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Games in similar systems

Only a few games match NovArchaic right now. These games use systems with a similar genre or play style.

DCCarl
Dungeon Crawler Carl
Online
Campaign
Dungeon Crawler Carl - First Level - Learn to play
Players
0/6
Paid game
Paid game
GM
1/1
Dungeon Crawler Carl
en English

Dungeon Crawler Carl - First Level - Learn to play

Paid game
The Game Master charges a fee to run the game.
Combat focused
Fights, tactics and initiative take up most of the table time.
🍩 The Syndicate has seized your planet and it is currently being stripped by the Borant Corporation of all useful materials and deposits. 🍩 Your planet is lost but you and your fellow survivors have been given the opportunity to reclaim it. Provided of course you are entertaining enough! 🍩 Welcome to the Dungeon Crawler World! 🍩 The apocalypse will be televised! _______________________________ Dungeon Crawler Carl is, as the name implies, a Dungeon Crawling TTRPG based on the books of the same name. You DO NOT need to have read the books to play. I will be leading you through the first level of the World Dungeon. Largely considered the the first of two "Tutorial" levels. During this short campaign you will meet the system AI, fight swarms of mobs, befriend NPCs, go on quests, explore the ruins of your civilization, earn achievements, bring down the BOSS and collect that sweet, sweet loot! Seriously, so much loot. And maybe, just maybe, come out alive to crawl another day. Did I mention loot? _______________________________ Payment and Scheduling will take place through Startplaying.games. Click https://startplaying.games/adventure/cmw5h2zcw002yi907y18l65zd?referralCode=FC4SJ4HB to join the adventure and get $10 off your first game!

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CBPRED
Cyberpunk RED
Online
Campaign
Cyberpunk 2078: The Girl With The Eagle Tattoo
Players
5/6
Paid game
Paid game
GM
1/1
Cyberpunk RED
en English

Cyberpunk 2078: The Girl With The Eagle Tattoo

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Cyberpunk 2078 takes place in the aftermath of Cyberpunk 2077 and Cyberpunk: Edgerunners Season 2. Night City is still the same merciless concrete jungle it has always been: a city of neon lights, corporate greed, gang warfare and broken dreams. The question is, how much are you willing to sacrifice to make it yours? You are Edgerunners, mercenaries fighting to carve out a name for yourselves in the streets of Night City. Take dangerous jobs, build your reputation, forge uneasy alliances and climb your way up the food chain. Your ultimate goal? Become legends. Preferably without ending up in a drink at the Afterlife. You'll travel across Night City's sprawling districts, take on ruthless gangs, navigate dangerous roleplaying encounters and strike devil's bargains with the corporations that pull the city's strings. Every job is an opportunity, every deal comes with a price and every choice can have consequences. Trust is a luxury, betrayal is business and survival is never guaranteed. Whether you're a seasoned Cyberpunk veteran or a complete newcomer stepping into the dark future for the first time, this campaign welcomes you. So grab your iron, chrome up and get ready to make some noise. Put the punk in cyber. Requirements - To be 20+ - A Good internet connection - A Pc that can handle FoundryVTT (Foundry is free for players) - Microphone/Headset, be audible - To speak English; this is an international game - Be a decent human being More infos - System: Cyberpunk Red/CEMK - Date: Saturdays 8 PM UTC+1 - Session 0: Free - Session Durations: 3 Hours - Open Seats: 4 - Platforms: Discord and FoundryVTT (Free For Players) - Price: 20€ Per Session More infos about the game can be read on its Startplaying page: https://startplaying.games/adventure/cmvtzznpm007ojq07x0n6qqu2

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VtM
Vampire: The Masquerade
Online
Campaign
VtM: New Haven by Night - Noblesse Oblige
Players
2/5
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English

VtM: New Haven by Night - Noblesse Oblige

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
New Haven, CT. 1986 It's been nearly 10 years since the fall of the usurper Prince and the rise of the Toreador to the throne. The immortals of New Haven settle into their new Praxis, as the board is shuffled and new faces rise to redefine immortal politics. In the barrens, the Anarchs' unrest starts to organize into something more recognizable, as their first Baron rises to occasion and rallies their cries into a recognizable movement. Worst of all, it seems to attract the attention of the opportunistic Sabbat, who see the shifts in city politics as their chance to shake the Domain a little more. And yet... something feels amiss, and not all is what it seems. This is a new era for the Kindred of New Haven. The last two decades of the 20th century, a new Praxis, a board refreshed full of opportunity. Their city stands right in the middle of greater powers and conflicts, between the Sabbat-ridden New York and the internal conflicts of broader New England, this is NH's chance to set itself apart and stand as a Domain to be reckoned. While strife and conspiracy take the domain by storm, only those smart enough to peek behind the curtains will rise to the top, while the rest bleed dry on the unforgiving streets. The dice are cast. Now it's your turn to make a move. [VERY 🏳️‍⚧️🏳️‍🌈 || BEGINNER FRIENDLY || NO AI] Welcome to another chapter of New Haven by Night! The 80's shake the city from the ground up. A lot has changed since the new Prince rose to the throne. The Clans redefined, outsiders make their claims, and exterior threats close in to take their own piece of the pie. This is a game of political intrigue and conspiracy. With the praxis still fresh, the domain is changing constantly, with both Elder and Neonate setting their own board of games and political plays to prepare themselves for the end of the millennium and be one step ahead of their rivals in the eternal Jyhad of the immortals. While at first glance a conflict of factions, some Kindred are beginning to realize not everything is adding up between the Sabbat incursion and the Anarchs rallying. And the Camarilla's enemies will be sorry to find the young Prince is not as naive as they hoped. A 20th Anniversary game stylistically aligned with Revised, this is a game for those who thrive on mysteries and the horror side of vampiric politics. Between survival and ascension, humanity and ambition, what lines will you cross to bring order to this domain, and set yourself apart in the courts of ivory? Will you fight to save what's left of your humanity, or will you reach the depths of depravity to stand victorious among the damned? This is a story for ambitious Kindred, characters willing to explore the darkest corners, and unveil the mysteries of this city to define it's future and their own standing. This is your story now, Kindred. Welcome to the rest of your death. To learn more and join the game, check it out on StartPlaying!

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VtM
Vampire: The Masquerade
Online
Oneshot
Vampire: The Masquerade - The Blood Hunt
Players
0/5
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English

Vampire: The Masquerade - The Blood Hunt

Paid game
The Game Master charges a fee to run the game.
Roleplay focused
Conversation, character and story take up most of the table time.
Baltimore, MD. 2026... You haven't been Kindred for long, a decade at most. The Camarilla is a monstruous monolith, but also fairly simple to understand: don't give anyone a reason, and you might just make it one more night. From what you've learned, the modern nights are a different kind of beast. The Masquerade is as frail as it's ever been, and while your Domain is usually uneventful and has managed to keep out of the Inquisition's sight, any misstep could send everything spiraling. Which is why, two nights ago, the entire Domain was shook to its core. A nurse attacked at the hospital's parking lot, left drained on the concrete. The worst part? She survived, and someone filmed the attack. The clip has now ended up on the local news, the worst breach of the Masquerade the city has seen in years, and the Prince is out for blood. Tonight begins with her eminence herself announcing to the entire Domain that she has identified the perpetrator, and has called upon a Blood Hunt. Before dawn approaches, any Kindred in town is invited to hunt down the criminal and bring them to justice by any means necessary — an many are already licking their fangs at the possibility of a sanctioned diablerie. The problem? The culprit is your friend, a neonate Caitiff with good relations to the Coterie. And shortly after the Hunt is called, she contacts you and swears by her innocence. She has possibly been framed, and the clock is already ticking on her unlife. Will you uphold your own convictions and help a friend in need, uncovering the truth behind the incident before it's too late, and bringing the real culprit to light, or will you betray your humanity and take this chance at status and power, and join the rest of the city on Hunt? You have until sunrise, make your choice and act quick, and change the course of this Blood Hunt. To learn more and join the game, check it out on StartPlaying!

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VtM
Vampire: The Masquerade
Online
Campaign
New Orleans By Night ($35/session)
Players
1/6
Paid game
Paid game
GM
1/1
Vampire: The Masquerade
en English

New Orleans By Night ($35/session)

Paid game
The Game Master charges a fee to run the game.
Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
Paid game: $35 per session. Sign up on StartPlaying: https://startplaying.games/adventure/cmw8gi9g2027ci308yjj90b99 Campaign Trailer: https://www.youtube.com/shorts/sRkfiuyfDz0 The French Quarter hungers after dark! Vampire: The Masquerade 5th Edition, set in New Orleans, 1994. 18+. Weekly Thursdays 5 PM Central, Roll20 and Zoom voice and video. 1 of 6 seats filled. Sessions 2.5-3 hours. Begins once 5 players have joined.

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SF2E
Starfinder 2E
Online
Campaign
The Star Hoarder's Cache
Players
5/6
GM
1/1
Starfinder 2E
en English

The Star Hoarder's Cache

Previously, on The Star Hoarder's Cache: Fade into the party hurriedly discussing their plan while fleeing a burning Space Freighter "If it's a choice between joining Pirates, the Rebels or the Law... I'm for the Rebels." Cut to an impeccibly dressed businessman leaning on his mahogony desk "A new ship? That's quite the favor, my friends. Luckily I have just the job for you..." Fade up as we look into your character's eyes, focused straight ahead "There's no way, Val! That shot is impossible!"  "It's still the best we have." Hey everyone! I’m Alan, and I GM for a group of lovable misfits online. We've been together around 3 years now, and are getting ready to launch our next grand sci-fi campaign: The Star Hoarder's Cache! If you love deep character development, witty table banter, and adventures where your choices genuinely shape the story, we’d love to meet you! We’re currently looking for 1–2 dedicated roleplayers to round out our crew. The Campaign Hook: Think Guardians of the Galaxy meets Firefly, Mass Effect, and Treasure Island. Expect a scrappy, found-family crew chasing legendary fortunes across uncharted frontiers. The tone balances high-stakes galactic intrigue, sharp comedic banter, and meaningful character arcs. Your past catches up with you, the galaxy reacts dynamically to your decisions, and every crew member has a vital voice in where your ship flies next. We used the Adventure Path 'Murder in Metal City' to onboard us into SF2e, and are ready to tackle a homebrew campaign. About the GM & Table Style The Style: I bring 3 years of GMing experience backed by a long history studying improv at Second City. That means dynamic scenes, distinct NPC personalities, and an adaptive GM approach where player creativity, humor, and bold ideas are rewarded. The Current Crew: Our table consists of two women, and four men. (Including me, the GM) We're looking for another 1-2 players to round out the table, cis-women preferred. Immersion & Focus: To maintain high energy and uninterrupted roleplay during game night, our sessions are recorded and privately uploaded so that only table members have access. This allows me to stay 100% present in the moment while ensuring every player decision, inside joke, and plot thread is captured accurately between sessions without breaking the flow for note-taking. The Atmosphere: We are an inclusive, collaborative, and communicative group. We share the spotlight, support each other's character arcs, and prioritize fun, respectful storytelling above all else. We utilize safety tools like X-Cards and establish clear boundaries/lines & veils ahead of time. If a session is likely to involve heavier depictions of potentially difficult topics, I make a point to remind everyone of the X-Card options and check in with players ahead of time. Campaign Length: Our table enjoys campaigns around 12 sessions long. We've run four of them so far using PF2e. I try to focus on an overarching narrative while weaving in the backstories and goals of the party members. Some backstory plots get resolved along with the main campaign; while others are given clues and breadcrumbs into our next campaign. Logistics & Requirements System: Starfinder 2e / Pathfinder 2e We started as a PF2e group, and after 3 years; are trying out SF2e. The two systems are practically the same, except for minor tweaks Platform: Foundry VTT for gameplay, Discord for out-of-character crew banter. Schedule: Twice per month, running on a weekday evening (Mon, Tue, Wed, or Thu based on group consensus), 6:30 PM – ~11:00 PM CST. Tech: Clear working microphone, reliable internet, and a PC/browser capable of running Foundry VTT smoothly. Webcam use is encouraged, but optional. Age: 21+ I aim to run a PG-13/Sometimes 'R' rated table. We focus on keeping things friendly, with strictly zero-tolerance for bigotry or toxic behavior. How to Apply: If you want to join our crew, send me a direct message with brief answers to the following: Experience: What is your background with Pathfinder 2e, Starfinder 2e or tabletop RPGs? (Beginners to the system are welcome!) Playstyle: What draws you to TTRPG's; Combat/Strategy, Improv/Character development or creating a Shared-Storyline? Table Dynamic: What energy do you hope to bring to the table in our story-driven campaign? Applications will remain open until we find the right fit, followed by a brief, casual chat on Discord to make sure we're all on the same page before jumping in. (We'll go over table expectations, a short tutorial for using FoundryVTT, any Off-Limit topics, etc.) Looking forward to welcoming you to our table!

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ALIEN
Alien RPG
Online
Campaign
Let's Learn Alien Evolved Hopes Last Day Expanded
Players
1/3
Paid game
Paid game
GM
1/1
Alien RPG
en English

Let's Learn Alien Evolved Hopes Last Day Expanded

Paid game
The Game Master charges a fee to run the game.
In this **ALIEN RPG Evolved Edition** game, we'll play through the expanded **Hope’s Last Day** adventure included with the official Starter Set. You'll take the role of one of five pre-generated characters trapped in the final hours of Hadley’s Hope and experience a cinematic survival-horror story set in the world of *ALIENS*. Expect exploration, desperate decisions, dwindling resources, rising panic, and the growing realization that you may not be alone. This game is designed to be **beginner friendly**. You do not need any previous experience with ALIEN: The Roleplaying Game, the Evolved Edition rules, Foundry VTT, or tabletop roleplaying games in general. We'll learn the system as we play rather than spending the night studying a rulebook. I run a visual, story-driven game using **Foundry VTT**, and this adventure comes to life with the official Hadley’s Hope maps, characters, creatures, journals, and other integrated game material. The emphasis will be on atmosphere, exploration, character interaction, and survival rather than simply moving from one combat encounter to another.

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VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniv homebrew DAV20
Players
5/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniv homebrew DAV20

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! FEEL FREE TO ASK QUESTIONS ABOUT PLOT AND GROUP COMPOSITION! 1 Give me warning 24 hours before the game if you are gonna cancel. I need the time to tell the others and cancel the game if I don't have enough people to play. This is non negotiable! 2 Play well with others. If you are too disruptive, I will boot you after several warnings. 3 Take a different role each new campaign. Try new things! 4 You have to show up to play 75% of the time. If you cancel too many times, there's no point to having you in the group. 5 Sometimes you will be required to take a role you don't really want because the rest of the group made their picks already, this is meant to help the group have versatility. If this happens, the next campaign I will make sure you get first pick as to your role/class. 6 If you have to make sacrifices for the group, like blowing feats on item crafting etc, I will try to send good things your way. Teamwork is important. I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Set in Chicago, I've added abilities to the NPCs to support their discipline powers, and set the whole timeline from Chicago 1 to 2 and beyond more gradually, changed who lives. Note that I have changed some of the clans a bit, like switched Gangrel(Sabbat) and City Gangrel (Camarilla), turned certain Brujah into True Brujah, a Ventrue into a Nosferatu, that sort of thing. Vampire has characters that are difficult to create without my assistance if you don't know how the numbers and discipline powers work (you distribute dots, there are no classes). However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. Note that I broke my campaign down in a timeline, it can be altered by PC actions, even down to the year and month.  VERY DETAILED homebrew campaign that can be changed given PC choices. RIght now they are in 1991, you will get the PC's average xp to start with, along with a host of extra little benefits outside what the creation rules normally grant. You dictate the parameters, I figure out how to make the mechanics do what you want and tell you about potential problems, and I pick out flaws so as to give you your own story arc. Its also a great way to get rid of problem NPCs. The Dark Fate flaw is reserved for anyone meeting their end during Gehenna, the end of the world. See, the Antediluvians rise, and they are hungry for their clan members.... That doesn't mean you can't play, you can still run other characters even after your main one croaks. Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu (must take Dark Fate flaw), Toreador, Ventrue, Brujah, Gangrel (Sabbat), Malkavian, City Gangrel (Camarilla), Tzimisce (must take the Dark Fate flaw), Gargoyle, Caitiff (Anarch typically), Assamite (Milwaukee Sabbat), True Brujah (Camarilla). Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Daughter of Cacophony, Nagarajah, Lamia. Got a Cappadocian (a hospital morgue doctor and a necromancer), Salubri (one Healer(an FBI agent), one Watcher (a homicide Chicago police detective), one Salubri Warrior that also has Celerity as clan, and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla). I have set up each pc to have fast growth, to have really good rolls for their disciplines right away. The party could use a member that has Vicissitude, Animalism as clan, or possibly Thaumaturgy. Luckily there's a 5 point merit that allows anyone to buy clan xp rates, hint hint.  If you go into this expecting to create your character without regard to the setting or the group composition, you can kiss your entitled butt goodbye. Even if I did nothing different as GM, the group would suffer and your PC might not make it. I do get your back when I get the chance if you are willing to try a clan you don't normally. You gotta also pay for mentor ratings since you need a teacher to increase your disciplines outside of Celerity, Fortitude, Potence. BTW, I made these 3 powers much easier to use, and less vitae expensive. If you pick from the obscure list, you can BUY up to 7th generation, but you blow 6 background dots to pull it off.  Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. A Tremere is possible, but you'd need to be a diehard Anarch (meaning the local Tremere want your keister dead, although good news for you that the Chicago ones are less than competent). If you don't know the clans, I can give you information but you will need the V20 core rulebook (learning the setting and abilities but not the disciplines), the dark ages core rulebook (mostly just for the super powers/disciplines), tome of secrets (all forms of vampire magic, even Obtenebration), and Erciyes Fragments (this will feature heavily in the campaign, its the Vampire bible of sorts including prophecies) books. Also a total of 20 d10's, basically two matched sets of 10 d10's, but the 2 sets cannot match each other. Preferably translucent dice, not solid. Chuck out any that have bubbles inside. Game always starts at 6pm central Mondays. The Guide to the Camarilla from the Revised edition might be handy, but not strictly necessary. Prince's Primer is nice for understanding elder vampires' mindset. They are very manipulative, and deceptive. I am using V20 for most of the fluff, with slight alterations to politics, the abilities for the most part. DAV20 is for the disciplines, the special powers. I can get you pdfs of the two core books free. We are also using Ercyicyes Fragments and Book of Nod in the campaign, the party just got a copy of both by accident. Yes, I will be taking the campaign into the end of the world, Gehenna. Lore of the Clans and Lore of the Bloodlines might be useful. This is a copy of an update I gave to a player that missed a session: Both Michael Payne Toreador and Son of the Malkavians are dead, and Jay found another body in the basement, this time of a dead boy, a formerly months old vampire Caitiff. His name was Neon, and Damien of the Brujah (one of 2 anarch leaders was caring/teaching for Neon) Damien will have to be told. Neon was chained via manacles to the basement floor in Son's Skokie residence, his throat ripped out and his face gnawed upon. Evidence was found that Son was blackmailing Horatio Ballard into insane and demeaning acts. You could get a major boon from Ballard using this, or use it against him in other ways. (the players gave this information to the Nosferatu, who now owe them big time)  Ballard apparently has been naughty. Michael accidentally killed Son, and Michael is dead thanks to the party knocking him into torpor, and the elders ending him. recall, Michael was suicidal, and homicidal after the party ended his ex wife. plus had a rep for being a thug who used to cause chaos your character Salubri Healer just rescued the young couple that Son was psychologically torturing, and you shot Michael (bashing damage, just reduced him to torpor) as he tried to use Ben the Cappadocian as a shield

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STARS
Stars Without Number
Online
Campaign
Mercy Engine - A Stars Without Number Campaign
Players
4/5
GM
1/1
Stars Without Number
en English

Mercy Engine - A Stars Without Number Campaign

Homebrew
House rules, a custom setting, or a system the Game Master wrote themselves.
Roleplay focused
Conversation, character and story take up most of the table time.
The Reach is one of the lucky sectors. The only one as far as we know. Perhaps it should've died with the rest of the empire... When the Scream shattered civilization and left whole worlds isolated in the dark, the Reach endured. Its trade routes survived. Its colonies rebuilt. Its people still travel the Silver Roads between stars under the blessing of Saint Aurelian Meridian, the Mandate-era governor who, the Church says, gave his life to keep the sector from falling. But now the routes are failing... Ships vanish on routine jumps. Convoys arrive late, damaged, or not at all. Frontier worlds blame the Core, while priests, admirals, merchants, and psychics all offer different explanations for why things are coming apart. The Church calls for faith, the Navy calls for order, the Ledger sells passage through downed routes that only a fool would trust. Maybe somewhere between official maps and official stories, the truth can begin to surface. You are the crew of an independent ship: smugglers, scouts, mercenaries, traders, pilgrims, fugitives, or survivors just trying to keep flying. In a sector where every route is becoming dangerous and every faction is looking for leverage, a small crew with a ship can make a fortune, make enemies, or change the fate of worlds. As long as it manages to stay in the black. Be warned, with instability growing out here in the dark, it can just as easily become another derelict lost in the fraying of jump routes. In the dying embers of human civilization. The sector is becoming torn between what was once a delicate balance of prayer, profit, rebellion, and collapse. All it takes is one more job to keep flying. The Vesper Reach was saved once. Soon, maybe we'll know what it cost.

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PROSPERON
Prosperon: a Bio-Cyberpunk RPG
Online
Campaign
Prosperon: a Bio-Cyberpunk RPG
Players
2/3
GM
1/1
Prosperon: a Bio-Cyberpunk RPG
en English

Prosperon: a Bio-Cyberpunk RPG

Newbie friendly
New players are welcome, and nobody expects you to know the rules beforehand.
No paid games
On a player profile - you are looking for free games and are not interested in paid ones.
I'm a game designer, and I'm looking for a group of great players to help me playtest the crap out of it. Anyone willing to playtest will get a free digital copy of Prosperon on the house. I was thinking of running sessions every other week on Saturdays, since I already run a podcast campaign weekly. If you're interested, sign up and let’s have a blast. To give you an idea of the gameplay style, it’s about 65% roleplay and 35% combat, though that really depends on the group’s dynamics. If you all want more combat, I can absolutely make that happen. The game is a cyberpunk/biopunk mix set in a dystopian society on a distant planet far from Earth. Humanity colonized a world called Khaelmora, later renamed Prosperon by the human settlers. If you're interested, let’s get those dice rolling and have a good time. I just wanted to add that I’m also looking to start a play‑by‑post group. I still want to run a VTT game, of course, but a play‑by‑post format could be fun too.

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DUNE
Dune: Adventures in the Imperium
Online
Campaign
Dune: The heretics gift
Players
2/4
GM
1/1
Dune: Adventures in the Imperi...
en English

Dune: The heretics gift

Thursdays 10pm est DUNE: THE HERETIC’S GIFT — Looking for Players You owe a criminal kingpin a very large favor. Luckily, he’s offering you a way out. Intercept a mysterious “gift” being exchanged between the Bene Tleilax and a religious zealot House. Bring it back and your debt is wiped clean—and you’ll be paid handsomely. Just don’t start a holy war. And try not to get yourselves dealt with. This will be a short Dune: Adventures in the Imperium arc of up to 5 sessions, with intrigue, espionage, action, questionable decisions, and plenty of room for players to decide how they approach the mission. Afterward, I’m looking to bring together players for a longer campaign where we’ll build our House together and decide as a group what kind of Dune story we want to tell. I’ve been GMing for 10+ years and running Dune since the Modiphius game released. 2d20 is my favorite system to run, and I’m a lifelong Dune fan who grew up with the novels and the gloriously weird David Lynch film. New players are absolutely welcome.

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CBPRED
Cyberpunk RED
Online
Campaign
Chrome and Consequences
Players
2/5
Paid game
Paid game
GM
1/1
Cyberpunk RED
en English

Chrome and Consequences

Paid game
The Game Master charges a fee to run the game.
From nobodies to legends. From the streets to the history books. Night City doesn't care who you are. It doesn't care how hard you've fought, how much blood you've spilled, or how many people you've buried. The corps own the skyline, the gangs own the streets, and everyone else is just trying to survive until tomorrow. There's always another job, another fixer with a bad deal, another body in an alley that nobody's going to miss. And then there's you. You're not legends. You're not revolutionaries. You're not the people whose names get whispered in corporate boardrooms or painted across the walls of the Combat Zone. You're just a crew trying to make a name for yourselves in a city that chews up nobodies and spits them out. But every legend starts somewhere. One job becomes two. A favor becomes a debt. A small-time score puts you on the radar of people you were never meant to meet, and suddenly, the stakes are bigger than a few eddies and a place to sleep. You'll make friends, make enemies, build a reputation, and discover that in Night City, the difference between a nobody and a somebody is often just one very bad decision. The city will test you. The corps will try to buy you. The streets will try to bury you. And sooner or later, you'll have to decide what you're willing to sacrifice to get everything you've ever wanted. Because this city has room for legends. It just doesn't have room for everyone who tries to become one. So grab your iron, call your fixer, and get to work. You're going to make history. The only question is what it'll cost you.

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