Blades in the Dark (2017)

Overview

Blades in the Dark is a heist-themed tabletop roleplaying game system about a crew of daring misfits  on the streets of an industrial fantasy city. Published by Evil Hat Productions in 2017 and designed by John Harper, it introduced the highly influential
Forged in the Dark https://groupfinder.eu/library/forged-in-the-dark-2017
rules engine. BitD revolutionized the heist genre in tabletop gaming by pushing players straight into the act, eliminating the "planning phase". The system it loosely evolved from is
Apocalypse World
Description In Blades in the Dark, players are part of a criminal organization in Doskvol, a grim Victorian era city. The city is protected by a wall of lightning, to keep any threat on the outside. Players create their characters as either smugglers, thieves, assassins or cultists and explore the criminal underworld, perform dangerous heists, manage gang warfare and grow their criminal organization. The game focuses heavily on narrative momentum and failing forward. Characters are competent but flawed, constantly accumulating stress, trauma, and heat from the law as their gang rises to power. System Overview & Key Features
Action Roll (d6 Dice Pool) The core mechanic uses a pool of six-sided dice(d6) based on a character's action rating. The highest die result will determine the outcome of the action. 6 is considered a full success, 4-5 is a partial success with a consequence, and 1-3 is a failure. Rolling multiple full successes is considered a critical success.
Position and Effect Before every roll, the Game Master explicitly states the character's Position (Controlled, Risky, or Desperate) and Effect (Limited, Standard, or Great). This transparently communicates the exact stakes and potential fallout of the action before the dice hit the table.
Stress and Resistance Characters have a Stress track. Players can spend Stress to give themselves for extra dice when rolling. They can also use it to assist an ally, or fuel their special abilities. Players can also spend Stress when facing any situation or consequence the GM throws at them, this makes the characters very skilled, but forces them to consider when to spend it.
The Flashback Mechanic Instead of spending hours planning a heist, the crew simply chooses a target, picks a detail, and jumps right into the action. Later, they can use Stress, to envoke a flashback moment, where they explain how they had already planned for such a situation, or had "solved" it beforehand.
Progress Clocks The game uses circular progress tracks called Clocks to visually represent approaching danger or the progress of a complex task. A clock might represent the alert level of the city watch, the structural integrity of a safe vault, or the patience of a rival gang leader.
The Crew as a Character The criminal organization the players run has its own character sheet. The organization gains experience, levels up, claims territory, and unlocks special abilities, ensuring that the gang's rise to power is just as mechanically significant as the characters'
Additional links evilhat.com https://evilhat.com - Official Evil Hat Productions website bladesinthedark.com https://bladesinthedark.com - Official System Reference Document and rules database

Active games and players

BitD
Blades in the Dark
Online
Campaign
Dirty Attorneys: World of Doskvol
Players
2/4
Paid game
Paid game
GM
1/1
Blades in the Dark
en English

Dirty Attorneys: World of Doskvol

Paid game Paid game
Play by post Play by post
$20 weekly (at least 3-5 posts per week) https://startplaying.games/adventure/cmlvqcs0d0049if04ak7zjn9z?ref=cl49c0gdo67ytbopkh01b6fx3 This is a play-by-post game using the Storium platform. You'll portray morally gray lawyers and legal fixers navigating the corrupt courts of Charterhall. Your firm specializes in the tactics no one admits to using: forged documents, intimidated witnesses, bribed jurors, and flashback heists designed to reshape the trial before it ever begins. The story unfolds as a structured legal thriller/case. The courtroom is your battlefield, but the real work happens behind the scenes: breaking into records halls, negotiating with Spirit Wardens, manipulating dockside witnesses, and cutting deals with wealthy patrons who demand specific outcomes. We'll use the Doskvol setting, and various playbook abilities to collaboratively tell the story of a layered, high-stakes legal drama. This game is perfect for players who enjoy social intrigue, creativity and the high drama of a Victorian English courtroom. No prior experience with Blades in the Dark is required. Its premiere city will be the setting for the game. In Doskvol, the truth isn’t what happened. It’s what you can make the jury believe.

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BitD
Blades in the Dark
Online
Campaign
Attorneys in the Dark: Doskvol (il)Legal
Players
0/5
Paid game
Paid game
GM
1/1
Blades in the Dark
en English

Attorneys in the Dark: Doskvol (il)Legal

Paid game Paid game
Roleplay focused Roleplay focused
10-15 sessions/ $20 per session - Friday afternoons https://startplaying.games/adventure/cmrsg8mq50047jx04x3zg5bn0?ref=cl49c0gdo67ytbopkh01b6fx3 Welcome to Silks, a Blades in the Dark campaign where you play crooked lawyers fighting dirty in the grimy courtrooms of Duskvol. Your firm specializes in the underhanded tactics that win cases: tampering with evidence, threatening witnesses, corrupting juries, and delivering theatrical courtroom performances that would make any Silkshore actor jealous. Whether you're defending gangsters from Ironhook Prison, prosecuting high-profile criminals, or navigating inheritance disputes in the spectral Ghost Court, you'll use flashbacks, heists, and social manipulation to stack the deck in your favor before the magistrate bangs their gavel. Each session centers around a case, with the courtroom serving as your battleground. You'll roll engagement, present evidence (real or fabricated), cross-examine witnesses, and use competing clocks to determine who wins. Between arguments, you'll flash back to key moments: breaking into a records office, convincing a witness to change their testimony, or planting incriminating documents in your opponent's files. This game is perfect for players who enjoy social intrigue, creative problem-solving, and morally gray characters. If you like courtroom dramas, heist movies, and the dark Victorian aesthetic of Blades in the Dark, you'll feel right at home. We'll embrace the game's mechanics of flashbacks, devil's bargains, and collaborative worldbuilding to create memorable legal battles where the truth is whatever you can make the jury believe. Come prepared for sharp wit, dirty tricks, and the satisfaction of winning cases through cunning rather than justice.

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en English de German
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Hannover
Online
Frau_Elster
Hi there! I'm Frau Elster, 34, located in Hanover, Germany.  I have been playing TTRPGs for roughly a year now. It became quite a hyperfixation and thanks to a local open club I've gotten the chance to test some systems and get an idea of what I enjoy in this game. At the moment I really enjoy Daggerheart but I am open to other systems. Ideally, of course, the group vibes and gets along. That's a wish of mine but of course can't be forced. I tend to enjoy smaller groups up to 4, sometimes 5, on a bi-weekly schedule in the evening. I love creating complex characters with a few defining moments already having happened to them to help flesh them out. It didn't happen yet but I'd love to experience what it's like to have a ongoing campaign that weaves in the characters' backgrounds. Usually I have a concept in mind before I create a character and then read through _a lot_ of materials and sources to find the build and world-related backgrounds that fit. For example: My last character (for dagger heart) was a werewolf ranger who became a guerrila fighter because she feels like a advocat on agency and freedom of choice. For DnD, I am in the midst of creating a tabaxi stardruid whose base idea was that she looks like a black jaguar and has the constellations map right there in the spots of her fur. Or I knew I wanted a gnome raised by ice giants who draws her magic from the aurora and can hit really hard and now I have several tabs open haha I enjoy good atmospheric horror and am actually thinking about hosting The Magnus Archive TTRPG. But that's a project for the future.  Coming from a theatre background I love roleplay and the chaotic rule of cool being applied more than dungeon crawling, rule crunching and min/max-ing. Social encounters and exploration are big to me. Do you know that one friend who needs to check every question mark in a video game? Yeah that's me (and is also a reason why I love Breath of the Wild. Exploring was very much rewarded in this game.) As a GM I love putting in puzzles but that is always a hit or miss with me as a player.  In general I would say I am a bit of a chaotic player who enjoys discussing concepts, impulsive decision making and creative brainstorming with the others. It would be important to me that the players share the spotlight and know how to communicate constructively and mindfully.
en English
DND5E
Dungeons & Dragons 5E
...
North Grosvenordale
Online
Arii Storme
Greetings all! I have been playing TTRPGs on and off for 25 years and although I am naturally more combat-focused, I have been wanting to improve my roleplaying skills a bit more. Not that I think I am awful at roleplay, but we all have room for improvement and that just feels like the skill I could do better in. I started out GM'ing and have been ran probably 60-75% of the campaigns I have been involved in, so I am very open to either a player or GM role. Right now I am just looking to have fun, so i am not looking to pay or be paid to play a game right now. Maybe if I have time in the future, I will start doing "professional" gamemastering, but as of right now I am just looking for a group to have fun with and build a mutually enjoyable world together. I am a US veteran on the ace spectrum, queer and a trans woman. I will always be curteous and kind to all, except anyone that just generally doesn't believe that ALL individuals should be treated with the same level of dignity and respect. I am wholly intolerant toward intolerance.
en English
Homebrew
Homebrew
...
Niagara Falls
Online
Amaril
My RPG obsession started when my dad got me into D&D aged five. I've been playing and running ever since. My most recent focus has been designing and running OSR games, but I'd love to get back into the player's seat. I've been captivated by the progression fantasy subgenre lately and am interested in exploring its roleplaying potential. My politics are solidly left-leaning, and I'm thoroughly uninterested in playing with conservatives or bigots of any kind. Likewise for those who use AI content in their gaming. Looking forward to adventuring together!

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