Fantasy World Generator

Free, offline solo and GM toolkit for tabletop RPGs. 43 generators, three oracle engines, no account, no AI.

Overview

Fantasy World Generator is a free, offline Android toolkit for solo players, game masters and worldbuilders. Its oracle answers yes or no questions with shifting odds and a Chaos Factor, tracks open plot threads and NPCs, and can open any of the app's 43 generators mid-scene, feeding the result straight back into the story. Every result comes from handwritten tables running on the device, with no account, and no AI anywhere in it.

Key features

Solo play

An oracle with "yes and" / "no but" twists, a Chaos Factor, a scene engine, an action resolver, NPC reactions, a dice roller, and a searchable journal across multiple campaigns

Two further oracles

A tarot engine, and Bound Relics, a cursed artifact players bind and then consult as it fights them for control

43 generators

NPCs, quest hooks, rumors, mysteries, encounters, magic items, a bestiary, full adventures, and one-tap session packs

Maps

Continents, towns, hex maps, dungeons, treasure maps and star charts, plus a hand-drawn map maker

Worlds

Realms, faiths and dynasties, and a History Engine that plays a world out decade by decade

Campaign tools

A node-based Campaign Board, a Timeline Maker, favorites with folders, and export to PDF, plain text or Markdown

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Other entries

No Quest for the Wicked
Actual Play & Podcasts

No Quest for the Wicked

English
Actual Play
Starfinder
Are you ready to rock? More importantly, are you ready to roll?!  Welcome to No Quest for the Wicked, a story driven actual play podcast! Currently in our second campaign using Paizo’s sci-fi space opera system, Starfinder, in a homebrew setting. Starring Ryan Dwyer, Dain Miller and Niall Spain. Made in Canada! Campaigns Campaign One: RECKONING Where it all began.  Set in the entirely homebrewed system of Casa-Mal, the crew of the Persistence is inadvertently plunged into a political and cosmic conspiracy that leads them on an epic planet-hopping adventure of discovery, growth, loss and learning the importance of embracing your past with the understanding that who you were and who you’re expected to be doesn’t dictate who you are. The show follows MERRICK, a four-armed warrior in self-exile as he abandons the traditions of his people to forge his own path.  DURRIN, a ratfolk ex-assassin hiding from his violent past in an effort to start over and make-up for his past atrocities.  And CODY, an amnesic android obsessed with 80s action movies desperately searching for his best friend and creator. Campaign Two: FRONTIERS FRONTIERS picks up 25 years after the catastrophic events of RECKONING with a brand new cast of characters as a mysterious, uninhabited planet suddenly appears in Casa-Mal as the system rushes to investigate, secure and settle this potential new home for those displaced.  This new adventure will focus heavily on the themes of discovery and consequence with multiple ways the audience can interact and influence the narrative. Join the Discord and participate in votes as citizens of this new planet, band together with fellow listeners and create a Faction that will be represented within the in-game universe or submit a Quirk, Conflict or Catastrophe to the random event chart that will shape the campaign. Links noquestcast.com - Official website youtube.com - Youtube channel spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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Pathfinder (2009)
Tabletop Roleplaying Games

Pathfinder (2009)

TTRPG
High-Fantasy
English
Pathfinder is a heroic fantasy roleplaying game system with a high amount of character customization and progression, published by Paizo in 2009. It was developed as a response to Wizards of the Coast transitioning the D&D genre to D&D 4th Edition, which was seen as a strong deviation from the math-heavy norm from 3.5E. Pathfinder was built using the Open Game License (OGL) to revise and expand upon the beloved 3.5 ruleset.  The system it directly evolved from is Dungeons & Dragons 3.5 Edition The second edition of the game was released in 2019 as Pathfinder 2nd Edition Description Pathfinder 1e is well known for its "crunch". It relies heavily on strict rules, mechanical variation and math. The system is perfect for players who prefer heavy character optimization and customization, focus on tactical combat encounters and a strong ruleset for almost any situation. Pathfinder is proud of it's complexity and very much focuses on it. Boasting a massive library of  spells, classes, and feats, allows the players to build very mechanically different and unique characters. It is also renowned for its "Adventure Paths": epic, six-part published campaigns that take characters from level 1 to roughly level 20. System Overview & Key Features The d20 System & Action Economy Like 3.5E, the core engine runs on a d20 roll plus modifiers. On every turn the characters have a set structure to perform their actions. Mechanically separated into Standard, Move and Swift actions. Archetypes & Deep Customization Instead of relying on complicated "Prestige Classes," Pathfinder 1e popularized "Archetypes." These allow players to swap out base class features for heavily themed alternatives right from level 1. This enables the players an extensive levels of customization when combining with the thousands of available feats to further personalise their unique character concept. Base Attack Bonus (BAB) Martial prowess is measured by a Base Attack Bonus. As this number grows, martial classes can eventually achieve "iterative attacks," allowing them to attack with their weapons multiple times per their turns, although penalties apply for repeated attempts. Combat Maneuver Mechanics (CMB/CMD) The system introduced two systems to simplify actions like tripping, grappling or disarming your opponents: Combat Maneuver Bonus and Combat Maneuver Defense. This created a single, reliable formula to use when performing maneuvers against an enemy. Skill Ranks Instead of a single "Proficiency Bonus" like in modern games, players are given a pool of Skill Points at every level (determined by their class and Intelligence score) to manually distribute across a massive list of skills, allowing for highly granular non-combat abilities. Lethality and "Crunch" As characters level up, the numbers grow exponentially. This means, that by reaching higher levels of encounters, characters and their opponents are dealing huge amounts of damage, alongside with various magical buffs and spells that could instantly kill a character. Planning and tracking situational modifiers and buffs becomes vital for survival. Additional links pathfinderwiki.com - Pathfinder Wiki  aonprd.com - Archives of Nethys (Official free rules database for PF1e)

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Prosperon
Tabletop Roleplaying Games

Prosperon

English
Sci-fi
Indie
Setting and Themes of Prosperon Prosperon is a tabletop role-playing game set in a dystopian future where towering megacorporation’s have tightened their hold on society, reducing human existence to data points within an immense, profit-driven machine. In this harsh environment, a resistance force known as the Vanguard emerges, determined to challenge the expanding corporate regime. Depending on the campaign style, players may choose to operate as Vanguard insurgents or take on the role of independent freelancers known as operators navigating the same oppressive world. Vanguard and Player Roles Players who join the Vanguard step into the lives of operatives tasked with undertaking high-risk missions aimed at restoring autonomy and awakening a population numbed by corporate dominance. These operatives rely on advanced technology, tactical expertise, and sheer determination as they work to expose corruption, outmaneuver authoritarian forces, and spark a rebellion capable of reshaping entire cities.  World and Tone Blending cyberpunk and biopunk influences, Prosperon presents a setting defined by genetic augmentation, societal decay, and technological overreach. The game emphasizes narrative depth, strategic decision-making, and immersive storytelling. Its adaptable mechanics are designed to support accessibility and player creativity, allowing groups to tailor the experience to their preferred style of play. Themes of Resistance At its core, Prosperon invites players to explore the struggle between human agency and corporate control. Whether forging alliances, leading uprisings, or navigating the moral complexities of survival, players ultimately determine whether humanity can reclaim its future, or collapse further into engineered servitude. Links drivethrurpg.com - Purchase the game on DriveThruRPG nolimelightproductions.com - Official website itch.io - itch.io page ko-fi.com - Support the creator on ko-fi patreon.com - Patreon page

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