Find a D&D (or any other tabletop) group to play with

Groupfinder is a looking-for-group/players platform for any and all tabletop games. Whether you play online or in-person.

1,062 active player and 579 game posts
What is an active post?
A post is active while its owner keeps it open. Bumping the post, editing it, or receiving messages keeps it active. After 60 days with no activity, or if the owner does not visit for 60 days, the post turns inactive and leaves this list. The owner can activate it again at any time.
Example game post: To Erebor and back again, a One Ring campaign in Shire, 8 of 9 players Example player profile: Strider, playing Pathfinder 2E online and in Bree

Is Groupfinder free?

Yes. Posting a game, publishing a player profile, browsing every listing and messaging other players all cost nothing, and no card is needed to sign up. If you want to support us, an optional subscription adds extras on top - more games listed at once, auto-bump, every match for your post and custom colours. Finding a group and finding players stays free either way.

Can I find an online D&D group?

Yes. Plenty of the games here run online, over voice chat or a virtual tabletop (a browser app that stands in for the map and the dice). Filter the games list by Online and by D&D 5E, then message the game master. If nothing fits, post your own player profile and let a game master find you.

Find a D&D group

Which systems can I search by?

D&D 5E, Pathfinder, Call of Cthulhu, Daggerheart and dozens more - and not only roleplaying games. Warhammer, Catan and other tabletop games sit in the same list. Tick the ones you want, then stack language, location and the days you are free, so you only see games you could actually join.

Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

New
Posted 16 minutes ago
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Jimmyッ
I’ve been playing tabletop RPGs since 2019, mostly through Dungeons & Dragons 5th Edition, both as a player and behind the screen as a Game Master. Over that time I’ve played in and run everything from fairly traditional fantasy adventures through to more character-driven, chaotic and story-focused games. I’ve also played and GM'd Daggerheart, and I’m currently digging into Pathfinder Second Edition and expanding beyond the 5e ecosystem. As a GM, I’m most interested in creating games that feel alive rather than overly scripted. I like strong characters, memorable NPCs, exploration, mystery, moral choices and situations where player decisions genuinely change what happens next. I’m happy to let a serious scene breathe, but I also enjoy the natural comedy and absolute nonsense that tends to emerge when a group of players is given too much freedom. My style is generally collaborative and player-focused. I’m not interested in “winning” against the party or forcing players down a predetermined path. I’d rather build a world with enough structure to feel believable, then see what the players do to it. Outside of home games, I also help run regular public TTRPG nights in the NSW Southern Highlands, which has given me experience with new players, mixed-experience tables, one-shots and getting a group comfortable and playing quickly. My ideal table is welcoming, imaginative and willing to commit to the bit ; whether that means dramatic character moments, terrible plans, heroic last stands or spending twenty minutes arguing about the name of a tavern.
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en English
DND5E
Dungeons & Dragons 5E
DH
Daggerheart
...
Online
Rando
How now and well met! My name is Rando, and I have been playing TTRPGs for a very, very, very, long time. Finding myself now with an almost completely open schedule, I am compelled to fill up all this free time playing in campaigns. TTRPG campaigns.  More and more campaigns...  ALL the campaigns!  Yes, yes -- I must play them... Ahem. Apologies...  I am looking for a campaign (or five) to feed my insatiable hunger  join a lively, well-rounded, and sane group of players who like to roleplay, share laughs, make memories, and tell stories collaboratively. New campaign, ongoing campaign, homebrew campaign, published campaign: it does not matter. Whether it is a newly created spot or just subbing in -- new character, fill-in character, NPC, former player's character: I will join your table with glee and vigor.    (note: vigor is extra) I enjoy all three pillars of TTRPGS (combat, roleplay, exploration) and appreciate when there is a healthy balance among them. I am partial to roleplaying, however, as I feel it is the one element you cannot find in other gaming formats. In the TTRPG Rock, Paper, Scissors game that takes place in the deep and cloistered recesses of my mind: ROC > RAI > RAW. I am open to learning and trying new systems.  I am a very easy-going and jocular sort, prone to tomfoolery betimes, but know full well when to wear the frowny mask versus the smiley one. A former teacher, I am very newbie friendly (to both players and GMs), and am gooder than most with the word use-ing for to tell things and show other things and for the explaining.   I write creatively ever and anon when the humour stirs. My favorite color is pizza. Note for Paid/Professional DMs: I am a Professional Player. If you would like to contact me about joining your campaign, we can discuss rates and compare your rates with mine. If our rates are somewhat congruent, I would be willing to waive my fee for a free seat at your table. 
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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
West Marches / Living World
free game , 5e dnd 2014 fantasy adventure
Players
22
Dungeons & Dragons 5E
en English

free game , 5e dnd 2014 fantasy adventure

West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
Combat focused
Fights, tactics and initiative take up most of the table time.
Short Story Long ago, the land was consumed by war. Cities fell, countless lives were lost, and fear spread as the Avatar, a malevolent force, unleashed demons and monsters across the realm. In time, a band of heroes from distant lands, joined by champions of the realm itself, rose to face the darkness. Through their courage and sacrifice, the Avatar was finally defeated, and peace was restored. Yet not all wounds healed so easily. During the war, one of the dwarven clans, driven by greed and manipulated by the Avatar’s influence, sided with the forces of darkness. Though the evil was defeated, the stain of that betrayal remained. Trust in the dwarves was broken, and many races and rival clans never truly forgave them. Now, in the city of Amber Trees, also known as Amber City, a new chapter begins. To rebuild their honor and restore faith in their people, the dwarves have founded an adventurers’ guild, offering brave souls the chance to take on dangerous missions, defend the realm, and shape its future. Our adventurers arrive in Amber City in search of glory, fortune, and purpose. By taking up the guild’s call, they will not only forge their own legends, but also help the dwarves reclaim the trust they lost and prove that redemption can be earned through courage, loyalty, and deeds. After some time the dwarven guilds regained some of their reputation back with the help of some powerful heroes. They are now sending caravans to the elven and human territories guarded by the new adventurers and you are one of them. ↠Amount of Players recommended for session: 3 or 4 players ↠Type of Campaign: Campaign with westmarch style+ Homebrew setting ↠Game System: 5e 2014 + UA with homebrew rules where we dont have any rules in the books ↠Game Style: more on Combat and less on Roleplay ↠Voice Chat: Required, we will use discord ↠Difficulty of Campaign: easy ↠Experience Level: - Any, everyone is welcome ↠Starting Level: Players will make lvl 1 characters with point buy and do one-shots westmarch style low lvl quests with other random players that are online at the same time as them until they form a stable party to go after the high lvl campaign quests. ↠General Overview of Campaign: After a big war that included many races one of them lost its trust . They were the Dwarves. Some of their clans sided with the bad guys in the war. Players will start as new adventurers recruited by a guild with the purpose to help cities, towns and settlements and get that lost trust back. ↠Length of Campaign: Big Adventure Campaign with small one shots westmarch style that has saved progress at the end until a stable party is formed to do the hard campaign quests ↠Game Duration: 2-3 hours ↠Day and Time: to hold a session we need at least 3 players online at the same time (recommended ) and i have a window of 16h to hold games every day ↠Session Frequency: every day ↠Player Expectations: - Have a stable connection, no background noise and a good mic. ↠How to Apply: give me a message

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Tabletop RPG
Tabletop RPG
other
Other
Online
Campaign
Gundam Epsilon, A Universal
Players
5/6
GM
1/1
Other
en English

Gundam Epsilon, A Universal

Roleplay focused
Conversation, character and story take up most of the table time.
Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
I am looking for 3–4 players for an open-ended campaign set in the Gundam Universal Century timeline!  we will use Owlbear About the Campaign: Timeline: Starting during the One Year War (OYW) and continuing for as long as the story takes us—until the squad either falls in battle or decides to retire. Player Choice Matters: Your starting faction, objectives, and assets will be dictated by the choices you make as a group. You have the power to change the course of UC history or become another victim of its tragedy. Sandbox & Dynamic Storytelling: This is a heavy sandbox campaign. I love building the world around player motivations and goals. Some sessions will be purely character-driven roleplay with little to no combat, while others will drop you straight into gritty, intense battlefields. Custom Art: As a GM bonus, I can provide custom sprite art for your custom Mobile Suits and potentially your characters! What I Ask from Players: Patience & Feedback: I am a first-time GM stepping over to the other side of the screen for my first full campaign (after running a couple of one-shots). I might make mistakes, but I am very open to constructive tips and feedback! Roleplay Focus: We are here to craft a compelling story together, not just min-max or go on kill streaks. If you want to shape the Universal Century, this is your chance.

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Latest update
Update log - October 2026 "Ten thousand and you"
Update log

Update log - October 2026 "Ten thousand and you"

We admit. This Update log comes a "bit" late. But for good reasons. We've been busy, busy working on Groupfinder. After all, we reached 10,000 users and the platform is actively growing. New people are discovering Groupfinder and adding their player profiles or using it to look for their games. For your constant and reliable support, we are very grateful. Thank you to all of you. So lets take a look at what were the main updates and improvements in September. Groupmanager The group managing side of the platform is evolving and growing. We have introduced a number of various tweaks and improvements to make it an even better tool for you and your group. Tiles Multiple new tiles have been added to the Groupmanager, allowing groups to add rulebooks, characters and monsters (from Roll20 and D&D Beyond) to the dashboard of your group's page. You have full control over what you find necessary and useful and what makes the manager useful to you. If you like the concept of the tiles but dont see one that matches your need - you can simply build your own and add it to the tiles library. Your Groupmanager dashboard is yours - customize it by adding relevant tiles to your particular group or game. /images/general-media/1792593736_15rGmolf.png Various other improvements and tweaks have been implemented to make the whole dashboard easier to use and giving the GMs more control over what users can have access to and what you want to keep private. State of tabletop We also posted an updated version of our user analysis in the form of "State of tabletop - 2026". Looking at what you are using Groupfinder for - which game systems, what format and how the ratio of players-to-games looks like. It is definitely an interesting read - and anyone curious about numbers and data is more than welcome to take a look and see what conclusions we were able to make. Messenger and chat The messenger has undergone quite a few design changes - making it more modern and user friendly. The initial approach needed proper love and care. We finally got around to refreshing the way the messenger feels and behaves. Including various performance improvements to help make it even better. Getting in touch with groups or players is now even easier and familiar with how the messengers on other platforms work. Player profiles Players can now find the "Additional info" tab in their player profile page. There you can fill questionnaires to determine your playstyle and preferences, making it easier for others to see what kind of a player you are and whether you'd be a good fit for their game. You can also list your previous game history to give you a space to show off all the games you've been a part of. /images/general-media/1792593833_yNKIsawr.png In addition to the Additional info tab, you will also find a "Characters" tab. If you are waiting to play a specific character concept, feel free to show it off to others. Either to better show others what kind of characters you are planning to play. Or just show off characters you've played in the past. If a character you've created has a themesong or music. Add that as well - give the readers the full experience of who that character is. The Library We have redesigned multiple parts of the library to bring everything up to date with the various bits and pieces that were updated in the past. More tools, game systems, creators and events have been added. And you can suggest more for us to add if you feel like there is something still missing. More focus and room has been given to projects to post updates and news for their projects. Either a new podcast episode gets released, a major update to the tool platform or just something to let others know you are still actively working on it. And more There have been other, smaller server-side improvements to make sure the platform stays fast, easy to use and mostly bug-free. And various tweaks in different parts of the platform that, while important and necessary, would eventually make this Update log too long. Some of those updates were implemented in October, some updates that are live will be discussed in next month's Update log. As this log gets posted a bit later than we'd like, it sits in a weird limbo between September and October. But again, thank you for being here, using Groupfinder and hopefully telling others about the platform. Till next time

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Randomly picked Library entries

TTRPGkids
Blogs

TTRPGkids

English
This site covers everything from indie tabletop RPGs to D&D recommendations, tips and tricks, podcasts, reviews, creator interviews, crafts, and more so you can jump in and have fun playing these awesome games with your kids or make a wonderful game to share with the world! Links ttrpgkids.com - Website itch.io - Games for kids itch.io - Free games and resources

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Rolemaster
Tabletop Roleplaying Games

Rolemaster

High-Fantasy
English
Complex
Rolemaster is a fantasy tabletop roleplaying game known for its percentile dice, detailed skill system and graphic, table-driven combat, published by Iron Crown Enterprises (ICE). It began in 1980 as a set of rules grown out of house rules developed by Pete Fenlon, S. Coleman Charlton and Kurt Fischer for a Middle-earth Dungeons & Dragons campaign at the University of Virginia. Rolemaster Unified (RMU) is the newest edition. It was released in December 2022 after a long public playtest, and it draws on the Rolemaster Classic (RMC) and Rolemaster Fantasy Role Playing (RMFRP) lines. It is issued as Core Law, Spell Law, Creature Law and Treasure Law, with a Character Companion and an Arcane Companion alongside. ICE still sells the older RMC and RMFRP lines too. The game has a reputation as one of the hobby's most intricate fantasy rule sets, and a reviewer of the Unified core book called it extremely complex and described it as "at a fundamental level the same game" as the 1980 original. Its setting-neutral rules have an official setting in Shadow World, and ICE's older lines also include Middle-earth Role Playing (MERP) and the simplified HARP. Description Players create adventurers from a wide menu of races, cultures and professions, and the Game Master (GM) runs them through a fantasy campaign in whatever world the table prefers. Every skill is open to every character. A profession decides how cheaply a character can develop each one, so two characters can be built very differently from the same pool of points. The game asks a table to accept a lot of numbers. Combat is built on tables and a hit can end in a gruesome critical result, so players have to weigh how aggressively to fight against the risk of a death-dealing blow. It rewards groups who like building a character in detail and don't mind looking things up, and it is hard going for those who want to run a game from memory.

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Girls who don‘t D&D
Actual Play & Podcasts

Girls who don‘t D&D

English
Dungeons & Dragons
Actual Play
"Girls who don‘t D&D" is a mostly fortnightly real play Dungeons & Dragons adventure from three girls who have never played before and one guy who has all the books but hasn't read them! Our heroes awake without a memory and it‘s all down hill from there. If you‘ve ever wanted to get started in D&D but didn‘t know how to do it - these are exactly the right people to join. Links youtube.com  - Youtube channel spotify.com  - Spotify feed patreon.com  - Patreon page girlswhodontdnd.com  - Official website

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