Dungeons & Dragons 4E (2008)

Overview

Dungeons & Dragons 4th Edition is a tactical, combat-focused tabletop roleplaying system released by Wizards of the Coast in 2008. Designed to fix the high-level math imbalances and "martial vs. caster" disparities of the 3.5E era, 4E redesigned the game's engine with a more video game adjacent approach. It is famous for its structured, grid-based combat and for standardizing class abilities into a unified system. While its dramatic departure from legacy mechanics polarized the fanbase directly paving the way for the creation of
Pathfinder https://groupfinder.eu/library/pathfinder-2009
. 4E is widely praised today for its brilliant monster design, DM tools, and unparalleled encounter balance. The system it directly replaced is
Dungeons & Dragons 3.5 Edition (2003)
Description In D&D 4E, players take on the roles of heroes who are combat-capable right from the start. The system relies of combat being carried out with the use of a battle grid. Positioning plays a big part of the combat experience. The exact location of the characters matters greatly. Unlike other editions where spellcasters are played in a separate mechanical way than martial classes, 4E unifies the progression system. Every class is boiled down to a specific combat "Role" and draws from their specialized toolkit of "Powers," making the game balanced and ensuring that every character has unique and impactful actions that they can perform on their turns. System Overview & Key Features
The Power System Instead of traditional spell slots or basic attacks, every class has a list of At-Will, Encounter, Daily, and Utility powers, each with different power levels and frequency at which they can be performed. Fighters can execute epic daily maneuvers just as wizards cast daily spells, creating a better balance between martial classes and spellcasters.
Combat Roles All classes are sorted by their class specialization role: Defenders (tanks who draw aggro and protect their allies), Strikers (high single-target damage), Leaders (healers and support), and Controllers (area-of-effect damage and debuffers).
Static Defenses Saving throws were removed and replaced with four different defense values: Armor Class, Fortitude, Reflex, and Will. When a wizard casts a fireball, they roll an attack against the targets' Reflex. Instead of both sides rolling for success and for defense - the attacker is the only one to roll dice.
Healing Surges A standardized resource pool representing a character's stamina. Almost all healing in the game, whether from a cleric's spell or catching your breath, requires the target to spend a Healing Surge, which reliably heals them for exactly one-quarter of their maximum hit points.
Monster Roles & Minions The Dungeon Master's toolkit was revolutionized. Monsters have explicit roles (like Brute, Artillery, or Skirmisher) that cleanly dictate their behavior. 4E also introduced "Minions". Monsters that have normal stats and deal average damage, but only have exactly 1 Hit Point, allowing heroes to cleave through cinematic hordes.
Skill Challenges An unique system with 4E is Skill Challenges - a "cinematic" series of actions that turn social, environmental or escape situations into more movie-like scenes. The players must achieve a certain amount (determined by the situation) of successful skill checks, before they collect enough failed skill checks.
Additional links dungeonsanddragons.com https://dungeonsanddragons.com - Official Dungeons & Dragons website

Active games and players

DND4E
Dungeons & Dragons 4E
Online
West Marches / Living World
Fight Night at the We-Won't-Rob-You
Players
8
Dungeons & Dragons 4E
en English

Fight Night at the We-Won't-Rob-You

West Marches / Living World
One world and a big pool of players, but no fixed party - whoever signs up that week is who plays.
Do you like combat? Boss fights? Teamwork? Character builds? Ever done raiding in an MMO and thought, "I like this, but I wish it were instead a series of bespoke D&D encounters"? If you answered yes, then you might enjoy Fight Night at the We-Won't-Rob-You! What Is Fight Night? Think of it like a cross between a board game night and MMO progression raiding. A series of challenging encounters, one for each level. Reset and die without consequence. Beat the fight, get loot, level up, challenge the next one! Refit your character build between attempts, and build a strategy to conquer the boss! Create multiple characters to maximize your flexibility. Re-run defeated fights with additional difficulty modifiers. Challenge a gauntlet of every fight in a row and prove your mastery! Sessions are scheduled ad-hoc; a bot pings the discord each day asking for signups. If enough people are in, we run an attempt that night! What Fight Night Is NOT Outside of a vague framing device, there isn't really any story or roleplay to Fight Night; we're using roleplaying game rules to run a tactics game. Your character sheet is functionally just a statblock. Before You Apply Does that all strike your fancy? Great! First though, let us temper your enthusiasm. First, note that this is being run with D&D 4E. Not everybody's cup of tea, we know. Don't worry if you lack 4e experience; that was the case for the majority of us, and we're happy to teach you. That said, do be aware that you'd be entering the game partway through its run (Level 7) and so you'll need to be prepared for a lot of front-loaded information and complexity. Second, please don't apply if you're racist, sexist, homophobic, etc. We have players across a spectrum of race, ethnicity, gender expression, and sexuality. If that's going to be a problem for you, even a little bit, you're best off scrolling on. I promise you that you won't get along with us, we won't get along with you, and it'll be a miserable time for everyone. Lastly, you'll have to bear with the fact that we're a bit protective over our little group, and so we're going to exercise some pickiness when it comes to new additions. We can't promise to invite everyone who expresses interest. Sorry. If that all works for you, then feel free to reach out. You can DM me here, or on discord (username Sethenn). Come join the fight!

Read more

Save to favorites
en English
DND5E
Dungeons & Dragons 5E
DND3E
Dungeons & Dragons 3.5
...
Online
SCARYWIZARD
Interested in asynchronous text games only.  Dungeons & Dragons v3.5, Dungeons & Dragons 5th Edition, Old School Renaissance... Those kindsa games! PLAY-BY-POST ONLY; ANYONE OFFERING VOICE GAMES SHALL BE BLOCKED.
Save to favorites
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Hywelinhell
Hello I go by Hywelinhell (they/Them.) I enjoy games like dnd (Though I am very willing to try and learn some other systems) with a focus on character, worldbuilding and story. I have a goood amout of experience, and have been playing for about 6 years. I enjoy roleplay, and especally like creating fun and intresting characters to play alongside, I do also enjoy combat, Which I like to play strategically, and I prefer dpt based builds.
Save to favorites
en English
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
Kris
Long-time 5e enjoyer (not the half-baked rerelease), formerly knowledgeable in 4e, Canadian, 30. Friendly, lax, witty. 10+ years in the hobby. Roleplaying-oriented player and big on world exploration, would prefer to find a table that matches those aspects, but at the same time I'm not opposed to a classic combat-heavy dungeon crawl if it's run well, particularly with PF2e or 4e D&D. I am a dedicated player who always strives to make my character fit into the DM's setting of choice, not just tack on whatever I want to bring. And I take notes. Detailed. Notes. Trialled PF2e briefly and really enjoyed it, hope to get the chance to play it again someday. I'm also interested in (but completely green with) The One Ring 2e, 40k Wrath & Glory, and AoS: Soulbound. Currently in the market for long-term weekly or bi-monthly (twice a month) games in the evening (EST) run on any day but Thursdays. Prefer Roll20 but willing to use Foundry, big maybe on BeyondVTT. NO D&D Beyond req. for players, thanks. Some of my all-time favourite universes include Warcraft, Warhammer (Fantasy and 40k), Dark/Demon's Souls/Bloodborne, Diablo, Lord of the Rings, Star Wars, Mass Effect, Kingdoms of Amalur, and Lords of the Fallen. I continue to hold out hope of one day playing in an Eberron campaign, someday, eventually... I really like Dwarves and Orcs but rarely play as them.
Save to favorites
en English
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
Arcane
We are the Arcane Focus Network! We host an assortment of high quality tabletop and role-playing game podcasts. Each story dives deep into a variety of rich gaming systems, with our favorites being Dungeons & Dragons, Pathfinder, and Starfinder. Our Game Masters and Players love nothing more than crafting memorable adventures and subverting expectations. Most importantly, we’re here to have fun. We invite you to join us, take a seat at our table… …and roll for initiative! Check out our website and instagram at: https://arcanefocusnetwork.com/ http://www.instagram.com/arcanefocusnetwork You can find us on all our socials below: https://linktr.ee/arcanefocusnetwork For more podcasts, visit: https://www.youtube.com/playlist?list=PLYl9A5T9306D3H1a9_GEELXMIlowT00hL https://www.youtube.com/playlist?list=PLYl9A5T9306AgqGpAliKE_rEsT7akN89Q https://www.youtube.com/playlist?list=PLYl9A5T9306AAxhjw6516GUEAAHf_T-3w If you're looking for even more adventure, you can find and support us on Patreon:  https://www.patreon.com/c/ArcaneFocusNetwork
Save to favorites
en English
DND5E
Dungeons & Dragons 5E
...
Columbus
Online
TombWriter
Hey! I'm Tomb, a (technically) 6 year DND player (on and off and with a lot of "rule of cool" tables so not a veteran) looking for a game for Sunday Nights usually starting around 8 EST (though my schedule will probably open soon!) Im a storyteller at heart, with a big focus on worldbuilding, lore, and character driven narratives. I like getting into the depths of the worlds history and seeing what makes it tick while playing with harsh backstories that loom like shadows over the players, but I tend to shy away from GrimDark, I like some hope with my whump please! None of that means I don't like combat though, combat plays a really important part in a lot of stories and can be interesting in their own right! I do know a lot of the rules for DND 5e, I've been watching actual plays long enough to have picked up on the rules, but I prefer Homebrew over RAW and Rule of Cool over Rules Lawyering I'm a huge fan of actual plays, namely Campaign 2 of critical role, Dimension 20s Misfits and Magic, A Court of Fey and Flowers, and The Seven, a small one shot campaign called World's Apart, and the beginning half of Godsfall (before the cast imploded) Literature wise I'm an avid reader of high fantasy, Eragon being my favorite series, along with Harry Potter (fuck terfs), and a niche Midgrade series called Avalon: Web of Magic! TL;DR in the DMs Guide Player Types: Im an Explorer, a Problem Solver, and a Storyteller, but I'm more than willing to hit something along the way, i prefer Homebrew and Rule of Cool over RAW, and i want some found family/hope with my hard story beats! I hope to tell amazing stories together 💛
Save to favorites

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Other entries

Forge Steel
Tools & Platforms

Forge Steel

English
Free
Toolkit
Forge Steel is a community-developed, locally-hosted web application and digital utility designed for Draw Steel, the cinematic fantasy tabletop role-playing game created by MCDM Productions. Developed by independent community members during the game's playtest phase, the application functions as a lightweight encounter builder and combat manager. It is specifically built to assist Directors in organizing game data and tracking real-time combat statistics during a session. Description Forge Steel serves as a digital toolkit for preparing and executing combat encounters in Draw Steel. In contrast to cloud-based alternatives, Forge Steel relies on local browser storage. This means the application does not require users to create an account or rely on external servers to save their data. All created encounters, customized monsters, and campaign notes are stored directly within the cache of the user's web browser. This architecture prioritizes data privacy, offline accessibility, and fast load times, though it requires manual file exporting to transfer data between different devices. System Overview & Key Features Local Storage Architecture The application operates entirely within the user's web browser without communicating with a backend database for everyday use. Because it utilizes local storage, no login credentials are required. This ensures the tool remains highly responsive and can continue to function even if the user loses their internet connection during a game session. Encounter Construction Directors can use the tool to design combat encounters by selecting monsters from an integrated database. The application automatically calculates the total Encounter Value, allowing the Director to balance the difficulty of the fight against the level and size of the player character party. Active Combat Tracking During gameplay, Forge Steel provides a dashboard to manage the flow of combat. It tracks essential Draw Steel mechanics, including monster Stamina, current initiative groups, temporary status effects, and the accumulation of Villain Power. This centralized view reduces the amount of physical bookkeeping required by the Director. Integrated Bestiary The application includes a searchable bestiary containing the official monsters released during the Draw Steel playtest and early access periods. Directors can quickly filter these creatures by role, level, or faction, and view their complete stat blocks, abilities, and passives directly within the app. Import and Export Functionality To mitigate the limitations of local-only storage, Forge Steel includes manual data management tools. Users can export their prepared encounters, custom bestiaries, and campaign data as JSON files. These files can then be saved as backups or imported into Forge Steel on a different computer or browser, allowing for manual cross-device syncing. Homebrew Integration Directors have the ability to manually input and modify monster statistics. This allows users to create custom adversaries or tweak existing official monsters to fit their specific campaign needs. These custom entries are saved locally alongside the official bestiary. Additional links forgesteel.net - Official toolkit website

Read more

Call of Cthulhu (2014)
Tabletop Roleplaying Games

Call of Cthulhu (2014)

TTRPG
Beginner-friendly
English
Released in 2014 by Chaosium, Call of Cthulhu 7th Edition is the latest version of the cult-classic cosmic eldritch horror role-playing system originally launched in 1981. The story is based off of the  literary works of H.P. Lovecraft and lovecraftian works. Instead of setting the players up as heroes, the characters are regular investigators who are exploring cults, forbidden knowledge and various eldritch-cosmic entitites and threats. Description Occupations in the game for the characters include academics, reporters, and private investigators. The gameplay loop revolves around uncovering information, analyzing clues, and evading dangers. As the supernatural elements in the game are considered more powerful than the investigators, they have are not expected to actually confront most of the threats head on. Instead they usually have to resort to avoiding or escaping any situation that may arise. Combat is lethal and usually leads to characters getting permanently killed or pushed to insanity (which eventually is the same).  System Overview & Key Features Percentile Framework (d100) Every action is resolved by rolling two ten-sided (d10) dice to get a result from 1 to 100. If you roll is equal to or under your skill rating, the action is deemed a success. This approach simplifies the mechanical process of the game, as there are no complex tables to keep track of and compare to decypher whether it is a success or failure. Pushed Rolls If a character fails a skill check, they may attempt to "push" the roll, allowing for a second attempt. This requires the player to come up with a new, more desperate approach to performing the task. If this subsequent pushed roll also fails, the Keeper describes a severe and immediate negative consequence. Sanity and Madness A core mechanic of the system is the tracking of mental stability. Investigators lose points from their Sanity gauge when exposed to anomalous creatures or disturbing truths. Drops in Sanity result in the character experiencing temporary or permanent forms of madness, which can manifest as new phobias, delusions, or a temporary loss of player agency over the character. Bonus and Penalty Dice To account for situational advantages or disadvantages, the game employs a system of bonus and penalty dice. If a character possesses a distinct advantage when performing a task, an extra d10 is rolled and taking the higher result. A disadvantage means rolling an extra d10 and taking the lower result. Combat Lethality Physical altercations are inherently dangerous by design. Investigators possess limited hit points, and the damage output of both conventional firearms and anomalous entities is high. Recovery mechanics are slow, simulating realistic healing times. This structural lethality serves to discourage combat and incentivize stealth and investigation. Expendable Luck Players can spend points from their character's Luck pool to retroactively lower a dice roll. The points are subtracted on a one-to-one basis until the dice result qualifies as a success. This ensures that the Luck pool is a limited resource which should be used and utilized in the most critical situations. Additional links chaosium.com - Official publisher website and digital storefront drivethrurpg.com - Digital repository for official scenarios and sourcebooks

Read more

Rollful
Tools & Platforms

Rollful

English
Free
Dice roller
Rollful is a hosted dice-rolling API. It rolls dice over HTTP: a request carries a formula, and Rollful parses it, rolls each die through a cryptographically secure generator, and returns every die it rolled rather than only the total. It is not tied to any game system. It knows what 4d6kh3 means and nothing about what the caller uses it for, so it suits a virtual tabletop, a character sheet, a Discord bot, or anything else that needs a roll it can show the working for. The formula grammar covers flat modifiers, advantage and disadvantage, keeping the highest or lowest dice, exploding and penetrating dice, multipliers, several terms in one roll, and tags. The response lists every die with a flag saying which ones counted, so an interface can show the die a keep rule dropped instead of hiding it. A GET request handles a plain formula. POST adds bonuses and tags, and a batch endpoint takes up to 20 rolls in one request. Every response and error has the same documented shape, described by an OpenAPI 3.1 document. There is no account and no API key. Usage is rate limited rather than metered. The homepage carries a form for rolling dice straight from the browser. Rollful is powered by the OpenDice npm package, which is free to use directly in any JavaScript or TypeScript project.

Read more

Looking for a group?

Find a tabletop group to join or players to invite. Groupfinder is a free looking-for-group platform. By players, for players.