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Tabletop Roleplaying Games

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Dragonbane
1 groups 22 players
Tabletop Roleplaying Games

Dragonbane

High-Fantasy
English
Dragonbane is a classic fantasy tabletop roleplaying game published by Free League Publishing in 2023. It is a modern English translation and reimagining of Drakar och Demoner, Scandinavia's first and longest-running TTRPG, originally released in 1982. The game carries over four decades of Swedish gaming heritage into a sleek, accessible package designed around the philosophy of "mirth and mayhem": fast-paced adventures with minimal prep, where danger is real, luck matters, and even a humble merchant can become a legend. Unlike many modern fantasy RPGs, Dragonbane deliberately avoids the power-escalation treadmill of level-based systems. Characters are capable but mortal from session one, and the game works equally well for a single one-shot evening or a sprawling long-term campaign. It was a strong contender for TTRPG of the year on release, praised widely as one of the most accessible entry points into tabletop fantasy roleplaying. Description In Dragonbane, players take on the role of adventurers in the Misty Vale, a hidden mountain valley, ancient and full of ruins from fallen kingdoms, only recently cleared of orc and goblin occupation. The world is shaped by the eternal cosmic struggle between two great powers: the Dragons and the Demons, rival godlike forces whose conflict bleeds into mortal life. Players choose from six playable Kins: Humans, Dwarves, Elves, Halflings, the duck-like Mallards, and the feral Wolfkin and one of ten Professions (Fighter, Mage, Hunter, Thief, Artisan, Merchant, Mariner, Scholar, and others), each providing a distinct set of skills and heroic abilities. One player takes the role of the Game Master (GM), who builds the world, voices NPCs, and runs the dangers the adventurers face. The tone balances genuine peril and dark fantasy with moments of levity and absurdity.

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MÖRK BORG (2020)
1 groups 17 players
Tabletop Roleplaying Games

MÖRK BORG (2020)

Beginner-friendly
English
Mörk Borg is a doom metal apocalyptic fantasy tabletop roleplaying game, published by Free League Publishing in 2020. It was created by Pelle Nilsson and Johan Nohr. The game is famous for its aggressive, award winning graphic design and incredibly bleak tone. Players navigate a dying world destined to end, playing as miserable scoundrels, heretics, and broken souls simply trying to survive their final days. The system it is heavily inspired by is Old School Renaissance (2000s) Description In Mörk Borg, you do not play heroes. You play tomb robbers and outcasts exploring a grim, rotting world under a black sun. The setting is actively counting down to the apocalypse as prophesied by the two headed basilisk. Gameplay is highly lethal, fast paced, and completely unfair. It prioritizes atmosphere, quick rulings, and embracing the inevitable doom of your character. System Overview & Key Features Player Facing d20 Rolls The core mechanic is incredibly simple. Players roll a 20 sided die (d20) and add a stat modifier to beat a Target Number, which is usually 12. Players roll for all attacks and all defense. The Game Master never touches the dice during combat. The Calendar of Nechrubel The world is literally ending. Each morning, the Game Master rolls a die to determine if a Misery occurs. When the seventh Misery is rolled, the world burns and the game is permanently over. The players cannot stop this. Omens Characters have a small pool of Omens each day. These are points that can be spent to reroll a failed test, maximize damage dealt, reduce damage taken, or neutralize a critical hit. In a highly lethal game, Omens are the only thing keeping a character alive. Unpredictable Magic Magic is cast by reading ancient Unclean or Sacred scrolls. Any class can attempt to read a scroll, but doing so requires a Presence test. Failing this test results in a terrifying Arcane Catastrophe, causing massive damage or permanent mutations. Zero HP and Broken Bodies When a character reaches zero Hit Points, they are Broken. The player must roll on a brutal table to determine their fate. They might simply be knocked unconscious, lose a limb, or die instantly and gruesomely. Additional links youtube.com MÖRK BORG RPG Trailer morkborg.com - Official Mörk Borg website freeleaguepublishing.com - Official Free League Publishing website

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Coriolis – The Third Horizon
7 players
Tabletop Roleplaying Games

Coriolis – The Third Horizon

English
Sci-fi
Coriolis: The Third Horizon (CTTH) is a science-fiction RPG from Free League Publishing. Published in 2016, it is one of the earliest implementations of the Year Zero Engine. Inspired by the cultures and aesthetics of Arabia and North Africa, it offers a refreshing alternative to the traditional space opera setting. The player characters are the crew of a starship: free traders, explorers, mercenaries, agents, or pilgrims. Bound together by debt, necessity, and ambition. Every job carries them deeper into the Third Horizon, a cluster of thirty-six star systems linked by mysterious Portals left behind by a vanished alien progenitor race. Description The game assumes the PCs are already together as the crew of a starship, though the nature of that crew is entirely up to the players. Characters begin with broad concepts such as Artist, Data Spider, Fugitive, Negotiator, Operative, Pilot, Preacher, Scientist, Ship Worker, Soldier, or Trailblazer. These are concepts and starting points rather than classes: a Soldier might be a legionnaire, a mercenary, a palace guard, or something entirely different.

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Invincible RPG
1 groups 3 players
Tabletop Roleplaying Games

Invincible RPG

English
Rules-light
Invincible - Superhero Roleplaying is a tabletop RPG based on Robert Kirkman, Cory Walker, and Ryan Ottley's Invincible comic and its Prime Video animated adaptation, designed by Adam Bradford (founder of D&D Beyond) and Tomas Härenstam (Free League co-founder and lead designer of the ALIEN RPG), and published by Free League Publishing in partnership with Skybound Entertainment.  Announced in February 2025, it was funded through a Kickstarter that raised over $400,000, with a Core Rulebook and Starter Set illustrated by original series artists Cory Walker and Ryan Ottley and graphic design by Johan Nohr of Mörk Borg fame. It runs on an adaptation of Free League's Year Zero Engine, streamlined down to nothing but six-sided dice. Description Playing Invincible means stepping into the franchise's own particular flavor of superheroics: cityscape brawls, sidekicks, team-ups, alien invasions, and witty banter, all delivered without the usual plot armor. Violence is graphic and injuries genuinely last, with death often permanent unless a character has the specific power to avoid it, which keeps the stakes tense rather than routine.  Mechanically and tonally, the game leans hard into the comic's central tension - ordinary teenage life, school, and relationships colliding with a level of power handed down from, and sometimes fought against, a parent - rather than playing superheroics as a straightforward power fantasy.

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Tales from the Loop
1 groups 5 players
Tabletop Roleplaying Games

Tales from the Loop

English
Rules-light
Tales from the Loop is a tabletop roleplaying game of childhood mystery and quiet sci-fi wonder, designed by Nils Hintze and published by Free League Publishing in 2017, built directly on Swedish artist Simon Stålenhag's narrative art book of the same name. It swept five Gold ENnie Awards in 2017, including Best Game and Product of the Year, and remains one of the clearest examples of a TTRPG built to capture a single, specific visual mood - Stålenhag's paintings of enormous, quietly abandoned machinery looming over ordinary Scandinavian suburbs. Description Players take on Kids - ordinary ten-to-fifteen-year-olds, built from archetypes like the Bookworm, the Jock, the Popular Kid, or the Weirdo - growing up in an alternate 1980s where a massive particle accelerator called the Loop hums beneath the countryside, filling the neighborhood with strange machines and stranger creatures nobody adult seems able to explain.  The Game Master runs Mysteries, TV-episode-style adventures staged scene by scene, where the actual danger from the Loop's technology sits right alongside completely mundane teenage Trouble - being grounded, a bully at school, a parent who won't listen. The game states its central promise plainly: Kids in this setting cannot die, which keeps stakes high through fear, loss, and consequence rather than mortality, and lets the tone stay closer to Stranger Things or E.T. than to horror.

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The Lord of the Rings Roleplaying 5E (2023)
1 groups 2 players
Tabletop Roleplaying Games

The Lord of the Rings Roleplaying 5E (2023)

English
Rules-medium
The Lord of the Rings Roleplaying is a tabletop roleplaying game of journeys, fellowship, and creeping Shadow in J.R.R. Tolkien's Middle-earth, published by Free League Publishing in collaboration with Sophisticated Games. It is the Dungeons & Dragons 5th Edition (5E) sister line to Free League's own The One Ring, adapting that game's setting and structure to the 5E rules under the Open Game License (OGL), with a core compendium released in 2023 and a boxed Starter Set following in July 2025. It is a supplement rather than a standalone rules text: it does not reproduce the 5E basic rules, so a table needs the D&D rulebooks (or access to them) to play. The game is the successor to Adventures in Middle-earth, Cubicle 7's earlier 5E take on Tolkien's world, and a 5E counterpart to The One Ring, whose original designers were Francesco Nepitello and Marco Maggi. Description Players take on heroes drawn from six cultures of Eriador, the northwestern stretch of Middle-earth, in the year 2965 of the Third Age, when the Shadow is gathering but the great wars are still decades away.  The Game Master (GM) runs a world built around travel, hospitality, and quiet dread rather than dungeon delving: parties plan routes across rivers and mountain passes, hold councils with the people they meet, and spend downtime between adventures recovering from what the road did to them. The game asks a table to accept a lower-magic, slower-burning Tolkien tone than a standard 5E campaign - characters stop at level 10, evil leaves a lasting mark on a hero's spirit, and winning is as often about enduring a journey as clearing a room.

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Outgunned (2023)
1 groups 3 players
Tabletop Roleplaying Games

Outgunned (2023)

Beginner-friendly
English
Outgunned is a cinematic action tabletop roleplaying game about heroes in the style of 1980s and 1990s action movies, designed by Riccardo Sirignano and Simone Formicola of the Italian studio Two Little Mice, with illustrations by Daniela Giubellini.  It was funded on Kickstarter in May 2023, reaching its goal within five minutes, and won two Silver ENNIE Awards in 2024 for Best Game and Product of the Year. It was originally published in Italian and English by Two Little Mice, and since December 2024 Free League Publishing has published it worldwide under its Free League Workshop label, which covers games it did not develop in-house. The line has grown through the standalone Outgunned Superheroes and the pulp spin-off Outgunned Adventure, all built on the same dice-pool system and compatible with one another. It is a loose evolution of the matching-dice system of Broken Compass, Two Little Mice's earlier game. Description Players take on Heroes, each combining a Role (such as Commando, Spy or Nobody) with a Trope, a behavioral archetype such as Diehard or Cheater.  The Game Master is called the Director, and a story is framed as a season of an action series. Missions run as heists, chases, brawls and showdowns with a villain, and the game's own advice for the Director is "tools, not rules". The game wants a table that enjoys big set pieces and dramatic failures. Heroes are tough, but they run on a finite supply of energy, and when it runs out the rules push the table towards a near-death moment rather than a quiet exit.

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PIRATE BORG
2 groups 11 players
Tabletop Roleplaying Games

PIRATE BORG

English
Rules-light
Pirate Borg is a rules-light, art-heavy tabletop roleplaying game of swashbuckling horror in a dark, supernatural Caribbean, written and illustrated by Luke Stratton under the Limithron label and published by Free League Publishing through its Free League Workshop sublabel. It is based on MÖRK BORG, and it is described as complete and compatible with that game.  The system is based on MÖRK BORG, and it is a sibling to CY_BORG, a Free League Workshop title. Description Players take on pirates, whether cursed sailors, marked captains or fugitives, in a setting called the Dark Caribbean where history, fantasy, horror and rum meet. The Game Master (GM) runs scenes of fighting undead crews, hunting for treasure and sailing between islands, and the book includes a sandbox adventure to start with. The game asks a table for a certain tone. It is grim, loud and rough, and characters are fragile, so a group that wants a balanced fight each session will find it unforgiving. It suits groups that enjoy fast play, heavy atmosphere and a GM comfortable with improvising from tables.

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Twilight: 2000 (2021)
7 players
Tabletop Roleplaying Games · Twilight: 2000

Twilight: 2000 (2021)

English
Rules-medium
Twilight: 2000 is a post-apocalyptic military tabletop roleplaying game of survival after a limited nuclear war, first published by Game Designers' Workshop (GDW) in 1984. The original was designed by Frank Chadwick, Dave Nilsen, Loren K. Wiseman and Lester W. Smith. Players usually portray American soldiers stranded in Central Europe after the Twilight War, which began as a Sino-Soviet conflict in 1995. The game received the H.G. Wells Award for Best Roleplaying Rules of 1984 at Origins 1985. The current edition, the fourth, was published by Free League Publishing in 2021 on the Year Zero Engine, and its setting options include Poland and Sweden. The system is the fourth edition of Twilight: 2000, following editions published in 1984, 1990 and 1993, and it replaced the earlier rules with the Year Zero Engine, which also runs Tales from the Loop. Description Players take on the remains of a military unit, cut off from their command and trying to get home across a ruined continent. The Game Master (GM) runs a sandbox in which the group scavenges, trades, fights and tracks supplies, and the original adventure "Escape from Kalisz" and the Free City of Krakow module sent players through Poland. The game asks a table to value survival over glory. Ammunition, fuel and food are limited and combat is dangerous, so a party has to choose its fights. It suits groups who like logistics and grim, grounded stories more than heroic action.

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The One Ring Second Edition
17 players
Tabletop Roleplaying Games

The One Ring Second Edition

English
French
The One Ring is a tabletop roleplaying game of journeys and fellowship in J.R.R. Tolkien's Middle-earth, designed by Francesco Nepitello and Marco Maggi. The first edition was published by Cubicle 7 in 2011 and set in Wilderland, the lands around Mirkwood and the Lonely Mountain. Cubicle 7 stopped publishing the game in 2019, and Free League Publishing took over the licence in 2020, announcing a second edition that moved the setting to Eriador. It was funded on Kickstarter, with backer shipments beginning in October 2021 and general retail release on 22 March 2022. The second edition won a 2022 Gold ENnie Award for interior art, and its French edition won the 2024 Graal d'or for Best New Edition. The second edition replaces the first edition published by Cubicle 7, and the two share a core approach to travel, hope and shadow. Description Players take on heroes of the Free Peoples of Middle-earth, such as Hobbits, Dwarves, Elves and Men of the North, who band together as a company. The Game Master is called the Loremaster (LM), and the second edition is set in Eriador roughly twenty years after Bilbo Baggins disappeared from the Shire. Sauron's shadow is growing again, but the world is still mostly quiet, and the game concentrates on the small, hard-won victories of ordinary heroes rather than saving the world. Play alternates between two rhythms. During the Adventuring phase, the company travels, explores, fights and talks its way through the Wild. In the Fellowship phase between adventures, heroes rest, recover, practise skills and pursue personal undertakings. The game asks a table to accept slow, attritional travel in which the road itself wears the company down, and to play characters whose hope can falter. It suits groups who want Tolkien's tone, not Tolkien's powerful wizards and heroes.

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