 8 PM GMT+4 / 12 PM ET my schedule is flexible, so if this time doesn't suit you, we can discuss it over a call THE ADVENTURE This is a long-term campaign set in Faerûn, built specifically for a new group. You’ll start as relatively inexperienced adventurers and gradually become involved in larger conflicts, dangerous factions, strange locations, and stories tied directly to your characters. Expect a mix of roleplay, exploration, combat, mysteries, character backstories, and choices that can genuinely change where the campaign goes. This is not a pre-written railroad where you just follow quest markers—the direction of the story will depend heavily on the party. INTERESTED? Send me a message here first with: Your timezone Your general weekly availability Whether you've played D&D before What kind of character, campaign, or D&D experience sounds fun to you Anything you're nervous or unsure about If it sounds like the game could be a good fit, I'll give you my Discord and we can talk properly there before you commit to anything. I care quite a lot about group chemistry, so I'd rather have five people who genuinely enjoy playing together every week than simply fill seats as quickly as possible. Complete beginners are very welcome.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
What Hides in Mountain Stone
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

What Hides in Mountain Stone

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello everyone, Alex here! I am a new GM on Start Playing, and I am looking for players for my mini campaign. I am hoping to become a full-time GM and figured this was the best way to start. A bit about me: I've been a GM for 7 years. I am an artist, illustrator, animator, voice actor, and writer. And I absolutely love roleplaying!  Game Premise: In the world of Anangnibi (pronounced Ah-nahng-nee-bee) there looms a threat to the local towns and villages outside of a major port city called Agonan Mizhakwad (pronounced Ah-goh-nahn Meez-hahk-wahd). Reports of attacks have become more frequent and many have claimed to see a flying creature up within the mountains. Maps indicate that there is an old fort that has been empty for quite some time in the area. The local authorities have put up a reward for heroes to go and investigate the area and find out what has been happening. You as the heroes will find yourselves walking into the mountains to find the old hold, and once you get there, you'll find out that you have gotten far more than you bargained for. Who, or what, awaits within the halls of old abandoned stone? And will you survive the secrets within? Or will you be claimed by death much the same as those of the poor raided villages? Death lurks here, cold and indifferent like the sitting stone. You will need your strength and wit if you want to survive. So be prepared to face the challenges and discover the mystery of what hides within the mountain stone. Game Price: $25 per person  Session count: 1-3 sessions Session length: 4-5 hours Player Character Level: 5 System: D&D 5E Sourcebooks accepted: PHB 14, XGE, TCE, VGM (Other sourcebooks are open to discussion) Homebrew and 3rd Party: Open to discussion More information and details about the game can be found here on the Start Playing post: https://startplaying.games/adventure/cmt21mabu0037l404tjn7c32u?ref=cmrmikhi800frl704k6ca84nl  Content warning: While I am a newbie player friendly DM/GM, the game I am running is a DEADLY game with a DEADLY dungeon; your characters have a high chance of dying. Please keep that in mind for this game. If you are not okay with character death, this may not be the game for you.  If you have any additional questions, please feel free to message me, and I will get back to you as soon as possible.  You can also get some more general information about me as a GM, as well as read previous player reviews through my Start Playing GM Profile here:  https://startplaying.games/gm/alexthedmpanda Looking forward to hearing from you soon!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Crooked Moon
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Crooked Moon

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Welcome to Druskenvald! A realm where souls are granted a second chance. Whether you’ve been reborn or are only here for a short time, opportunity awaits. This is a rare chance to discover who you truly are. A chance to claim your destiny from a fate that has been woven. Help the Lord and Lady The rulers of Druskenvald seek aid. They have called upon you to help solve the troubles plaguing the land. Problems no one else has been able to overcome. Cunning Cults Within Wickermoor Hollow, many cults and religious sects fight for influence. Each group is determined to elevate their deity, some above all the others. Will you ally with one, oppose them all, or try to avoid them all together? Province in Peril Wickermoor Hollow has suffered from neglect for too long and has allowed a darker force to take root. Will you purge the land of its corruption and rise as the hero it desperately needs, or succumb to its lurking darkness? Game Details Session Time: Sundays at 6PM EST (Every other week) Looking For: 1-2 more adventurers Current Level: 3 Current Party: A Druid, a Sorcerer, and a Monk Game is $16 USD per session Game is played on Roll20 for VTT and Discord for Voice The party is currently moving through a crooked house in search of the lord and lady who are being hidden within! If you are interested: Contact me here or reach out on Discord at pauliukjohn.

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Tabletop RPG
Tabletop RPG
OCTOBER
October Twilight
Online
Campaign
October Twilight
Players
0/4
GM
1/1
October Twilight
en English

October Twilight

It's October 13th, 1999 and the world has ended.  Someone, no one is sure who, let something into our world.  A kind of infection or corruption that affects both the body and the mind.  Animals, people, even mundane objects... became twisted and unnatural.  Some speculate it's a kind of demonic possession, others that it's an alien or even transdimensional biological weapon.  In the end, it doesn't matter.  The whole world fell apart, twisted from within. The survivors cling to their wretched lives in a fallen world, trying to comprehend the horrors and fend them off for just one more day.  The world is in tatters, monsters roam around consuming everything they can, occult powers and magic have returned, and even the very air seems tainted. Perhaps the rapture happened and the survivors are being punished because they were found wanting.  Perhaps this is some kind of strange terrorist attack from another world.  Or maybe it's all nothing more than a cosmic accident, a tragedy of happenstance as something never intended for this world found its way in. Can you survive and fight off the horrors coming from within and without? https://verasev.itch.io/october-twilight-oktrollberfest-edition

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Lost City of Valdyr
Players
2/6
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Lost City of Valdyr

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
LFG 2-3 Players 2-3 Hour Campaign Tuesdays (DND5E) (Looking for 2-3 players to fill out a party of 2 already, if more people are interested, we will have an interview/session 0 so everyone can get the vibe of everyone, etc.) A notice hangs crookedly outside a crowded tavern in the town you are located. The parchment is new, the bloodstain across its corner isn't. TO SELLSWORDS, SEEKERS, SCHOLARS, FOOLS, AND THOSE WITH NOTHING LEFT TO LOSE: Three hundred and twenty-seven years ago, the Kingdom of Valdyr vanished. Its cities remain standing. Its ships remain in their harbors. Gold still rests inside abandoned vaults, and weapons belonging to dead kings still hang upon forgotten walls. Yet of the men, women, and children who once called Valdyr home, not one was ever found. For three centuries, the mountains kept their secret. Until now. An earthquake has opened the old road, and beyond it lies a kingdom untouched for generations. Already, men have entered poor, and returned rich. Others have returned screaming. Most haven't returned at all. A settlement called Blackgate now stands at the mouth of the pass, filled with treasure hunters, mercenaries, archaeologists, priests, thieves, merchants, and every other bastard convinced they'll be the one to uncover Valdyr's secrets. Expeditions are leaving Blackgate every morning. Bring a weapon. Bring someone you trust. And if you find yourself wondering whether you've gone too far into Valdyr... you probably have. — Expeditions inquire within. Hey everyone! I'm looking for players for a new D&D campaign: The Lost Kingdom of Valydr. This is going to be a dark-fantasy exploration campaign built around discovering a completely lost kingdom. Think treasure hunting + fantasy gold rush + archaeological mystery + survival horror, with the campaign getting progressively stranger and darker the deeper you travel into Valdyr. You're adventurers who came to Blackgate because something about Valdyr called to you. Maybe you're here for money. Maybe you're an archaeologist trying to solve the greatest mystery in history. Maybe you're chasing someone who disappeared on an earlier expedition. Maybe the church sent you. Maybe you're a criminal looking for one enormous score. Maybe you just want to see what's beyond the mountains. The campaign will be heavily focused on exploration, character roleplay, dangerous expeditions, discovering ancient locations, faction relationships, monsters, treasure, and slowly piecing together what actually happened to Valdyr 327 years ago. The world will react to what you discover. Things you bring back can change Blackgate. Factions can become allies or enemies. Rival adventuring parties will be exploring Valdyr alongside you. And there will absolutely be moments where you'll have to decide whether that unopened door is worth risking the entire expedition for. This will be a longer-form campaign, but will be a little short on duration. System: D&D Campaign: The Lost Kingdom of Valydr Day: Tuesdays Time: <t:1789515000:F> (3 Hour sessions) Tone: Dark Fantasy / Adventure / Mystery / Archaeological Horror Focus: Exploration, roleplay, combat, discovery, player choice, and consequences You don't need to have your entire character figured out before joining. We can work together on characters and find a reason your adventurer has come to Blackgate. All I really ask is that you make someone who wants to explore and who has a reason to keep pushing when every sensible person would turn around. Hopefully this is something you are into, love yall.

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Boardgame
Boardgame
other
Maricopa Wells
Cards
Players
1/4
Paid game
Paid game
other
fa Persian

Cards

Paid game
The Game Master charges a fee to run the game.
Card game Rummy Poker

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
The Heavens Usurped:The Secrets of the Crowned Six
Players
5/6
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

The Heavens Usurped:The Secrets of the Crowned Six

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
The party has departed from Brackenward with their dragon companion, Whisper, carrying precious cargo and seeking to investigate the legitimacy of 1 of 4 companies with potential ties to the Carrion Company.  Along the road they were confronted by the leader of the Carrion Company, one of the party volunteered as sacrifice to turn double agent.  What lies ahead as the party is split? The party is looking for 1 more adventurer to bring them from the Fab Four back to the Fab Five. I will run a one on one session Zero with anyone interested! Dark Frontier Fantasy | Tactical Roleplay | Political Intrigue | Living World Campaign | Growing Items Starting at level 1 going all the way to 20! Azural remembers everything. In the foothills of the Drenthars, most names are forgotten, most contracts are written in dust, and only Azural itself bothers to keep score. You start in the fading frontier town of Arazar, just mere faces in the crowd, taking whatever work will keep you fed. • Escorting short caravans that never make the stories. • Settling petty border quarrels. • Finding the missing, no one can afford to mourn. • Looking the other way on smuggling runs. • Digging up graves for coins that barely shine. Small jobs for small people. Until Azural begins to change around you—and the first whispers of a divine crime start to echo from the shadows. Will you silence those whispers, or turn them into the cry that rights a long‑forgotten wrong? StartPlaying Game Link StartPlaying GM Profile

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Pathfinder 1e - Haunting of Harrowstone - Foundry
Players
1/5
Paid game
Paid game
GM
1/1
Pathfinder 1
en English

Pathfinder 1e - Haunting of Harrowstone - Foundry

Paid game
The Game Master charges a fee to run the game.
## Haunting of Harrowstone - Full Adventure Path *This is a paid game - $15 - Custom built in Foundry - **Pathfinder First Edition | Gothic Horror | Weekly Campaign** Join our Discord for more info - https://discord.gg/4huPYHtbj  and let us know you're here for the Harrowstone game.  The quiet village of Ravengro has always lived beneath the shadow of Harrowstone, an abandoned prison destroyed by fire decades ago. When a respected professor dies under mysterious circumstances, a group of adventurers arrives to settle his affairs—only to discover that something within the ruined prison has begun to awaken. Whispers spread through the village. Strange symbols appear overnight. The dead refuse to remain silent. As fear takes hold of Ravengro, the party must investigate the professor’s final research, earn the trust of suspicious townsfolk, and uncover the truth behind the horrors haunting Harrowstone. This is a story-driven Pathfinder First Edition campaign featuring: * Gothic horror, mystery, and supernatural investigation * Meaningful roleplaying and memorable NPCs * Tactical combat using Foundry Virtual Tabletop * Exploration of haunted ruins, forgotten histories, and dangerous secrets * A cooperative table welcoming both experienced players and those newer to Pathfinder 1E The campaign begins with **The Haunting of Harrowstone**, the opening chapter of the acclaimed **Carrion Crown Adventure Path**, and may continue into the larger campaign if the group wishes. Players should expect a darker atmosphere with themes of ghosts, murder, imprisonment, madness, and undead horror. The game emphasizes immersion and suspense without becoming excessively graphic or adversarial. **Schedule:** Thursdays at 7:00 PM Central Time **System:** Pathfinder First Edition **Platform:** Foundry VTT and Discord **Session Length:** Approximately 3 hours **Game Master:** Iron Quill Guild Gaming Studio Step into the mist-shrouded streets of Ravengro, uncover the professor’s final secret, and face what waits within the burned halls of Harrowstone.

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Tabletop RPG
Tabletop RPG
Shadowrun Si...
Online
Campaign
New Shadowrun 6E - Let's Learn Campaign starting
Players
0/4
Paid game
Paid game
GM
1/1
Shadowrun Sixth World
en English

New Shadowrun 6E - Let's Learn Campaign starting

Paid game
The Game Master charges a fee to run the game.
Welcome,  We will be starting a Shadowrun 6E mini campaign from our 'Let's Learn Series' from the Iron Quill Guild. Generally I start in Roll 20 and run the short Battle Royale starter adventure, but then I typically transition the group to Dreamchipper, which is a module from 1st edition in 1989 that I converted to 6E rules to be played in Foundry VTT. If you are interested I will send you the Start Playing link to sign up as well as a guild invite on our discord server.

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Tabletop RPG
Tabletop RPG
TTRPG
Any tabletop system
Online
Oneshot
Looking to make TTRPG friends and start a group
Players
1/10
GM
1/1
Any tabletop system
en English

Looking to make TTRPG friends and start a group

Hello ! I'm 27M (He/Him) from the UK and I'm relatively new to TTRPGs and looking to start a group as I've long since wanted to engage more in this hobby. I've played several one shots over the years but my friends have never had much follow through with TTRPGs to make it a consistent part of the week as I'd like to try to (Or at the least, just more frequently than one one shot a year lol) I'd like to open this up to GMs and players. the idea would be one shots played in around 3-4 hours or a couple sessions per story to try to overcome scheduling troubles. Also with a pool of people big enough, hopefully games should occur quite frequently between different or overlapping groups ! The systems would be whatever took anyones fancy. I Have a couple ideas in mind for the systems: Into the Odd, Mausritter, Wanderhome, Mörk Borg. But also interested in GURPS, The Yellow King, Totem, Run From the Dark, Fiasco, Ten Candles, Call of Cthulhu and The Quiet Year for example. (this list is somewhat for SEO lol) But I'd also be open to others, this is simply a list of ones I'm aware of ! So if you're a GM with a story to tell in a system that could work as a One Shot please make yourself known also ! Campaigns could also be on the table but I thought One Shots make for an easier pick up and put down vibe. My personal ideas for campaigns would be One Shots that build to a greater narrative in a given world but we can discuss more of that later ! If you'd happen to be interested please comment or DM me and I can send you a link to a discord server I set up and maybe we can get the ball rolling ! I look forward and hope to hear from you

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Ballad of Tears: Blood and Mud
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

Ballad of Tears: Blood and Mud

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Mourndaer is a large continent home to numerous peoples, species, and factions that do not always get along. The Rabi are one such people, frog-like humanoids who have made the vast marshes of the south their home; the Nation of Merre.  Most Rabi are peaceful by nature, and very spiritually inclined. They travel the waterways in floating wooden settlements, taking only what they need to survive. With a strong sense of community, the villages of Merre are some of the most peaceful and crime-free in the world. Our party will begin in Croara, another Rabi village where nothings ever happens. Until you arrive, that is.. __________________________________________________________________________________________________ This is a homebrew world of mine that's been in development for a little bit now called Terraquin. It's an expansive dark fantasy world inspired by some of my favourite fantasy media, like Warhammer, Lord of the Rings, and GoT, to name a few. My DMing style is very rule of cool and narratively focused, so if that sounds like something you'd be interested in, shoot me a message and I'll give you more details. Thanks!

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Rise of the Runelords!
Players
1/4
Paid game
Paid game
GM
1/1
Pathfinder 1
en English

Rise of the Runelords!

Paid game
The Game Master charges a fee to run the game.
From the idyllically peaceful coastal town of Sandpoint to an ancient lost city at the top of the world, Rise of the Runelords takes a party of adventurers from 1st to over 18th level and delves into the mysteries of Varisia's ancient past. Millennia ago, the powerful empire of Thassillon ruled the land, dominated by despotic runelords who maintained their power through harnessing the power of rune magic. Thought gone forever, the workings of Thassilon are not so far beneath the surface and one of the runelords plans a return to power. Only the brave adventurers stand in his way. Looking to recruit a table of 4 players to play through Paizo's first AP under Pathfinder 1 rules. Character Creation Rules : 25 point buy, PHB races allowed by default and any others by approval. All traits allowed, but no drawbacks. No unchained classes or evil characters. I also reserve the right to veto any character choices if I feel it will disrupt the game. Please do not optimize to the Nth degree. My expectations: No toxicity or bigots of any kind. If I feel anyone is breaking these rules, I will boot them without a refund. Please be cool and don't make me do that. What you should expect: I have been playing and DMing for a long time though this is my first paid game ever. I do request a little patience. I also would appreciate constructive criticism as I can always get better. If there is an argument about rules, I will make a ruling on the spot and table the conversation until after the game unless it is vital(AKA a PC is going to die because of it). Also I like personalizing the story to the PCs which may mean a custom side story for a particular player. I also believe in the trains running on time meaning I will not cancel the game when one or more PCs cannot make it. If I have to improvise a side story for 1 player, so be it. Game will be run on Roll20 and we will be using discord for voice.

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Oneshot
The shop with no name
Players
0/5
Paid game
Paid game
GM
1/1
Daggerheart
en English

The shop with no name

Paid game
The Game Master charges a fee to run the game.
The shop with no name Oct 3 7:30 pm EST SYSTEM: Daggerheart LENGTH of GAME: One Shot SEATS: 5(0/5 seats taken, 2 needed to start) PLATFORMS: (Discord/Alchemy) COST:$10 USD 🤖 100% AI FREE 🚫  Hello local adventurers, this b is your friendly neighborhood merchant. I need your help or the town maybe in jeopardy! In the little village of Maroon the only shop in town is being threatened to be closed by a shop owner from the big city. They made there money on seasonal shops that are macabre and only open during the season of worship the god of death. The interesting part is theu haven't seen this owner in over 100 years but the business keeps growing. We need your help to find the owner to stop this or your home village will be ruined.  🧭 Custom Maps 🎼 Immersive Music 🏳️‍🌈 LGBTQ+ Friendly ❓️ What to Expect We will be using pre-generated characters to run this one shot, and I will assist if you need assistance with figuring out what to roll. 🤔 About Me I am a GM that sticks to the rules but has been know for also using the rule of cool. I want to makes sure we are all telling the story and not stuck in a world I built only. 🧙‍♀️ play more games!🧙‍♀️ Click here for game

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Tales of Oblivara
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Tales of Oblivara

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Embark on a memorable journey through the world of Oblivara—a homebrew setting I’ve been developing and running for almost two years, with four dedicated players who never miss a session. As a DM, I’m welcoming and friendly while maintaining a professional approach. Oblivara features deep lore, a rich history, carefully crafted locations, and an expansive world map. The campaign includes: * A faction system with progression and a shifting balance of power * Carefully developed and fully acted major NPCs * Immersive ambient music * A rich Foundry VTT compendium containing spells, monsters, and items from various D&D books * Unique locations filled with mysteries and exciting adventures 15$ / player / session  I’m looking for five players to start a new group—and your first session is completely free! Much love, Shade

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Cascoria: Blades of Betrayal ($15/seat)
Players
3/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Cascoria: Blades of Betrayal ($15/seat)

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Paid Game ($15/session) on Thursdays or Fridays 8PM-11PM EST System: D&D 5.5 The Campaign - "We promise you terrible pay, no fame, and an unmarked grave. But the things that go bump in the night? They will have nightmares about you." Magic is a gift from the ancient Guardians; a spark we use to slaughter the monsters trying to reclaim our lands. You’ve been recruited by an elite covenant of hunters to travel the vast, living world of Cascoria, from holy nations to forgotten temples. What to Expect in this Campaign: The Vibe: High fantasy adventure mixed with light gothic horror and tough moral quandaries. Deep Lore: A living, breathing world full of politics, prophecies, and ancient mysteries. Epic Encounters: Cross paths with legendary Mage Knights, the 5 Great Sages, and NPCs with their own hidden agendas. Trust your instincts. Are you ready for the hunt? Other stuff: Seat Price: $15/session (via PayPal). This gets you a highly polished, immersive story and over 75 detailed, custom maps running smoothly on a dedicated Foundry VTT server. Comms: Discord for voice. Video is totally optional, and we will figure out a group consensus during Session 0. Characters: D&D Beyond. We'll import your sheets directly into Foundry. https://hunters.cascoria.org Come check us out and play some games!

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Tabletop RPG
Tabletop RPG
BladeRunner
Blade Runner TTRPG
Online
Campaign
Blade Runner: City of Fallen Angels
Players
1/4
Paid game
Paid game
GM
1/1
Blade Runner TTRPG
en English

Blade Runner: City of Fallen Angels

Paid game
The Game Master charges a fee to run the game.
Will you uphold the law, expose rouge Replicants and uncover corporate conspiracies, or delve into the depths of your own humanity, staying your hand and looking back at the critical moment? Will you find salvation in a world dominated by shadows, or will you succumb to the allure of a future where humanity is defined by the flickering glow of artificial light? The choices you will be forced to make will shape the fate of City of Fallen Angels and its denizens. Set against the backdrop of a sprawling, rain-soaked metropolis of Los Angeles 2036, the players will navigate a world where advanced technology clashes with gritty urban decay. Inspired by the iconic Blade Runner aesthetic, the narrative will explore the ethical dilemmas of artificial intelligence, corporate power, and the quest for humanity in an ever-advancing technological landscape of a world where trust is a rare commodity, and every corner holds a secret.   As your Game Runner, I will guide you through a narrative web of intrigue, espionage and existential questions. This game is not just about rolling dice and calculating statistics; it's about the atmospheric exploration of a world that is as dangerous as it is mesmerizing. In the game you can expect a cinematic experience where the choices you make echo through the neon-lit streets of Los Angeles, shaping a narrative that is as unique as the individuals playing it. City of Fallen Angels story arc consists of fifteen Case Files, taking place over a span of last months of 2036 and part of 2037. Each Case File concludes mostly within three game sessions. City of Fallen Angels campaign operates on my dedicated Discord server, providing an accessible platform for players to engage in a story-driven experience. Upon entering the game, you will access rule summaries to help them navigate the game mechanics. The system is designed to be beginner-friendly while maintaining depth for seasoned role-players. During the course of the game, I provide custom handouts that include detailed descriptions, visual references and important information relevant to the ongoing story. Mugshots, maps and other visual aids are utilized to provide a visual representation of the characters, locations, and clues encountered throughout the game. Take note that City of Fallen Angels campaign prioritizes a story-driven experience that focuses on mystery and puzzle-solving rather than combat. The narrative unfolds through a series of interconnected events, each leading to the next piece of the puzzle.

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Tabletop RPG
Tabletop RPG
Discworld
Online
Campaign
Adventures in Ankh-Morpork: The Guilded Age
Players
1/4
Paid game
Paid game
GM
1/1
Discworld
en English

Adventures in Ankh-Morpork: The Guilded Age

Paid game
The Game Master charges a fee to run the game.
Everyone wants something in Ankh-Morpork. The Patrician wants order. The Watch wants answers. The Wizards want lunch. And you? Well, you probably want to survive until payday. Because you're a group of hapless heroes, dubious professionals, and freelance misfits suddenly entangled in a citywide struggle between guilds, mysterious cheese cults, and ancient arcane plumbing. The payday is coming, it's as certain as Death.*) But let's discuss this "survive" part, shall we? ___ *) And taxes, since Lord Vetinari seems to be deadly serious about tax evasion.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Johnstown
Campaign
Hoard of the Dragon Queen
Players
0/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Hoard of the Dragon Queen

I am looking to start a new long-term group to run through the Hoard of the Dragon Queen and potentially beyond. This portion of the post is normally where I sell the campaign module. But Hoard of the Dragon Queen is already pretty famous, so suffice it to say- There will be adventure, there will be dungeons and there inevitably WILL BE DRAGONS! We will be playing in person at my house, using miniatures and wargaming terrain. I live near 1-25 and Eisenhower Blvd in Loveland. Game night will be determined by the group but game time will be roughly 530 to 830/9pm. My schedule is flexible and can accommodate a weeknight or weekend schedule. My house is a non-smoking environment, so feel free to smoke/puff before you show up. If you want to have a few beers while we play, thats fine. But i try to keep drinking to a 2 drink minimum since people getting tanked at the table is a problem. Also, I have 2 dogs, so if you are allergic this might not be the game for you.    I'm 42 year old dude and ive been dming games since 2014. I will admit I am not the best role-player, so do not expect a Matt Mercer or Brennan Lee Mulligan performance. The dice come out in every session, and I lean more heavily into combat than i do role-playing. I prefer players that are driven, and want to achieve things in the game. I also think the most important player quality is attendance. People missing games and cancelling is the #1 reason games die off.    I prefer to stick with the standard PHB races. For classes and subclasses, I am ok with homebrew, but it will need to be approved and if I have a problem with whatever it is, we will try to rework it before I say it's not going to work.    I also homebrew enemy stat blocks heavily. If you are the type of person who has memorized the entire monster manual and will become upset when the enemies use spells and abilities that aren't in the book, this is not the game for you.    The Hoard of the Dragon Queen is one of the first modules ever released for 5th Edition, and it is a bit rough around the corners. I'll be making some edits to the module, mostly to make the game more enjoyable to run and to play.    The characters will be starting at level 1, and the group will decide if we roll for stats or if we use the standard array.    There's always tons of stuff i forget to write during a LFG post, so if you have questions feel free to reply, message me directly, or feel free to hit me up on discord- biossecond

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Player Lookin for a consistent, weekly group
Players
1/5
GM
0/1
Dungeons & Dragons 5.5E (2024)
en English

Player Lookin for a consistent, weekly group

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hey all! I'm looking to join a group of 5e/5.5e that plays during the daytimes - I have work during evenigns and oftentimes cant play when most groups will be. I'm hoping to join as a player, as I spent too much time worldbuilding and GMing recently, so looking for a new perspective! I'm an experienced player of 2.5-3 years with a few systems, always looking to expand my horizons.  Happy to run a module, but also excited to dig into a homebrew world or campaign the GM comes up with! An LGBTQ+ friendly group is prerferred.  A group that plays on any day between 10am and 4pm BST/GMT is preferred.

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Tabletop RPG
Tabletop RPG
Citadel
Online
Oneshot
The Citadel
Players
0/5
GM
1/1
Citadel
en English

The Citadel

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Ok so i recently just finished this. I have put alot of work into the world build and would LOVE to find a group or even make a group that would be willing to test it out. I have a discord server set up already. i have a pdf of the corebook i made. please please please if your interested join the server id love to get a one shot or even a full campaign going.  https://discord.gg/kqYFGZAAvw

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Looking for 1 player to join a long running group
Players
4/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Looking for 1 player to join a long running group

Welcome to our game! We are an open and affirming 🏳️‍🌈 group looking to fill out our regular, weekly dnd 2024 5e game. You would be joining our existing game of five players. We play weekly on Wednesdays from 8:30 PM to 11:30PMish Eastern Time. Our Rules We play 2024 Dungeons and Dragons 5e in a world which we have built and will continue to build together. We are flexible with the rules, adjusting them to make the game more fun and removing the rules we find less fun. While we have been playing dnd for decades, we have a series of house rules to make the game more interesting, and we may need to make adjustments once we go along. Our Game Here are some details about our game, to help you decide if you think we would be a good fit: - We favor roleplay over tactics, doing what our characters would most likely do, rather than what tactically makes the most sense. - We split the time between roleplay and combat about 50%/50%, with some sessions being entirely story driven without any fighting. - We do not do dungeon crawls. We do not recommend min-maxing, instead building the character to help tell the story. - Fights can and will likely be dangerous, and character death is a possibility (but death does not always mean the end of the story!) - We favor teamwork over individualism. If your instinct is to run off and do your own thing when you get to town, you will not likely fit in well with this game. We want to play with each other, and want to help develop each others’ stories. Our World In our next campaign, we will be playing in a game based on the Dungeon Crawler Carl books. This will not be a massive dungeon crawl. The focus will be on story development, puzzles, interesting NPCs and determining how you would interact with them. The story will be: your character is from the current, real world and you have been forced into this massive dungeon to survive. You will start human and have a chance to become something else, as well as earn a class as we play. This game will add additional, custom elements to the game to make it more interesting and give more options for players as they figure out how to survive the dungeon. About you - To fit in, you need to be an open minded player who favors fun over everything else, not just yours but everyone's. - You are welcoming, accepting and supportive of all types of people. - You are a team player and are comfortable sharing the spotlight, and enjoy when others have the opportunity to shine. - You are comfortable putting the needs of the group above your own, and sometimes being outvoted. - You are comfortable with the use of safety tools, and prepared to respect others preferences and boundaries. - You can come weekly regularly, are reliable and timely - You love Dungeons and Dragons and other TTRPGs and are excited to play every week on a regular basis. - You are comfortable with technology and digital tools. - Our tools and platforms have shifted over the years, and sometimes we shift based on the decisions of the tool’s corporate controllers. - Currently, we use zoom for video calls, discord for our chat, and a combination of different VTTs, (Favorites right now are Foundry and Shard). Interested? If you are interested, please fill out this google form to let us know, and we will reach out soon to schedule time to meet with some or all of our players:  https://docs.google.com/forms/d/e/1FAIpQLSdlloJaAOY9_rtYEroB-e4ipKQ8FAVfx_uaAcbjn9WAS0UUzw/viewform

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
grounded: the helix organizations mistakes
Players
5/10
GM
1/1
Dungeons & Dragons 5E
en English

grounded: the helix organizations mistakes

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The Helix Initiative was introduced to the public as a revolutionary leap in environmental adaptation, biological medicine, and survival science. Officially, the organization claimed it was developing new ways for humanity to survive ecological collapse, disease, and resource shortages. Behind closed doors, however, Helix operated hidden research divisions dedicated to experimentation far beyond legal or ethical limits. Somewhere deep within those divisions, a scientist identified in surviving records only as Dr. W██d████ T████ developed a machine capable of shrinking living organisms to less than an inch tall. The technology was presented internally as a breakthrough in resource efficiency and medical research—but many of the subjects brought into testing were children between the ages of eight and sixteen. Most never returned. You are one of the survivors. After undergoing the procedure, you awaken inside an ordinary city park that has become an impossible wilderness at your scale. Blades of grass tower like trees. Puddles become lakes capable of drowning entire groups. Ants patrol the dirt like armored soldiers, while spiders transform sections of the park into web-choked death zones. Every inch of terrain matters. Every storm is catastrophic. Survival depends on learning how to weaponize the environment itself—crafting tools and defenses from thorns, sap, insect shells, broken plastic, roots, and scavenged debris left behind by previous miniature civilizations that clearly did not survive for long. As you explore deeper into the park, you begin discovering abandoned outposts, collapsed shelters, and fragmented Helix logs detailing increasingly unstable experiments. The records reference attempts to create “evolutions chosen suvivors” capable of evolving beyond normal biological limits. Again and again, one phrase appears alongside heavily censored personnel files: MARROW SYNDROME. The disease slowly destroys the body in stages—first decaying bone tissue, then muscle structure, and finally flooding the lungs with blood. Somewhere among the corrupted files are hints that Dr. W██d████ T████ never joined Helix out of loyalty. Some logs imply he infiltrated the organization to expose its corruption, free the surviving test subjects, and continue researching a cure for a terminally ill child connected to the syndrome. Whether those rumors are true remains uncertain. Helix officially denies the existence of both the disease and the scientist. Not every strange thing in the park comes from Helix laboratories. Survivors occasionally encounter a bizarre figure known only as Rock—a hyper-muscular talking bee obsessed with shouting “MUSCLE” at every possible opportunity. Most groups dismiss him as insane until they realize he understands far more about the park than he should. One moment he acts like a reckless coach forcing terrified children to become stronger, and the next he casually references erased facilities, failed experiments, or “previous attempts” that nobody else remembers. Near the edges of abandoned Helix sectors, Rock sometimes becomes unusually quiet, staring into empty space before muttering warnings that sound less like jokes and more like genuine fear. HE IS WATCHING YOUR EVERY MOVE...

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Heckna!
Players
1/4
GM
0/1
Dungeons & Dragons 5E
en English

Heckna!

Heckna! is a 5e adventure story designed to take characters through levels 1 to 10. Game Masters and players alike will delight in this whimsical, dark carnival setting! Will you see through the glitzy and glamorous charade or fall prey to Heckna’s everlasting torment?

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
"Year 0" Prequel One-Shot BARD-ONLY (BYOI)
Players
1/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

"Year 0" Prequel One-Shot BARD-ONLY (BYOI)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
Hello hello! I am Matthew. I am a new DM building a homebrew world, and I want your help filling in its history. Before my main campaign begins, I am running a series of one-shots set in "Year 0". This is when an apocalyptic cataclysm nearly ends the world. The future campaign will be set centuries afterward. This post is for a specific prequel one-shot for a party of four bards. AND you as the player ideally have an instrument to RP with and maybe play poorly. When? I run my business from home and have a family, so M-F during the day works best. These one-shots will take place Tuesday through Thursday, between 9:00am and 2:00pm Central time (chicago area). If you work from home, work nights, or live in a time zone where this is your evening, this table is for you! What is it? You will play level 6 bards surviving the chaos of a larger conflict. You may be "just" bards, but together you can make a real difference in this harried, crumbling world. All of this happens under the shadow of the First King, whose mysterious sacrifice during this era saves the realm but curses his bloodline forever. Legacy? Yup If you survive, I have a "Fortune & Fate" roll planned to help determine your character's epilogue. Though you will have plenty of creative control over their outcomes. My particular hope with this one-shot is to establish a few bards as local heroes of sorts. And in the epilogue and leading into the future campaign, these bards and their instruments will be cherished.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Oneshot
"Year 0" Prequel One-Shots (3-4 players/session)
Players
6/10
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

"Year 0" Prequel One-Shots (3-4 players/session)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Hello hello! I am Matthew. I am a new DM building a homebrew world, and I want your help filling in its history. Before my main campaign begins, I am running a series of one-shots set in "Year 0". This is when an apocalyptic cataclysm nearly ends the world. The future campaign will be set centuries afterward. When? I run my business from home and have a family, so M-F during the day works best. These one-shots will take place Tuesday through Thursday, between 9:00am and 2:00pm Central time (chicago area). If you work from home, work nights, or live in a time zone where this is your evening, this table is for you! What is it? You will play low- to mid-level heroes surviving the chaos of a larger conflict. You might be pulling off a desperate heist for a magical artifact, escorting refugees to safety, or holding the line against impossible odds. All of this happens under the shadow of the First King, whose mysterious sacrifice during this era saved the realm but cursed his bloodline forever. Legacy? Yup If you survive, I have a "Fortune & Fate" roll planned to help determine your character's epilogue. Though you will have plenty of creative control over their outcomes. Survive or not - your characters will become the myths, ancestors, and founders in the larger campaign!

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
High Lords of Terra (5e/5.5e homebrew) (21+)
Players
3/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

High Lords of Terra (5e/5.5e homebrew) (21+)

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Intro to Terra If you’re coming from Faerûn, think of Terra as a vast continent that used to feel like one big, functioning empire. A tradition of feudalism, with noble "High Lord" houses ruling over their regions. All offering allegiance to a central authority, the most powerful noble house, Arista, and crowned it's leader as the First Lord. So the Legend Goes At the dawn of this world, the Gods watched our people struggle to survive in an unforgiving world - Early settlements decimated by violent storms. Explorers slaughtered by ferocious beasts. To have a chance at survival, these benevolent Gods gifted the lands with powerful spirits. And for the inhabitants, an ability to bond with these spirits. As these lands were conquered, creatures brought over were quickly surpassed by Humans, who found they could tame and even command these spirits. For thousands of years, these settlers fought and struggled to secure as much power for themselves as possible. Anarchy, chaos, and endless bloodshed, with the most vulnerable most at risk. It was not until those wielding the most powerful elemental magic banded together that law and order was able to form. Rather than fighting each other, they spread across the lands in a uniform effort to end the violence. Forming what are now known to be the High Lords of Terra. These High Lords rallied behind the most powerful among them, First Lord of House Arista. For generations, there was peace among the world. Humans across Terra in harmony with one another and their spirit blessings, working together to build great cities, sprawling farmlands, relying on each other for protection. The Civil War starts... Nearly one hundred years ago, tragedy struck when the First Lord passed away, leaving behind two sons with competing claims to the throne. The older son, born of an illegitimate affair with the High Lady of House Kalara, vied for the throne against his younger brother, son to the First Lord's wife. The conflict immediately turned bloody amongst the High Lords. On one side stood the loyalists, supporting House Arista and the rightful heir to the throne as appointed by the King's betrothed. On the other stood the would be usurping traditionalists, who sought to uphold the laws of succession. They rallied behind House Kalara. Now, a century later, the realm remains divided, locked in a never-ending struggle for power and dominance. The loyalist houses of Teos, Retosia, and Pytion stand firm in their support of House Arista, while the traditionalist houses of Sultern, Rhodes, and Toria remain steadfast in their allegiance to House Kalara. As the conflict rages on, the fate of the realm hangs in the balance. One thing is certain - It cannot survive another century of civil war. A Forgotten Evil Stirs... While the realm is torn apart by war, a new shadow rises. Mysterious disappearances reported near the uninhabited forest. Legend of an undisturbed kingdom made of wax in it's center. Ghost stories of an ancient evil laying dormant... now waking up. ------------------------------------------------------------------- Hello! Looking to stretch myself and finally start a new table with a homebrew I've been putting together for a few years. Looking for players that are in a similar timezone (PST). I'm also a parent, so would be looking for evening sessions after kiddos are asleep (~7pm PST). The world's lore is loosely inspired by Jim Butcher's Codex Alera series, mashed together with Faerun. Familiarity with source material is not required or expected at all. Lore will be provided on this world, and the unique elemental powers ALL characters will have access to... With this world, there will be some restrictions on the Player Characters. All playable characters at this time will be Humans. Most classes are workable, though the system really lends itself to Martials/Half-Casters. I would highly recommend using one of those. I'm not a major Rules Lawyer, big believer in Rule-of-Cool and being adaptable. Improvising and leaning into the roleplay is where the magic happens. There will challenging, purposeful combat but not a meat-grinder style of a campaign. Getting the right dynamic is very important to me, so will definitely be intentional. Would also love some diversity (both in character and out of character) at the table. If this sounds interesting, please reach back out! Would be happy to discuss further and share more info on the lore to make sure it's a good fit. Regardless, best of luck to you on finding the right table. :) Cheers, Windy

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Detective Domains of Dread
Players
2/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Detective Domains of Dread

Paid game
The Game Master charges a fee to run the game.
Horror
The game leans into fear, tension and dark themes.
For some reason or another, you have been pulled into the mists. You arrive in a grey, monochrome detective agency. Everything is devoid of colour, including yourself. A woman sits behind the desk and lifts her head from the stack of papers in front of her. "You must be the new recruits I've been waiting for." You look around the room, and several other doors appear and open, with people who have faces as equally confused as yours entering. "There is a lot of work to do," she says as she gestures to the chairs in front of her desk. "But first, introductions. My name is Flimira Vhage. And you are?" Hop through the Domains of Dread in this sandbox campaign as you work together with others to complete your personal goals and explore the Domains you find interesting. Game Details Session Time: Mondays at 2PM EST (Every week) Looking For: 2-3 more adventurers Current Level: 3 Current Party: A Warlock and Rogue/Ranger Game is $18 USD per session (via PayPal) Session 0 will be once we have enough players Contact me here or reach out on Discord at pauliukjohn.

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Tabletop RPG
Tabletop RPG
CBPRED
Cyberpunk RED
Tampa
Campaign
Cyberpunk Red/2020
Players
0/4
GM
1/1
Cyberpunk RED
en English

Cyberpunk Red/2020

Im looking for 2-4 players (21 or over)  for an in-person Cyberpunk Red or 2020 game. I took a hitus from ttrpgs, but prior I was a forever GM (adnd 2nd, somr dnd 3rd, shadowrun 3rd and 4th). Narrtive, story, and charector focused. Times and frequency can be ironed out once we get all the players together (ignore the irregular tag on game frequency, there wasnt a TBA tag) If interested shoot me a message with any questions you might have.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
Ashes of Aqurea (part of my DM's homebrew world)
Players
3/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

Ashes of Aqurea (part of my DM's homebrew world)

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
The land of Aqurea struggles to heal after years of war, but these uncertain times bring distrust, and a new evil blooms amid the chaos. Paid: $15/per session Link to game listing: https://startplaying.games/adventure/cmuknjdw50186l5043xb10dj6 Note: Posted for my DM Ariel Gaspar, on the Foco Arcano Discord server (and StartPlaying).

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Online
Campaign
A New Frontier. Dark High Fantasy homebrew-western
Players
2/4
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

A New Frontier. Dark High Fantasy homebrew-western

The Astrological Pontificate is an interconnection of planets under the rule of the theocratic order known as "The Gatekeepers". Travel between planets is only possible during extremely rare planetary alignments known as Conjunctions that only happens once every few century. After 327 years it is finally time for another conjuncture. In just a few hours all the planets of the Astrological Pontificate will align, opening up an opportunity for you to go off-world. You've been selected / volunteered to settle on Golgotha, a previously uninhabitied and desolate desert planet. The Gatekeepers sent out a small convoy to survey the planet in the last Conjuncture. The reports speak of the remnants of an ancient, cosmic war, and dunes littered with petrified skyscraper-sized skeletons of dead titans and aberrations. These bones contain crystallized marrow, a highly volatile magical battery that can power any machine for eons. For 327 years the powers that be has ben biding their time, waiting for this moment. Now it's a race against the clock, every political power in the Astrological Pontificate wants to get it's hands on the marrow. "He who controls the marrow, controls the Pontificate." Your part in this "Marrow-rush" is still uncertain. One thing is certain, what awaits you on the other side of the portal is a lawless, dangerous world with flora and fauna beyond your wildest comprehension. Will you join hands with a political faction? Attempt to overthrow the Gatekeepers? Form a posse of bandits who hide on the outskirts of civilization? Delve deep into the depths of Golgotha on the hunt for treasure and power? Hello, my name is Fredrik. I'm 28 years old and from Sweden. I don't have a lot of experience as a DM or with DnD. I'm looking for 3-4 players, preferably age 25+. Beginners are extra welcome as we can learn together, but I won't turn away seasoned roleplayers for that reason alone. This is a sandbox-style campaign, the more you put into it, the more you'll get in return. In session 0 we will create characters and figure out what your groups longtime goals will be. All official content, and some unofficial content available on DNDbeyond is available for the campaign. We will be using AboveVTT, DNDbeyond and Discord. You need a browser that supports the addon AboveVTT, for example Chrome or Firefox. No AI Allowed. Please apply using this link. https://forms.gle/fMskt1DY3J6tMnRs8 We will play sundays 19.00 CEST/CET

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Tabletop RPG
Tabletop RPG
CoC
Call of Cthulhu
Online
Oneshot
The Devil's Maw
Players
4/5
GM
1/1
Call of Cthulhu
en English

The Devil's Maw

Cthulhu Invictus! I'm looking for an additional 1-2 players for a Call of Cthulhu one shot taking place 7 PM EST 10/10 and 10/17. The game will be streamed and recorded. Since Agricola’s first invasion of Caledonia in 79 B.C.E., the harshness of these lands and her strange people have kept the Romans from advancing far beyond Hadrian’s Wall. Most who have ventured north of these Roman-held lands have not returned. Blame for this often falls on the highly aggressive, tattooed Picts in the west and north. Few, if any, Romans are aware of the much greater dangers that lie in the fierce Highlands of northern Caledonia, preying equally on Picts and Romans with alien indifference. Caledonia has long been home to creatures and races that arrived millennia ago from worlds and dimensions unknown. The Picts and earlier settlers of the Stone, Bronze, and Iron Ages learned to avoid conflict with these dangerous beings or, in some cases, chose to worship them. Over time, however, the power and presence of these Mythos threats has waned significantly. Yet, such beings are still encountered from time to time, in certain places. One such place is a cavern system on the north side of Ben Nevis, Caledonia’s largest mountain. For centuries, Pict hunters and explorers who entered these dark caverns never returned. Among the Pictish tribes, the tunnel into the mountain was renamed the “Devil’s Throat,” and men now shun the area. The cave has been taboo for as long as anyone can remember. The lands of the Vacomagi lie in the shadow of Ben Nevis. Decimus Vatinius Calvus, an intrepid diplomat of considerable renown, is unaware of any such history, nor would he heed any fanciful warning. Calvus is an eminently capable and, perhaps overly, confident envoy for Rome. He has made a name for himself by negotiating treaties with numerous chieftains and kings in Hispania, Germania, and Britannia, allowing Rome to pursue her imperial interests in those regions in relative peace. His successes have brought him great acclaim and made him rich beyond most men’s dreams. Calvus is driven not by wealth, however, but by desire for influence and power. His need to satisfy this desire has led him to live much of his life on the edge of empire and in the company of less “civilized” men. Trading the comforts and entertainments of empire for the wilds of the Caledonian Highlands, Calvus now seeks to parlay with the Pictish chieftain Collos, son of Vergis. Collos is the leader of the Vacomagi, one of the largest tribes of Picts in northwest Caledonia, and well respected among his people. His mission is to convince Collos to become a client king of Rome. As incentives, Calvus brings with him not only gold and silver, but also promises of trade and military alliance with Rome. Collos would become the northernmost client king of Rome in Caledonia. The expedition requires a considerable investment in men, horses, and supplies. Calvus has amassed a small force of twenty-six men, including himself, but not including the investigators, to take with him across the Caledonian forests and further north into the mountains. Calvus is aware of potential threats from bandits and Pictish tribes hostile to both Rome and the Vacomagi. Three-quarters of the expedition is made up of mercenaries from all over the Roman Empire. Although they are led by a few select veterans, most of them are young and have seen few battles. As per Decimus Vatinius Calvus’ requirements, investigators joining this expedition should be physically fit and able to endure the rigors of traveling through the wilds. He wants people who are skilled at arms to defend the camp and caravan, as well as those able to track, hunt or fish, navigate, ride, drive wagons, or tend to beasts of burden. He greatly desires those who have studied the language and customs of the Picts, as the team currently has only has a single translator. Investigators with high status could be friends of Vatinius Calvus, or politically well-connected enough to be sent by Quintus Lollius Urbicus, the Governor of Britannia between 139 and 142 A.D., as independent observers to the negotiations. Investigators who are active duty soldiers (legionaries or auxiliaries) might be sent along as well, as an honor guard representing the Empire.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Oneshot
Lost Mine of Phandelver | D&D 5e | New Player Frie
Players
0/4
GM
1/1
Dungeons & Dragons 5E
en English

Lost Mine of Phandelver | D&D 5e | New Player Frie

Combat focused
Fights, tactics and initiative take up most of the table time.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking for adventurers! Have you always wanted to try D&D but never had the chance? Or are you a seasoned adventurer looking for a relaxed, story-focused table? I’m looking for players to join me for Lost Mine of Phandelver, a classic D&D 5e adventure filled with exploration, roleplay, dungeon delving, and plenty of opportunities for your characters to become the heroes of the story. 🎲 About the Game * System: D&D 5e * Adventure: Lost Mine of Phandelver * Experience Level: Beginners absolutely welcome! * Table: 18+ * GM Experience: 2 years * Style: Rule of Cool > Rules As Written * Tone: Adventure, exploration, roleplay, comedy, and classic fantasy * LGBTQ+ Friendly: 🏳️‍🌈 Everyone is welcome at my table I’m a relatively laid-back GM who cares more about everyone having a great time than stopping the game every five minutes to consult a rulebook. If something makes sense for the story and doesn’t completely break the game, I’m usually willing to roll with it. Creativity is encouraged. If you have an idea that isn’t explicitly covered by the rules, tell me what you’re trying to do and we’ll figure it out together. 🌟 New Players Welcome Never played D&D before? That’s completely fine. I’ll help you learn the basics as we play, explain rules when they come up, and give you room to learn without feeling like you’re being tested. You don’t need to know what every action, bonus action, reaction, spell slot, or mysterious collection of numbers on your character sheet means before we start.

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Tabletop RPG
Tabletop RPG
CoM
City of Mist
Online
Oneshot
The Motel
Players
2/6
Paid game
Paid game
GM
1/1
City of Mist
en English

The Motel

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Premise In the city of Archester, there has always been strange things hiding behind the mist of every corner in the city. However this time, the horror hides just by the outskirts of the city... an unsuspecting rundown motel that looks just like any of the other buildings in the outskirts that are unfortunately not important enough to be maintain by the City's governor or other major private developers. Legend has it that some of the guests that checked into the motel were never seen again... or stories of a cult living inside of the motel have also been heard... And the strangest thing is that just like any other rumour, this very motel seems to have been popping up at different corners of the city... Would you be daring enough to find out the truth of this urban legend? Details - Genre: Horror, Mystery and Thriller - Characters: Pregens Available / OCs allowed - System: City of Mist - Medium: FoundryVTT / Discord - Player Slots: (Looking for up to 6 players) - Day and Time: Most likely looking for around next week (Will update on this once I can get some interest on this) - Session duration: 3-4 hours How to sign up? https://startplaying.games/adventure/cmu60gce500gzjp04fe4503kg?ref=cmtipw7wg00s7lb04d82h6d81

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Tabletop RPG
Tabletop RPG
AD&D2E
Advanced Dungeons & Dragons (2E)
Carthage
Campaign
The Lord of the Rings - Bree and the Barrow Downs
Players
2/8
GM
1/1
Advanced Dungeons & Dragons (2...
en English

The Lord of the Rings - Bree and the Barrow Downs

Roleplay focused
Conversation, character and story take up most of the table time.
Horror
The game leans into fear, tension and dark themes.
The Lord of the Rings Bree and the Burrow Downs - Set in Middle-earth using the MERP Module - Bree and the Barrow downs - Following Advanced Dungeon & Dragons 2nd Edition rules. - Preferably in person at The Rouge and Raven in Carthage, TN - Open to virtual as a last resort - Once weekly for 1-1.5 hours for 16 weeks Bree-land is a small, settled area in central Eriador that lies just to the east of the Tyrn Gorthad, the ancient Barrow-downs. The region has been almost continuously inhabited since the First Age. In T.A. 1700 Bree is not much different than it would beat the time of the War of the Ring some 1300 years later — a prosperous, quiet but sometimes threatened farming community standing near the intersection of the Great East Road and the Greenway, the two major thoroughfares of the Kingdom of Arnor. Bree-land is quite small and contains four villages within its boundaries: Bree, on the western slope of Bree Hill; Staddle, on the other side of the hill; Combe, a few miles to the east, and Archel, which lies a few miles northeast of Bree. The Chetwood, a good- sized but tame forest is also considered part of Bree-land and lies just north of Archet. The whole region is a generally pleasant, peaceful, and law-abiding spot where Men and Hobbits dwell together in peace, facing danger but rarely — unless one ventures to the Barrow-downs in search of gold and jewels and magic items, or is unfortunate enough to run into the bandits that plague the highways outside of Bree-land proper. But the people of Bree-land generally ignore the haunted and foreboding Barrow-downs to the west. These grassy hills hold the graves of the Kings, Queens, Princes and aristocrats of Arnor. In the years after the Plague the mounds became haunted by evil spirits from Angmar and Rhudaur called Wights. The downs are rich in treasure and adventure, but it would be prudent for the adventurous to seek the council of the wise before trying their luck in the ancient and eerie tombs. If you're interested in playing, please reach out to me on Discord at The Rouge and Raven, I'm The Grey Wizard

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Tabletop RPG
Tabletop RPG
CofD
Chronicles of Darkness
Online
Campaign
Seven Years Bad Luck
Players
0/6
GM
1/1
Chronicles of Darkness
en English

Seven Years Bad Luck

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Do you feel sensations that you can't explain? Have you seen things that no one else seemed to notice? Have you had strange experiences that are difficult to talk about? We're here to listen The Frederick Anomalous Experiences Support Group is a confidential peer-support group for people who have experienced unusual or unexplained events in and around the Frederick, Maryland Area No judgment. No diagnosis. No explanations required. Meetings are free and confidential. Whatever is happening to you, you don't have to deal with it alone. Please reach out to Dr. Branden L. Mulligan to see about meeting times and places ------------------------------------------------------- What is ‘7-Years Bad Luck’? ‘7-Years Bad Luck’ is a Chronicle of Darkness Game designed to evolve as players play. You begin as ordinary people living in and around the Frederick area. You have all experienced weird phenomena that you can't explain and found others who have experienced similar things. Together, you are members of a small, mostly online support group where you can talk about the things no one else would believe and reassure one another that you're not going crazy. What to expect from the game? This is a character-focused game where relationships, friendships, trust, conflict, and the connections between characters matter. The story begins as a horror-thriller built around a slowly unraveling mystery. As you discover what's actually happening, those revelations may change the game's direction, its genre, and even your character. Your decisions matter, particularly early in the story. There isn't a single predetermined path through the campaign. How your character responds to what happens can open entirely different possibilities, and even death doesn't necessarily end a character's story. Expect mystery, horror, interpersonal drama, difficult decisions, strange situations, and plenty of opportunities simply to let your characters be people. What can I play? Your character can be almost any ordinary human living in or around the Frederick area. More information will follow, but they should have a life: friends, family, relationships, ambitions, mistakes, hobbies, a career, things they care about in this world. Most importantly, they should be someone you'd enjoy getting to know and playing as their life becomes. Your character begins generally unaware of the supernatural world. Occult knowledge is perfectly fine, but at the beginning it consists of things like folklore, urban legends, conspiracy theories, religious traditions, or paranormal beliefs rather than knowledge that monsters are actually real. Supernatural merits are not acceptable at character creation When and where is the game being held? Tuesdays, online through Discord

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Parma Heights
Campaign
Yawning Portal into Homebrew Adventure
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

Yawning Portal into Homebrew Adventure

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Howdy! We have a Friday evening D&D game that is looking for at least one player, but preferably two or even three to fill out gaps in the group. We are currently level eight and going through the book Tales from the Yawning Portal. The primary DM is setting the story in his own world and making the appropriate changes to the stories and encounters within. I, the co-DM, only help with balancing encounters, story hooks and paint most of the minis that are used in the game. The plan is to get through the book and the optional level twenty encounter at the end with the players learning about his homebrew world as they progress. Then at the end, launch into a potentially longer, fully homebrew adventure set in his world. Most things are allowed from 2014 fifth edition, minus some things that simply wouldn't make sense in the world (Warforged, some Planescape stuff, a small handful of spells, the modern equipment in the DMG, etc.). We do however use some third party resources to fill in gaps and plenty of homebrew and Unearth Arcana rules as well. I cannot justly describe his world, but it is inspired by Final Fantasy XIV, some of the earlier Tales game, and has achieved steampunk and early 1900s-era levels of technology that works in tandem with magic. It still has plenty of high fantasy tropes and stories, but can also be more gritty and low fantasy just as easily in parts. We try to have some of each and have them flow together in a balanced way. The game will be held on Fridays starting at 6:00PM EST, hosted at a game shop we both use. The game uses physical miniatures and roll out battle mats, but online character creation (most players use Dndbeyond, but it is not required so long as we can access and view player sheets). Everyone at the table is late twenties to early thirties, nerds who like fantasy and sci-fi, can get a bit loud but try to be friendly, and love collecting new, shiny dice as often as we can and showing off the best ones. We try not to discuss real life topics at the game and would welcome anyone to our table as long as they're there to play a game and have fun.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Succubus Heralds | NSFW
Players
2/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Succubus Heralds | NSFW

Paid game
The Game Master charges a fee to run the game.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
The great powerful succubus maeve is wanting to get rid of some her titles to adventures by creating a sex dungeon and seeing who is worthy of them $30.00 per session  Weekly / Saturday - 6:00 pm BST Session Duration / 3–4 hours Campaign Length / 1–20 Sessions - short term campaign  About the adventure A horror erotica NSFW, short term campaign with leans into the insanity of a succubus using emotions and sex as a way to start the end of the world A beautiful and enchantingly seductive lady who is wearing a red low cut dress thats hugging her figure who is identifying herself as Maeve has been challenging adventurers to beat her 'dungeon' or she'll use her charms to start the apocalypse manipulating core emotions and sensations such as euphoria, pain, trust, greed to make mortal men and women go mad and start a cult in her name So adventures has been going missing showing no evidence they have failed and you are the new group that's been hired to find out what's happened to them You eventually find yourself in this strange mansion that's filled with debauchery, blood and gore. You have to keep going through this strange 'dungeon' and make it through this place or claim the titles and be the bringer of the apocalypse Investigate, use your wits, charm, battle or even your body to bring down maeve or even (join her) WARNING This is a NSFW campaign with strong sexual themes/scenes and body horror In Session 0 I not only go over knowing what my player boundaries are but I inform my players of my own boundaries. Session 0 is also a great way to manage expectations before the game starts. If due to any reason a problem arise, I will have another session 0 to remind everyone of boundaries and safety techniques. Plus in session 0 we will be going in detail about kinks and what everyone is fine with wants to see or don't see. I do breaks in the sessions to let my players have a chance to think, let them have a time to rest mentally for 5 or 10 minutes, or how ever long my players need, so they know they are able to get something to eat or go have a toilet break During intense sessions I inform and remind everyone that my Dms are always open so they are aware if they do feel uncomfortable at one point and I am not aware and don't want to say it outright i will take it seriously and make sure to keep the player comfort a priority. At the end of intense sessions I always check in on my players to make sure they are okay

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Tabletop RPG
Tabletop RPG
DCCarl
Dungeon Crawler Carl
Online
Campaign
Dungeon Crawler Carl
Players
4/6
GM
1/1
Dungeon Crawler Carl
en English

Dungeon Crawler Carl

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hello, hello, hello. With everything that is happening, I have been looking forward to the new Dungeon Crawler Carl TTRPG, and I have been making my preparations for the upcoming release, especially since I have early access to the PDF of the book. Now, that being said, I have three players, two who are going to be around consistently, and one who can only participate occasionally. Since the count is around that, I am looking for two or three more players who are willing or eager to participate in a game, where we will have a Discord and communicate on weekly games there. If you are familiar with Dungeon Crawler Carl, then you would understand why the monotony of tags, but let it be known that very many things can happen in the World Dungeon. I'm realizing that I forgot to upload a schedule when I first posted, but I'd let it be known to those who are interested that the game would take place on Fridays at 7 P.M. EST.

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Tabletop RPG
Tabletop RPG
PATH2E
Pathfinder 2E
Salt Lake City
Campaign
Pathfinder 2e Beginner-Friendly Campaign
Players
5/6
GM
1/1
Pathfinder 2E
en English

Pathfinder 2e Beginner-Friendly Campaign

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
My group is about to start a new campaign of Pathfinder 2nd edition. We're still in the middle of deciding a central theme to the campaign, but the central focus will be the goals of the player characters. This won't be a campaign where your backstory comes up sometimes - it will determine where your adventures take you. It's not a problem if you don't know Pathfinder! We all come from a D&D background, and we'd be happy to help you learn the system.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
HellBent Eve of Ruin
Players
3/5
GM
1/1
Dungeons & Dragons 5E
en English

HellBent Eve of Ruin

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
We still have an opening. Every other Sunday starting on the 6-9pm Pacific time. We are just starting Eve of Ruin over Discord and Fantasy Grounds. We use 2014 5e rules with Xanathar's and Tasha's guides. I do add in a bit of homebrew to expand and balance the best I can. Our group is 35+ Adults. Welcoming and friendly. We enjoy the combat bits with a bit of problem solving aspects. We have a Ranger, Warlock, and Fighter right now. Trying to recruit a couple more. I've been DM'n for about 2 years now. I have been interested most of my life and play in another group as a player. I'm open to ideas and try and say 'yes' or 'We can try' rather then shutting down ideas as long as they are reasonable. I am more a rules lawyer then Role-playing but I'm trying to be better at the talking bits.

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Tabletop RPG
Tabletop RPG
Homebrew
Homebrew
Online
Campaign
robloxia: the tales of time
Players
3/10
GM
1/1
Homebrew
en English

robloxia: the tales of time

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
A mysterious catastrophe has scattered the 50 Weapons of Calamity across Robloxia. Each relic was forged long ago upon the legendary Heights, each carrying incredible power—and a dangerous cost. Left unchecked, these weapons could reshape kingdoms… or destroy them. You are not a legendary hero. You’re an ordinary Robloxian who has become mysteriously connected to figures from Robloxia’s ancient past. That connection grants you just enough willpower to wield the Calamity Weapons without immediately falling victim to their corrupting influence—but every relic still tests the resolve of its wielder. Guided by the admin Shedletsky, you’ll journey through a world inspired by classic Roblox, exploring jungles, frozen sanctuaries, ancient kingdoms, haunted mansions, forgotten temples, underwater civilizations, and places that should never have existed. Every chapter centers around recovering a unique relic while uncovering the history of the guardian who once wielded it and the hope they left behind. But you’re not the only one searching. Someone is always one step ahead. Wherever you arrive, traces of another relic hunter remain: repaired bridges, abandoned camps, cryptic notes, impossible acts of mercy, and stories from those who crossed their path. Some call them a thief. Others claim they’re a savior. No one can agree on why they’re collecting the relics—or what they’re trying to prevent. Your choices matter. Kingdoms can be saved or abandoned. Guardians can be redeemed or lost. Entire chapters change depending on the decisions your party makes, and the consequences of those choices echo throughout the campaign. Robloxia: the tales of time is a story-driven D&D campaign focused on exploration, memorable boss fights, powerful legendary relics, difficult moral decisions, and uncovering one of Robloxia’s greatest mysteries. Sometimes, saving the world isn’t about becoming stronger. Sometimes… …it’s about giving people a reason to keep hoping. "im sorry... if it means that this world can go on... then I'll see it through."

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Tabletop RPG
Tabletop RPG
Shadowrun
Shadowrun
Online
Oneshot
[Shadowrun] [Homebrew] [One-Shot] [Saturday 10/3/2
Players
3/5
GM
1/1
Shadowrun
en English

[Shadowrun] [Homebrew] [One-Shot] [Saturday 10/3/2

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Playtest
The game is still being tested, and your feedback is part of the point.
Where: Discord/Roll20 Seattle. 2073. You are a group of experienced shadowrunners who have made a name for yourselves in this corrupt city. For those who can afford it, you have already tipped the scales in local affairs a few times now. Your list of allies and enemies grows by the month. A Mr. Johnson who works for Ares Macrotechnology's local R&D department has approached you for a job. He wants his boss's position, and he needs your help doing it. The job? Infiltrate one of the AAA megacorp's testing facilities in the Cascade Mountains, steal the sole existing blueprints for a new weapon, escape, and turn them in to Mr. Johnson. Then he will play the hero once he produces the blueprints a week later, making his boss look massively incompetent in the process. It's a simple job. In and out. What could go wrong? -- This Shadowrun game presents a more streamlined version of the 4e rules to retain all the tactics, equipment, and buckets of dice that you've come to love. But at the same time, it's leaner and faster (and also less broken). If you wish to know more, the full rules are available here: https://docs.google.com/document/d/1yyMJ9Xmd7rTAlt_0VMhCrAM1RgVQj6JiHhzABUqLEaE/edit?usp=sharing Rules will be taught in media res, though some SR experience is a plus. We will play for 60-90 minutes, take a 10-15 minute break once you make your plan, and then finish the rest of the 4-hour session. This is a one-shot playtest for a game I'll be running at a convention in a few weeks. Be aware that the rules are still in alpha, so there could be some roughness. But I assure you that these rules are still a lot smoother than the official ones. If you ever wanted to play Shadowrun but were put off by the official rules, this game is for you! If you're interested in playing, please apply here. We're still looking for a couple more players.

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Tabletop RPG
Tabletop RPG
STA1E
Star Trek Adventures 1E
Online
Campaign
Star Trek Alliance
Players
1/5
GM
1/1
Star Trek Adventures 1E
en English

Star Trek Alliance

Roleplay focused
Conversation, character and story take up most of the table time.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
System: Star trek Adventures 1st edition Date/Timezone: Tuesdays at 8pmEST Notes- Era:post the lower decks and picard but no burn takes place Frequency: weekly Video/Voice/Text: Voice+roll20 Description: a new threat looms over the milky way, its harbinger a mysterious cult growing in popularity and power, you are a team of agents of the Alliance (a sort of UN ran by the great powers of the alpha, beta, gamma, and delta quadrants) sent to investigate the disappearance of a solo operative that was investigating this cult, as you unravel the mystery of his disappearance and investigate the cult further you learn of this impending threat and race against the clock to prepare for a invasion on a scale no one has seen before

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Tabletop RPG
Tabletop RPG
DH
Daggerheart
Online
Oneshot
Curse of the Sablewood
Players
4/5
GM
1/1
Daggerheart
en English

Curse of the Sablewood

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
LGBTQ+ friendly
The table is openly welcoming to LGBTQ+ players.
"Sent by the king, you brave the Sablewood, bringing unmarked cargo to the Whitfire Arcanist in the town of Hush for unknown purpose." This is an official starting adventure for the Daggerheart System, providing info on how to play and premade characters. The setting is one both filled with wonder and dread as the Sablewood is filled with magic both blessed and cursed from the time before the Gods fell. Mixing both roleplay and combat this game acts as a good starter for those new to RPG's in general not just those new to this system.

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Tabletop RPG
Tabletop RPG
DG
Delta Green
Online
Campaign
Delta Green: A night at the opera
Players
0/5
Paid game
Paid game
GM
1/1
Delta Green
en English

Delta Green: A night at the opera

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Sunday +2 GMT, biweekly, 20$ per session Foundry + Discord Sign up on Startplaying HERE - You are part of secret government organization that deals with unnatural threats and protects the world from experiences you will need to live for the rest of your life. Conducting a Delta Green operation is like an immune system response; you must identify and destroy the infection before it kills the body. This campaign comprises of six operations for new and old Delta Green players that would like to face reality where lovecraftian monstrosities are more down to earth then you would think. You can join for all of them as one ongoing cycle or pick and choose which operations you would like to be part of - check "party notes" below to see which operation is currently played. • Reverberations: Reverb is back in Chicago. Users vanish, leaving wrecked rooms behind. Stop the source of this unnatural threat. • Viscid: A geneticist dies in Seattle. Unnatural "Blue Blood" is spreading. Confront a lethal conspiracy before it’s too late. • Music From a Darkened Room: 18 people died at 1206 Spooner Ave. An agent just joined them. Enter the house that is cold, alive, and hungry. • Extremophilia: A deputy dies of poisoning in Montana. Stop a contagious threat before you become its next vector. • The Star Chamber: Adjudicate a mission in Myanmar. Replay choices to find the truth: did they betray humanity to the Tcho-Tchos? • Observer Effect: A lab looked too deeply into reality. Isolate the staffers before a mindless chaos consumes our existence. Never played Delta Green? Don't worry - game is simple and you will pick up the system as we play! We will kick off with session zero to agree on table rules and expectations. Before joining be aware that this game is for mature players and will involve difficult moral decisions as well as might involve emotional roleplaying about human relations and their slow degradation. It is not a happy game about killing monsters. It is a game about consequences.

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Tabletop RPG
Tabletop RPG
DB
Dragonbane
Online
Campaign
Dragonbane: Secret of the Dragon Emperor
Players
1/5
Paid game
Paid game
GM
1/1
Dragonbane
en English

Dragonbane: Secret of the Dragon Emperor

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Saturday, 7PM +2 GMT, biweekly, 20$ per session  Foundry + Discord Sign up on Startplaying HERE --- Misty Vale was covered by mist for a long time. Within those mists only ruins remained of empire long forgotten. Now the mist is no more and you heard that the treasures hidden within it are to be found and claimed! In this Dragonbane campaign, you will explore dangerous wilderness, ancient tombs, monster-infested dungeons, abandoned villages, and mysterious strongholds. Every expedition carries risk. Supplies run low, monsters hunt the roads, and greed often proves deadlier than steel. The campaign combines classic fantasy adventure with open exploration, deadly combat, strange magic, and opportunities for both heroism and disaster. My games focus on atmosphere, player-driven choices, immersive roleplay, and fast-paced cinematic action. Dragonbane rewards creativity, clever plans, and bold decisions over perfect character builds. Expect dangerous journeys, memorable NPCs, dark humor, tense combat, and a living world that reacts to your successes and failures. This game is ideal for players who enjoy old-school fantasy adventures, exploration-heavy campaigns, and stories shaped by risk and discovery. Dragonbane is enjoyable by both grognards wishing to try something new but with a familiar taste and new players alike. No prior experience with Dragonbane is needed — new players are welcome, but survival is never guaranteed.

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Tabletop RPG
Tabletop RPG
Hunter: The...
Online
Campaign
Hunter: The Vigil | Manhattan in Darkness | PAID
Players
3/6
Paid game
Paid game
GM
1/1
Hunter: The Vigil 2E
en English

Hunter: The Vigil | Manhattan in Darkness | PAID

Paid game
The Game Master charges a fee to run the game.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Hunter: The Vigil | BEGINNERS WELCOME | Darkness stirs within America. In the early 2000's, unspeakable horrors hide within, from each corner. A group of friends, interested in the occult, witchcraft, and urban legends gather to uncover secrets hidden from the light. 👋 Hello, the idea of this game is firstly run a pre-made adventure, get a few souls in, and thereafter start a homebrew chronicle that can last for an undetermined amount of time. Chronicles Of Darkness is all about building long term characters and having them flourish over the course of hundreds of sessions. 🕛 Time Slot 1: Saturdays 16:00 - 19:00. Played weekly for 3 hours. 🕛 Time Slot 2: Saturdays 18:00 - 21:00 Played weekly for 3 hours. 🧙‍♂ ️Players: 3/5 - 2 Spot Available! 👨‍🚀 Backup Players: 0/1 - 1 Spot available 💵 Costs: Initial Chronicle will be 25 EUR/29 USD per person per session. I also offer packages for regular attendees. Thereafter the 💵 will increase to 35 EUR per person per session for a fully homebrew game. 💻 Platform: FoundryVTT with Discord What can you expect from me? 🧙‍♂️ - Always prepared. - Custom Music to fit every mood. - Professional Voice Acting. - Premium FoundryVTT Modules that offer automation, stunning visuals and more! About Me 🧙‍♂️ - Hello, I am Marko/Peenicks, 32 years old! I've been dabbling in the sacred arts of roleplaying games since 2014, hosting games professionally for 7 years now. I like to create safe spaces for everyone and ensure a very relaxed table to accommodate for everyone equally. Interested to try your peril? https://discord.com/channels/@me/1389293341652291794/1520352454527680522

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Reign of Winter
Players
0/5
Paid game
Paid game
GM
1/1
Pathfinder 1
en English

Reign of Winter

Paid game
The Game Master charges a fee to run the game.
"It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow throughout the Inner Sea. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! What links do these strange blizzards and swaths of wintry landscapes have with Irrisen, and is there any truth to the growing rumors that the Witch Queen Elvanna has taken full control of the realm? Can her plans for the Inner Sea be thwarted, or will the Reign of Winter engulf the world?" A set of short burst adventures across many worlds facing a varity of foes across wintery landscapes.

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Tabletop RPG
Tabletop RPG
Only War
Online
Campaign
Call of the Purple Sun
Players
3/5
GM
1/1
Only War
en English

Call of the Purple Sun

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
NSFW
Not safe for work - the content or theme may not suit minors, so the site asks you to confirm your age first.
Looking for people for ttrpg game of Only war converted for TC. Hello, for a while i has been hooked on the world of Trench Crusade and i wanted to do something with it but i quickly dropped d&d as it doesnt feel right for it, so i ended up with Only War system of Warhammer 40k for it. Game is of course using the system of the Only war but weapon, units, armors and magic are remade to be Trench Crusade like, as well allowing custom make for your own warband origin too. Story is very much custom made by me but taking a lot of lore into mind when creating with multiple places to start in and even ability to choose to play as a good or bad guy for the campaign (vote by players and decide if we play Hell or Heaven side) as well as many custom classes and other character creations to go with the theme of Trench Crusade and be less Warhammer 40k. Story time: You are a collection of soldiers or fanatics who join the great war with a vision of a Purple Sun in your dream, a distant, cold and yet still close, close enough to remember and have the image in mind. Something is calling you, now it depends, is it good or a bad thing ? You will delve deep into what this strange and shared dream could mean and where it leads you, salvation or death awaits you. - System: Only war - You will control your character with a small group (1-2 npc) that follow you, - Day and hour of game: Mondays in 8 pm CEST+1 and generally going for 3-4 hours - Newbies or fully new people to this system are welcomed as i can give you all the things you need to learn with few test games to get the feel for the dice system. - I as a DM have a about 8 years of D&D experience with about a 1 year of Only War experience. - I am not native English speaker so i may studder or loose words, beat me about it only a little 😆 - Don't be a skipper, i don't want people who do join and then skip 3/4 games the month. If your Monday's are unstable, don't join please, thank you. (No worry if you have random event that takes you away, its no problem if its not common thing) - looking for about 4 people top. - Using roll20 and discord - Ai pictures are fine by me as i use some too. - Sexual and gory stuff will be happening, not forced but the themes of lewdness might and gore is omnipresent in this setting.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
D&D "The Sea of Fallen Stars" new players friendly
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

D&D "The Sea of Fallen Stars" new players friendly

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
One would think the Sea of Fallen Stars ought to be gentler than wide fathomless expanses of Faeruns oceans. One would be dangerously wrong. Ships inbound for Alaghon are going missing all the time: to be capsized by slavers, boarded by pirates is a comparably lucky fate. Less fortunate crews are gone entirely without trace in hours, only floating splinters left to show their fate. Your crew might not be among the lucky: this night, you are woken up by a loud horrid crack and sound of gushing saltwater, shaken like loose pebbles in Sapphire's hold by some unseen calamity and thrown out into the water, when her hull crumples to pieces. You should have drowned. And yet, when your lungs spasm for oxygen and you gulp in water, it sustains you as well as air. Something has preserved your lives. What, you wander, will it demand in return? System: DnD 5e; Setting: Faerûn / Forgotten Realms; Character Level: 1. Payment: 25$ per person. About the Dungeon master: I'm Julia, a Ukrainian TTRPG GM since 2018, GMing online since 2022. Most campaigns have been played in D&D 5e, and several in Vampire: The Masquerade, Changeling: The Lost, and Blades in the Dark. I prefer character-driven narratives with grittier political subplots, but still with a good amount of combat and shenanigans™ Contact me to register. (This saturday at 12 p.m. (UTC+3)) 

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Adventures in the Forgotten Realms
Players
5/6
GM
0/1
Dungeons & Dragons 5E
en English

Adventures in the Forgotten Realms

Hello! We're a group of 5 players currently seeking a dm to run a long term campaign in the Forgotten Realms! We already have a few character ideas, we just need someone to take us on our journey. We have just a few requirements: Please be over 18! No bigots, we are a queer friendly space. We have a few homebrew races/subclasses we wanted to make, so if you're willing to work with us on some homebrew/maybe house rules as needed, that'd be great. We want to get to at least level 17 at some point, so please be in it for the long haul!

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Draconic Adventures
Players
2/4
GM
0/1
Pathfinder 1
en English

Draconic Adventures

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Combat focused
Fights, tactics and initiative take up most of the table time.
Hello! Me and a friend had an idea to have a game where the entire party is true dragons, ganging up together for a specific reason or just neighbors who have territories next to each other. Rules for how we make true dragon characters can be discussed with the potential GM, though I do own the Dreamscarred Press Monster Class for Dragons, and have had true dragon PC's in my games before using the play as a monster rules. The idea is to really get to enjoy and play into the fantasy of being a dragon in a fantasy setting, be it Golarion or a homebrew world, and interacting with it from a different perspective than normal, and to hopefully feel like a epic dragon! As such in that regard, we’re looking for a GM to make this game come true. We are two, so if a DM is interested in a smaller group, or more as I have no issue with recruiting as many as you'd like! The timeslot is currently set on fridays anytime before 11 pm EDT. Platform can be anything you’d like. Just make a quick application if you're interested!

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Tabletop RPG
Tabletop RPG
PATH1E
Pathfinder 1
Online
Campaign
Wednesday Evening pathfinder
Players
4/6
GM
1/1
Pathfinder 1
en English

Wednesday Evening pathfinder

Combat focused
Fights, tactics and initiative take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
8:30pm EST to 11 pm - Ongoing PF1 campaign (with a few homebrew rules). Setting is custom (heavy on undead) and includes some content from Adventure Paths and some homebrew. Campaign has some "modern" firearms (PZO9072-6 The Witch Queens Revenge adventure path formining part of the current basis). Current characters are level 16. Plan is to continue through level 20. Currently have Fighter, Rogue/Mystic Archer/Alchemist, Ranger, Wizard & Inquisitor (some players playing two characters - not by choice). Looking for Wizard and Cleric or Inquisitor.  PC will start at level 16 with equipment subject to GM review. Map and rolls on Roll20 / Voice through Discord. Detailed world / campaign description available to those interested in joining. - Homebrew includes: Monsters are altered / hombrew so don't expect to find all stats in published material. Opponents may have more than 20 character levels (not legendary). Cure potions cheaper, and work on skin contact. Nat 20 auto success / Nat 1 auto failure on all checks - GM will refuse to allow a roll if the action is impossible. GM and some current players have been in this campaign since 2018. All current players are mature (late 40s to late 50s). Some are ex-military and “dark humor” is not uncommon. LGBTQ freindly, but no graphic sexual of any type (all that is "fade to black").

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
DND 5.5
Players
2/4
GM
1/1
Dungeons & Dragons 5E
en English

DND 5.5

Howdy folks. Longtime DM, looking for players interested in playing dnd. Might do a module, might run some homebrew, we'll see in session 0. If interested please PM me. Looking for a laidback, mostly RP experience, probably once a month. Any questions, lmk!

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Story of the Sovereign : Cataclysm
Players
0/5
GM
1/1
Dungeons & Dragons 5E
en English

Story of the Sovereign : Cataclysm

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Looking to start a DnD podcast in a world I've been playing in for a decade.

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Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Portland
Campaign
Red Flower
Players
0/5
GM
1/1
Savage Worlds
en English

Red Flower

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
Laws, society, magic, none of that exists yet, or if it does you've never heard of such a thing. You are simply a nomadic hunter or a gatherer, that has just always been the only way to live. Maybe you used to travel in a herd, but for one reason or another, you are no longer with such group. You each manage to stumble upon a group of people who seemed to be content staying in one place, with permanent shelters, a system of telling each other what to do, and some kind of new concept where you can make your own food, which they call "Fameng", where you don't have to hunt or gather for anything, the food just grows out of the ground over time. As you are slowly accepted into this non-nomads, it very quickly becomes clear that their society stems from a strange bright red flower called "fa'ler". Fa'ler can bring harm to those who touch it, but they have found a way to use it to build and maintain their entire way of life. However, they haven't quite figured out where it came from, and while they've kept it burning for many days and many nights, it has started to shrink and die down. Soon it will be gone, and these people will completely lose their fundamental existence and starve. Having spent much longer as traditional nomads, you are the only ones truly fit to embark on a long journey to find the knowledge to bring back the fa'ler. You know that many days ago, a person appeared who could make the fa'ler just appear out of thin air with just a thought; they taught the people of this place what it can do and made it for them, although they didn't their methods or process, but it involved something they called "najeek". Now you have to venture out to find some way to learn about other Fa'ler or najeek and save this unconventional, but innocent people.

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Tabletop RPG
Tabletop RPG
The Practiti...
Portland
Campaign
Call of the Underbelly: A Guardian's Saga
Players
0/5
GM
1/1
The Practitioner's RPG
en English

Call of the Underbelly: A Guardian's Saga

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
It’s bright and sunny 2010 and New York has turned into a real shit hole. Crime has gotten really out of hand, and it’s affecting a lot of people. You might have the desire to do something about it; unfortunately, you’re not the best equipped to do so. There were a few people once with incredible abilities that transcended natural law that used their powers to help people, but they’re not here anymore, and you’re not exactly super yourself. However, you’re quite young (maybe not even a full adult), and as you’ve just found out, anyone can become super, with the right knowledge and training you can become a living weapon and unlock within yourself the abilities to fend off the forces of evil, through science and even magical techniques. You’ve just met two interesting and mysterious figures. One of whom is a former superhero (although he hates that word), who seems insistent that you shouldn’t be doing or wanting this; a kid like you shouldn’t be putting themselves in danger or trying to fix the world themselves. However, the other, an even more mysterious old man, seems very eager to train you to fight, claiming he needs “soldiers” for “the big war”, although he’s not too keen on elaborating when you ask him about that. It seems clear that one of these two figures can give you the keys to eventually fight back and stop the scum of New York from swallowing up the city that you call home. Even if it means putting yourself at risk, you have to try. Based on the old man’s implications, it seems like organized crime is going to look like a summer picnic compared to what’s on the way, and the secret puppet masters pulling the strings on all of it are spreading their grip by the second, unless somebody does something about it.

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Tabletop RPG
Tabletop RPG
DND5.5E
Dungeons & Dragons 5.5E (2024)
Weatherford
Campaign
In-Person D&D Campaign
Players
0/5
GM
1/1
Dungeons & Dragons 5.5E (2024)
en English

In-Person D&D Campaign

I just moved to Weatherford and I want to start up a D&D table! My name's Mac (28 they/them), and I've been D&D-ing for 8ish years. I have experience playing and DMing, modules and homebrew, short term and long term. For whoever can make it, I'm going to run a short module first then as long as we all clicked move on to something a little more meaty (and likely homebrew). I'm still a little new to 5.5 so it'll probably blend 5 and 5.5 for a little bit while I'm figuring out the differences. I'm ready and willing to host in Weatherford, but if another player is more central to the party and they're willing to host, I'm happy to travel.

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