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Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Recent posts

All latest posts (games and profiles). Both new and bumped posts end up at the top

New
Posted 2 minutes ago
en English
Homebrew
Homebrew
AD&D1E
Advanced Dungeons & Dragons (1E)
...
Online
Thorin
Veteran GM Seeking Players for an Original Science-Fantasy TTRPG Hi, I’m Thorin. I’m a longtime player, Game Master, writer, artist. I have been running tabletop RPGs since the late 1980s, including the same evolving campaign setting since 1989. I am currently looking primarily for players interested in Shattered World, my original science-fantasy TTRPG. The game is in Alpha, so players should be comfortable with occasional rule changes, incomplete material, and providing honest, constructive feedback. You do not need to be an experienced playtester, but you should be willing to learn a new system rather--although familiarity with 5E D&D will be helpful. Shattered World is intentionally detailed. Character creation, training, equipment, professional expertise, preparation, research, recovery, and long-term advancement are all meaningful parts of play. Characters begin capable but vulnerable and gradually grow into highly distinctive specialists. Combat is tactical and dangerous, but the game also gives serious attention to social interaction, exploration, investigation, downtime, logistics, and rapidly changing situations that are not necessarily violence. I enjoy players who engage with the setting, learn what their characters can do, cooperate with the group, and communicate reliably. You do not need perfect system mastery. Questions are welcome. What matters is that you pay attention, make decisions, and treat the other people at the table with respect. Most of my gaming is online in the Eastern Time Zone.
New
Posted 4 minutes ago
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Zefiro
Hi, Names nick, Im 18 and in search for a group to play skme games with. Im from georgia so my time zone is UTC + 3, Im pretty flexible with my hours so finding a timeslot shouldnt be a problem.  Hope to hear from you
Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Stolen Souls: DA2 & Witcher2 meet DnD 5e
Players
4/5
GM
1/1
Dungeons & Dragons 5E
en English

Stolen Souls: DA2 & Witcher2 meet DnD 5e

Roleplay focused Roleplay focused
LGBTQ+ friendly LGBTQ+ friendly
Dark Fantasy Campaign: Looking for Iorveth (The Witcher 2) The Pitch: This is a heavy-roleplay, narrative-focused campaign featuring a curated cast of iconic dark fantasy characters from the Dragon Age and The Witcher universes. We are seeking a highly reliable, vocal, and passionate roleplayer to step into the boots of Iorveth from The Witcher 2. Schedule: Weekly on Saturdays, 6:30 PM – 9:30 PM CET. Strict attendance required. Because this is a long-term campaign, reliability is our absolute highest priority. Voice: Jitsi (Working microphone and quiet environment required). Platform: Owlbear Rodeo (only free account required, very easy to learn). Starting Level: 3 (no multiclassing) Player requirements: Age 21+, LGBTQIA+ friendly & willing to roleplay gay romance. The story so far: Torn away from your own world by an unnatural, suffocating fog, you have been cast into a Dread Domain within the Shadowfell—a grim realm where something malevolent steals the souls of the dead. Your arrival was catastrophic. A storm sank your vessel. Only you survived, pulled from the dark waters by Captain Rhodry and the crew of a privateer vessel aligned with the Domain's missing Dread Lord. On board, joining forces with a crew of similarly stranded survivors, including a Grey Warden named Carver Hawke and a lyrium-scarred elf named Fenris, you find yourself bound for Tartur Bay. To break the curse draining your own life force, you must unravel the mystery of the stolen souls, and survive a realm where death is only the beginning of your problems. Tone & Party Dynamics The tone of this campaign is dark, gritty, and deeply psychological. We want proactive, vocal roleplayers who are enthusiastic about driving the plot forward and exploring emotional vulnerability. Romance This is a game focusing on gay characters. An enthusiasm for exploring slow-burn romance, deep emotional bonds, and intense romantic tension is a core requirement of this campaign. No NSFW content is roleplayed at the table, but you must be comfortable roleplaying romantic gestures like kissing or embracing. A major pillar of the story revolves around the party's complex, shifting relationship with the Domain’s Dread Lord. If you prefer to deflect romance with jokes or are uncomfortable with intimacy, this is not the table for you. What We Are Looking For in Our Iorveth Iorveth must be played true to his lore: a jaded, sharp-tongued elven rebel leader hardened by centuries of guerrilla warfare. He is fiercely proud, bold, dangerous, and steadfast in his loyalties. Beneath his ruthless, cynical exterior lies a capacity for absolute, unyielding devotion to the right person. He handles intimacy with an intense, guarded gravity—he is a man who loves fiercely but carries the deep, silent trauma of past betrayal. How to apply: If you are interested, please send me a direct message with the following information: 1] Your Age: (Must be 21+) 2] Your Class Choice for Iorveth: (Any martial class apart from Monk. If you'd like him to fling spells besides showcasing his mastery with a bow and saber, Warlock is a great choice. Subclasses from PHB, Xanathar's, Tasha's, or Van Richten's are allowed. No multiclassing). 3] His Dream & Greatest Fear: What drives him, and what keeps him up at night? 4] The Shadowfell Connection: Are you open to Iorveth having a deep, narrative bond with an otherworldly Patron? (This is a unique setting mechanic open to any class, tied to a powerful, morally neutral entity from the Shadowfell who is invested in the mystery of the stolen souls). 5] The Saturday Scenario: It is Saturday morning. An old friend unexpectedly calls and invites you to a party that overlaps with game time. How do you handle this? I am a DM tailoring a highly specific, high-effort narrative. Shortlisted applicants will be invited to a brief voice interview on Jitsi to ensure our playstyles mesh.

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Curse of Strahd [Wed 9:00 PM PDT]
Players
2/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Curse of Strahd [Wed 9:00 PM PDT]

Paid game Paid game
Newbie friendly Newbie friendly
In the mists of Barovia, what you don't see will kill you. The sun has not shone here for centuries. Will you be the light, or just another whisper in the mists? I am a professional GM offering a high-immersion, high-stakes run of Curse of Strahd. Why Join This Table?     Pro-Level Immersion: 3-3.5 hour sessions featuring curated high-definition maps, custom tokens, and atmospheric soundscapes for maximum depth.     Seamless Integration: Full access to a Master-Tier D&D Beyond library and a Roll20 Pro setup with Dynamic Lighting and automated scripts for fast-paced, cinematic play.     Pure Sandbox Freedom: Your destiny is yours to choose, but the land does not wait for you to be ready. Explore at your own pace in a world that reacts to your choices—and your mistakes.     Trial Offer: Your first two sessions (Session 0 and Session 1) are FREE. Come meet the party and see the production quality for yourself before you spend a dime. Game Details:     Schedule: Wednesdays at 9:00 PM PDT (Thursday 6:00 AM CEST).     Price: $20 USD per session (SESSION 0&1 ARE FREE).     Platform: Roll20 Jumpgate (VTT) & D&D Beyond (Character Sheets).     Tone: Gothic Horror, Atmospheric Roleplay, High-Stakes Survival. How to Join: Check out the full adventure details and book your seat on StartPlaying[.]games here: https://startplaying.games/adventure/cmoxy3d5e0004jo04q2e3ygl0

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
The Crooked Moon | Folk Horror Campaign
Players
0/5
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

The Crooked Moon | Folk Horror Campaign

Paid game Paid game
Horror Horror
The Adventure: Welcome to Druskenvald, a realm choked by eternal autumn and ruled by forgotten superstitions. The harvest is failing, the woods are hungry, and villagers are whispering to things that hide in the pumpkin patches. You are outsiders drawn into a twisted folklore nightmare. To survive, you must navigate a land where fairy tales are lethal, hags strike bargains for memories, and the very shadows want to devour you. The Pitch: The Crooked Moon is a campaign built around sinister witchcraft, ancient curses, and deep psychological horror. If you want a campaign that feels like The Witch or Sleepy Hollow, where the environment itself is your enemy, look no further. Bring a character who can survive the dark. https://startplaying.games/adventure/cmqzxic7m000nl7041x5xckid?ref=cmpe26gha0035ji04azjpab18

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Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Iron Kettle Presents: Ember | Open-World Cinematic
Players
0/4
Paid game
Paid game
GM
1/1
Dungeons & Dragons 5E
en English

Iron Kettle Presents: Ember | Open-World Cinematic

Paid game Paid game
Combat focused Combat focused
The Adventure: The world of Ember is dying. The gods are silent, the sun is dimming, and the encroaching Ash threatens to consume everything. You are the last line of defense in a shattered land. Whether you are a metallic-skinned Cor'ak fighting for your forge or a fiery Fej seeking lost lore, your party must carve a path through a massive, hostile open world. Reclaim lost relics, fight terrifying abominations, and perhaps, reignite the world. The Pitch: Explore an uncompromised dark fantasy sandbox where your choices entirely dictate the fate of the realm. High production value soundscapes, rich atmospheric horror, and intense, strategic combat are guaranteed. We use Foundry VTT and D&D Beyond integration so you can focus entirely on the cinematic story. https://startplaying.games/adventure/cmrkx5rm80004l104kdj7hv5g?ref=cmpe26gha0035ji04azjpab18

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Latest update
Update log - July 2026 “Time to schedule”
Update log

Update log - July 2026 “Time to schedule”

Hope you are all having a nice summer. While we haven't been bombarding the site with massive updates these past few months, we have been working on things in the background. Just to keep you all somewhat updated and ensured, that we are still actively working on the platform - here is a brief update and check-in. Minor improvements Every now and then we have pushed new and small updates to the platform. Just today, we finally got around to implementing the time & day scheduling to the game posts. So if you have a game post running, be sure to edit it and add the days you are planning on running the game, and at what time the session would be starting. Players looking for games will be also able to filter the groups based on those parameters. Do keep in mind that since the feature is new, almost all of the games listed at the moment are still without a preferred day and time - so they will not be shown to you when you use the filter. But as time goes on and games update their listing, more and more will have those elements. Additionally a few updates were added to the game post creation process - nothing gamebreaking or -changing. Just some convenience factors. .gg We have officially shifted to a new primary web address (although you are free to keep using whichever domain ending you have before - nothing should be negatively affected. But Groupfinder can now be also accessed via groupfinder.gg Even though the platform is global - having the .eu ending seemed to cause more confusion than we had anticipated. But this is more of a cosmetic change - nothing in our core values or goals has changed as a part of this shift. Library evergrowing The library is rapidly growing - every week new entries are added. Some thanks to the help of a few volunteers, to whom we are extremely grateful. It is becoming a proper tabletop gaming resource now. But it will never be complete - we are seeing new tabletop projects and creators pop up all the time - and we would love to be a gateway between them and you. Group Manager This is the biggest element we have been working on since the start of the year (and even before). While not ready to go live - we are anticipating that the day is drawing ever closer by every week and testing cycle. Group manager will be a parallel mode to Groupfinder - a system to manage your.. well.. group. Keep track of timefinder polls to schedule the next session. Share files with your players - or make them private, so that only you can see them - or only some of the players. This will make it easier to keep track of various notes, lore and character backstories. Or just share gifs.. Also a viable approach. But until we have anything more substantial to report - I will be signing off for now. But will keep a watchful and helpful eye on the platform. And if you have a friend or a group that could benefit from using Groupfinder - be sure to tell them about the site - it will be a win-win situation. The more people know about Groupfinder, the faster your games get filled - and the faster you find a group to join. Till next time.

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Randomly picked Library entries

Dungeons & Dragons 5e (2014)
Tabletop Roleplaying Games

Dungeons & Dragons 5e (2014)

TTRPG
Beginner-friendly
High-Fantasy
Dungeons & Dragons 5th Edition (D&D 5E) burst onto the scene in 2014, taking a game that’d been around since the ‘70s and giving it new life. After a huge public playtest called "D&D Next," the creators wanted to smooth over old division and give everyone — whether you’re an old-school fan or totally new — a game that feels both classic and modern. D&D quickly stopped being just a niche hobby and it started becoming more popular, showing up everywhere: streams, podcasts, and mainstream pop culture (Community, Stranger Things, D&D movie). In 2024 the game system was given a major overhaul, providing smaller changes and fixes to various parts of the game. This is now known as Dungeons & Dragons 5.5 Edition (2024) Description In D&D 5E, the players create fantasy adventurers. From elven rogues to dragonborn paladins, while one player takes up the role of the Dungeon Master (DM). The DM is the one who builds and describes the world, acts and voices the non-player characters and controls the monsters and the world around them, acting as both the lead storyteller and generally the rules referee. The heart of 5E is “rulings over rules.” Instead of pages of complicated charts, the DM is encouraged to make quick calls and keep things moving, not letting rules stop the game in it's tracks. The game is built on the "Three Pillars": Combat, Exploration, and Social Interaction.  System Overview & Key Features The Core d20 Mechanic The resolution system is unified and straightforward. To attempt almost most action where the outcome is not clearly obvious and there is a chance for failure, the player rolls a 20-sided die (d20), and adds the relevant modifier (either from their main stat or their skill bonus) and the DM's set Difficulty Check (DC) determines whether the attempt was a success or a failure. Advantage and Disadvantage This is 5E’s defining innovation. Instead of making players calculate a dozen tiny modifiers (+2 for high ground, -1 for rain, +1 for a spell etc), the system or the DM simply declares whether the character has Advantage or Disadvantage on said roll. The player rolls two d20s and takes the higher result (Advantage) or the lower result (Disadvantage) and adds the necessary modifiers to the result. Bounded Accuracy In older editions, numbers got out of hand fast. With 5E the numbers increase at a reasonable rate. Armor Class (AC) and attack bonuses rise slowly, so even high-level adventurers aren't always guaranteed to overcome a bunch of goblins. Most encounters can still be a challenge, especially if the amount of enemies is high. The Proficiency Bonus A single, scaling number (starting at +2 and ending at +6) represents the character's training and experience. If a character is trained in using a weapon type, a skill (like Stealth), or a saving throw, they simply add their Proficiency Bonus to the d20 roll. Backgrounds Roleplaying your character is starts already at the character creation. Picking a Background (like Acolyte or Criminal) gives you extra skills and story hooks: Personality Traits, Ideals, Bonds, Flaws, all concrete details to play with. Resource Management (Rests) The game manages health and class abilities through a system of "Short Rests" (a quick one-hour break to spend Hit Dice and regain some abilities) and "Long Rests" (a full eight hours of downtime to completely heal and restore all spell slots and abilities). Subclasses While players pick a primary Class (like Wizard) at level 1, they branch off into specialized Subclasses (like the School of Evocation or the School of Illusion) typically between levels 1 and 3, allowing for deep customization while presenting progression through incremental steps as the character grows and levels up Additional links dungeonsanddragons.com - Official Dungeons & Dragons website Basic Rules (2014)  - D&D 5E free rules

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Golden Squad
Actual Play & Podcasts

Golden Squad

English
Actual Play
Mutants & Masterminds
Golden Squad is a superhero actual play audio drama using Mutants & Masterminds 3rd Edition, hosted by Luke and featuring a rotating cast of people he's legally allowed to call friends. Set in a custom world pulled directly from Luke's overcaffeinated brain, things tend to get weird, wild, and occasionally even heroic. The chaos is kept mostly family-friendly thanks to our tireless editorial staff—a flock of highly trained birds with strong moral values and questionable grammar. Links youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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Dork Day Afternoon
Actual Play & Podcasts

Dork Day Afternoon

TTRPG
English
Actual Play
Dork Day Afternoon is a table top role playing game, actual play podcast. We're not professional voice actors, writers, producers, musicians, or media moguls (not for a lack of trying).  We are a group of people that have had so much fun playing TTRPGs, that we thought we might see if other people would like to listen in on our games. DDA's roots were cultivated and nursed to life through the glorious game systems of Dungeons and Dragons, AD&D, Pathfinder, Starfinder, Shadowrun, Twilight: 2000, Delta Green, and the most beloved... Hero Quest Shows Two Past Midnight DDA's actual play campaign of Twilight 2000 4th edition game system. Twilight: 2000 is a role playing game about a "World War III that never was". Our character's begin the campaign lost and stranded in a war torn Poland during the year 2000. Join us each week to hear how they keep body and soul intact as they search for a way home. The balloon has gone up and the clocks have stopped, but time marches on... Rogues of Vättern Dork Day Afternoon heads to Sweden where we'll be taking a "deep dive" into "Hostile Waters", Free League's rules and setting supplement, and to see how 2nd Marine Division has faired in the post apocalyptic world of Twilight: 2000.  Join us as we follow a small group of intrepid Leathernecks from small crafts platoon to see how they navigate the fjords of Sweden and the turbulent waters of the new political landscape. Will they complete their mission? Can they make it back home? Will they improvise, adapt and overcome or will they be doomed to the icy deep? Oorah! Encore of the Lost DDA's play through of the Extinction Curse adventure path written for the Pathfinder Second Edition game system, published by Paizo, Inc. Join us as we gracefully stumble through circus crowds and the Pathfinder Second Edition rules. Our intrepid adventurers put on a show...while putting on a show...while trying to unravel ancient mysteries. Links dorkdayafternoon.com - Official website youtube.com - Youtube channel patreon.com - Patreon page

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